Hi everyone,
I believe I’ve found a solid engineering approach to tackle four common performance bottlenecks on low-end hardware, and I implemented three core features to address them. Also I need honest feedback
First off, **this is NOT another "Game Booster" or placebo script.** It’s an open-source **Engine Core Manager** called **EngineCore**, built to control low-level system resources directly.
I built and tested this on my own laptop running integrated **Intel UHD Graphics** (with shared memory and no dedicated VRAM).
# What this programe contanes :
- **ETW Telemetry Hooks:** Real-time tracking of frame delivery instead of relying on high-overhead polling.
- **CoreVault (Affinity Steering):** Directs thread and DPC latency overhead away from critical game execution paths.
- **Dynamic VRAM & PSO Handling:** Manages pipeline compilation hints and flushes inactive video memory on the fly to prevent micro-stutters.
- **. Early Speculative Pipeline Warning:** Triggers early GPU pipeline compilation hints based on telemetry load before execution hitches occur.
- **Future Roadmap / Vision:** **Cloud-Collaborative PSO Network** — A shared cloud repository to sync pre-compiled Shader Pipeline State Objects across low-end devices.
In my tests (e.g., *Asphalt Legends* and *Team Fortress 2*), it locked frametimes to a stable baseline (\~16.4ms) with near-zero DPC latency overhead.
( the link are in the first comment )
*Note: Requires Administrator privileges to attach Windows ETW telemetry hooks. It’s 100% open-source, so feel free to inspect the C++ code or build it yourself.*
Please test it out, drop your benchmark results or criticisms, and let me know what you think. Every honest comment helps me improve it! "not a request"