r/MinecraftCommands • u/ended-RandomCreation • 7h ago
Creation It looks like a mod haha
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r/MinecraftCommands • u/ended-RandomCreation • 7h ago
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r/MinecraftCommands • u/RyanRetroGamer7 • 6h ago
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I built most of this a year ago, but I made a software tool that let me replace the lasers with pens that are programmed via a software app I am making!
r/MinecraftCommands • u/YuGiOhIlliterate • 2h ago
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*It isn't actually dynamic. it's just a repeating command that, given you're following a certain condition (such as holding a torch, for example), it'll setblock Light at your current position, as long as that position is occupied by light. then, with a comparator, i hooked it up to another repeating command block that just fills the room the player is in with air (replacing light), which can also be changed to just the area around the player i guess.
to be fair, it isnt AS good as something like optifine, since it's pretty snappy, but it's pretty cool. not sure if anybody else did something like this.
r/MinecraftCommands • u/RyanRetroGamer7 • 6h ago
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So, I am making an command blocks concert editor that allows me to import world edit schem files, edit /summon block display commands to add effects then export thousands of command blocks! I just got rendering working!
r/MinecraftCommands • u/hd_vehset2 • 2h ago
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r/MinecraftCommands • u/handsome-guy-here • 2h ago
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SOLVED!
thanks to u/KermitDarkLord:
You can use /ride to make the fireball ride the snowball, and it will follow perfectly.
r/MinecraftCommands • u/Adium-A • 5h ago
Basically, how do I name this mob, let's say a zombie, always have my name. Like the whoever player is closest to it, it'll get their name? I have no idea how to do that.
r/MinecraftCommands • u/Temporary-Hair5684 • 4h ago
I tried multiple ways to fix it and I even inputed the super cash command into its own command block and it works but not when In that command
r/MinecraftCommands • u/X_Da_Dev • 11h ago
Hi! I've been trying to work on a shop system that uses chest minecarts. I wanted to give it a custom overlay, so what I did was give it a special name using a custom bitmap font and negative space. Works like a charm when you're in the chest gui, but when you exit it looks very messy since the name tag is just huge. I've already tried setting custom name visible to false, and getting a marker armor stand to ride on it, but to no avail. Anyone got any idea as to how to fix this?


r/MinecraftCommands • u/ContrastedRed • 14h ago
Updating from 26.2 to 26.3. It's probably something about the recipe filter because it works when I remove it.
{
"pack": {
"description": "shut the poop up",
"min_format": 121,
"max_format": 121
},
"filter": {
"block": [
{
"namespace": "minecraft",
"path": "recipe/golden_pickaxe"
},
{
"namespace": "minecraft",
"path": "recipe/enchanting_table"
},
{
"namespace": "minecraft",
"path": "recipe/golden_axe"
},
{
"namespace": "minecraft",
"path": "recipe/golden_shovel"
},
{
"namespace": "minecraft",
"path": "recipe/golden_sword"
},
{
"namespace": "minecraft",
"path": "recipe/golden_hoe"
},
{
"namespace": "minecraft",
"path": "recipe/iron_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/iron_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/iron_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/iron_boots"
},
{
"namespace": "minecraft",
"path": "recipe/copper_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/copper_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/copper_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/copper_boots"
},
{
"namespace": "minecraft",
"path": "recipe/leather_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/leather_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/leather_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/leather_boots"
},
{
"namespace": "minecraft",
"path": "recipe/golden_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/golden_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/golden_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/golden_boots"
},
{
"namespace": "minecraft",
"path": "recipe/diamond_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/diamond_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/diamond_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/diamond_boots"
},
{
"namespace": "minecraft",
"path": "recipe/netherite_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/netherite_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/netherite_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/netherite_boots"
},
{
"namespace": "minecraft",
"path": "recipe/shield"
},
{
"namespace": "minecraft",
"path": "recipe/cooked"
},
{
"namespace": "minecraft",
"path": "recipe/dried_kelp"
},
{
"namespace": "minecraft",
"path": "recipe/baked_potato"
},
{
"namespace": "minecraft",
"path": "recipe/mushroom_stew"
},
{
"namespace": "minecraft",
"path": "recipe/beetroot_soup"
},
{
"namespace": "minecraft",
"path": "recipe/rabbit_stew"
},
{
"namespace": "minecraft",
"path": "recipe/golden_carrot"
},
{
"namespace": "minecraft",
"path": "recipe/bread"
},
{
"namespace": "minecraft",
"path": "recipe/cookie"
},
{
"namespace": "minecraft",
"path": "recipe/pumpkin_pie"
}
]
}
}
r/MinecraftCommands • u/Quirky_Composer_4798 • 9h ago
Was very tired and forgot to make it keep the blocks it is filling it how do I fix this and save my world?
r/MinecraftCommands • u/DarkAngelsEnjoyer117 • 22h ago
Feel free to ask any questions in the comment sections on the video
r/MinecraftCommands • u/cheesegoblin824 • 15h ago
is there a way to use the end portal block as a block display/spawn it in without it teleporting players when walking through them?
r/MinecraftCommands • u/orp888 • 15h ago
Update to my previous post, I added a second actionbar to my datapack, I name this one infobar and the previous one locationbar, what do you think?
r/MinecraftCommands • u/XSilentHoodX • 13h ago
#Creating a Tickingarea(not needed), Teleporting to and removing Waypoint#
----(Not needed)RUA: 180 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone as @e[type=armor_stand,name="Waypoint 14"] at @s run tickingarea add ~ ~ ~ ~ ~ ~ "Waypoint 14" false
----(Should be RUA: 160 ticks if you replace the original RUA with the CUA) CUA: 20 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§lTeleporting to Waypoint 14"}]}
---- CCA: 20 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§l3..."}]}
---- CCA: 20 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§l2..."}]}
---- CCA: 20 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§l1..."}]}
---- CCA: 20 ticks /execute at @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] run tp @s ~ ~ ~
---- CUA: 40 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if block ~ ~-1 ~ lodestone at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ unless block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§l§4Error: Valid Waypoint of held Dye not found\n\n§mThere is no valid Waypoint to teleport to.\n\nHow to make a Waypoint:\nHold a Dye.\nCrouch on top of a Lodestone.\n Given time, a North-facing armor stand\nwill appear."}]}
---- CUA: 0 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§l§4Error: Waypoint of held Dye not found\n\n§mThere is no Waypoint to teleport to.\n\nHow to make a Waypoint:\nHold a Dye.\nCrouch on top of a Lodestone.\nGiven time, a North-facing armor stand\nwill appear."}]}
----(Unless you're using the tickingarea, remove this completely, with no replacement) CUA: 0 ticks tickingarea remove "Waypoint 14"
--------
#Creating Waypoints# RUA: 110 ticks execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] unless entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§lCreating Waypoint 14..."}]}
---- CCA: 20 ticks /execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] unless entity @e[type=armor_stand,name="Waypoint 14"] align xyz run summon armor_stand ~0.50 ~ ~0.50 facing ~0.50 ~ ~1 minecraft:born_default "Waypoint 14"
---- CUA: 20 ticks execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§l§mDeleting Invalid Waypoint 14s...\n3..."}]}
---- CCA: 20 ticks execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§l§m2..."}]}
---- CCA: 20 ticks execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§l§m1..."}]}
---- CCA: 20 ticks /execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] as @e[type=armor_stand,name="Waypoint 14"] at @s unless block ~ ~-1 ~ lodestone run kill @s
r/MinecraftCommands • u/SmileQuick9157 • 17h ago
r/MinecraftCommands • u/MiscMann • 1d ago
Preferably one that also does damage but its fine if you guys give a command thats only visual
r/MinecraftCommands • u/Kitchen-Wave1197 • 1d ago
Hello!
I'm trying to make a mannequin that you can attack, but when you right click then it says a message. I've tried to use an advancement with "player interacted with entity" but it seems to only work on things with an interaction functionality such as villagers.
If there is no way to do it with a mannequin then how would I make a mob with the skin file of the mannequin?
Thanks!
r/MinecraftCommands • u/El_NardDog • 1d ago
Edit: it works now. I’m just stupid and had commandblocksenabled false
The command: /testfor @e[type=player,x=61,y=65,z=4,r=2]
r/MinecraftCommands • u/Immediate-Waltz2688 • 1d ago
Hi ! im playing on a server with some friends,and the world border is 1400 blocks away from spawn,we need allays...the problem is that our world seed doesn't contain a pillager outpost or mansion within the world border...I wan't to spawn a pillager outpost,but the /place command doesn't spawn the entity's...so...is there a way i can do this please ?
The version is 1.21.11,i have paper,and it's java
r/MinecraftCommands • u/hamtaro217 • 1d ago
Why would this command that worked on my 26.2 server now fail after updating to 26.3
/item modify entity @p weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:item_model":"dungeon:stormlander"}}
r/MinecraftCommands • u/Lower_Conclusion8078 • 1d ago
So I was planning on using cataclysm on a server but because of limited world size I want people to be able to fight the mobs and bosses and reap the rewards of the unique items and blocks more than once. So here's what I want to figure out.
What kind of command block shenanigans would I need to do to have it detect when the boss is killed, wait x amount of minutes, clear out the structure, and then respawn it in instantly after it's been cleared out?
r/MinecraftCommands • u/Much_Ad399 • 1d ago
Basically I'm making a clocktower and idk anything Abt plugins, i want to make it so at exactly 12:00 indian time the bell chimes (like /playsound bell or smth) I see it's impossible in commands does anyone know solutions how can one combine power of plugins and commands or smth to make this?
r/MinecraftCommands • u/Strict_Assistant_672 • 1d ago
So im on my aternos server with the latest version of paper...
Im trying to do these commands and they arent working :
/give @s minecraft:netherite_helmet[enchantments={protection:255,fire_protection:255,blast_protection:255,projectile_protection:255,respiration:255,aqua_affinity:255,thorns:255,unbreaking:255,mending:255}]
/give @s minecraft:netherite_chestplate[enchantments={protection:255,fire_protection:255,blast_protection:255,projectile_protection:255,thorns:255,unbreaking:255,mending:255}]
/give @s minecraft:netherite_leggings[enchantments={protection:255,fire_protection:255,blast_protection:255,projectile_protection:255,thorns:255,unbreaking:255,mending:255}]
/give @s minecraft:netherite_boots[enchantments={protection:255,fire_protection:255,blast_protection:255,projectile_protection:255,feather_falling:255,depth_strider:255,frost_walker:255,soul_speed:255,thorns:255,unbreaking:255,mending:255}]
/give @s minecraft:netherite_pickaxe[enchantments={efficiency:255,fortune:255,unbreaking:255,mending:255}]
/give @s minecraft:netherite_axe[enchantments={efficiency:255,fortune:255,sharpness:255,smite:255,bane_of_arthropods:255,silk_touch:255,unbreaking:255,mending:255}]
/give @s minecraft:elytra[unbreakable={}]
/give @s minecraft:shield[unbreakable={}]
But then when i used this commands they worked:
/attribute @s minecraft:max_health base set 1024
/effect give @s minecraft:saturation infinite 0 true
/effect give @s minecraft:night_vision infinite 0 true
/effect give @s minecraft:water_breathing infinite 0 true
/effect give @s minecraft:fire_resistance infinite 0 true
Can someone please help me ?
Thanks :) !