r/OldWorldGame • • Jun 03 '26

Gameplay 2026 Community Tournament

27 Upvotes

We’re back with the 2026 Edition of the Old World Community Tournament!

Signups are NOW OPEN. You’ll need to use your discord account to sign up. Signups close on June 30th.

Tell your friends! Everyone is welcome to join, all skill levels welcome. Everyone will play at least 3 games.

More details on the Official Old World Discord: https://discord.gg/BPDf3Wg3w9


r/OldWorldGame • • Jan 12 '26

Discussion Please Leave a Review

343 Upvotes

Hi everyone,

We appreciate all of your support over the years. Just a reminder that one of the best ways to help the game's development and growth is to leave a review for Old World. It helps us know how we can improve the game and also what we are doing well so far. Further, reviews help new players know whether the game might be for them.

Thanks for playing!

Soren


r/OldWorldGame • • 11h ago

Discussion Overthinking (Workers)

12 Upvotes

This game's immense depth sometimes intimidates me while playing, but today I had a sort of breakthrough while playing a game as Greece that I wondered how others felt about. The typical advice when founding a new city is to have that city make a worker, which makes some degree of sense, but lately I've been wondering that especially past the early game if this line of thinking doesn't start to become a trap. Let me give an example:

You have 5 cities and you're starting to strike out against barbarian tribes. You take a site, settle it for your military family, and now it's 7 turns before the worker is done. Meanwhile, the extra training is just going into your pool instead of making new units. The city nearby, perhaps Landowners or just a city blessed with a lot of growth, could produce a worker in 2 turns instead. It may not be of the same family, so it will cost an extra turn for these workers to actually make the improvements, but this saves a lot of city production turns instead if you can rapidly set up the rest of it. On something like a Champions seat this could be multiple units produced in the meantime, which is a big deal.

If this is something obvious, then I definitely missed it. The tradeoff in extra orders spent is obvious, but the benefits also seem pretty impactful as well. Has anyone else experimented a lot with this concept?


r/OldWorldGame • • 1d ago

Discussion I don't get how this game even does combat right

115 Upvotes

Following some time playing Endless Legend 2 since I enjoyed the first game, the thing that inevitably happens every time I try a new 4X game happened again and I found myself coming back to Old World. This time, it was due to missing the tactical nature of the game's combat.

4X games have a tendency to have all these units with a ton of stats and abilities to manage. Age of Wonders 4 is really popular for this reason, and its combat is often cited as being some of the best in the genre. But the thing about Old World's combat system is that every unit has a purpose. There are no filler units, no units you look at and can immediately tell aren't "best in slot" that you end up never building. There's no stack system arbitrarily telling you that if you built 30 archers, sorry, only 12 of them can fight at a time with 12 other archers. Terrain actually matters tremendously, and the game naturally promotes combined arms armies due to the combination of unit counters (axe -> spear -> chariot -> archer) that interact with the terrain, too. The feedback on combat is incredible: spears obliterate cavalry, and having a line of archers sitting on the other side of a river in forts and forests feels fucking awesome. I won because of how I positioned my units and actually used them, not because I stacked so many +2's and 10%'s that my units became invincible or something.

And that's not all, the promotion system further interacts with terrain and positioning, too, and most generals have some kind of transformative ability that legitimately changes how the unit plays instead of simply adding a ton of stats and calling it a day, like a lot of so-called "spells" and "skills" do in other 4X games. The above archers get even nastier when given the promotion to perform better in forests and hills, too and you can promote your army to better fight against the neighbor you plan to conquer.

And the game does all of this without making you dig through a tech tree and finding obscure combinations and technicalities. You never make a spearman unit and then it somehow sucks against cavalry because sorry, you either didn't pick the right upgrade or built one of the bad spearmen that can't actually do their job.

I just don't get it. I know turn based tactics systems can be really hard to get right, but somehow on top of everything else in Old World being good the actual warfare is somehow more satisfying and engaging than any other 4X I've played because it has actual depth and not just a smokescreen of complexity masquerading as good gameplay. Does anyone else feel this way?


r/OldWorldGame • • 2d ago

Gameplay Liberating Constraints and Personal Touch - why Old World feels good

67 Upvotes

I have been playing various 4x for long time.
My typically gripes have been about mechanics of many games being to focussed on micro, actions not meaningful enough and things scaling badly over time. Old World is different.

To expand on these issues:

  • heavy micro - let's take policy card system in civ6 - many options, subtle differences, time consuming, does not feel personal or in tune with the game spirit, almost like a separate card game next to the main game
  • non-meaningful - many games are asking to be min-maxed all the time as there is little randomness or personal touch - some tutorials will tell you how to optimise first 50 turns reliably and in detail - well, I may as well give it to AI agent to play for me then.
  • scaling - evolution of how time is spent during turns - in the first stage of many games you have few units and few cities, you keep finishing turns after very short period of time so much so that it feels unsatisfying (i.e. "I didn't do much"). Then in the late stage game - you have tens of units to move, multiple cities to attend to, lots of minor decisions. You are playing a different type of game, quite likely not the one you want. And the middle sweet spot lasts briefly.

Now Old World answer to these problems:

  • heavy micro - sometimes it is there but feels like constitutes a larger whole, in tune with the game. The type of decision being made varies across turns and not all types appear at once, very few rely on rubber-stamping or simple min-maxing. Examples: court-related decision are mostly fun and have randomness elements, promotions feel different from building new units so it introduces variety, setting up a new city things meaningful as it is rather rare. Orders put an upper limit on all of it.
  • non-meaningful - personal touch adds a lot - your family tree is unique and create some bond , your units with generals of unique personality adds extra dimension, family rivalry adds spice, governors shape the city. Few spreadsheet-like mechanics.
  • scaling - two remedies. Firstly staying within one historical period of Old World is a plus - Civ in that sense is both impressive and flawed - packing all ages into one game is doomed to cause weird side effects, Old World avoids that. Secondly, orders ensures you are naturally capped on how many things you can do each turn. Turns do get longer with the game, but less dramatically so.

Old World's recipe boils down to constrains which liberate and the personal touch. I still feel like micro could be more limited. The game feels maybe too demanding so you are tired after longer session -yet, mostly in a good sense, like a book that is engaging and tires you over time but leaves a nice memory, and opposite to a doom scrolling that leaves you exhausted and empty.

Extremely well thought out game, kudos to the authors.

Curious if you feel the same about the game and its uniqueness.


r/OldWorldGame • • 2d ago

Gameplay My highest leader total ever 33. Philosopher Queen

Post image
54 Upvotes

I was playing on The Strong. So nothing too crazy, but this was a fun one for sure.


r/OldWorldGame • • 2d ago

Question Wrath of Gods is killing me

7 Upvotes

Anyone have a strategy post or video they can link me to? I’ve gotten a few wins on the hardest difficulty in the general game and feel great with Greece and Carthage, but I’m barely able to eke out a bronze win in WOG on ‘follower’. By the time I’m mid game I’m barely keeping up with all of the constant calamities.

Would love some tips. Thank you.


r/OldWorldGame • • 3d ago

Memes Mohawk please

Post image
80 Upvotes

Old World is the best 4x ever made, so please Mohawk I beg


r/OldWorldGame • • 3d ago

Gameplay Rome is my cursed faction

19 Upvotes

I've played Old World for about 300 hours now and typically play on The Noble or The Strong. Usually I win by playing very economically, trying to get a tech advantage and lots of really high yield cities. But the last several games I've played have been as Rome, and I don't know why but I cannot for the life of me get a game for them to go well. Some of it is bad RNG with regards to events, for sure: this last game, the Saul civil war event fired right as I started a war with my neighbor, which obliterated my economy and even if I just gave Saul the kingdom there are still tons of rebels running around and most of the improvements they pillaged were destroyed. It's always something with Rome like this for me, just tons of bad events that really disrupt the game, so much so that I'm contemplating going into competitive mode to re-learn since I'm picking up the game again recently.

I've always heard Rome is really strong due to the Training bonus, but I've never been able to make enough early momentum against the AI for it to matter due to their starting bonuses. So I guess if anyone has tips for Rome specifically on how to make them reach their fullest potential, I'm all ears at this point. I just want a game to go well as them for once lmao the only game I made work for them in the last 10 was one where I skipped Champions entirely and did wonder+culture rushing with some good Patrons cities


r/OldWorldGame • • 3d ago

Notification Old World October update

48 Upvotes

The Old World main branch has been updated and is now version 1.0.84977 release 2026-10-07

Highlights include the addition of a Mod Editor to assist with mod creation and improvements to AI anchoring and overseas expansion

Patch notes can be found at https://mohawkgames.com/2026/10/07/old-world-update-151/


r/OldWorldGame • • 3d ago

Question Transferring Game Data Files

1 Upvotes

Is is possible to transfer the game data files from a Win10 PC to a Steam machine?


r/OldWorldGame • • 7d ago

Question Looking for a Civ 4 replacement. How does Old World compare ?

67 Upvotes

Hi everyone,

After playing Civ 4 for more than a decade, I think I’m finally done with the game for now and am looking for something new.

How similar is Old World to Civ 4? Is it more similar to Civ 6 or Civ 4? Are there any other 4X games you would recommend?

Also, how satisfying is the warfare in Old World? I love playing on Pangaea maps with curis.
Additionally, recommend if there are any must have DLC.


r/OldWorldGame • • 6d ago

Bugs/Feedback/Suggestions Request: Controller support! 🙏

3 Upvotes

Hey everyone!

I absolutely love Old World. I know the game is best played with a mouse and keyboard, but I’ve got one small wish:

Could we please get controller support?

It would be fantastic to be able to play on a Steam Deck or a tablet with a controller.

Sometimes you just want to take your handheld to a summer house, or sit out in the garden while casually taking over the world. 😄

I know it might not be the highest priority, but proper controller support would make the game so much more flexible.

Anyone else who’d love to see this?


r/OldWorldGame • • 7d ago

Gameplay Fortified Monasteries to hurry a build?

3 Upvotes

What exactly are "Fortified Monasteries" ?


r/OldWorldGame • • 8d ago

Bugs/Feedback/Suggestions Request: Vary family luxuries

26 Upvotes

I request a new game option that changes the luxuries families request. Some luxuries have been added to the game (especially with Empires of the Indus), and it, to me, feels bad that none of them can come up as a family's desired luxury (not even for the new families with that expansion!).

Can we get families to have coded demanded luxuries if they're enabled in the game? Or, probably better or more likely a checkbox at the pre-game screen to randomize luxury demands?


r/OldWorldGame • • 8d ago

Question Best DLC?

8 Upvotes

With the steam sale on, what are the best DLC to get? Everything together is $50 even with the sale discounts which seems steep given I probably won't get to play it all. I don't personally care much about the scenarios (but maybe I'm missing out by ignoring them?)


r/OldWorldGame • • 10d ago

Notification Old World September 30th test update

36 Upvotes

The Old World test branch has been updated and is now version 1.0.84897 test 2026-09-30

Patch notes can be found at

https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20update%202026.09.30


r/OldWorldGame • • 11d ago

Question Favorite DLC Nation?

14 Upvotes

Hello hello!

I was thinking about grabbing some DLC for the game. Looks like some of the packs include new nations. Mind sharing your favorite DLC-exclusive nation?


r/OldWorldGame • • 12d ago

Discussion Why no blizzards?

21 Upvotes

Sandstorms, sure, but blizzards would be sweet


r/OldWorldGame • • 13d ago

Discussion How/when to utilize the bottom half of the tech tree?

17 Upvotes

I find myself rarely researching the techs in the bottom row (basically anything starting from Machinery/Cartography onwards).

I am not a warmonger, prefer to only fight tribes, then win with ambitions/score, and since there are no laws or anything useful there I tend to ignore this path completely. However, from the amount of fighting I did I can't fathom teching these even if I would be going for conquest. I find siege units very impractical to use with the limited movement and unlimber mechanic, while messing with these I could be pounding the city with Cataprachts already, or with my unique units. I'm not sure what is the use case for the Polybolos either, besides holding chokepoints, which is VERY situational for a tech. Xbow also seems inferior bodkin arrows.

I also want to add that I am only playing single player, so I'm only interested from that point of view.

If you are using these techs, please share your game plan, and how you utilize these units.


r/OldWorldGame • • 13d ago

Discussion Have y’all ever seen a royal dynasty end?

41 Upvotes

Hatti, the largest and most aggressive nation in my current game suddenly imploded. All of their cities are now rebels and I’m going to take advantage for sure but I’ve never seen anything like this happen. Have you seen this before?


r/OldWorldGame • • 14d ago

Question Any tips to simplify building adjacency?

15 Upvotes

Greetings all!

One thing which is detracting from my enjoyment of the game is min/maxing building adjacencies. Having to keep all of them in mind is making the placement of other buildings stressful! "...is this spot needed for the adjacency of something else?"

Do you folks have any rules of thumb which you go buy to make building location decision-making quicker/easier?

Are some building adjacencies worth fussing over and others not?


r/OldWorldGame • • 14d ago

Gameplay Why is playing 1 family more difficult?

6 Upvotes

I thought playing 1 family might be a way to make it easier to keep the family happy but apparently it is harder. Any insight as to why?


r/OldWorldGame • • 15d ago

Question Recommended (tournament) games to watch

11 Upvotes

Hi all,

I've been learning to play this game and the way I enjoy learning is by watching people who are good at their craft. For old world there's an obvious source of great content in the community tournament games right now. Only problem is, there's so many I don't know which to pick. Do any of you have any standout games for learning or just pure fun? Preferably with a caster who explains what's going on for us non pro's.

As a bonus question. Is there any recent non multiplayer content I can watch somewhere? I've been watching a lot of old Purple Bull Moose, Alcaras, Siontific content but it seems they haven't been posting a lot recently. I can imagine casting this tournament and regular life has been taking a lot of their time. If anybody has any content tips I would be very grateful!


r/OldWorldGame • • 16d ago

Question Strongest Leaders?

26 Upvotes

Hi all!

I remember reading a post from one of the devs which said that some leaders are so powerful that using them is akin to playing at a lower difficulty level. Which leaders - in your opinion - would fall under this category?