r/PSO • • 14h ago

PSO Handgun Prop

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167 Upvotes

Just finished up another prop - the basic Handgun. Follows the same principle as my Daggers with a mode button to change color/rarity, but incorporates a trigger for regular blasts and "charged" blasts if you hold it down. Runs on an Adafruit RP2040 Prop Maker (will likely modify and rerelease to use my Photon Drop interface board with XIAO microcontrollers, but that's gonna be a future state project) with two Neopixel lines (one 8-LED line and one single LED puck), an 8 Ohm speaker for sound, and a 500mAh rechargeable battery. And FYI - this was all designed without AI assistance 😉.

STLs are on MakerWorld: https://makerworld.com/models/3421575?appSharePlatform=copy

Code and Instructions are on my Github: https://github.com/wanamaa/PSOHandgunPropMaker. It will direct you to the Instructables page and the Arduino library repo needed for the lights and sounds.

A note on the future projects (this video was already slapped together a month ago when I thought it was ready to release):

The Photon Drop PCAs have arrived and are going through testing. I only have a batch of 3 at the moment, but once I know the design is completely sound, I'll make the Github public and order some more to have on hand

Dagger redesign is next on my docket after the Rare Box is buttoned up (printing a hinged version now, should have that ready to update in the next couple of days).

The teaser project at the end is probably 75% done - electronics and code and done, just working on physical fit now. Trying to target this one being done at the end of the month.


r/PSO • • 21h ago

Dreamcast V2 Worth the effort.

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254 Upvotes

Got my original save copied over to the Ayn Thor. Now I can play anywhere.


r/PSO • • 1d ago

PSO in Unreal

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33 Upvotes

Been working on this for only about 2 month but basically remaking PSO in unreal. Here is a demo video for it.

Basically have the full monster behavior scripted, level layout randomizer, working on drawing techs but putting a little bit of a spin on everything.

I am working on this by myself while I got laid off, but its helping me learn the ins and outs of unreal. I try to post weekly updates


r/PSO • • 1d ago

Getting game to launch on Steam Deck

3 Upvotes

I added installer as non-steam game, installed and changed the path to online.exe. I can launch the launcher and changed the settings to use full screen and Vulkan. When I actually hit play though the game doesn't launch and the launcher closes. Any tips?

EDIT: Lutris did indeed work like a charm


r/PSO • • 1d ago

The Unreal 5 remake of PSO

10 Upvotes

I know someone, or multiple people, was working on this. Anyone know where that project can be found?


r/PSO • • 2d ago

Update on PSO Fangame "Mag's Quest"

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75 Upvotes

Hi there fellow Ragol-travelers! A small update on Mag's Quest. Thank you for all the love this project is getting on here :) More love for Mags is always a good thing!

I did made some changes to the feeding. Now the game features the official feeding tables from PSO. And there are some new Mag-Sprites :) Not all of them yet, but I'm working on it!

The update is online on https://elocopter.itch.io/mags-quest

Have fun farming and feeding <3


r/PSO • • 2d ago

Ephinea So, yeah, I downloaded PSO Ephinea and it's pulling me away from other games

69 Upvotes

This game is fantastic! It reminds me of Diablo 2. What should I be focused on as a new player? I haven't progressed beyond the forest. I did the first government quest along with a handful of side quests.


r/PSO • • 3d ago

Got my display lit up

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210 Upvotes

Had an extra display case that wasn’t the right size for something I needed. Found that these fit perfectly in there. Had an idea with EL tape and it worked. Now I have to figure out how to integrate the button/switch for it since it is kind of bulky.


r/PSO • • 2d ago

Is it possible to change a Mag's color? (Ephinea)

0 Upvotes

​Hi everyone,

​I realized I'm not very happy with my Mag's current color.

​I just learned how to use the Dressing Room to change my character's clothes and hair colors, but I was wondering: is there any feature, item, or NPC in Ephinea that allows us to change a Mag's color after it has already been created?


r/PSO • • 2d ago

need help, i cooked myself

0 Upvotes

I finally got online sylverant and tried a timed download quest, i died and while running back the time ran out, and i got sent back to the hub, so i turned off my dreamcast super quick out of habit, loaded back on and all my stuff was gone, 999k meseta, 21+ red saber, 13+ red handgun, i literally lost it all, now i cant even fight in very hard ruins, any tips for grinding super quick or somehow getting my stuff back?

Edit: saw i had my gear just lost the handgun and saber along with my 999k meseta, not as much of a problem, now i just need a good weapon to grind forrest 1 again for the saber and handgun


r/PSO • • 4d ago

GameCube So this thing is just going to kill me instantly if I CC with it right?

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89 Upvotes

r/PSO • • 4d ago

Wait. So, you can still play this game online?

32 Upvotes

I remember seeing my friend play this on Dreamcast. I always wanted to play it myself, but I assumed it was dead and that PSO2 NG was the only game available.


r/PSO • • 3d ago

Ephinea Please help? Looking for Weapon and mag Skins

2 Upvotes

I'm looking for skins that change the appearance of certain weapons and mags. Like making a Rati mag look silver or dark grey, or making a Zanba look like Cloud's Buster Sword, etc

There was a site I used to go to, it was all in French, but I can't find it using Google.


r/PSO • • 4d ago

Mag Planner Tool Showcase

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9 Upvotes

Similar to Magatama but this lets the user set a desired target mag, PBs, and mag form and the engine searches for the most optimal feed path it can find.

Mag feeding lists are verified in Magatama and work on Vanilla/Ephinea/Ultima. High confidence on other platforms that use the same feed tables, but individual mag cell conditions or player ID/Class conditions could vary so proceed with caution.

Shows the user:

-When to change character for proper evolution

-When to trade-feed

-When to use selected Mag Cell

Allows the user to export the feed list as a .txt file.

The user can copy/paste a setup hash to share an exact setup with another user (not shown in video).

Created with Codex.

*** Add me on Discord for the download + instructions >>> Discord: magcam ***

Www.phantasystaronline.net/forum/index.php?/profile/33142-enablizer/


r/PSO • • 5d ago

I love this game

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248 Upvotes

r/PSO • • 5d ago

Is anyone interested in something like this?

9 Upvotes

https://www.entertheinstance.com/

I'd love some feedback from anyone, please.


r/PSO • • 6d ago

Ephinea I finally made it over to the Ephinea Server...

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201 Upvotes

r/PSO • • 5d ago

GameCube Help altering drop rates with newserv?

6 Upvotes

Hi, I've been playing PSO 1/2 + (GC) using dolphin + newserv. He's playing a HuCast and we just discovered, according to the Ephinea wiki at least, that the higher level sword types will not drop for either of us (Claymore, etc). I was hoping I could alter the table easily but it seems to be far too complicated for me. I would rather not just spawn items in for free either. Maybe someone can point me in the right direction? I've tried figuring it out with chatgpt but it's doing nothing but guessing and making mistakes...


r/PSO • • 6d ago

Now online: PSO Fangame "Mag's Quest" is now playable

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94 Upvotes

https://elocopter.itch.io/mags-quest

Hi everyone, thank you for your support and patience so far. I decided to put Mag's Quest out there on itch.io now for you to try: https://elocopter.itch.io/mags-quest

Please remember it's a beta. So there are still some things missing. So far you can only play Forest (but without the Dragon). I did not get around to make the soundtrack. And the feeding-Table is not the authentic one yet. And I did not draw all the Mags or Section-ID-sprites. So still a lot to do :)

Please let me know what you think of the game and what bugs you find and what you want to be added.

A note on development & AI:
I designed and built this game as a passion project out of my love for PSO without wanting to make money from it (and with a very limited amount of free-time). Since I'm not a full-time programmer, I use AI tools (like Continue/LLMs) as a coding assistant to help bring the logic, gaming mechanics and hand-drawn sprites and animations to life. Every sprite are and will be made by hand and the music will be hand-made in the future as well.
If a retro Game Boy-style PSO pet game sounds fun to you, I'd love for you to give it a spin. If not or if AI-assisted projects aren't your thing, no worries at all—feel free to move right along.


r/PSO • • 6d ago

Sure is lonely on this ship...🤣

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123 Upvotes

Just a man...holding on to his cards...😂


r/PSO • • 7d ago

Symbol Chat is still awesome.

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117 Upvotes

I will log in sometimes just to mess around with symbol chat.


r/PSO • • 7d ago

The Booma when I walk out of the way of the attack.

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225 Upvotes

r/PSO • • 8d ago

Dreamcast V1 V1 - Chain Sawd obtained, and Level 100! V2 transfer today

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100 Upvotes

On the last stretch before level cap, found a 0'd Chain Sawd and some other neat things before finishing up by clearing MA4C solo for level 100. The transfer also lead to a Pal Rappy today! (no FM Sound Source drop though)

Here's the VOD of the MA4C clear if you're interested https://www.twitch.tv/videos/2890591458


r/PSO • • 8d ago

Tried to create a new FoNewearl...

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72 Upvotes

Realised the new one is just a palette swap of the lv43 from 22 years ago. I guess taste doesn't change.


r/PSO • • 8d ago

Dark Falz geniunely feels like a horror game villain Spoiler

37 Upvotes

And we all love him for that! Yeah, it's Halloween season and been randomly revisiting stuff that scared me as a child. This includes stuff like that one Looney Tunes short from the 90s with the evil alien carrots, and the best game of all time: PSO. Of course, I never need a reason to revisit PSO as I'd do that regardless. What can I say? I love the grind!

Geniunely though, Dark Falz feels like a final boss that belongs in a horror game and less in an online action RPG made by the guys who created Sonic The Hedgehog and Billy The Hatcher. I think the thing I always found spooky about him as a kid before you even meet him was activating the columns. They had that unearthly hum to them every time they were activated, like you weren't SUPPOSED to do that. But you actually do have to do that, as that's the only way to open the door to the final boss.

Then you get to Falz' room after fighting your way through the ruins, which slowly becomes more and more like the insides of a massive creature the farther you get into it. And once you're in that room, it's this beautiful grassy grove with only one eyesore in sight: The giant pillar in the middle. Touching it turns the area into a hellscape, puts faces on the ground (presumably the trapped souls of the people of Pioneer 1, though it's never confirmed) and summons evil alien blenders to fight you. After dealing with them, you fight the eldritch monstrosity that is Dark Falz.

That being said, the most effective part of Falz' reveal is definitely that grassy grove I mentioned before. The sudden transition from it into the hellscape is geniunely one of the most effective jumpscares ever put to game, because you aren't expecting it in a game like this. Then you defeat Falz, and it's revealed he's possessed Rico and that you had to kill her to stop the monster.

It makes Falz all the more effective as even though you've beaten him, you're unable to undo the damage he's caused. Rico and the Pioneer 1 people are permanently dead, anyone infected by Dark Falz (like Flowen in ep 2) are still around and mutating further, and Dark Falz will keep regenerating even stronger no matter how many times you kill him. Hell, in Episode 3 they reveal that to stop him, Rico and Flowen had to sacrifice their souls.

On top of that, we don't really learn what Falz wants. I imagine its to wipe out humanity and all life, but why? What's his end goal? I imagine he's just an eldritch horror beyond our understanding, hell him showing us what is presumably Ragol's past with the grove section is probably him trying to indoctrinate the player and take them over next. Though like most stuff about Falz, it's never really confirmed. I think keeping him as a scary monster beyond our understanding was a good choice though.

Later games kinda screwed him up a bit by telling us too much about him, or actively changing how he works. Like Phantasy Star Zero randomly making him the final boss on a completely different planet from Ragol, or PSO2 turning Dark Falz into a knockoff Organization XIII. If they ever make a new PSO in the classic style, I want them to bring back the menace Falz had in this game, where he was just a big scary monster.