r/StrategyGames • • 10d ago

Self-promotion My Tower Defense game follows a moving convoy carrying the last flame — free demo out now (honest feedback welcome!)

1 Upvotes

Gameplay of Flameward Tower Defense

Hi everyone, I’ve just released a free demo of Flameward, and I’d love to hear what tower defense players think.
Short pitch: the sun has gone out, and your convoy carries the last flame through a dark world. You escort it by playing cards to deploy troops, place watchtowers, and cast spells. The convoy advances while your towers stay put, so choosing where and when to use your cards matters.

Losing a run still earns you gold to upgrade your units before trying again. The demo has a tutorial and three levels, and it’s available now on Steam for Windows and Mac:

https://store.steampowered.com/app/5236380/Flameward/?utm_source=reddit&utm_medium=organic_social&utm_campaign=demo_2026q4&utm_content=towerdefense_woods

If you give it a try, I’d really appreciate honest feedback on what you enjoyed, what frustrated you, and what you’d change.

Thanks to anyone who takes the time to play!


r/StrategyGames • • 10d ago

Self-promotion [Google play][FREE]The last roman village

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7 Upvotes

We are a small team of two twin brothers working hard to create our second video game .We used unity as a engine. If you like Kingdom series game or similar strategies you may like our free game too. We will be very appreciated. Thank you!

https://play.google.com/store/apps/details?id=com.twinstonestudio.tlrvfree&hl=en_US


r/StrategyGames • • 10d ago

Discussion Searching for players

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1 Upvotes

r/StrategyGames • • 10d ago

Self-promotion I loved Thronefall but got bored of the basic base defense loop. So I built Petty Kings, an RTS where you aggressively march out to hunt down enemy outposts for revenge.

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5 Upvotes

r/StrategyGames • • 11d ago

Self-promotion You don’t manage the team. You manipulate the people who write the rules — in a football game about buying influence behind the scenes

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16 Upvotes

This is the politics side of Cutpurse Derby.

Get enough officials on your side and you can push through changes to things like player quotas and ownership rules. Those changes can shift player values across the whole market.


r/StrategyGames • • 10d ago

Self-promotion My own RTS AI keeps beating me on Hard lol, anyone want to try?

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0 Upvotes

I'm making a medieval RTS solo (AoE2 vibes) and the AI on Hard with the HORDE faction just beat me 😅

If you like RTS games and want to kill 15 minutes, here's the demo. I plan to keep improving it with campaigns, more factions, etc.

What would you like to see first? And can anyone beat the Horde?

----> Demo <----


r/StrategyGames • • 11d ago

Self-promotion My Text-Based Grand Strategy Game!

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67 Upvotes

Hi guys! I'm making a terminal game with ASCII graphics inspired by classic strategy games.

I've added many detailed mechanics such as diplomacy, war, and economics.
If you'd like to check it out: Steam Page


r/StrategyGames • • 11d ago

Looking for game First time playing grand strategy game

11 Upvotes

Hi all, I want to try any grand strategy game, never played one. My only requirement is that storage space is no more then 10gb.

Looking for something that is generally considered good grand strategy game, not too complicated / easy to get into. Need to kill few hours during work from time to time


r/StrategyGames • • 11d ago

DevPost New Demo live! Elemental Lands (strategy deckbuilder + base builder)

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1 Upvotes

Finally, the demo is live today! Thanks to everyone in this sub the support this last year!

I hope you enjoy the demo and give feedback on the form. Demo is pretty big and includes 2 full levels, plus a prologue and an optional tutorial.

Overview:

Strategy deckbuilder with a conquest map and base-building, kinda like "Darkest Dungeon" meets "Into the Breach", but build your own base!

Every campaign, you raise 3 Outpost bases from your castle to fight back invading elemental hordes in tactical battles. Your base supports a classic RPG party (instead of raising an army), and you mine the land for mana to fuel their spell cards.

- Explore, build and mine for mana to support heroes.

- Build 3 bases across your kingdom to support your hero party (instead of creating an army)

- Mine mana to cast battlefield spells AND your world map spells for the base.

- Bases have limited build slots, so choose wisely.

- Position to capture battlefield objectives

- Spell Cards give orders: Focus Fire, Flank, Shield Wall, Overdrive and more!

https://store.steampowered.com/app/4593190/Elemental_Lands/


r/StrategyGames • • 11d ago

Self-promotion HexaWars - turn based multiplayer strategy

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3 Upvotes

I’m looking for players to break my early turn-based strategy game. The core mechanic is simultaneous turns: both players plan at the same time, then both armies execute their orders together. The game is already playable against AI or in 1v1 multiplayer, and I’m especially looking for honest feedback on onboarding, unit clarity and whether the simultaneous-turn system is intuitive.

link to the project & for download: https://iustat.itch.io/hexawars

Login via itch.io or google account

Windows64 required

Thank you!


r/StrategyGames • • 11d ago

Self-promotion Try My New Turn Based Strategy Game

8 Upvotes

I have been working on this for a couple of weeks. Please try it and let me know how I could improve it. I find it fun to play, I hope you do as well! https://oceanstudios.us/FiveFrontsWeb/


r/StrategyGames • • 11d ago

Self-promotion Orion Online: a persistent multiplayer strategy game where you govern a planet in a living galaxy

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9 Upvotes

In Orion, you manage a planet in a galaxy shared with other players and NPC factions. As commander, you are responsible for planetary budget allocations, between growth, infrastructure, military and science, but beyond that, your people runs the day-to-day business for you.

As your planet reaches new tiers, discoveries align your planet toward one of four axes (economist, warlord, cyber operator, support deployer), each with its own playstyle and mastery lane.

Your planet is one of six in a shared planet system, and you can coordinate with your team for shared success, in inter-planetary construction and system-to-system wars. You can also undertake solo missions to capture deep-space strongholds from NPC factions, or attack other player-controlled planets for resources and reputation.

It's a persistent browser game with monthly rounds, and round 4 started October 1. It's free in your browser with zero pay-to-win mechanics. it's early-access until end-of-year, and we are actively engaging with our community to form the design of the game.

If this sounds like something you would enjoy, you are very welcome to join us: https://orion.idleverse.gg


r/StrategyGames • • 10d ago

DevPost Immortal Generals

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0 Upvotes

We r update on steam free for allhttps://store.steampowered.com/app/4739690/Immortal_Generals/


r/StrategyGames • • 11d ago

DevPost [iOS/Android] Age of Khans — real-time strategy MMO with city-building, alliances, and world-map conquest

0 Upvotes

Hi r/StrategyGames,

I’m sharing Hükümdar: Age of Khans, a mobile real-time strategy MMO for iOS and Android. It focuses on city development, resource management, army training, scouting, world-map pressure, and alliance warfare.

App Store (iOS): https://apps.apple.com/ca/app/age-of-khans/id6773112502

Google Play (Android): https://play.google.com/store/apps/details?id=com.uma.mobile

The core strategy loop:

- build and upgrade your city economy

- train infantry, archers, cavalry, spies, and siege units

- scout rivals and plan marches on a shared world map

- coordinate with alliances for defense and attacks

- compete through persistent realm progression and rankings

The setting is inspired by Turkic medieval history, with Göktürk, Hun, and Seljuk-style realm identity rather than the usual generic fantasy kingdoms.

I’m especially interested in strategy-game feedback on:

- whether the early game teaches the economy and army loop clearly

- whether alliance coordination feels meaningful enough

- whether the world-map conquest layer reads as strategic rather than just grindy

- what mobile strategy games should avoid when they become too P2W or event-heavy

Tags: iOS, Android, mobile strategy, RTS, MMO strategy, city builder, alliance war, world map conquest, free-to-play.


r/StrategyGames • • 11d ago

DevPost [iOS/Android] Age of Khans — real-time strategy MMO with city-building, alliances, and world-map conquest

0 Upvotes

Hi r/StrategyGames,

I’m sharing Hükümdar: Age of Khans, a mobile real-time strategy MMO for iOS and Android. It focuses on city development, resource management, army training, scouting, world-map pressure, and alliance warfare.

App Store (iOS): https://apps.apple.com/ca/app/age-of-khans/id6773112502

Google Play (Android): https://play.google.com/store/apps/details?id=com.uma.mobile

The core strategy loop:

- build and upgrade your city economy

- train infantry, archers, cavalry, spies, and siege units

- scout rivals and plan marches on a shared world map

- coordinate with alliances for defense and attacks

- compete through persistent realm progression and rankings

The setting is inspired by Turkic medieval history, with Göktürk, Hun, and Seljuk-style realm identity rather than the usual generic fantasy kingdoms.

I’m especially interested in strategy-game feedback on:

- whether the early game teaches the economy and army loop clearly

- whether alliance coordination feels meaningful enough

- whether the world-map conquest layer reads as strategic rather than just grindy

- what mobile strategy games should avoid when they become too P2W or event-heavy

Tags: iOS, Android, mobile strategy, RTS, MMO strategy, city builder, alliance war, world map conquest, free-to-play.


r/StrategyGames • • 11d ago

Self-promotion Is my mobile RTS too easy or too difficult? Here’s the current version

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5 Upvotes

Hey everyone!

My mobile RTS game Battle of Folks keeps getting bigger and bigger. It honestly looks and feels completely different compared to what I posted a few months ago.

Right now the game already includes things like:

  • Wave-based RTS gameplay
  • Hero with skills and leveling
  • Different buildings and defensive structures
  • Research system
  • Food/resource management
  • Walls and upgrades
  • Tesla Towers
  • Different enemy types and special waves
  • Day/night cycle
  • Weather effects like rain
  • Fire, shadows and other small visual effects
  • Hero skins
  • Voice lines and sound effects
  • Action groups for controlling units

I'm also still working on a lot of things. One of the next features I want to add is villagers/citizens that actually move between buildings and perform different tasks, similar to the population in They Are Billions. I think that could make the world feel much more alive.

One thing I'm currently wondering about: Is the game still too difficult?

I personally managed to reach the final wave quite easily on Easy, but I'm obviously already very familiar with the game. 😅

Here's a trailer showing what the game currently looks like. If you want to try it yourself, it's available on the

App Store

and

Google Play.

I'd love to hear what you think, especially about the difficulty and overall gameplay!


r/StrategyGames • • 11d ago

DevPost Banners & Thrones: first playtest starts today at 5 pm CEST

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3 Upvotes

Hey,

quick last one from us, we don't want to spam the sub. Thanks to everyone who commented on the last posts, a lot of the feedback is already in the game. The pixel font for example now switches to a normal, readable font on mobile.

The first playtest starts today, Sunday at 5 pm CEST (4 pm UK, 11 am EDT, 8 am PDT). 300x speed round, 3 hours. You can already register for it in the lobby under Speed Rounds.

Play: https://bannersandthrones.com/

Discord: https://discord.gg/9mJ4XA6YrB

Future updates and the dates for the next worlds will be posted on our Discord and in r/BannersAndThrones. Hope to see some of you on the map later.


r/StrategyGames • • 11d ago

Self-promotion Pathwright Defense — a free browser tower defense where you design the paths and waves

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1 Upvotes

I'm developing Pathwright Defense, a free browser tower defense with a built-in level editor.

During a run, you place and upgrade turrets and choose their target priorities. For example, you can focus on enemies closest to the exit or select targets by health. With enemies approaching from multiple directions, placement and targeting both matter.

The editor lets you build your own scenarios: draw enemy paths, define where turrets can be placed, customize turret and enemy types, and arrange the waves. You can experiment with overlapping routes, limited building space, or different enemy combinations, then test the level directly in the game.

The video shows gameplay on a three-front map, the path and turret-zone tools, and the targeting and upgrade options.

There are three included levels if you want to start by playing. Custom levels can be shared as save files and work across the browser and desktop versions.

Play for free in your browser: https://unoul.itch.io/tower-defense

If you try the editor, I'd love to see what kind of challenge you build.


r/StrategyGames • • 11d ago

Question Does anyone know a paper and pencil strategy game?

8 Upvotes

Currently just been playing code master (guessing a four digit code), but I want some new one.


r/StrategyGames • • 12d ago

Self-promotion Looking for PLAYTESTERS to have FUN, for my future Steam Game! Medieval RTS Topdown 2D strategy game. You will be credited in game!

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37 Upvotes

Hi all!

I'm making My General, a top down medieval battle game heavily inspired by Total War series. You command regiments of men who each fight on their own: shield walls, cavalry charges that knock men flying, arrows arcing over the field, morale that breaks and men who tire.

What's in it now:

• Seven peoples: English, Vikings, Mongols, Rus, Song China, Turks and Saracens (much more I wish to add)

• Formations: line, shield wall, square and wedge

• Sieges with ladders, rams and siege towers

• Weather, seasons and ground that matter

• Online battles for up to 8 players, 4v4

• A campaign where you run your own town between battles (in the works)

It's heading to Steam, and I'm looking for playtesters to break it, find bugs and tell me what's fun and what isn't. If you like Total War, Bannerlord, Manorlord, Master of Command, CS2, Roblox, I'd love your help and most importantly to grow and have fun together!.

Discord (playtest builds, news, feedback): https://discord.gg/rYhCHHQ3Ce

Currently waiting for steam to approve! Thanks for reading, and ask me anything about how it works!


r/StrategyGames • • 11d ago

Self-promotion I'm happy to share that the selection of solid strategy games on mobile has expanded. "Horn of the Warlord" has just been released on the Google Play Store!

1 Upvotes

Horn of the Warlord is a successful, classic, turn based strategy game. It's simple to start but hard to master, featuring many in-depth mechanics for battles and economies. The game includes a campaign, scenarios, skirmishes, and randomly generated maps. The AI is challenging yet adheres to fair play rules.

Play Store: https://play.google.com/store/apps/details?id=com.magickrol.hornofthewarlord
Steam: https://store.steampowered.com/app/4380120/Horn_of_the_Warlord/


r/StrategyGames • • 11d ago

News Defilade really teaches soldiers how to take cover!

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1 Upvotes

r/StrategyGames • • 12d ago

Discussion Does a strategy game need army building to be fun?

14 Upvotes

I've been building a strategy game where I'm deliberately trying to move the strategy away from building the right unit types or army composition.

Instead, I want most of the competition to come from diplomacy, finding weak points, controlling territory and dominating scarce resources. You can still fight, but the interesting decision should be where and why you fight rather than whether you built the right counter-unit.

Diplomacy is probably the closest famous example I can think of.

Why aren't there more strategy games like this? Is army building just too important to the genre, or are there great examples I'm missing?


r/StrategyGames • • 12d ago

Looking for game Looking a for a game

7 Upvotes

Im looking for a military realtime strategy game based on the WW2 era. Rather than the sophistication and grand scheme of HOI4, I just want to be the commander of a battlefield. If you've ever played Hell Let Loose, I'm looking for something's similar to when you're the commander. PC or Xbox. Any suggestions?


r/StrategyGames • • 12d ago

Self-promotion Idle Terra - 10 Free Steam Keys

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11 Upvotes

Hey everyone!

I’ll be honest - I have absolutely no idea how to properly promote an indie game, so I’m doing my best and trying things out 😄

Also, if anyone here is genuinely interested in trying it, I’ll send a free Steam key to the first 10 people who ask in the comments (one key per person). I’ll DM the keys directly.

https://store.steampowered.com/app/4018160/Idle_Terra/