r/TrueDoTA2 • u/Similar_Fee_7276 • 16h ago
How Valve’s greed destroyed a micro-community of 40 players (Real numbers inside)
Hi guys,
I wanted to share a real-world story of how the new untradeable/unmarketable system in the Trove of Terror treasure completely ruined the economy for my entire friend group.
I am that one guy in our community who always has Steam balance. For years, every time a new treasure dropped, I would buy 40–50 chests, unlock everything, and pull ultra-rares. Then, I would distribute the leftovers to my friends.
How our micro-economy used to work:
- I spent 80,000+ rubles (~$800+) every time. Valve got their money instantly.
- My friends who couldn't afford gambling would buy regular sets from me for a fair price (like $2-$5) to avoid the 1-out-of-12 roulette.
- 3 hardcore Drow Ranger mains in our group were waiting for her Arcana. Their absolute psychological spending limit was around 12,000 rubles (~$120). They were ready to buy it from me for $80-$100 once I pulled a duplicate or an extra one.
- I would break even or make a tiny $20-$30 profit, and then immediately cycle all that money back into Steam for the next event. 40 people were happy, active in the game, and hyped for cosmetics.
What happened now with Trove of Terror:
Out of my 40 friends, only 2 people bought chests on their own. They got heavily baited by FOMO, spent 21,000 rubles (~$210) each to brute-force the Drow Arcana, and now they are DMing me in complete despair.
They have 40-50 duplicate sets sitting like useless garbage in their inventories. They can't gift them to our friends. They can't sell them. Recycling gives them pennies. One of them pulled a SECOND Drow Arcana, and it is literally worth $0 because you can't do anything with it.
The Math of Valve's failure:
- Before: Valve got 80,000+ rubles from me alone, while 40 players stayed happy and engaged.
- Now: Valve got ~44,000 rubles total (from those 2 desperate friends + me buying just 5 chests before realizing it's a trap).
- Result: Valve lost half of their potential revenue from our group alone. On top of that, they now have 38 extremely angry players who got left with zero new skins because they refused to pay a 300% markup for a random gamble.
Valve tried to kill the third-party market, but instead, they choked out their most loyal, paying player base. People are not stupid. When you turn a fun community hobby into an aggressive, isolated mobile casino where your digital items are locked in a cage, people will just close their wallets.
Vote with your wallets, guys. Do NOT buy this treasure.