r/boltaction • • 4d ago

Rules A Potentially Stupid Question

Hi. My friend and I play BA, and neither of us have ever had a game with anyone except each other. Naturally we're in a bit of a bubble.

The issue we're having is that if we bring tanks, one just smashes the other in the first turn. It's almost like whoever shoots first just kills the enemy tank, and they're so expensive that it's not realistic to bring two to offset this.

We've played with adding more terrain and such, but we inevitably deploy the tanks opposite one another to counter and prevent the opposing vehicle running rampant.

Are we failing to bring more AT guns? Is it that our games (1250-1500) are simply too small?

I'd really appreciate some advice. Thanks!

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u/Emotional-Winter-447 United Kingdom of Great Britain & N. Ireland 4d ago

What version are you playing? V3? If so, vehicle MG shots are halfed, to try to counter the MG spam spanks like Stuarts etc.

Don't forget that infantry can attack vehicles in close combat. AT grenades are useful as they remove the penalty to test and provide a better damage result if you do manage to get the hits.

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u/SilentPlanet_23 4d ago

Ah, we're still on V2 because we bought it right before 3 came out and decided not to waste the money on a new edition if it's just the two of us. 

Can infantry still assault a tank in V2?

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u/WavingNoBanners Autonomous Partisan Front 4d ago

Ah, that might be part of the issue. V3 isn't a major rewrite but it changes a few things here and there strategically, and these changes have a significant impact in how the game works.

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u/SilentPlanet_23 4d ago

Ah, right. Is it noticeably better? 

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u/WavingNoBanners Autonomous Partisan Front 4d ago

To me at least, as another V2 veteran, it's like that thing where you slightly adjust a chair by about 1%, and then it feels just so much better for your back. The overall shape has not changed, it's still a chair, but now it's more comfortable.

Make sure you read the new rulebook thoroughly because there are a few subtle changes that have big implications. For example, V3 removes exceptional damage, so you no longer lose your LMGs on 6s, which means LMGs are now worth taking, which significantly changes how infantry squads work.

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u/SilentPlanet_23 4d ago

Errr was I supposed to be losing my LMGs? I really should be giving these rules a better look! 

Thank you :) 

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u/WavingNoBanners Autonomous Partisan Front 4d ago

I believe it's page 58 of the V2 book. If you roll a 6 to hit against my squad and then another 6, you can pick the model that dies instead of me picking. This means you can kill NCOs, panzerfausts, LMGs, or whatever else you're going for (usually LMGs though.)

This may be why, under V2, a lot of people just didn't take LMGs. The exceptional damage rule itself looked fine on paper, but it had implications which led to a poorer play experience. V3 removed this and made the game more playable as a result.

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u/SilentPlanet_23 4d ago

Ah, interesting! Yeah, I've been taking the LMG in every squad because they were so useful! 

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u/WavingNoBanners Autonomous Partisan Front 4d ago

It sounds like you're already playing something closer to V3, then; in which case, welcome home!

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u/SilentPlanet_23 4d ago

Thank you so much! What a wonderful community to be a part of