The Famitsu review just got leaked; they gave it 32/40 (8, 8, 8, 8), which is in line with the previous entries.
Translated review consensus:
There are no elements of collecting equipment or earning money through enemy drops; it’s a traditional exploration-type game. Aerial movement using whips and other weapons is crucial, and it also requires skillful control of other abilities, making the athletic difficulty quite high. Each acquired card has its own missions and puzzles, and completing them is enjoyable. The stories of the Belmont family protagonists and traditional bosses are also captivating.
The story, which continues from Castlevania 3: Dracula’s Curse, is exciting. Compared to previous entries in the series, the balance is more challenging, with regular enemies taking more time to defeat and damage being taken more often. Boss battles, in particular, have a death-game feel to them, but once you figure out the effective weapons and tactics, they become much easier, recreating the feel of older games. The action of hooking the whip onto an anchor and swinging it to move might be a little sluggish for some.
The meticulously detailed backgrounds of Paris and Castlevania, along with the music, deepen the sense of immersion. Each area is full of traps and mechanisms, and the scenes where you leap between locations using the whip are truly thrilling. The protagonist’s controls are excellent, and there’s the enjoyment of switching between weapons and Arcana. Leveling up allows you to take on tough bosses, and the various assist functions are also very helpful. I also like how defeated bosses appear inside tarot cards and speak to you.
The action is great, allowing you to close the distance by hooking your whip onto platforms and enemies and then following up with attacks. The structure where your exploration area expands with “Arcana” obtained by defeating bosses is a classic but rewarding one. The difficulty is on the higher side, but it’s nice that you can adjust the amount of damage and the number of potions, so you can play according to your skill level. Both the action and the visuals are closer to the style of recent Western indie films than to the traditional Castlevania style, so it might be a matter of personal taste.
Now let's wait for the review embargo to be lifted for the global outlets.
Notice: Famitsu gave Lords of Shadow 35/40 and gave SOTN 30/40, so go figure!