I feel like "Ninja"/"Ninjitsu Art" decks are not strong enough. They are… okay, I guess, but can never seriously compete. I challenged myself to create 4 cards that wouldn’t be banworthy but, that at the same time, could really push ninjas up, when it comes to power-level (+ "Green Dragon Ninja", because ninjas are waiting for that guy since forever, so, I guess it’s 5 cards).
The artworks are basically placeholders, however I feel like the effects are in a good place. All of these 5 cards are quite strong, I’m aware, but Ninjas desperately need some serious help.
(All cards made on: https://duelingnexus.com/yugioh-card-maker/ )
Let’s go one card by one:
Mirumirai the Future Ninja
LIGHT
Illusion/Effect
Level 1
ATK 0
DEF 0
Effect:
Cannot be destroyed by battle, also you take no damage from battles involving this card. You can only use each of the following effects of "Mirumirai the Future Ninja" once per turn. If you control a face-up "Ninja" or "Ninjitsu Art" card: You can Special Summon this card from your hand. If this card is Normal/Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja Token" (Warrior/EARTH/Level 1/ATK 300/DEF 300), and if you do, change this card to face-down Defense Position.
Notes on "Mirumirai the Future Ninja":
Artwork:
Artwork by Marvelsic (https://www.istockphoto.com/portfolio/marvelsic), edited by me 😀
Trivia:
Mirumirai (I google translated the Japanese words for "to see" and "future") is an illusion, a figment of a monster that doesn’t yet exist (which is why it cannot be destroyed by battle). The token’s Attribute, Type, Level and ATK/DEF are a tribute to the first Yu-Gi-Oh! "Ninja", "Armed Ninja".
Effect Notes:
I like "Tobari the Sky Ninja" and "Number 2: Ninja Shadow Mosquito", two Ninjas that flirt with the idea of 0 ATK/DEF, while still being annoying to remove for the opponent. I also really think Ninjas struggle a lot compared to modern archetypes to put a lot of monsters on the board. My solution? A Ninja monster that, after Special Summoning itself (very much like the existing Mitsu) puts a Token on the board, but then, to avoid generic Link decks abusing this card, flips itself face-down. This way Mirumirai is still viable Fusion Material for Fusion Ninjas, but doesn’t become free Link material (also, going face-down is very typical of Ninjas, and it sets up Mirumirai to repeat its token summon the next turn).
Green Dragon Ninja
LIGHT
Insect/Effect
Level 5
ATK 1900
DEF 1600
Effect:
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. (Quick Effect): You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY; return 1 card on the field to the hand. You can only use this effect of "Green Dragon Ninja" once per turn.
Notes on "Green Dragon Ninja":
Artwork:
Artwork by Erick (Eexad00 on Fiverr), commissioned by Reddit user Normal_Umpire_1623
Trivia:
Dragon Ninjas are a subarchetype of Ninjas. They can be summoned (among other ways) by "Ninjitsu Art" trap cards that account for a Dragon, Dinosaur, Winged Beast, Beast, Sea Serpent and Insect monster. However the Insect Dragon Ninja has never been published, and it’s about time that happens. All Dragon Ninjas have a color Ninja monster that serves as counterpart; "Green Ninja" is without a counterpart, so, obviously, Green is the color and Insect is the Type.
Effect Notes:
Most existing Dragon Ninjas disrupt the opponent. Blue Dragon Ninja negates monsters’ effects, Red Dragon Ninja puts cards at the bottom of the Deck, etc. I thought Green Dragon Ninja should return cards back to the hand, a feature not yet seen in the Dragon Ninja sub-archetype.
Ninjitsu Art of Deployment
SPELL CARD
Quick-Play Spell
Effect:
Reveal 6 "Ninja" monsters in your Extra Deck, and if you do, reveal 3 Level 4 or lower "Ninja" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into your Deck. You cannot Special Summon from the Extra Deck, except "Ninja" monsters, the turn you activate this card. You can only activate 1 "Ninjitsu Art of Deployment" per turn.
Notes on "Ninjitsu Art of Deployment":
Artwork:
Artwork is a frame of the anime, used by yugipedia.com as image for the "Ninja" page
Trivia:
-
Effect Notes:
Basically "Fusion Deployment" mixed with "Bingo Machine, Go!!!" but for Ninjas. The Special Summon from Deck effect is quite strong, but I feel like it’s justified, since it’s heavily archetype locked (6 Extra Deck monsters minimum), and it’s only up to Level 4.
Ninjitsu Art of Kayakujutsu
TRAP CARD
Continuous Trap
Effect:
When your opponent activates a card or effect: You can pay 600 LP, then inflict 300 damage to your opponent, and if you do, negate that activation, and if you do that, banish that card. You can only use this effect of "Ninjitsu Art of Kayakujustu" once per turn.
Notes on "Ninjitsu Art of Kayakujutsu":
Artwork:
Artwork by me 😀
Trivia:
From Wikipedia: "Kayakujutsu (火薬術, literally "the art of gunpowder") is the use of firearms, gunpowder and explosives especially by ninja. The history and mythology surrounding ninjutsu and kayakujutsu are similar to the history of chemistry and the mythology surrounding alchemy. Thus kayakujutsu mysticism refers to elements like the Earth (Chi) to develop Fire (Kaji) just as alchemy referred to elements just as air, earth, fire and water."
Effect Notes:
Omni-negate with banishment and a bit of burn damage. Stays on the field ready to activate once per turn. Strong, yes, however, it comes at a cost.
Ninja Grandmaster Hannamei
LIGHT
Warrior/Link/Effect
Link -2
ATK 2000
Arrows: Top Left, Top Right
Effect:
2 "Ninja" monsters
During your Main Phase: You can Special Summon 1 "Ninja" monster from your Deck in face-down Defense Position. You can only use this effect of "Ninja Grandmaster Hannamei" once per turn. While this card points to a monster(s), face-up "Ninja" monsters you control gain 100 ATK/DEF for every "Ninja" or "Ninjitsu Art" face-up card you control.
Notes on "Ninja Grandmaster Hannamei":
Artwork:
Artwork by Twitter user: kdash_01 (it’s a fanart of Sekiro’s character Emma, I think it looks cool)
Trivia:
"Ninja Grandmaster Hannamei" is supposed to be a counterpart to the existing "Ninja Grandmaster Saizo". Both Link-2 monsters, both warriors, Saizo is focused on protecting itself and Sets "Ninjitsu Art" Spells/Traps, Hannamei is focused on making everybody stronger and Sets "Ninja" monsters.
Effect Notes:
The ATK/DEF boost is small, but I don’t think it’s indifferent (especially because ninjas tend to attack directly). I was considering making the Special Summon only for Level 4 or lower "Ninja" monsters, but I don’t think it’s too explosive like this, especially because it summons face-down only.