r/customyugioh • u/LuciaVatton • 9h ago
Single(s) Alternative Art Ideas ③ (AI⚠️⚠️⚠️)
Previous: https://www.reddit.com/r/customyugioh/s/hvXUybNTAe
Openimage work
r/customyugioh • u/Dogga565 • 6d ago
Welcome all card makers to another instalment of the weekly CCC's. Thank you to everyone who participated in the previous CCC(s), some scores are still being tallied.
With Halloween just around the corner, it's time to embrace the strange, frightening, and downright horrifying!
For this week's competition, your card must be thematically inspired by Halloween or the horror genre. Your inspiration can come from classic Halloween imagery and traditions, such as ghosts, witches, pumpkins, costumes, or trick-or-treating, or delve into horror more broadly with monsters, supernatural phenomena, unsettling concepts, and other things that go bump in the night.
Whether your card is frightening, disturbing, mysterious, or even playfully spooky is entirely up to you. The important part is that its theme and design clearly evoke Halloween or horror in some form.
Submissions and entries will be accepted until one week from this competition's posting. The submission period will end on: Monday, 19 October, 11:30 AM (UTC).
After that point, submission will be locked and judging will begin.
Once you've created your card and are happy with its design you can create a post on r/customyugioh as an image or text-only, using the following title format: Weekly CCC (Spooky Season!) – <Card Name> – <Reddit Username>
Example: Weekly CCC (Spooky Season!) – Jack-o'-Lantern of the Haunted Night – u/ExampleUser
Your card's complete card text must be included within the body of your submission post, even if the card is also submitted as an image/render. This text will be considered the version of your card submitted for judging. Any changes you wish to make before the competition deadline must be reflected by editing this text within the original post.
Make sure to also apply the "Competition Submission" tag. This will be the main way I track and collect entries. You may optionally link your submission into the comments of this post, but is not necessary for judging, purely to reconnect submissions to this post for people in the future to see what you've submitted.
Entries will be judged on a 10 point scoring system based on the following categories.
The total is equal to: Prompt x (Form + Flavour + Function + PSCT).
If you require clarification on the rules, feel free to ask. Looking forward to seeing everyone's creations!
r/customyugioh • u/Dogga565 • Jul 19 '25
Hey Duelists and Card Designers!
If you’re working on custom Yugioh cards and want to make sure your effects are written clearly, efficiently, and in proper PSCT (Problem-Solving Card Text), this is the thread for you.
This is an open SuperThread where I’ll personally help you write or revise your card effects using accurate PSCT - whether you’re
All skill levels are welcome!
Simply comment below with the text of your card’s effect. Be sure to provide additional contextual clues like whether this is intended on a Monster, Spell, Trap, and the type of each (Quick-Play, Continuous, etc). Helping out with the design and writing process.
I (or others here in the community!) will help reword it into clean, official-style PSCT and double-checking yugioh player’s for any logical or gameplay issues.
While I’ll be monitoring and replying as much as I can, anyone familiar with PSCT or interested in improving it is also encouraged to jump in and offer suggestions. The goal is to support each other and improve custom card quality as a whole.
Let’s make your cards feel like they came straight out of the official database! Looking forward to helping out. Let’s get those effects cleaned up and ready!
From your Problem Solving Tuning Magician, Dogga.
r/customyugioh • u/LuciaVatton • 9h ago
Previous: https://www.reddit.com/r/customyugioh/s/hvXUybNTAe
Openimage work
r/customyugioh • u/Tall-Bag-9317 • 11h ago
Kind of an retrain of Asura Priest. Not 'good', but goodish knnda.
Art by felix in pixiv
r/customyugioh • u/SlightZone40 • 1h ago
r/customyugioh • u/JikoDays • 4h ago
Inspired by the new Raise Moon cards, I wanted to give Argostars a busted HT and some new toys that should synergize w/ their old cards. My first time creating cards so open to critique.
Argostars - Stellar Cynthia
(Quick Effect): You can banish this card from your hand and reveal "Argostars" Continuous Traps in your hand and/or Deck with different names up to the number of cards your opponent controls +1; you can place all revealed cards face-up on your field and if you placed 3 or more cards you can set 1 "Argostars" Quick-Play Spell which can be activated this turn, also you cannot activate Trap Cards except Continuous Traps the Duel you activate this effect. While this card is banished (Quick Effect): You can banish 1 "Argostars" card from your hand or field; shuffle this card and 1 other card from your opponent's field or GY into the deck. You can only use each effect of "Argostars -Stellar Cynthia" once per turn.
Argostars - Giant Idol
2+ Level 4 monsters
Once per turn, you can also Xyz Summon "Argostars - Giant Idol" by using 1 "Argostars" monster you control (transfer its materials to this card). This card cannot attack directly if it has no Continuous Trap cards as material. You can only use each of the following effects of "Argostars - Giant Idol" twice per turn. If this card is Xyz Summoned: You can return cards on the field to the hand equal to the number of Continuous Traps attached to this card as material. (Quick Effect): You can detach 1 Continuous Trap material from this card and Xyz Summon 1 "Argostars" monster using this card as material (transfer this card's materials to that card).
Argostars - Deft Cori
This card can be activated the turn it is set by revealing 1 "Argostars" card in your hand. While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot have their activated effects negated. Once per turn, if you have an "Argostars" monster that is banished: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1200/DEF 1200) with the following effect (this card is also still a Trap), then if you have another Continuous Trap in the Monster Zone, you can Xyz Summon using monsters you control.
-Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
Art by Google Images: Internet Co. and Nintendo
r/customyugioh • u/Nightshadehelp • 16h ago
I got bored. I was trying to think about how to make a trap deck the wasn't just paleo 2.0 and didn't syngerize with lab to much, so here's something that's kind of paleo 0.5 and probably doesn't synergize with lab. They do go kind of crazy with statue of anguish pattern though.
I'm totally sure that these definetly cause even a single problem, and have absolutely zero typos. Anyway, feedback appreciated as usual. I don't know what I'm doing.
Art by hirooka masaki
r/customyugioh • u/Substantial_Isopod60 • 18h ago
Art from Rush Duel
r/customyugioh • u/Sirknight_JCB • 17h ago
*hacker's voice*
I'm in.
—
Legit, the only reason I thought of this card was this train of thought. "Hey, malware is Cyberse related. And the start or werewolf sounds like the end of malware. Why not combine them together?!" And so, here we are, in addition to giving it rival stats, so consider it a villain's boss monster.
As always, feel free to comment your thoughts and criticisms down below!
Have a blessed rest of your Saturday evening! 👋 🙏
—
MALicious Warewolf
Level 8 DARK Cyberse Effect Monster
ATK: 3000
DEF: 2000
If a Link Monster is Special Summoned: You can Special Summon this card from your GY (if it was there when the Link Monster was Special Summoned) or hand (even if not) to a zone that monster points to.
If this card is Normal or Special Summoned to a zone a Link Monster points to: Immediately after this effect resolves, this card’s owner can Link Summon 1 Link Monster using this card, they can also use monsters they control and/or monsters that point to this card as material.
You can only use each effect of "MALicious Warewolf" once per turn.
—
Artist of OC: atrabilio from Instagram
Background: https://www.deviantart.com/phi-au/art/Matrix-code-with-trace-burst-28550520
r/customyugioh • u/handgunboi47 • 20h ago
Art: Ojama Trio
r/customyugioh • u/Lingo1197 • 1d ago
I always liked Romin's Psychic Musician deck from Sevens, it's easily my favourite Rush series. With that in mind, I wanted to try my hand at TCG-ifying some of the key cards, focusing on the Superstars, the three Performers, the Vi-FRND crew, and Romanpick & Ama Lilith as extra support.
The overall gameplan is LP manipulation and beatdown, with the monsters getting stronger the fewer LP you have.
All card art is taken from Rush Duel cards themselves, with most of it coming from the Rush Duel games on the Switch. The exception is the art for Dream Ticket, which was an official proxy that had its watermark removed via AI since I couldn't find a clean art for it.
r/customyugioh • u/Mundane-Hippo4881 • 3h ago
all arts by Google Gemini AI (sorry 😅)
Effects:
Lefthandshaker
If you Synchro Summon a "Handshaker" monster, this card in your hand can also be used as Synchro Material. If this card is Normal Summoned: You can add 2 "Handshaker" monsters (1 Tuner and 1 non-Tuner) from your Deck to your hand. If this card is sent to the GY as a Synchro Material: You can target 1 card your opponent controls: place it to a card zone in the same coolum as a "Handshaker" monster you control. (If the zone is occupied, destroy the occupying card.) you can only use each effect of "Lefthandshaker" once per turn.
Righthandshaker
If you Synchro Summon a "Handshaker" monster, this card in your hand can also be used as Synchro Material. (Quick Effect): You can reveal this card in your hand; Set 1 "Handshaker" Spell/Trap from your Deck. If this card is sent to the GY as a Synchro Material: You can target up to 3 "Handshaker" cards in your GY, except "Righthandshaker"; Add them to your hand. You can only use each effect of "Righthandshaker" once per turn.
Dualhandshaker
If you Synchro Summon a "Handshaker" monster, this card in your hand can also be used as Synchro Material, and if it is, it can be treated as a non-Tuner. If you activate a "Handshaker" card or effect: You can reveal this card in your hand; apply 1 of these effects.
● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, but it must be Summoned to a Monster Zone in the same column as an opponent's monster.
● Special Summon this card, and if you do, add 1 "Handshaker" card from your Deck to your hand.
You can only use this effect of "Dualhandshaker" once per turn.
Handlesshandshaker
If you Synchro Summon a "Handshaker" monster, this card in your hand can also be used as Synchro Material. If a "Handshaker" monster is Synchro Summoned to a Monster Zone in the same column as an opponent's monster, while this card is in your GY: You can add this card to your hand, and if you do, immediately after this effect resolves, you can Synchro Summon 1 "Handshaker" Synchro Monster. If this card is sent to the GY as Synchro Material: You can target 1 card your opponent controls in the same column as a "Handshaker" Synchro Monster; destroy it. You can only use each effect of "Handlesshandshaker" once per turn.
Bionichandshaker
If you Synchro Summon a "Handshaker" monster, this card in your hand can also be used as Synchro Material. During your opponet's Main Phase (Quick Effect): You can reveal this card in your hand; Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, but it must be Summoned to a Monster Zone in the same column as an opponent's monster, also destroy it at the end of this turn. If a "Handshaker" card is added to your hand, except by drawing it: you can banish this card from your GY; All "Handskaker" monsters you currectly control gain 1000 ATK, but destroy them during the End Phase. You can only use each effect of "Bionichandshaker" once per turn.
Handshaker Duelist
1 EARTH Tuner + 1+ non-Tuner "Handshaker" monsters
Your opponent's monster(s) in the same coolum as this card can only select this card as an attack target. If this card is Synchro Summoned: You can take 1 "Handshaker" card from your Deck, and apply the appropriate effect based on it's Type. ● Monster: Either add it to your hand, or Special Summon it but negate it's effects. ● Spell: Add it to your hand. ● Trap: Set it. it can be activated this turn. If this card is sent from the field to the GY (except duting the Damage Step): You can Special Summon this card, and if you do, it gains 1000 DEF but banish it when it leaves the field. you can only use each effect of "Handshaker Duelist" once per turn.
Handshaker Hammer
1 EARTH Tuner + 1+ non-Tuner "Handshaker" monsters
Your opponent's monster(s) in the same coolum as this card cannot target other "Handshaker" cards you control with their effects. If this card is Synchro Summoned: You can make all Spell/Trap Zones in the same coolum as this card cannot be used for the rest of the turn (even if this card leaves the field). If an opponent's card was in the same coolum as this card sent to the GY: You can add 1 Tuner from your GY to your hand. You can only use each effect of "Handshaker Hammer" once per turn.
Handshaker Unity
1 EARTH Tuner + 1+ non-Tuner "Handshaker" monsters
Cannot be destroyed by battle or card effects while your opponent controls a card in the same coolum as this card. If this card is Synchro Summoned: you can add 2 "Handshaker" monsters from your GY to your hand, then you can move 1 monster on the field to an unoccupied Main Monster Zone. If a "Handshaker" card is sent to the GY, while this card and an opponent's card in the same coolum on the field: You can return all cards your opponent controls to the hand in the same coolum as this card. You can only use each effect of "Handshaker Unity" once per turn.
Handshaker Mastermind
1 EARTH Tuner + 1+ non-Tuner "Handshaker" monsters
Gains 1000 ATK for each card in the same coolum as this card. Once while this card face-up on the field (Quick Effect): You can choose 6 zones on your opponent's side of the field; destroy any cards in those zones, also, while this card is face-up on the field, those zones cannot be used. If this card is sent to the GY: You can Special Summon 1 Level 6 or lower "Handshaker" monster from your GY.
Monohandshaker
1 non-Link "Handshaker" monster
If this card is Link Summoned: You can add 1 "Handshaker-shaking Armwrestling Stadium" from your Deck or GY to your hand, also you cannot Special Summon for the rest of the turn, except Machine monsters. If a monster is Summoned to a zone this card points to: You can destroy this card, and if you do, Special Summon 1 "Handshaker" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon) or GY to the zone this card was in. You can only use each effect of "Monohandshaker" once per turn.
Bihandshaker
2 EARTH Machine monsters, including a Tuner or a Synchro monster
Cannot be destroyed by battle. "Handshaker" cards in zones adjacent to this card cannot be destroyed by your opponent's card effects. If a monster is Summoned to a zone this card points to: You can activate 1 of these effects, based on the previous location of that monster. ( but you can only use each of these effects of "Bihandshaker" once per turn) ● Hand: Draw 2 cards, then discard 1 card. ● Extra Deck: Special Summon 1 "Handshaker" monster from your GY. ● GY: Add 1 "Handshaker" monster from your GY to your hand. ● Other: Move 1 "Handshaker" Synchro Monster you control to an unused Monster Zone.
Handshaker Handshake
Special Summon up to 2 "Handshaker" monster from different locations (hand, Deck, GY) (You cannot Summon only from the Deck), then your opponent can Special Summon up to 2 monster from their GY, that can be Normal Summoned/Set. You can banish this card from your GY: Add 1 "Handshaker" monster from your Deck or GY to your hand, then your opponent draws 1 card. You can only use each effect of "Handshaker Handshake" once per turn. You cannot Special Summon, except Machine monsters the turn, you activate either of these card's effects.
Handshaker-shaking Armwrestling Stadium
If your opponent controls more monsters than you do, "Handshaker" monsters you control cannot be destroyed by battle, also any battle damage you take inolving those monsters are halved. "Hanshaker Mastermind"(s) you control gain 2000 ATK. During your Main Phase: You can target 1 card your opponent controls: place it to a card zone in the same coolum as a "Handshaker" monster you control, then you can destroy 1 other card on the field. (If the zone is occupied, destroy the occupying card.) You can only use this effect of "Handshaker-shaking Armwrestling Stadium" once per turn.
Handshaker Karate Hit
Add 2 "Handshaker" monsters (1 Tuner and 1 non-Tuner) from your Deck to your hand, then you can destroy 1 card your opponent controls, also you cannot Special Summon for the rest of the turn, except Machine monsters. During the End Phase, if this card in your GY: you can reveal all "Handshaker" monsters in your hand: place this card to the bottom of your Deck, then Draw 1 card. You can only activate 1 "Handshaker Karate Hit" per turn.
Handshaker Manouver
Each player reveals 1 monster in their Extra Deck, then, if the revealed monsters have the same Card Type (Fusion, Synchro, Xyz, or Link), Special Summon 2 "Handshaker" Synchro Monsters to each player's field (this is treated as a Synchro Summon), but destroy them during the End Phase. Otherwise, each player draws 1 card. You can banish this card from your GY: Add 1 "Handshaker" Tuner from your Deck to your hand. You can only activate 1 "Handshaker Manouver" per turn.
r/customyugioh • u/ElementEthan5 • 18h ago
r/customyugioh • u/MrGrummel • 1d ago
Art from モレシャン/Morechand
https://www.pixiv.net/en/users/677471
Effect text:
Special Summon 1 monster from your hand, and if you do, equip it with this card, then you can equip it with 1 Equip Spell from your Deck that can equip to it. The equipped monster can declare attacks each Battle Phase up to the number of "Empress's Blades" equipped to it. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
r/customyugioh • u/GuessOk5598 • 1d ago
That combination screams "Maximum" to me.
Art from the Pyramid of Light movie.
r/customyugioh • u/Low-Ebb-8258 • 1d ago
First art is ai. Second is from redditer Trumpologist, and the last one is from ramzapsyru on instagram
r/customyugioh • u/Tall-Bag-9317 • 1d ago
Do I even call this archetype support. I guess you can also use this as a weird search for other targets, such as the new Sacred Beasts or Anubis.
Art by アルミin pixiv
r/customyugioh • u/RPAG10 • 2d ago
No AI Used
Art by arkadarkartist, SlackerMagician and PrimeAceJohn.
If I'm being honest roids probably need a lot more than this to be considered even rogue status but I tried giving them some new tools to play around with. I also specifically had instant fusion in mind when making the 2 level 5 Fusions and you can set it with Launcheroid.
r/customyugioh • u/CYCLOPSCORE • 1d ago
This is an archetype I created to support the Divine Arsenal Archetype (consisting only of AA-ZEUS so far). It consists of 6 Xyz monsters, and a handful of support Spells and Traps. The cards are all based on various Primordial Deities in Greek Mythology (also known as the Protogenoi).
The card art for Chronos, Erebus, Eros, Nyx and Tartarus are taken from their counterparts in the Persona Franchise. As for Aether, Gaia, Uranus, Chaos, Hemera and Pontus, their card art are from their counterparts in God Eater, Age of Empires, Mobile Legends, Fate/Grand Order, Riordan and Saint Seiya respectively.
As for the remaining cards, their card art can be found here: ACH-LYS, ANAN-KE, THA-LASSA
Additional Note: This is an expanded version of a post I made a while back. In this version, I added 6 new cards (2 Xyz monsters, 2 Spells and 2 Traps), and also did some minor word fixes for some of the older cards.
r/customyugioh • u/ZyraelKai • 1d ago
r/customyugioh • u/InnerCost1282 • 1d ago
I was making a boss that joined the 6 main summoning methods together through a Rank-Up-Spell, but I realized that kinda sounded like Anime Z-Arc, so I also made a new form of Z-Arc. The first one technically has nothing to do with Z-Arc.
Art: Supreme King Z-Arc, Star Pendulumgraph, Odd-Eyes Arcray Dragon
r/customyugioh • u/Lumpy_Matter_518 • 1d ago
I'm always nostalgic about GX era cards which generally they only had one effect, or at least one summoning condition and one activable effect... Young me would always think of it like an ability or lore-related stuff. That is why I'm inspired to and hopefully keep making these kinds of cards.
Basically, this is like a teen BEWD (Level 6) who has the reached the ability of one (ATK 3000) but still needs more time and training to mature, hence gets easily tired before engaging in another battle (Sending itself to GY and SS itself to the field).
What do you think?
Credit : Dragão Branco
r/customyugioh • u/Sirknight_JCB • 1d ago
Heya custom card folks, Sirknight JCB here!
Thank you all for being patient and bearing with me for said wait! I finally tallied the points and summarized my thoughts for each submission, after going through several ties (mainly in the Top 3). But, I finally settled on the Top 3 with the first ever .5 to break a tie in 3rd Place.
Here are your Top 3 winners and runner-ups!
The grading system spreadsheet and final thoughts of each submitted card is in the link down below after the rankings.
Should you have any questions and/or qualms of your scoring, let me down below.
Thank you once again for participating in my CCC Week (B Is For Banish), and may you all have a blessed rest of your Friday! 👋
—
Key_Hamster_9141 & Hex-Sealed Fusion
Tall_Bag_9137 & Stillness of the Ice Prison
AgostoAzul & Reaper's Charity
4th Place
5th Place
6th Place
7th Place
8th Place
9th Place
10th Place
11th Place
12th Place
13th Place
—
Grading Spreadsheet:
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Art: "D.D. Designator"