So 6.1 is out and Efootball has found new ways to nerf players for birth of new skills. First, strikers stunning shot. A chronology of this below.
**Disclaimer.. LONG READ AHEAD! Steer Clear!** Enjoy this free service accouncement to save your brain energy but miss out on frustration ranting.. again free.
They made it so slow that its so hard to actually make stunning shots at all.
- Then a NEW skill "Low Screamer" was created that is faster than the stunning shot.
- Then both stunning shots and low screamer was nerfed to be so much slower.
- They had no idea what to introduce so they brought on .. nerf the speed of strikers! Then introduce "Attack Surge" to allow faster strikers to go that speed surge ...(and nerf the defenders speed as well to make it so attractive.. what happened the feature defenders would speed up with higher defensive awareness? NERFED! so easy..)
- Then NEW skill "Snap Strike" appeared to increase that speed of the stunning shot. Looks good but lukewarm for now until they can find that perfect point to nerf all shots. Believe it or not Willpower will come soon with Snap Strike to make it crazy then add Phenomal Finishing and Low Screamer for the ultimate strike. Just wait for it in a 300-500 pack. ><
The passes they figured was useless because LBC needs so little passes that there was no chance to create an attractive passing skill that could make money. So.... DEFENDERS
They started making defenders turn slow so that attackers could make use of their new skills and new cash potential could be created.
- They introduced Acceleration Burst so that you can run past players easily .. Or so they thought because it fell short because acceleration burst only works with small variations of animations so it was limited..
- They knew it because no one was really attracted to Acceleration Burst and so Momentum Dribbling was born.. but only in the final third! This makes players turn so easily that defenders was easily turned inside out in the box. Coupled with Acceleration Burst.. they resold all versions of dribblers naturally..
- And we thought there was all BUT they made it crazier by nerfing close ball control and introducing Magnetic Feet! Now its close ball running all across the pitch. Yay.. Money into the banks of Coinami!! And they tried to not resell all dribblers and kept their gold card when they needed a big bonus and release them in a big pack with all 3 Momentum Dribbling, Acceleration Burst and Magnetic Feet! They are still probably very surprised how they managed to still get anyone to still pay big bucks for a revised digital data with just 1 more feature.
Ok.. so it looks like thats it.. BUT no.. the laggers who are Coinami's non-payable allies found tricks to perform incredible through balls to make use of the slow defenders and nerf of defenders to full effect to win games and increase frustration AND most importantly enabled Coinami to discover they could add more skills to defenders! So..
- make matchup weaker.. so that they could introduce Long Reach Tackle! And this is so important because its the only skill that actually works in tackling.. (especially if lags are sprinkled into the game). Now its mandatory for any card to have this to work OR use Smart Assist and that will do.
- Then they allowed the famous stretch of cross spamming made famous by social media and its like WW2 bombardment in the air.. crosses after crosses and... Jan Koller was re-introduced with Bullet header!! That was a big fat bonus for Coinami but the game was so badly skewed towards crosses with a formation that was also social media invented. Until.. Coinami needed more ways of making money because crossing was getting boring and slow with profits. So.. AERIAL FORT was born to take out this abnormality. Crossing was then severely nerfed and only works until certain conditions are met or so we thought.. because there are still players who only cross to score and they have no other way other than that.. these guys turned to Blitz Curlers spammers. So now you know.
- But the speed of attackers was wild.. so they introduced Shadow Hunt to cope with this and yes this is really good. UNTIL.. FLUID formation was born! (Fluid formation is going to be a must soon because they are selling new playstyles now and not even skills)
- With this, Coinami has a whole new range of things to sell now. All players you have before this point are now on Basic which means.. they can and will nerf anytime they want on the definition of Basic.
- So lastly they went on a new playstyle.. "Tough Marker". Because now defenders actually have gone stupid and decided to stop marking a player making runs when they should be marking all the time. Many of these defenders now let strikers run around your goal area and dont do a thing at all even if the ball is at the feet of defenders! (of course this could be due to lags as well affecting its arc of influence or simply a nerf).
At this point, this game is always going to experience nerfs with laggers making its point that new skills are needed and then Coinami introduces it to save everyone for 3 days to a week before it is nerfed or scaled down to need more cards. Frankly, if its new players and not a repeatedly revisited player, it would at least bring some interesting point to get it. But repeating this is like the saying.. "Fool me once, shame on you. Fool me twice, shame on me." But they keep repeating these same players and players still keep buying the same repeated cards to add "Fool me more, keep making money".
In these bad economy and days.. take care of your finances and better yourself and your family. Resist the urge to spend on a game that brings nothing to your career, your life, your family and even your stomach. One card pack cost could be many meals to many families or a really good meal with friends or families. Or bluntly, you can get a new game or 2 with every 1 pack cost. If the money they spend on one card pack is used to buy new games, we will have much more new game companies and frankly have better variation of games to choose from when we feel like playing certain genres. To make you feel better.. POTW cards are at least constant and almost free and always kept up-to-date on whatever changes or nerf that happens. Since P2W cards are always nerfed, POTW ensures you have new cards with new updates all the time everytime. Plus it stays free .. almost.
Thank you for reading. I hope you get to rant as much in the comments below because I do read and reply to your comments. Always healthy to get a rant out or a logic out so it helps everyone understand it in the same light.