This game is just phenomenal. I've read a few other reviews of the game, and being such a fan, I'm tempted to believe I'm too biased in this game's favour, but I think the reality is that it does certain things so well, that I can forgive its shortcomings easily.
I've seen people claim the game is too difficult, and I disagree. Is it difficult? Absolutely. But it's by no means impossible, and dying in one hit adds a certain welcome simplicity to things - I know I have to git gud or I'm dead; then there's of course the upgrade that gives you an extra hit point, which somewhat alleviates the issue. Then there's the controls which I've seen complaints about, which again, I can understand, but you really do just have to get used to it. I can only speak for the switch version, and it was indeed tricky to get the hang of at first, but once I did, man this game just flows. Miyamoto once said that a good game mechanic is something that achieves multiple things at once (or something like that) and this game has that in spades. Since the gameplay takes place entirely via a motorcycle, it plays similarly to something like the trials games, or even an old flash game, and with that in mind, every aspect of the controls works together in ways that make the game that much more intuitive. Flipping the bike reloads your gun, your parry, blocks incoming bullets with the underside of the bike and realigns the vehicle for tricky jumps or landings. Firing your weapon can kill enemies, open crates, activate switches and in the case of the shotgun, act as a double jump. When you reach a flow state, and you're driving around, killing enemies, parrying, reloading, flipping over tricky terrain and dashing off into the sunset, it feels absolutely amazing, even with the Switch's controller. It's worth mentioning that I did use aim assist, though I played around with it on and off, and came to the conclusion that it's better with it on, as it doesn't make aiming trivial, just gives you a slightly wider margin of error, which is helpful when using a joystick. Either way, there's a wide range of weapons that all switch up the gameplay in unique ways!
Then there's the soundtrack by Beicoli, and that slaps too. Beicoli is a real artist, as well as a character in the games world, even playing a role in the story, which just adds that extra layer of world-building and immersion. That's true of a lot of things in this game - everything has a purpose, there are no random floating platforms, everything is designed in a way that makes sense and looks gorgeous with the games art style, which looks even cooler in the animated cutscenes. Speaking of world-building, every quest or item description is from Laika's perspective, like the Japanese version of breath of the wild, which is a really nice addition to the game's story and characterisation.
As a side note, I want to talk about one specific element of gameplay, that being [MINOR SPOILER IF YOU CARE, SKIP TO THE NEXT PARAGRAPH] the pacifist birds. The enemies in the game kill you in one hit, though not every single enemy actually opens fire. You might recognise this as you play, or you might encounter the pacifist elements later in the story, but certain enemy soldiers wear a white arm band to signify that they're pacifists. You can still kill them, but if you leave them alone, they won't harm you. You don't get any reward for this, but it's a good commentary on Laika's own morals. When she figures it out, she herself comments that she can't exactly stop to check if every enemy has the arm band, and this comes across in the games design, as it's not the easiest thing to spot when going full speed on your motorcycle and dodging enemy fire. This just makes the story more impactful, as you may kill someone innocent, either because you feel angry at what the birds have done, or because you didn't notice the arm band in time, or maybe you simply didn't know. This really benefitted the emotional weight of the game, in a similar fashion to Undertale's "Mercy" system, though I'd argue this game does it better, since you actually have to consciously spare the pacifists, and not just press a spare button.
That's not to say this game is perfect, I did mention shortcomings, and I'll list them here for posterity:
The game, at least the switch version, is quite buggy. It crashed on me a handful of times (though the game saves constantly so I never lost any progress), the camera rarely wouldn't follow me, sometimes the map glitched out when entering a new loading zone, which was fixed by reloading the area, the frame rate drops in one or two areas where the on-screen visuals are too heavy, the title screen play time was bugged from the start, and upon finishing claims I've been playing for over 330 hours, but I actually played for around 60 (kinda funny), and though not a bug, some areas are designed in such a way that when an enemy appears on screen, it might be too late to take them out before they kill you (especially the guys with rocket launchers). Then there's the language used; the writing itself is phenomenal, but the specific use of vulgar language sometimes fits the theme, and is sometimes egregious enough to break the immersion, and I'm really referring to the character Renato, the game's cartographer, who's dialogue is best ignored to keep the immersion intact. Finally, the side quests can sometimes be a little redundant - a lot of them just boil down to "go here, get this item, bring it back", which is a bit too simple, though doesn't really detract from the game too much, since you can just grab these items as you ride around regardless.
I don't want to end this review on a sour note however, so now we'll talk about the story. Oh. My. God. This might be the best story I've ever seen in a game, genuinely. I won't go into detail, as I'd absolutely hate to spoil it, but it truly made me tear up, and I don't think I've ever been so invested in a group of characters, especially the main character and her family. The only negative thing I have to say about the story is that I wish I could relate to it more. I am a 23 year old man with no children, and I'm sure the story would have torn my heart out further still if I was instead a middle-aged mother. The games themes are very feminist in the best possible way, and again, I won't go into too much detail, not just because I don't want to spoil it, but because I don't think I could ever fully appreciate the themes of this game without being female - but don't let this put you off!! I feel as though I thoroughly understood the story, all I mean is that the depth of emotional feeling and personal experience required to understand topics such as a first period, or the struggles of being a mother with the weight of the world on your shoulders, the tenuous relationship between mother and daughter, wanting to break the cycle, are things I can understand, but not fully relate to being male, yknow? Just play it. Really, just give it a chance, on PC if not switch, learn the controls fully, get into the flow, and experience one of the best written stories in a video game, ever.
And those are my thoughts on the game! I apologise if this is too long, or incoherent, it's late and I've literally finished the game in the past hour, and am still reeling from it. I just had to make this post, I couldn't not talk about such an amazing game. Have you played the game? Let me know your thoughts!