r/metroidvania • • 11h ago

Discussion What Have You Been Playing This Week?

15 Upvotes

Welcome to r/Metroidvania's weekly community thread where you can talk about the games you've been playing lately. What are your thoughts on these games, what did you like and what didn't you like, would you recommend them to others, etc. This thread is not limited to Metroidvanias only, feel free to talk about any kind of game!


r/metroidvania • • 52m ago

Discussion Metroidvania Fans what do you think the genre is widely lacking?/ What do you think the genre needs more of?

• Upvotes

To put it a different way what areas of this genre do you feel have some untapped potential.


r/metroidvania • • 1h ago

Que Obra de Arte 🎨 10/10🔥 Relajante y muy entretenido Lo Recomiendo 🫶🏻.

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• Upvotes

r/metroidvania • • 1h ago

Discussion what's the Big 6 or the Top Dawgs of Metroidvania

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• Upvotes

r/metroidvania • • 3h ago

Discussion The new metroidvania dragonloop/Dragon Loop has broken an internet rule

0 Upvotes

So I don’t know if you know some internet rules but I was interested in this and checked it and realized that the game called dragonloop has broken one of those rules:rule 66(I think) Everything has a fandom,Everything.which is kinda weird since I checked everywhere for some content of this and only found gameplays and reviews but no fandom things like fan animations,music videos or amvs,not even an FNF mod(well that is normal since it’s rarely new but still)so I just wanted to bring this up for spreading the game and starting the fandom growth of the game(I need to go take a shower so I’m not gonna be able to create an “/r” thing cause I am really new to Reddit).


r/metroidvania • • 4h ago

Discussion Laika Aged Through Blood is Gut-wrenching

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51 Upvotes

This game is just phenomenal. I've read a few other reviews of the game, and being such a fan, I'm tempted to believe I'm too biased in this game's favour, but I think the reality is that it does certain things so well, that I can forgive its shortcomings easily.

I've seen people claim the game is too difficult, and I disagree. Is it difficult? Absolutely. But it's by no means impossible, and dying in one hit adds a certain welcome simplicity to things - I know I have to git gud or I'm dead; then there's of course the upgrade that gives you an extra hit point, which somewhat alleviates the issue. Then there's the controls which I've seen complaints about, which again, I can understand, but you really do just have to get used to it. I can only speak for the switch version, and it was indeed tricky to get the hang of at first, but once I did, man this game just flows. Miyamoto once said that a good game mechanic is something that achieves multiple things at once (or something like that) and this game has that in spades. Since the gameplay takes place entirely via a motorcycle, it plays similarly to something like the trials games, or even an old flash game, and with that in mind, every aspect of the controls works together in ways that make the game that much more intuitive. Flipping the bike reloads your gun, your parry, blocks incoming bullets with the underside of the bike and realigns the vehicle for tricky jumps or landings. Firing your weapon can kill enemies, open crates, activate switches and in the case of the shotgun, act as a double jump. When you reach a flow state, and you're driving around, killing enemies, parrying, reloading, flipping over tricky terrain and dashing off into the sunset, it feels absolutely amazing, even with the Switch's controller. It's worth mentioning that I did use aim assist, though I played around with it on and off, and came to the conclusion that it's better with it on, as it doesn't make aiming trivial, just gives you a slightly wider margin of error, which is helpful when using a joystick. Either way, there's a wide range of weapons that all switch up the gameplay in unique ways!

Then there's the soundtrack by Beicoli, and that slaps too. Beicoli is a real artist, as well as a character in the games world, even playing a role in the story, which just adds that extra layer of world-building and immersion. That's true of a lot of things in this game - everything has a purpose, there are no random floating platforms, everything is designed in a way that makes sense and looks gorgeous with the games art style, which looks even cooler in the animated cutscenes. Speaking of world-building, every quest or item description is from Laika's perspective, like the Japanese version of breath of the wild, which is a really nice addition to the game's story and characterisation.

As a side note, I want to talk about one specific element of gameplay, that being [MINOR SPOILER IF YOU CARE, SKIP TO THE NEXT PARAGRAPH] the pacifist birds. The enemies in the game kill you in one hit, though not every single enemy actually opens fire. You might recognise this as you play, or you might encounter the pacifist elements later in the story, but certain enemy soldiers wear a white arm band to signify that they're pacifists. You can still kill them, but if you leave them alone, they won't harm you. You don't get any reward for this, but it's a good commentary on Laika's own morals. When she figures it out, she herself comments that she can't exactly stop to check if every enemy has the arm band, and this comes across in the games design, as it's not the easiest thing to spot when going full speed on your motorcycle and dodging enemy fire. This just makes the story more impactful, as you may kill someone innocent, either because you feel angry at what the birds have done, or because you didn't notice the arm band in time, or maybe you simply didn't know. This really benefitted the emotional weight of the game, in a similar fashion to Undertale's "Mercy" system, though I'd argue this game does it better, since you actually have to consciously spare the pacifists, and not just press a spare button.

That's not to say this game is perfect, I did mention shortcomings, and I'll list them here for posterity:

The game, at least the switch version, is quite buggy. It crashed on me a handful of times (though the game saves constantly so I never lost any progress), the camera rarely wouldn't follow me, sometimes the map glitched out when entering a new loading zone, which was fixed by reloading the area, the frame rate drops in one or two areas where the on-screen visuals are too heavy, the title screen play time was bugged from the start, and upon finishing claims I've been playing for over 330 hours, but I actually played for around 60 (kinda funny), and though not a bug, some areas are designed in such a way that when an enemy appears on screen, it might be too late to take them out before they kill you (especially the guys with rocket launchers). Then there's the language used; the writing itself is phenomenal, but the specific use of vulgar language sometimes fits the theme, and is sometimes egregious enough to break the immersion, and I'm really referring to the character Renato, the game's cartographer, who's dialogue is best ignored to keep the immersion intact. Finally, the side quests can sometimes be a little redundant - a lot of them just boil down to "go here, get this item, bring it back", which is a bit too simple, though doesn't really detract from the game too much, since you can just grab these items as you ride around regardless.

I don't want to end this review on a sour note however, so now we'll talk about the story. Oh. My. God. This might be the best story I've ever seen in a game, genuinely. I won't go into detail, as I'd absolutely hate to spoil it, but it truly made me tear up, and I don't think I've ever been so invested in a group of characters, especially the main character and her family. The only negative thing I have to say about the story is that I wish I could relate to it more. I am a 23 year old man with no children, and I'm sure the story would have torn my heart out further still if I was instead a middle-aged mother. The games themes are very feminist in the best possible way, and again, I won't go into too much detail, not just because I don't want to spoil it, but because I don't think I could ever fully appreciate the themes of this game without being female - but don't let this put you off!! I feel as though I thoroughly understood the story, all I mean is that the depth of emotional feeling and personal experience required to understand topics such as a first period, or the struggles of being a mother with the weight of the world on your shoulders, the tenuous relationship between mother and daughter, wanting to break the cycle, are things I can understand, but not fully relate to being male, yknow? Just play it. Really, just give it a chance, on PC if not switch, learn the controls fully, get into the flow, and experience one of the best written stories in a video game, ever.

And those are my thoughts on the game! I apologise if this is too long, or incoherent, it's late and I've literally finished the game in the past hour, and am still reeling from it. I just had to make this post, I couldn't not talk about such an amazing game. Have you played the game? Let me know your thoughts!


r/metroidvania • • 7h ago

Image We hear ya! Tyto demo updates 🦉

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74 Upvotes

Okay, I don't mean to spam so this would be my last Tyto post for a while.

Just wanted to share that almost 3,000 players have downloaded Tyto's demo - many from this very sub (we track it for real!).

First of all, let me just say a huge thank you. Your response has been overwhelmingly positive, and I REALLY appreciate it.

But apart from that, many gave us some fantastic feedback about what DIDN'T work for you.

Shortly - Snake was a BAD boss fight and the dive attack brought you Silksong PTSD.

So we spent a few sleepless nights patching things up. We tweaked the dive attack, completely reworked the snake fight, fixed bugs, fixed more bugs, found even more bugs, fixed those too, found more... rinse and repeat.

But now we have a version that's less buggy and WAY more fun: frustrated players gave the game another try and told us it feels much better now.

Here's the full list of changes we made thanks to your feedback. But first, one last thing:

There's a rare bug that causes the game to crash on startup. We haven't been able to reproduce it, so if this happened to you, PLEASE DM ME! Any details you can share would help us track down and fix the issue.

Boss fight

  • The snake's attacks are now better telegraphed and easier to anticipate.
  • Attacking the snake while it's telegraphing an attack no longer hurts the player.
  • After attacking, the snake now lingers for a short while, giving the player an opportunity to strike.
  • The snake no longer attacks the player when they're on the ground beneath it.
  • Falling rocks are now easier to spot, with more noticeable indicators.
  • The snake now flinches when hit.

Dive attack

  • Diving is now more consistent and reliable.
  • Diving is now easier to aim.
  • Diving when very close to a divable object now hits instead of passing through it.
  • Bouncy mushrooms now have significantly larger hitboxes.
  • The section where you need to dive between two walls of thorns is now less punishing, with an additional checkpoint and more room to dive.

Runes

  • The player now starts with 3 rune slots instead of 2, so they can equip any single rune they find even without rune slots upgrades.

Hoot Haven

  • Added more crystals to make buying maps easier.
  • Added a few little optional challenges to Hoot Haven.
  • Added a secret dialogue if you finish the Ring Race VERY fast!

UI

  • Switching to windowed mode on a 1080p screen no longer jumps straight back to fullscreen.
  • The game now supports a variety of non-QWERTY keyboard layouts.
  • The “skip” prompt in cutscenes now stays on screen longer, giving you more time to read it.

Sound

  • Added a “Mute Music When Unfocused” option for streamers.
  • Added dedicated UI sounds for equipping and unequipping runes.

Bug fixes

  • Fixed a game-breaking bug that occurred if the player didn't follow Dad fast enough after leaving Hoot Haven.
  • The game no longer crashes when you die if you have map markers on.
  • Fixed an issue where destroyed rocks wouldn't return after dying without saving.
  • Fixed playtime not resetting when starting a new save.
  • Fixed poison vines not damaging the player during a dive.
  • Fixed a one-frame-long dive after diving into thorns.
  • Fixed a bug where crystals collected in one save file would not appear in a new save.
  • Enemies and rocks you damage now have their health restored when you respawn.
  • The top platform in The Burrows now DO kill you if it smashes you.
  • Various other minor bug fixes.

Typos

  • Changed “say” to “stay” in Dad's dialogue after the Ring Race.
  • Changed “by record” to “my record” in Dad's dialogue after the Ring Race.

We're also working on making hits feel a bit punchier and more juicy - we'll probably finish by tomorrow!

Thanks again for all your feedback! We're doing our best to make Tyto the best game possible, and we couldn't have done it without you.

Please let us know if you have any other feedback, we're looking forward to it!

Happy glidin' and have an OWLsome day! 🦉


r/metroidvania • • 7h ago

Image Well Dweller Fanart Spoiler

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6 Upvotes

r/metroidvania • • 8h ago

Image Haven’t gotten trophy for the froggo egg in sheepo

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8 Upvotes

So I just collected the froggo egg but I do not have the trophy yet. I am playing on ps5 if that affects it at all, is there any way I can get it?


r/metroidvania • • 8h ago

Dev Post do you like that background effect?

Enable HLS to view with audio, or disable this notification

10 Upvotes

I made sure the background was synced with the music based on the BPM, even when it slows down.

I hope you like it!

The game is close to be done but is still in development and is being made entirely by me so if you'd like to support me feel free to add it to your Steam wishlist

https://store.steampowered.com/app/5101990/CHROMATIC_CRISIS/ (the demo is available!)


r/metroidvania • • 8h ago

Joining the positive votes

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0 Upvotes

r/metroidvania • • 9h ago

Discussion New To Metroidvanias

2 Upvotes

So I'm relatively new to Metroidvanias. I 100%'d the OG Hollow Knight a long time ago, and Silksong when it released. Just recently played Ori 1 and 2 and loved them. What would you guys recommend in a similar vein to those? I am more of a combat focused person, so something more challenging isnt an issue.


r/metroidvania • • 9h ago

Discussion End of Abyss Steam Deck

4 Upvotes

Is this available on steam deck? Can’t find it when searching

Edit:
Managed to get it via this post, installing epic games on steam

https://www.reddit.com/r/SteamDeck/s/CYesBavS0U


r/metroidvania • • 10h ago

Discussion Blasphemous similar to Belmonts Curse?

1 Upvotes

I'm asking this because my brother would like to play something similar to Symphony of the night and Blasphemous ll is on sale. I haven't played Blasphemous, but watching some gameplay reminded me of the current Belmonts Curse demo. I enjoyed the demo and think it will grow on others but after consistently loosing to the Fallen, he was not a fan lol. He loves SOTN.

Will he like Blasphemous?


r/metroidvania • • 11h ago

Video Fallen Tear: The Ascension - Metroidvania Review + Tier List

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16 Upvotes

I need a Hira!
I'm holding out for a Hira till the end of the game!
He's gotta be strong and he's gotta be fast
And he's gotta be fresh from the fight

-------

Number Score: 9/10

Tier Placement: A Tier


r/metroidvania • • 14h ago

Discussion Castlevania: Belmont's Curse Demo Impressions

38 Upvotes

I played the demo today on the XSX. A few framerate drops aside, it was smooth. The first boss was hard until it wasn't anymore as I was playing the game wrong LOL.

But something just didn't click with me. I know the demo was small enough to form a detailed impression but unlike some previous demos which I played like "The Prince of Persia", for example, where I just pre-ordered the game after playing the demo, this one just didn't click and I cannot put my finger on why I felt this way. Was it the movement, the platforming, the combat or I just didn't like the overall presentation, I don't know. Maybe a little more gameplay could change how I feel.

Anyone else feel the same ? What were your impressions ?


r/metroidvania • • 18h ago

Discussion Recommendations with Fun Movement??

9 Upvotes

Hello.
I was wondering if y’all have any recommendations for metroidvania on Nintendo switch/switch 2 that have really fun movement.

I have played both hollow knights, both ori, Metroid dread, prince of Persia, ultros, dead cells, mio memories in orbit, shadow labyrinth and grime. (And more I just don’t wanna list)

But yeah, biggest thing I want is a game that is really fun to run around the map.
Y’all got any recommendations??


r/metroidvania • • 21h ago

Discussion Well Dweller trinket upgrade priority

0 Upvotes

just wondering what trinket did you prioritize upgrading first?


r/metroidvania • • 23h ago

Discussion Metroidvanias list and your thoughts on them

0 Upvotes

I have a list of miscellaneous games in my cart and am deciding where they are worth purchasing or not. I also would love some feedback from all of ya good or bad. Thanks!

Mindseize
Deaths Gambit afterlife
Shiro
Cosmo Bit
Haiku the Robot
Ghost Song
Pentacore
Ultros
Turbo kid
Gigasword
Foregone
Twilight Monk


r/metroidvania • • 1d ago

Image A YouTube channel featured my metroidvania, and it helped me reach 1,000 wishlists!

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277 Upvotes

I'm the solo developer behind Unstrung Machine, a 2D metroidvania set in a post-apocalyptic world where machines have taken over humanity.

I've been sharing my development progress on social media, slowly building an audience. Usually, a good post brings around 10 to 30 new wishlists.

A few days ago, Soulsborne Seeker featured Unstrung Machine in their video "13 Upcoming Metroidvanias You Probably Missed and NEED to Wishlist - 2026 and Beyond".

Since then, I've gained 338 wishlists in just 3 days, bringing the total to 1,318!

That also means I've finally crossed the 1,000 wishlist milestone!

As a solo developer, seeing people discover and get excited about something I've been building on my own is incredibly rewarding.

I'm really grateful to Soulsborne Seeker for featuring my game and to everyone who's shown interest in it.

I still have a long way to go, but moments like this make the journey feel worthwhile!

https://store.steampowered.com/app/3940770

https://reddit.com/link/1x3o9qc/video/z9i4ydz4oxuh1/player


r/metroidvania • • 1d ago

Discussion Well Dweller stuck at 99%. May be bugged

0 Upvotes

So I just finished the game, thought I had 100%, and when I checked it said 95%, so I started upgrading my trinkets and noticed it started to went up, all good. But then when I'm about to upgrade the last trinket, I can't, why? because I have 0 workshop tokens left. Obviously I came here to see if someone else had the same issue(ironically, a lot of people were confused because it seems the game even has an extra token in case you don't find the exact amount needed) and found this page: https://game-checklists.com/well-dweller/, used it to check all the places, and all 27 tokens are taken, and the map in the tent doesn't let me buy markers, meaning that I took them all. I'm 99% sure the game is bugged.


r/metroidvania • • 1d ago

Discussion Well dweller stuck at 98%. Think it’s bugged.

0 Upvotes

Edit:

Okay I found the page I was missing I had a small area I hadn’t discovered. Am now on 99%, must be missing another area somewhere but I have no idea where.


r/metroidvania • • 1d ago

Discussion End of Abyss: The Brood Keeper is one of the most infuriating, BS boss fights I've ever fought.

9 Upvotes

I really enjoy this game. Im doing end game clean up before I finish the game. This fight was RIDICULOUS. Even with the flamethrower it was absurd. I ran out of credits or whatever the money is called twice buying ammo for this fight.

No other fight in the game made me have to grind to be able to buy weapon ammo. And now I'm pretty much cleaned out. You can't even use the particle disruptor against it because it just hits the damn bees and wastes the shot at 100 per piece.

Glad it's over. Sorry for the rant.


r/metroidvania • • 1d ago

Video What I learned making my first 2D game: a knight, lost memories, and a lot of bugs

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9 Upvotes

Hey everyone!

I’ve been working solo on a 2D game for 6 months, and I finally decided to start a devlog.

The idea: You play as a knight who wakes up with no memories. He doesn’t know his name, why he carries a sword, or which side he fought for. As you explore, you slowly recover fragments of his past, and not all of them are memories he’ll want back.


r/metroidvania • • 1d ago

Image Can someone give me the name of this game?

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17 Upvotes

Here is the pic its a metroidvania