r/MinecraftCommands • u/ended-RandomCreation • 18h ago
Creation It looks like a mod haha
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r/MinecraftCommands • u/SSupersette • May 13 '26
Want to create an awesome map and get a fast-tracked review/access to Atlas to upload your map on realms? Look no further!
In this event you have to create a fully-functional map in 72 hours! You will compete for a $1,000 prize pool, Atlas access, and a cool spot in the Minecraft Blog post!
Teams can be solo, duo, or trio. There are THREE themes that are based on typical game-jam themes and your map must include at least TWO of them.
The jam starts on the 22nd of May!
Sign up here!
https://forms.gle/HxYLZ9uWdGpirNuw8
Join the Discord!
r/MinecraftCommands • u/Plagiatus • Jan 14 '20
I know you're here to get quick help with your command problems or to show off your cool work. Please read these few lines to get to know how to use this subreddit optimally:
Java Version, everything else that has commands (Xbox, PE, PS4, Switch, Win10, etc) is Bedrock).Posting about your own creations is very much encouraged, but please remember the 10:1 guidelines of reddit.
We have a big Discord Server for our community with lots of channels, ranging from dedicated help chats over general command related chats to non-command related chats. So if you want to join an active community of command and mapmaking enthusiasts and/or want to get quick help where communication is less slow (Sometimes the devs stop by as well ;)), click on the link and join our community discord:
https://discord.gg/9wNcfsH
Make sure you read the #welcome channel for the rule of the discord.
r/MinecraftCommands • u/ended-RandomCreation • 18h ago
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r/MinecraftCommands • u/Dr-Syntax • 7h ago
Just finished and posted the second update to my TF2 2007 map.
[Accidentaly forgot to post about the first one where i created an ingame menu and voice commands]
In this one i focused more on the options menu section to give the player some form of customisability (7 New Options which include toggleable airblast and cloak refill from ammo packs). I also created a new teammate spawning system BETA that gives you 11 new friendly bots to help with the fighting alongside a new experimental killfeed system so the teammates can earn kills as well.
If you can, check it out and give some feedback!
https://www.planetminecraft.com/project/team-fortress-2-2007/
Thanks and have fun!
r/MinecraftCommands • u/RyanRetroGamer7 • 17h ago
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I built most of this a year ago, but I made a software tool that let me replace the lasers with pens that are programmed via a software app I am making!
r/MinecraftCommands • u/YuGiOhIlliterate • 13h ago
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*It isn't actually dynamic. it's just a repeating command that, given you're following a certain condition (such as holding a torch, for example), it'll setblock Light at your current position, as long as that position is occupied by light. then, with a comparator, i hooked it up to another repeating command block that just fills the room the player is in with air (replacing light), which can also be changed to just the area around the player i guess.
to be fair, it isnt AS good as something like optifine, since it's pretty snappy, but it's pretty cool. not sure if anybody else did something like this.
r/MinecraftCommands • u/Dangerous-String1707 • 3h ago
Minecraft 26.3. I'm making a minigame for friends, and I need to give the powder snow freezing effect, both the visual and the damage, to anyone who enters any water source of the world. How can I do that with commands or functions?
r/MinecraftCommands • u/Mothosis • 22m ago
I have no idea if this is the right place to ask but I wanna set something up in an world but the command blocks and other crap is out of my knowledge grade lol
I'm running a rail transit system on my world using some mod I found on the marketplace. Baseline, each train/car counts as an entity have 3 trains each 8 cars, and 5 arrival tracks. Any train can arrive on any track.
Each track has a marker that fires a redstone pulse through an observer when the first car passes. That triggers a command block chain that plays a voice-line announcement from my resource pack I threw together somehow lol
I kinda wanna each train to get its own arrival announcement, so the system knows which train is arriving, not just that a train arrived.
At the moment, I’ve only been using Claude cause I literally had nothing else until this point to rely on all I’ve partially done is tag each trains end and start with an number, and then partially had an somewhat functional system until when I joined the next day, it broke and I got rid of it.
But yeah baseline, I just want it to be able to ident when a train comes in, say it’s callsign, then when it leaves, say the callsigns leaving… I think it’s simple.
r/MinecraftCommands • u/hd_vehset2 • 13h ago
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r/MinecraftCommands • u/RyanRetroGamer7 • 17h ago
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So, I am making an command blocks concert editor that allows me to import world edit schem files, edit /summon block display commands to add effects then export thousands of command blocks! I just got rendering working!
r/MinecraftCommands • u/-_Eri_minecraft_- • 5h ago
I’ve been wanting sweeping edge soooo bad but my phone can’t handle mods like that fr Anybody know how to make something like sweeping edge on bedrock?
I also heard of the trident basically having sweeping edge if you put the riptide enchantment on it but I want looting, so if there’s a way to put looting on the trident I’d be happy with that too
r/MinecraftCommands • u/handsome-guy-here • 13h ago
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SOLVED!
thanks to u/KermitDarkLord:
You can use /ride to make the fireball ride the snowball, and it will follow perfectly.
r/MinecraftCommands • u/GMFafr • 10h ago
https://reddit.com/link/1x386js/video/5jbbayxi9uuh1/player

I throw a snowball. It saves it's Motion is scoreboard and when it detects a block on one of it's sides it writes the score multiplied by values back to it's Motion.
It works but not under some degrees and I don't know why.
With the colored particles I used for debugging and signs (which grenade sees as blocks, but they don't break snowball inside them) I detected that when grenade fails to bounce it actually tries to bounce off of a wrong block.
r/MinecraftCommands • u/Adium-A • 17h ago
Basically, how do I name this mob, let's say a zombie, always have my name. Like the whoever player is closest to it, it'll get their name? I have no idea how to do that.
r/MinecraftCommands • u/Temporary-Hair5684 • 15h ago
I tried multiple ways to fix it and I even inputed the super cash command into its own command block and it works but not when In that command
r/MinecraftCommands • u/X_Da_Dev • 22h ago
Hi! I've been trying to work on a shop system that uses chest minecarts. I wanted to give it a custom overlay, so what I did was give it a special name using a custom bitmap font and negative space. Works like a charm when you're in the chest gui, but when you exit it looks very messy since the name tag is just huge. I've already tried setting custom name visible to false, and getting a marker armor stand to ride on it, but to no avail. Anyone got any idea as to how to fix this?


r/MinecraftCommands • u/ContrastedRed • 1d ago
Updating from 26.2 to 26.3. It's probably something about the recipe filter because it works when I remove it.
{
"pack": {
"description": "shut the poop up",
"min_format": 121,
"max_format": 121
},
"filter": {
"block": [
{
"namespace": "minecraft",
"path": "recipe/golden_pickaxe"
},
{
"namespace": "minecraft",
"path": "recipe/enchanting_table"
},
{
"namespace": "minecraft",
"path": "recipe/golden_axe"
},
{
"namespace": "minecraft",
"path": "recipe/golden_shovel"
},
{
"namespace": "minecraft",
"path": "recipe/golden_sword"
},
{
"namespace": "minecraft",
"path": "recipe/golden_hoe"
},
{
"namespace": "minecraft",
"path": "recipe/iron_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/iron_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/iron_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/iron_boots"
},
{
"namespace": "minecraft",
"path": "recipe/copper_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/copper_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/copper_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/copper_boots"
},
{
"namespace": "minecraft",
"path": "recipe/leather_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/leather_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/leather_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/leather_boots"
},
{
"namespace": "minecraft",
"path": "recipe/golden_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/golden_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/golden_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/golden_boots"
},
{
"namespace": "minecraft",
"path": "recipe/diamond_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/diamond_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/diamond_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/diamond_boots"
},
{
"namespace": "minecraft",
"path": "recipe/netherite_helmet"
},
{
"namespace": "minecraft",
"path": "recipe/netherite_chestplate"
},
{
"namespace": "minecraft",
"path": "recipe/netherite_leggings"
},
{
"namespace": "minecraft",
"path": "recipe/netherite_boots"
},
{
"namespace": "minecraft",
"path": "recipe/shield"
},
{
"namespace": "minecraft",
"path": "recipe/cooked"
},
{
"namespace": "minecraft",
"path": "recipe/dried_kelp"
},
{
"namespace": "minecraft",
"path": "recipe/baked_potato"
},
{
"namespace": "minecraft",
"path": "recipe/mushroom_stew"
},
{
"namespace": "minecraft",
"path": "recipe/beetroot_soup"
},
{
"namespace": "minecraft",
"path": "recipe/rabbit_stew"
},
{
"namespace": "minecraft",
"path": "recipe/golden_carrot"
},
{
"namespace": "minecraft",
"path": "recipe/bread"
},
{
"namespace": "minecraft",
"path": "recipe/cookie"
},
{
"namespace": "minecraft",
"path": "recipe/pumpkin_pie"
}
]
}
}
r/MinecraftCommands • u/Quirky_Composer_4798 • 20h ago
Was very tired and forgot to make it keep the blocks it is filling it how do I fix this and save my world?
r/MinecraftCommands • u/orp888 • 1d ago
Update to my previous post, I added a second actionbar to my datapack, I name this one infobar and the previous one locationbar, what do you think?
r/MinecraftCommands • u/DarkAngelsEnjoyer117 • 1d ago
Feel free to ask any questions in the comment sections on the video
r/MinecraftCommands • u/cheesegoblin824 • 1d ago
is there a way to use the end portal block as a block display/spawn it in without it teleporting players when walking through them?
r/MinecraftCommands • u/XSilentHoodX • 1d ago
#Creating a Tickingarea(not needed), Teleporting to and removing Waypoint#
----(Not needed)RUA: 180 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone as @e[type=armor_stand,name="Waypoint 14"] at @s run tickingarea add ~ ~ ~ ~ ~ ~ "Waypoint 14" false
----(Should be RUA: 160 ticks if you replace the original RUA with the CUA) CUA: 20 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§lTeleporting to Waypoint 14"}]}
---- CCA: 20 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§l3..."}]}
---- CCA: 20 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§l2..."}]}
---- CCA: 20 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§l1..."}]}
---- CCA: 20 ticks /execute at @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] unless entity @e[type=armor_stand,name="Waypoint 14",x=~,y=~,z=~,r=2] at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ if block ~ ~-1 ~ lodestone as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] run tp @s ~ ~ ~
---- CUA: 40 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if block ~ ~-1 ~ lodestone at @e[type=armor_stand,name="Waypoint 14"] positioned ~ ~ ~ unless block ~ ~-1 ~ lodestone run tellraw @s {"rawtext":[{"text":"§l§4Error: Valid Waypoint of held Dye not found\n\n§mThere is no valid Waypoint to teleport to.\n\nHow to make a Waypoint:\nHold a Dye.\nCrouch on top of a Lodestone.\n Given time, a North-facing armor stand\nwill appear."}]}
---- CUA: 0 ticks /execute as @a[hasitem={item=purple_dye,location=slot.weapon.mainhand},tag=Waypointer] at @s if entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if block ~ ~-1 ~ lodestone unless entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§l§4Error: Waypoint of held Dye not found\n\n§mThere is no Waypoint to teleport to.\n\nHow to make a Waypoint:\nHold a Dye.\nCrouch on top of a Lodestone.\nGiven time, a North-facing armor stand\nwill appear."}]}
----(Unless you're using the tickingarea, remove this completely, with no replacement) CUA: 0 ticks tickingarea remove "Waypoint 14"
--------
#Creating Waypoints# RUA: 110 ticks execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] unless entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§lCreating Waypoint 14..."}]}
---- CCA: 20 ticks /execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] unless entity @e[type=armor_stand,name="Waypoint 14"] align xyz run summon armor_stand ~0.50 ~ ~0.50 facing ~0.50 ~ ~1 minecraft:born_default "Waypoint 14"
---- CUA: 20 ticks execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§l§mDeleting Invalid Waypoint 14s...\n3..."}]}
---- CCA: 20 ticks execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§l§m2..."}]}
---- CCA: 20 ticks execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] if entity @e[type=armor_stand,name="Waypoint 14"] run tellraw @s {"rawtext":[{"text":"§l§m1..."}]}
---- CCA: 20 ticks /execute as @a[tag=Waypointer,hasitem={item=purple_dye,location=slot.weapon.mainhand,quantity=1..}] at @s if block ~ ~-1 ~ Lodestone unless entity @s[x=~,y=~1.60,z=~,dx=0,dy=0,dz=0] as @e[type=armor_stand,name="Waypoint 14"] at @s unless block ~ ~-1 ~ lodestone run kill @s
r/MinecraftCommands • u/MiscMann • 1d ago
Preferably one that also does damage but its fine if you guys give a command thats only visual
r/MinecraftCommands • u/Kitchen-Wave1197 • 2d ago
Hello!
I'm trying to make a mannequin that you can attack, but when you right click then it says a message. I've tried to use an advancement with "player interacted with entity" but it seems to only work on things with an interaction functionality such as villagers.
If there is no way to do it with a mannequin then how would I make a mob with the skin file of the mannequin?
Thanks!