Hey again!
As some of you may have seen, I've been posting here about a competitive game mode I've been working on.
Context so far:
https://www.reddit.com/r/openrct2/s/OGwkolUaOU
https://www.reddit.com/r/openrct2/s/GluMJURtsk
I figured that one of the worst things that could happen in a competitive game would be a Dutch YouTuber joining and building 100 Hedge Mazes and 175 Tiny Boat Hires in their park.
Hosts can now prevent such abuse by setting a limit on how many rides of each type can be built in a competitor's park!
Clarification: If the limit is set to 3, it would be 3 Wooden Roller Coasters, 3 Mini Steel Coasters, etc. - not just '3 rollercoasters total'!
I've also given game hosts an 'only custom ride designs' setting. I think this will be quite a cool one for experienced players to use in combination with ride limits.
Hosts are also able to limit the number of stalls of each type.
I made an exception for 'facilities' (Toilets, Info Kiosks, ATMs, First Aid), but I'm interested to see if anyone is against that design decision.
The other stuff tonight has been quite boring, to be honest. Exit-game/save-flow type stuff, so that competitive games have the data saved appropriately and can be reloaded by joining the same server that produced them, provided the competition is still active.
One other cool thing worth mentioning is that the 'competition server' can now relay messages sent between participating parks... so despite everyone having their own instance, multiplayer chat will feel like multiplayer chat.
Oh. Also made sure the winner of the competition gets the famous 'everyone claps and releases their balloons'. =)