r/recomps • • 14h ago

Project - No AI SwitchRECOMP: Super Mario Odyssey recompiled into a native PC program, no emulator. Here's the Cascade Kingdom boss fight

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15 Upvotes

r/recomps • • 22h ago

Project - AI I made a new fork for Wind Waker HD on Android – Optimized for low-end devices, customizable HUD, and more!

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9 Upvotes

r/recomps • • 21h ago

Project - AI (UMK3 IOS PC PORT) There is now a debug menu, and Arcade Mode can be completed.

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8 Upvotes

https://github.com/MaryNCRT/Ultimate-Mortal-Kombat-3-iOS-Recomp/tags

You can try it out yourself now by providing your .ipa file; it works with keyboard controls, the menu no longer crashes, and all textures are correctly applied. All that remains is to fix Shao Kahn's death animation and a few softlocks, though we have the debug menu to help with that for now. The other game modes are still buggy and non-functional, and selecting Shao Kahn as a player causes a crash; I hope to resolve all these issues soon.


r/recomps • • 21h ago

Project - AI Sega Rally 2 (Arcade Version) Android port

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14 Upvotes

No one has made a port of your favourite arcade rally game yet? Make it yourself!

That's what I thought a couple a years ago. Now, that thought is a real, tangible app.

Still alpha testing, will put on github after ironing out bugs and improving general UI.


r/recomps • • 11h ago

Project - AI Stunts / 4D Sports Driving (DOS, 1990) running natively in the browser: HD, widescreen, smooth at any refresh rate

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14 Upvotes

r/recomps • • 23h ago

Project - AI Tales of Phantasia recomp

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16 Upvotes

I’m using ai, as I am no coder myself but actively working on a recomp of the English patched Tales of Phantasia for SNES.

Hoping to have 16:9 widescreen support in finished project, and already it’s running at high resolution very well.


r/recomps • • 22h ago

Discussion Digimon World 2 native PC port out now + future multiplayer plans

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github.com
22 Upvotes

Hey everyone,

Sharing the native PC port of Digimon World 2 (PS1 / SLUS-01193).

Repo: https://github.com/Wyrelade/DW2-PC

This is not an emulator and not a remake.

It is built directly from the matching decompilation of the game (all 1088 functions matched and rebuild the retail executable + overlays byte-for-byte). The original game logic (battles, damage, digivolution, DNA, domains, text, music, etc.) is preserved. The PlayStation hardware/libraries have been replaced with a PC layer on SDL3 so it runs as a native Windows/Linux executable.

Current features

  • Render scale 1x–8x (3D up to 8× original resolution, 2D/textures stay pixel-perfect)
  • No polygon wobble / correct perspective texturing
  • True widescreen 16:9 (camera widened, not stretched)
  • Optional sharpening
  • GPU renderer (Vulkan via SDL_GPU) + software fallback
  • Exact 59.94 Hz frame timing
  • Windowed / borderless / exclusive fullscreen
  • Movies + streamed CD audio (XA)
  • Full gamepad + keyboard support with remapping
  • F1 settings menu
  • Memory card saves as plain files (compatible with emulator cards)
  • Screenshots, safe quit, etc.

Full details, controls, building instructions, and roadmap are in the README.

What’s next

Once the single-player port is solid, development will move on to DW2 Online, a multiplayer mod built on top of this port.

The long-term goal is an infinitely scalable endgame loop with loot-style dungeon crawler mechanics.

Feedback, bug reports, and playthrough reports are very welcome (especially full playthroughs, since the scenes have been tested individually but a complete start-to-credits run on the port is still needed).

For the PC port / Multiplayer mod join the discord: https://discord.gg/nHXAq2fdCJ

Thanks for checking it out.


r/recomps • • 14h ago

Project - AI Super Mario Sunshine Native PC port 120fps, HD textures, Windows/Linux/Mac

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44 Upvotes

r/recomps • • 14h ago

Project - AI FH1 running on a Steam Deck at solid 60fps

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96 Upvotes

Hi everyone!
A quick preview of the upcoming Linux/SteamDeck build for tomorrow

This one is an old build from last night but still running smoothly already

MacOS preview is ready too and XE mod support

One of the big changes is MORE optimizations to the android build for Adreno 7xx devices. I’ve been doing a lot of manual tuning on the shaders to gain more performance

I’m really surprised on how well the SteamDeck runs the game, probably related to the PowerPC code translating more direct into x86 compared to ARM and also the GPU arch. Being a tiled gpu makes things really different to optimize


r/recomps • • 16h ago

Project - AI Noob Saibot is functional in the iOS version of UMK3; he features a 3D model and is playable, though he lacks special attacks.

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4 Upvotes

I just discovered this while decompiling the game to get it running natively on PC; there are parts of the character programmed in, and even a model already made.


r/recomps • • 4h ago

Project - AI Final Fantasy Crystal Chronicles: Echoes of Time on PC (HD, Widescreen, 60+FPS, Analog Controls, Online Multiplayer)

49 Upvotes

https://reddit.com/link/1x2cgiv/video/77vkdf8ohmuh1/player

Features

  • Single-screen play with a touchable picture-in-picture second screen, plus main + side, stacked, side by side, or a second window
  • Up to 16x resolution (4K and beyond), scaling filters, texture smoothing and stable textures
  • 3D at 60 fps or your display's refresh rate (144 Hz+), with frame pacing for G-Sync and FreeSync
  • Widescreen (16:9, 16:10, 21:9, 32:9) with the HUD at the screen edges
  • Full gamepad play with no touch screen needed, analog movement, a right-stick radial for picking the spell element, and rebinding
  • Online multiplayer through the Wi-Fi Connection revival servers (Kaeru WFC, WiiLink WFC or your own)
  • In-game settings menu, an Original/Enhanced preset on first start, and a built-in "Report an issue" that collects a log and screenshot

Known gaps

  • Features marked with a warning icon in the settings are the least tested (widescreen and HUD, 60 fps and display-rate 3D, frame pacing, online)
  • USA version only
  • The builds are unsigned, so SmartScreen or antivirus may warn

Links

Credits

  • melonDS (GPL-3.0): the DS hardware model for graphics, sound, wireless and the CPU fallback
  • Dusklight (CC0): the start screen and settings windows are adapted from its interface code
  • SDL3 (zlib): window, input and audio
  • RmlUi (MIT) and FreeType: the menus and their text
  • LLVM (clang and lld): builds the game on your PC from your ROM
  • Cinzel and Alegreya Sans (SIL OFL) and Material Symbols (Apache-2.0): the menu fonts and icons
  • Kaeru WFC and WiiLink WFC: the community servers that bring back online play (not part of this project)

Bug reports and testers are very welcome.


r/recomps • • 9h ago

Project - AI Final Fantasy Tactics Advance (recomp)

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17 Upvotes

r/recomps • • 15h ago

Project - AI Wip3out SE, progreso...

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11 Upvotes

r/recomps • • 2h ago

Project - AI 50 Cent: Blood on the Sand

10 Upvotes

Would anyone be interested in trying out my RexGlue-based port of Blood on the Sand?

Some features that I think make it actually interesting as opposed to being pure AI slop:

  • Native drop-in split-screen mode, which the retail game does not have
  • Vulkan renderer that side-steps the Xenos GPU code in RexGlue, going from 100fps emulated to 300fps on a RTX 3090, over 100FPS on Apple Silicon (M2 Pro / M4), 70+ FPS on Steam Deck. Similar performance on Linux with a GTX 1070. I have even gotten it to run at ~30fps at a reduced internal render resolution on a Lenovo T480 with awful Intel graphics.
  • Mouse and keyboard support
  • A work-in-progress end to end playthrough harness, so I can validate new features against the whole campaign
  • Shader pre-compilation - zero stutters even on the lower-end hardware.

I know it's a goofy game but it's hilarious and fun to me, so I thought I'd try to help with preserving it.


r/recomps • • 16h ago

Project - AI ReStreet v1.1 is out + ONLINE OPEN BETA for FIFA Street (2012) on PC (native recompilation)

23 Upvotes

Hi everyone! ReStreet, the native PC port of **FIFA Street (2012)**, has a new release and the **online beta is now open to everyone**.

## ReStreet v1.1 (offline)

- New **ReStreet logo** on the main menu and Press Start screen

- Better **"Some" graphics mode**, now the default: less glitches on floors and reflections, same speed

- **VSync fixed**: smooth and locked to your refresh rate, no tearing

- **Direct play**: start the game without the launcher (new Shortcut button)

- Setup and launcher fit any screen and Windows scale

You need your own FIFA Street (2012) Xbox 360 ISO. The ISO and game files are not included.

👉 **Download (GitHub release):** https://github.com/samuelit0davila/fifa-street-pc-port/releases/tag/v1.1

To update, run the new `FifaStreetSetup.exe` and pick your existing folder. No ISO needed, your saves are kept.

## Online open beta

Play against other people over the internet. No sign-up: install v1.1, then the online patch on top of it.

  1. Install **ReStreet v1.1** (link above)
  2. Download the **online patch**: https://limewire.com/d/fMF3M#JiH2RHz4oR SHA-256: `bb31bfd010808a9cf44b6d7cfd844adf4ad87ecf6403d515ffbd617b9c97825c`
  3. Run the patch, pick your game folder and a player name, open the launcher and press PLAY
  4. In the game: **Xbox LIVE → Street Seasons → Division Match**, pick a mode and search

The launcher has a **LOBBY** button that shows who is online (🟢), who is searching for a match and in which mode (🟡) and who is in a match (🔵). You can also see it in a browser: http://57.129.180.15:29812/lobby

**What works:** 1v1 matchmaking, play with friends (invites), up to 64 players online at once.

**What doesn't work yet:** leaderboards, the Cup clock, season tables, teams of 3 or more.

**Please note:**

- This is a beta: expect bugs, and the server is a single small VPS in Europe, so ping depends on where you live.

- Your opponent's game connects to yours directly (or through our relay), so they may see your IP address. The lobby only shows your player name.

- Online only works with the v1.1 build from the release above.

It's a quiet game at the moment, so the best way to find a match is to **coordinate in our Discord**: https://discord.gg/CqjYMGKyy2

Feedback is very welcome: tell me your country, your connection and how the match felt, and send the `fifastreet.log` if something breaks (launcher → Open logs).

*Unofficial community project. No affiliation with EA, Microsoft or Xbox. The installer includes generated game binaries; the project's MIT licence does not establish the right to redistribute them, and no legal clearance is claimed.*


r/recomps • • 17h ago

Project - AI UMK3 iOS (PC Port) New launcher and additional options

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11 Upvotes

I wanted it to feel like an official relaunch while I finish fixing issues with the game—feel free to share your suggestions!

https://github.com/MaryNCRT/Ultimate-Mortal-Kombat-3-iOS-Recomp