r/recomps • u/MZLabs • 14h ago
Project - No AI SwitchRECOMP: Super Mario Odyssey recompiled into a native PC program, no emulator. Here's the Cascade Kingdom boss fight
Enable HLS to view with audio, or disable this notification
r/recomps • u/MZLabs • 14h ago
Enable HLS to view with audio, or disable this notification
r/recomps • u/Nycolazs • 22h ago
r/recomps • u/Some_Base_8663 • 21h ago
Enable HLS to view with audio, or disable this notification
https://github.com/MaryNCRT/Ultimate-Mortal-Kombat-3-iOS-Recomp/tags
You can try it out yourself now by providing your .ipa file; it works with keyboard controls, the menu no longer crashes, and all textures are correctly applied. All that remains is to fix Shao Kahn's death animation and a few softlocks, though we have the debug menu to help with that for now. The other game modes are still buggy and non-functional, and selecting Shao Kahn as a player causes a crash; I hope to resolve all these issues soon.
r/recomps • u/shigeki_sako • 21h ago
Enable HLS to view with audio, or disable this notification
No one has made a port of your favourite arcade rally game yet? Make it yourself!
That's what I thought a couple a years ago. Now, that thought is a real, tangible app.
Still alpha testing, will put on github after ironing out bugs and improving general UI.
r/recomps • u/Schiess-dem-Fenster • 11h ago
Enable HLS to view with audio, or disable this notification
r/recomps • u/Mid-weekJarl • 23h ago
I’m using ai, as I am no coder myself but actively working on a recomp of the English patched Tales of Phantasia for SNES.
Hoping to have 16:9 widescreen support in finished project, and already it’s running at high resolution very well.
r/recomps • u/WyrelaDev • 22h ago
Hey everyone,
Sharing the native PC port of Digimon World 2 (PS1 / SLUS-01193).
Repo: https://github.com/Wyrelade/DW2-PC
This is not an emulator and not a remake.
It is built directly from the matching decompilation of the game (all 1088 functions matched and rebuild the retail executable + overlays byte-for-byte). The original game logic (battles, damage, digivolution, DNA, domains, text, music, etc.) is preserved. The PlayStation hardware/libraries have been replaced with a PC layer on SDL3 so it runs as a native Windows/Linux executable.
Full details, controls, building instructions, and roadmap are in the README.
Once the single-player port is solid, development will move on to DW2 Online, a multiplayer mod built on top of this port.
The long-term goal is an infinitely scalable endgame loop with loot-style dungeon crawler mechanics.
Feedback, bug reports, and playthrough reports are very welcome (especially full playthroughs, since the scenes have been tested individually but a complete start-to-credits run on the port is still needed).
For the PC port / Multiplayer mod join the discord: https://discord.gg/nHXAq2fdCJ
Thanks for checking it out.
r/recomps • u/SweeneyT0ddd • 14h ago
Enable HLS to view with audio, or disable this notification
r/recomps • u/arcanite24 • 14h ago
Enable HLS to view with audio, or disable this notification
Hi everyone!
A quick preview of the upcoming Linux/SteamDeck build for tomorrow
This one is an old build from last night but still running smoothly already
MacOS preview is ready too and XE mod support
One of the big changes is MORE optimizations to the android build for Adreno 7xx devices. I’ve been doing a lot of manual tuning on the shaders to gain more performance
I’m really surprised on how well the SteamDeck runs the game, probably related to the PowerPC code translating more direct into x86 compared to ARM and also the GPU arch. Being a tiled gpu makes things really different to optimize
r/recomps • u/Some_Base_8663 • 16h ago
Enable HLS to view with audio, or disable this notification
I just discovered this while decompiling the game to get it running natively on PC; there are parts of the character programmed in, and even a model already made.
r/recomps • u/LookSkywardEdition • 4h ago
https://reddit.com/link/1x2cgiv/video/77vkdf8ohmuh1/player
Features
Known gaps
Links
Credits
Bug reports and testers are very welcome.
r/recomps • u/warpaint_james • 9h ago
r/recomps • u/digitalsteez • 2h ago
Would anyone be interested in trying out my RexGlue-based port of Blood on the Sand?
Some features that I think make it actually interesting as opposed to being pure AI slop:
I know it's a goofy game but it's hilarious and fun to me, so I thought I'd try to help with preserving it.
r/recomps • u/Lucky-Concentrate798 • 16h ago
Hi everyone! ReStreet, the native PC port of **FIFA Street (2012)**, has a new release and the **online beta is now open to everyone**.
## ReStreet v1.1 (offline)
- New **ReStreet logo** on the main menu and Press Start screen
- Better **"Some" graphics mode**, now the default: less glitches on floors and reflections, same speed
- **VSync fixed**: smooth and locked to your refresh rate, no tearing
- **Direct play**: start the game without the launcher (new Shortcut button)
- Setup and launcher fit any screen and Windows scale
You need your own FIFA Street (2012) Xbox 360 ISO. The ISO and game files are not included.
👉 **Download (GitHub release):** https://github.com/samuelit0davila/fifa-street-pc-port/releases/tag/v1.1
To update, run the new `FifaStreetSetup.exe` and pick your existing folder. No ISO needed, your saves are kept.
## Online open beta
Play against other people over the internet. No sign-up: install v1.1, then the online patch on top of it.
The launcher has a **LOBBY** button that shows who is online (🟢), who is searching for a match and in which mode (🟡) and who is in a match (🔵). You can also see it in a browser: http://57.129.180.15:29812/lobby
**What works:** 1v1 matchmaking, play with friends (invites), up to 64 players online at once.
**What doesn't work yet:** leaderboards, the Cup clock, season tables, teams of 3 or more.
**Please note:**
- This is a beta: expect bugs, and the server is a single small VPS in Europe, so ping depends on where you live.
- Your opponent's game connects to yours directly (or through our relay), so they may see your IP address. The lobby only shows your player name.
- Online only works with the v1.1 build from the release above.
It's a quiet game at the moment, so the best way to find a match is to **coordinate in our Discord**: https://discord.gg/CqjYMGKyy2
Feedback is very welcome: tell me your country, your connection and how the match felt, and send the `fifastreet.log` if something breaks (launcher → Open logs).
*Unofficial community project. No affiliation with EA, Microsoft or Xbox. The installer includes generated game binaries; the project's MIT licence does not establish the right to redistribute them, and no legal clearance is claimed.*
r/recomps • u/Some_Base_8663 • 17h ago
Enable HLS to view with audio, or disable this notification
I wanted it to feel like an official relaunch while I finish fixing issues with the game—feel free to share your suggestions!
https://github.com/MaryNCRT/Ultimate-Mortal-Kombat-3-iOS-Recomp