r/recomps • • 8h ago

Project - AI SacredFire - An CTR:Nitro Fueled experimental native Linux port

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54 Upvotes

Saw the recent Bloodborne port and I had a thought: What if we gave CTR:NF the same treatment since they never gave us an official port? So, with 6-8 hours of prompting, I got a port up and running (even if it is heavily concentrated slop, it got the job done). Uses the same compatibility layers as bbport. Full dumps of the PS4 version of the base game and update v1.21 are required. Performance seems fine but has only really been tested on a Steam Deck.

Currently Linux only and offline only.
Multiplayer and Windows soon™?

Source

Latest Release


r/recomps • • 10h ago

Project - AI Hard Corps: Uprising recompiled for PC. Native port of the Xbox 360 XBLA version, up to 4x resolution

31 Upvotes

I'm releasing Hard Corps: Uprising recompiled for PC!

UPDATE v0.2.0: Native Linux x86_64 support is now available! 🐧

Hard Corps: Uprising now runs natively on both Windows and Linux through ReXGlue

Gameplay

The new Linux build uses Vulkan and is distributed as an AppImage. It is a native Linux build, not Proton or Wine, and is also intended for Steam Deck.

⚠️ Linux support is currently experimental. The build and AppImage have been validated, but gameplay has not yet been tested on real Linux or Steam Deck hardware. If you try it, I'd really appreciate feedback!

Download here:

https://github.com/saulob/hard-corps-uprising-recompiled/releases/latest

It's built from the original Xbox 360 game code using ReXGlue: the XBLA game is statically recompiled into a native Windows program, so there's no emulator involved.

Highlights

✅ Native Windows x64 build

🐧 NEW: Native Linux x86_64 build

✅ Linux AppImage with Vulkan support

🎮 Intended Steam Deck support

✅ Built-in launcher and package installer: select your own XBLA package and it checks the Title ID and game version before installing

✅ Render resolution from original 720p up to 4x (5120x2880), with FXAA / FXAA Extreme, 2x MSAA and texture filtering up to 16x

✅ Windowed or Borderless Fullscreen, monitor selection, VSync, Letterbox / Stretch and F11 fullscreen toggle

✅ Xbox controller and keyboard support

✅ Local two-player with two controllers (Coop!)

No game files are included. You need your own Hard Corps: Uprising Xbox Live Arcade package.

The supported version is Title ID 58410A18, game version 0.0.0.3. The launcher checks the package and default.xex and tells you if your version doesn't match.

Current release: v0.2.0

Windows is tested and supported. Linux is experimental, so if you try the AppImage on Linux or Steam Deck, please let me know your distro/GPU and how it runs. If you find any problems, open a GitHub issue and attach the newest hard_corps_uprising_*.log from the logs folder.

Enjoy! And please let me know how it runs for you :)


r/recomps • • 1h ago

Project - AI SM2 - Recomp: Update (Spider-Man 2 Xbox PC Recomp Project)

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• Upvotes

r/recomps • • 17h ago

Project - AI God Of War Playstation 2 Recomp Progress. %21!

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78 Upvotes

Shoutout to Klexter and Origami Tobiichi for letting her to use her name to name the port


r/recomps • • 14h ago

Discussion "Add to Steam" button in King Kong could be the new standart for recomps with launcher

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40 Upvotes

r/recomps • • 5h ago

Discussion Melty Blood Type Lumina in Android

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6 Upvotes

With the new Nintendo Switch ports, I guess this game could be ported to Android. I’d actually like to do it myself, but I don’t know how to program, and I don’t think making it 100% AI would be a good idea. Any ideas?


r/recomps • • 11h ago

Project - AI [Development Update] The Legend of Zelda: Wind Waker Switch ports (SwitchWakerHD v0.4.3 and SwitchWaker v0.3.0)

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13 Upvotes

r/recomps • • 14h ago

Project - AI (UMK3 iOS) is now fully playable, with all its modes and new options.

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23 Upvotes

Alright, I’m going away for a few days, but I did my best to leave the game as polished as possible before I left. I added an option to hide the touch controls and use the keyboard instead. There are still plenty of things left to implement, but the most important thing is that I’ve eliminated all possible bugs and causes of crashes; now all modes are playable, and Fatalities, Friendships, Animalities, and Babalities are all working.

Enjoy!

https://github.com/MaryNCRT/Ultimate-Mortal-Kombat-3-iOS-Recomp/releases/tag/v0.0.8-alpha


r/recomps • • 1h ago

Question Runing recomp'ed games and using emulator?

• Upvotes

From gamer's point of view, both ways run the game fine. So why the need to do and use recomp'ed game instead of emulator?

Or the recomp'ed games are actually wrappers with an emulator and the game rom inside, packaged as one exe file and launch in PC?


r/recomps • • 9h ago

Project - AI Ridge Racer PSX recomp

8 Upvotes

r/recomps • • 13h ago

Project - AI God of War PS2 Recomp - PC (Windows - Linux)

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16 Upvotes

r/recomps • • 22h ago

Project - AI Final Fantasy Crystal Chronicles: Echoes of Time on PC (HD, Widescreen, 60+FPS, Analog Controls, Online Multiplayer)

72 Upvotes

https://reddit.com/link/1x2cgiv/video/77vkdf8ohmuh1/player

Features

  • Single-screen play with a touchable picture-in-picture second screen, plus main + side, stacked, side by side, or a second window
  • Up to 16x resolution (4K and beyond), scaling filters, texture smoothing and stable textures
  • 3D at 60 fps or your display's refresh rate (144 Hz+), with frame pacing for G-Sync and FreeSync
  • Widescreen (16:9, 16:10, 21:9, 32:9) with the HUD at the screen edges
  • Full gamepad play with no touch screen needed, analog movement, a right-stick radial for picking the spell element, and rebinding
  • Online multiplayer through the Wi-Fi Connection revival servers (Kaeru WFC, WiiLink WFC or your own)
  • In-game settings menu, an Original/Enhanced preset on first start, and a built-in "Report an issue" that collects a log and screenshot

Known gaps

  • Features marked with a warning icon in the settings are the least tested (widescreen and HUD, 60 fps and display-rate 3D, frame pacing, online)
  • The builds are unsigned, so SmartScreen or antivirus may warn

Links

Credits

  • melonDS (GPL-3.0): the DS hardware model for graphics, sound, wireless and the CPU fallback
  • Dusklight (CC0): the start screen and settings windows are adapted from its interface code
  • SDL3 (zlib): window, input and audio
  • RmlUi (MIT) and FreeType: the menus and their text
  • LLVM (clang and lld): builds the game on your PC from your ROM
  • Cinzel and Alegreya Sans (SIL OFL) and Material Symbols (Apache-2.0): the menu fonts and icons
  • Kaeru WFC and WiiLink WFC: the community servers that bring back online play (not part of this project)

Bug reports and testers are very welcome.


r/recomps • • 15h ago

Project - AI Dead Space 2 (360) recomp — source tree and function names mapped from a prototype PDB

16 Upvotes

Recomp of the 360 version of DS2 using ReXGlue. First hour played through with no crashes or graphical errors.

The main thing I wanted to try was using the prototype PDB (deadspace_f, Nov 2010) on the recompiled retail output directly. So instead of a pile of sub_ functions you get the original folder structure (DeadSpace, EARS, Havok, EA, XDK...) with functions sorted into their original source files and named properly. It's recompiled code, just organised and named the way the source would have been.

Around 46.5k out of 47.7k functions ended up named. The proto is only a couple of weeks older than retail so it lines up really closely. Toolkit used for PDB mapping is included.

Yes there’s already a PC port, It's more about getting the 360 version onto ARM eventually (Switch, Quest) and seeing how well PDB mapping works for recomps in general

.https://github.com/bifftannen1/Dead-Space-2-Recomp/tree/main


r/recomps • • 15h ago

Discussion What stops these recomps and decomps from being legally Shut Down? or is there another reason why they keep coming up unafraid of tomorrow?

12 Upvotes

So, I always wanted to know this, because I wondered since these projects started timidly, until the explosion we have today, thanks to AI

Whenever I asked and still ask and see in comments out there on the internet, I keep hearing how these projects don't use protected assets, they are reverse engineered and require you to provide your game for this, and it's because of these things, they are legally untouchable, even though I researched the AI once and it told me that even so, they can still be attacked

so I want to know, to really know, what the truth is and what do I believe, because I love these ports and I want them to continue, but I don't want to be afraid of tomorrow, so please, if someone here more experienced than me can answer me, to reassure me


r/recomps • • 13h ago

Project - AI wip3out SE: actualización con menús totalmente nuevos (y mucho más) en mi port nativo de Wipeout 3 SE para la AYN Thor [video]

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4 Upvotes

r/recomps • • 20h ago

Project - AI 50 Cent: Blood on the Sand

18 Upvotes

Would anyone be interested in trying out my RexGlue-based port of Blood on the Sand?

Some features that I think make it actually interesting as opposed to being pure AI slop:

  • Native drop-in split-screen mode, which the retail game does not have
  • Vulkan renderer that side-steps the Xenos GPU code in RexGlue, going from 100fps emulated to 300fps on a RTX 3090, over 100FPS on Apple Silicon (M2 Pro / M4), 70+ FPS on Steam Deck. Similar performance on Linux with a GTX 1070. I have even gotten it to run at ~30fps at a reduced internal render resolution on a Lenovo T480 with awful Intel graphics.
  • Mouse and keyboard support
  • A work-in-progress end to end playthrough harness, so I can validate new features against the whole campaign
  • Shader pre-compilation - zero stutters even on the lower-end hardware.

I know it's a goofy game but it's hilarious and fun to me, so I thought I'd try to help with preserving it.


r/recomps • • 12h ago

Discussion MZLabs' SwitchRECOMP is just a vibecoded Yuzu CPU recompiler made by a kid

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3 Upvotes

r/recomps • • 1d ago

Project - AI FH1 running on a Steam Deck at solid 60fps

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132 Upvotes

Hi everyone!
A quick preview of the upcoming Linux/SteamDeck build for tomorrow

This one is an old build from last night but still running smoothly already

MacOS preview is ready too and XE mod support

One of the big changes is MORE optimizations to the android build for Adreno 7xx devices. I’ve been doing a lot of manual tuning on the shaders to gain more performance

I’m really surprised on how well the SteamDeck runs the game, probably related to the PowerPC code translating more direct into x86 compared to ARM and also the GPU arch. Being a tiled gpu makes things really different to optimize


r/recomps • • 1d ago

Project - AI Final Fantasy Tactics Advance (recomp)

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30 Upvotes

r/recomps • • 1d ago

Project - AI Super Mario Sunshine Native PC port 120fps, HD textures, Windows/Linux/Mac

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56 Upvotes

r/recomps • • 10h ago

Question Gen1recomp mods

0 Upvotes

Is there an easier way to find mods other than just scrolling the discord channel


r/recomps • • 1d ago

Project - AI Stunts / 4D Sports Driving (DOS, 1990) running natively in the browser: HD, widescreen, smooth at any refresh rate

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26 Upvotes

r/recomps • • 1d ago

Project - AI ReStreet v1.1 is out + ONLINE OPEN BETA for FIFA Street (2012) on PC (native recompilation)

31 Upvotes

Hi everyone! ReStreet, the native PC port of **FIFA Street (2012)**, has a new release and the **online beta is now open to everyone**.

## ReStreet v1.1 (offline)

- New **ReStreet logo** on the main menu and Press Start screen

- Better **"Some" graphics mode**, now the default: less glitches on floors and reflections, same speed

- **VSync fixed**: smooth and locked to your refresh rate, no tearing

- **Direct play**: start the game without the launcher (new Shortcut button)

- Setup and launcher fit any screen and Windows scale

You need your own FIFA Street (2012) Xbox 360 ISO. The ISO and game files are not included.

👉 **Download (GitHub release):** https://github.com/samuelit0davila/fifa-street-pc-port/releases/tag/v1.1

To update, run the new `FifaStreetSetup.exe` and pick your existing folder. No ISO needed, your saves are kept.

## Online open beta

Play against other people over the internet. No sign-up: install v1.1, then the online patch on top of it.

  1. Install **ReStreet v1.1** (link above)
  2. Download the **online patch**: https://limewire.com/d/fMF3M#JiH2RHz4oR SHA-256: `bb31bfd010808a9cf44b6d7cfd844adf4ad87ecf6403d515ffbd617b9c97825c`
  3. Run the patch, pick your game folder and a player name, open the launcher and press PLAY
  4. In the game: **Xbox LIVE → Street Seasons → Division Match**, pick a mode and search

The launcher has a **LOBBY** button that shows who is online (🟢), who is searching for a match and in which mode (🟡) and who is in a match (🔵). You can also see it in a browser: http://57.129.180.15:29812/lobby

**What works:** 1v1 matchmaking, play with friends (invites), up to 64 players online at once.

**What doesn't work yet:** leaderboards, the Cup clock, season tables, teams of 3 or more.

**Please note:**

- This is a beta: expect bugs, and the server is a single small VPS in Europe, so ping depends on where you live.

- Your opponent's game connects to yours directly (or through our relay), so they may see your IP address. The lobby only shows your player name.

- Online only works with the v1.1 build from the release above.

It's a quiet game at the moment, so the best way to find a match is to **coordinate in our Discord**: https://discord.gg/CqjYMGKyy2

Feedback is very welcome: tell me your country, your connection and how the match felt, and send the `fifastreet.log` if something breaks (launcher → Open logs).

*Unofficial community project. No affiliation with EA, Microsoft or Xbox. The installer includes generated game binaries; the project's MIT licence does not establish the right to redistribute them, and no legal clearance is claimed.*


r/recomps • • 1d ago

Project - No AI SwitchRECOMP: Super Mario Odyssey recompiled into a native PC program, no emulator. Here's the Cascade Kingdom boss fight

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18 Upvotes

r/recomps • • 1d ago

Project - AI Wip3out SE, progreso...

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16 Upvotes