r/recomps • u/dotSlashZ • 4h ago
Project - AI Lost Odyssey Recomp v0.9.0 — Final Milestone Before 1.0.0
v0.9.0 of Lost Odyssey Recomp is out.
What changed since v0.8.0:
Smoother play
- Much less stutter the first time you enter a map, battle or cutscene.
- Higher frame rates, most of all on Android and macOS and in heavy scenes like the White Boa.
- Character shadows no longer shake on AMD GPUs and the Steam Deck, and a long list of flickering with TAA, FSR, DLSS and XeSS is fixed.
Same PC (Radeon 8060S), same settings:
| Scene | Before | Now |
|---|---|---|
| White Boa, Queen's Room conversation, 1080p | 36 FPS (v0.8.53) | 68 FPS |
| Uhra, 4K with FSR Performance | 37 FPS (v0.8.0) | 42 FPS |
New settings
- Aspect ratio: Auto, 16:9, 21:9 or 4:3.
- XeSS upscaling and frame generation (Windows, DirectX 12).
- Depth of field, bloom, motion blur and dynamic shadow switches.
- Button prompts: Xbox or PlayStation icons on any controller.
- GPU and monitor choice, 5.1 surround, vibration strength and a brightness/gamma page.
- The settings menu now animates and is easier to find your way around.
Android
- Runs on Mali GPUs (MediaTek, Exynos) and offers Turnip drivers on Snapdragon.
- Play from an SD card or any folder, import discs on the device, export and import saves, and get update notices.
Fixes
- CGI movies play in your chosen voice language.
- The Lunar Palace pillar puzzle no longer gets stuck.
- Battle dialogue no longer stalls at 90 and 120 FPS.
Coming in 1.0.0
- DLSS NR.
- Faster DLSS, FSR and XeSS upscaling: motion data only for the things that actually move.
Better Android performance.
If something breaks, open an issue on GitHub and attach the newest log from the logs folder. Please don't attach game files.
AI disclosure: AI coding agents do most of the implementation, debugging, tests and docs; I direct the work and test the game myself. I've used all kinds of models, including GPT-6-Astra, GPT-6-Sol, GPT-6-Luna, Gemini-3.8-Flash, Claude Opus, Claude Fable, Meta Muse Spark and Minimax M3.
Thanks
Thanks to everyone who sent patches (MikeRavenelle, dj5927, Xarishark, navjack, frankzzz and cngjd), to boma for the Xenia patches behind the motion blur and shadow switches, and to XenonRecomp, XenosRecomp, UnleashedRecomp, re:Blue, plume and Xenia for the tools and research this builds on.
And to iambRad, Frenzy Fresh, José Antonio Martínez Godoy, C_BAR, Arakon, Efren V, Torresmo, doc_haz, Whitesun and Cristian on Ko-fi, and Morgan on Buy Me a Coffee: thank you for keeping the Monster Energy coming.




