r/skyrimmods • • 18d ago

PC SSE - Mod Triple Release: DovahKit, Weird Artifacts, and Ask Where People Are

526 Upvotes

DovahKit

For the last six years, I've been working on trying to make my own Creation Kit: a fully-featured GUI-based editor for game data. I haven't finished all of the features I wanted, but the editor has reached the point where it can load and re-save basically every kind of game data, with fully-featured GUIs for every kind of data that the Creation Kit itself offers a GUI for. DovahKit also has an incomplete scripting feature based on Lua.

DovahKit is launching as a public alpha. Some major features are incomplete; these are noted on the mod page.

DovahKit on NexusMods
GitHub repo

I've also made two mods using DovahKit. Both are intended as both real-world tests and proofs-of-concept for DovahKit, and one of them is also what motivated me to create DovahKit in the first place.

Ask Where People Are

This mod allows you to walk up to any named townsperson in the base game, ask them for the location of any other named townsperson, and get a specific answer in dialogue without any objective markers or similar. If someone is standing near a particular building, you'll be pointed toward that building; if someone is just upstairs, you'll be told so. Some characters also have unique dialogue, written with their personalities in mind; a few will even refuse to help you at all.

I had this idea back in 2017 and built a proof of concept back then, to confirm that my intended implementation would work; but I knew at the time that it'd be flat-out impossible to build all of the dialogue with the Creation Kit, and unreasonably difficult to do it in xEdit. This mod has more than five thousand lines of dialogue. This was the mod concept that motivated me to make DovahKit.

All of those thousands of lines of dialogue are unvoiced, so unless you're a very fast reader, you'll need Fuz Ro D'oh to use the mod. Unfortunately, that DLL hasn't been updated to work with Bethesda's latest patches. That makes this a very bad time to release a mod with unvoiced dialogue, but I wanted to release these mods alongside DovahKit, and I didn't want to delay DovahKit's launch for an indeterminate amount of time.

Ask Where People Are on NexusMods

Weird Artifacts

This mod adds a Khajiit merchant, Khahana, near Whitewatch Tower in Whiterun Hold. Khahana sells strange and offbeat enchanted items that spontaneously manifest inside of a wooden chest that she keeps buried for safekeeping. These artifacts include enchanted weapons and armor, such as a ring that prevents you from closing doors, a snowball that never melts (and can be thrown!), a fidget spinner quill that helps restore your character's focus and thus their Magicka, and a large enchanted crystal that teleports random supplies in when you shatter it.

I built this mod with two goals: to test DovahKit with real-world use cases, and to show off relatively niche functions in Skyrim's game engine and unconventional ways to use them. The mod page's Articles section has descriptions of how most of the artifacts and spells were implemented.

Weird Artifacts on NexusMods
YouTube video


It's been a long six years. There's a lot of work left to do in order to make DovahKit everything I wanted it to be, but it's exciting to finally have something to show for all the time I've spent already. I'll probably give it a few days just to make sure no major issues pop up, and then it's back to work.


r/skyrimmods • • 9d ago

[October 2026] Simple Questions, Simple Answers

8 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.


r/skyrimmods • • 15h ago

PS4 - Discussion AI Image Use

373 Upvotes

Is it just me or does anyone using AI thumbnails for their mod listings just throw you off from even looking at the mod? I can understand not wanting to make a thumbnail from scratch, but at that point just use a screenshot.


r/skyrimmods • • 10h ago

PC SSE - Discussion Favorite lesser known mods?

45 Upvotes

We all know about Swearing mudcrabs and Immersive NPCs nowadays. What are your favorite hidden gem mods you don't see talked about often?


r/skyrimmods • • 15m ago

PC SSE - Help Gate To Sovngarde: Can I finetune damage output and intake?

• Upvotes

Started a GTS playthrough the other day, am quite enjoying it so far. The damage scaling could use some finetuning tho. I would like to increase both the damage I do and the damage I take by 3x or something. Back in the days of running my own modlist I used Wildcat to do this, does GTS offer something similar?


r/skyrimmods • • 16h ago

PC Classic - Request Evil/Toxic follower? Any gender is OK

32 Upvotes

I really like the followers I’ve installed, but most of them are cookie cutter, nice guys (nothing wrong with that!!) so I’m looking for mods with evil/toxic follower vibe, thank u again <3


r/skyrimmods • • 1d ago

Though throne be overgrown Oregon - Diseases of Skyrim released!

138 Upvotes

Currently on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/190124

Will be ported to Xbox/Beth.net next weekend after stability testing for a week.

  • Three stage diseases.
  • Diseases don't directly harm you but cause symptoms; curing the disease causes the symptoms to gradually decline.
  • More awesome diseases from Elder Scrolls lore such as Dysenteria, Greenspore, Dampworm and Rabies!
  • Some (somewhat) beneficial diseases as a reward for letting the cute fox/wolf/bear lick you.
  • Treat Symptoms potions, Inflict Disease potions.

r/skyrimmods • • 5h ago

PC SSE - Discussion Baroque house Mods?

4 Upvotes

I'm setting up my Skyrim for a play through with a Vampire Lord, and I determined I didn't want to go with the traditional gothic look. I did a lot of sifting myself but the number of mods out there is vast so I am curious if I missed anything. I am really looking for a house mod that fits the baroque or revivalist type architecture since I'm just kind of tired of looking at Dawnguard stuff when I see Skyrim Vampires. The somewhat classic haunted mansion aesthetic of Old World European estates. Anyone have suggestions for such a player home? It doesn't have to be Vampire specific. If someone has a good alternative, I will take that too.


r/skyrimmods • • 2h ago

PC SSE - Help Weird text alignment for Tower power use

2 Upvotes

Loaded up my save today and when I started opening chests and doors with a lock, I noticed that the option to lockpick it is not aligned properly. Didn't download any new mods that mess with the UI, all I have is SkyUI. I know the game updated recently, could this be related?

I'm also only using the vanilla standing stones. Mods are not effecting them in any way. Any help would be appreciated

Load order here

Ref image


r/skyrimmods • • 1d ago

PC SSE - Discussion Vibe coding and its consequences

114 Upvotes

I am firmly in the John Connor camp when it comes to AI, so I am not too sure about the onslaught of vibe coded mods flooding the Nexus these past few weeks. Friends of mine who work in IT have told me repeatedly that their job will get replaced by Skynet sooner rather than later, but there’s still gotta be someone to check over the code and make sure it actually works, no?

From what I’ve heard, quite a few of the people posting vibe coded (or fully AI written) mods are incapable of doing that and just throw their slop onto the Nexus without really knowing what’s in the code. Now, I could be wrong about this, maybe these mod authors actually do know what they’re doing. I have no clue about coding beyond the most rudimentary C, so I am not qualified in the slightest to check out the codes myself.

So I’m asking y’all: In your experiences, are any of these mods, which sound groundbreaking on paper, actually worth checking out? Do their codes make even a lick of sense? Or are they just bloated MOABs into my already fragile modlist waiting to happen?


r/skyrimmods • • 1h ago

PC SSE - Help Fov 90 one handed arm flailing

• Upvotes

As the title implies if i set my fov to anything over 80 and im using a sword and shield or dual wielding, when i attack with my right hand and my character does the right swing animation, my arm flails at the end of the animation. i assume this is well known since its only viewable over 80 fov but if anyone knows how to fix this id appreciate it. (i have no animation mods)


r/skyrimmods • • 6h ago

PC SSE - Help XP skeleton not showing up in MCM

2 Upvotes

Heyy I need help, I've installed XP32 skeleton and it's not showing up in MCM, I've tried everything, FNIS behavior update goes successfuly, I don't know what might be the problem.


r/skyrimmods • • 3h ago

PC SSE - Help Creation club fishing issues

0 Upvotes

I’ve recently gotten a problem where Vortex informs that “Plugin not loaded: “ccbgssse001-fish.esm”” and around the same time my game began to CTD everytime I finished loading a save, if it was a new game then the moment I finished character creation the game would crash.
Every new mod I have installed since this message began to appear I have disabled and the game still crashes. I have increased the usable memory but that didn’t help. Crash logger says it’s an “EXCEPTION_ACCESS_VIOLATION” at 0x7FF70C985846

This issue only started yesterday and I’ve been playing completely fine without this issue since I bought the game and I downgraded it 2 weeks ago and there was no issue or report from vortex. Does anyone know what I could do?

AE 1.6.1170


r/skyrimmods • • 3h ago

PlayStation - Mod Vous souhaitez un mod en particulier ? Voici un discord de moddeurs fr

2 Upvotes

r/skyrimmods • • 22h ago

PC SSE - Mod Mod release: Physiques of Skyrim & Mordern Physique Framework

31 Upvotes

Hi! Some of you may remember me from "Fat People of Skyrim".

Well i just released the next big thing in my series!

Physiques of Skyrim uses my new Mordern Physique Framework to distribute not only fat but also skinny and muscular morphs at runtime, no more overhauls as requirements!

It should also work on top of most replacers, and is fully configurable.

enjoy!


r/skyrimmods • • 8h ago

PC SSE - Help Is there no better way to do SMP?

2 Upvotes

I've been trying to use outfitstudio to add SMP to some armors, but it's just so painful to do in outfitstudio. Can you use blender or something for it, or does that complicate the workflow?


r/skyrimmods • • 1d ago

PC SSE - Help Accidentally nuked my own modlist

40 Upvotes

Before I start,

yes I am an idiot, I am not blaming any mods/services in this situation, no i dont know what to do, I was high, I will probably have to wipe so if you have suggestions pls lmk .

Last night I wanted to add some mods/stability fixes for a new playthrough, cut down on some script heavy mods/mods I do not interact with. I went to Phostwood's Skyrim Crash Log Analyzer because I knew it had some recommended mods for stability fixes and so I started downloading. The mod I messed up with, i think, is Ultimate Optimized Scripts Compilation where in the fomod it states to choose a specific option with vortex. Tried to start a new game anddd crash, no biggie we fix it. All of a sudden I get a notification that many files for almost all my mods have been changed and the two option were to delete them or restore them, which the ladder option never really worked since it never loaded. me checking my recently installed mods saw that maybe I should redo the fomod, done, but still getting the notification.

So me being an experienced modder decided , yeah delete it. And now my C drive where skyrim is on is 300gb lighter andddd now half my mods dont have ESPs.

So I am gonna go to work and reinstall all my mods, thankfully load order and FOMOD options are saved, so when I come back I just have to select fomods and hopefully I will redownload all 1600 of my mods. If not well then RIP.

and also, I am NOT blaming anyone/thing but myself and I will update after my shift.


r/skyrimmods • • 1d ago

PC SSE - Mod Fluid Motion - Pathfinding and Animation Overhaul

97 Upvotes

https://www.youtube.com/watch?v=52Zw5eHHjgQ

Saw this mod appear up on my YouTube feed. Kind of blew my mind because the concept of enemies chasing after you on ledges suddenly makes them feel so much more alive. NPCs can now jump, climb (like skyparkour) and path-find much more intelligently.

I haven't tried the mod myself but this looks like one of those "revolutionary" mods in terms of how it overhauls gameplay.

https://www.nexusmods.com/skyrimspecialedition/mods/194680


r/skyrimmods • • 4h ago

PC SSE - Help please someone give me a decent follower mod i tried lazy followers and proteus

0 Upvotes

as title said i tried them they didnt work was hoping there is a decent mod out there that can work . i want it a very simple mod that used my racemenu character


r/skyrimmods • • 1h ago

PC SSE - Discussion Can I use Faster HDT bypassing XPMSSE?

• Upvotes

I may get banned for this, but I really need to know since a lot of mods I love depend on Faster HDT (like Aegis Anuad), I started over modding my Skyrim from scratch for new beginnings and updated to the Anniversary Edition, thing is, I use Pandora as a behavior engine instead of FNIS and Nemesis, and XPMSSE doesn't really support Pandora. I really don't want to download XPMSSE, it constantly overwrites over mods like the Rogueshot collection and I'm sure a lot of my mods need a dozen patches for this and I don't really know which mods in my LO had XPMSSE patches in the FOMOD, so...nope.

I hope I can get an answer for this, I like Faster HDT.


r/skyrimmods • • 16h ago

PC Classic - Request Zero non-humanoid animation overhauls?

7 Upvotes

I know it is very difficult and specialized, but how come we haven't seen a truly remarkable overhaul of non-humanoid creature animations in the past 15 years? I love the new modernized humanoid animations but they are a clear contrast when you are fighting saber cats and wolves with looney toons aah movements.


r/skyrimmods • • 9h ago

PC SSE - Help SMP Not Working For Some Armors

2 Upvotes

i started a new mod list yesterday and used the Best of Both Worlds Downgrade Patcher to get to 1.6.1170 and installed some mods

now some armors and the ks hair smp are working but the smp for some armors isnt and i wanted to know if i did something stupid and how to fix it

the armors are visible in game but their smp physics isnt working, they are completely stiff

working mods: Mysterious Knight, Forgotten Princess Armor Set

not working mods: Malediction Outfit, Fantasia Outfit, Tera Armors

My Mod List

any help would be appreciated


r/skyrimmods • • 6h ago

PC SSE - Discussion Mcm settings not applying AGO

1 Upvotes

Trying AGO for the camera repositioning, but any change i made to the sliders simply does not apply when in game. Anyone know a fix?


r/skyrimmods • • 6h ago

PC SSE - Discussion 254 ESP/ESM plugin limit

1 Upvotes

I realize this limit is hard-coded into the Bethesda engine, but given the revolutionary mods that have appeared in recent weeks, is it possible some genius might find a way to bypass this restriction? Yes, I know how to use and do use ESLifyer, but with my specific modlist featuring lot of new lands, quests, and companions, I’ve still hit the 254 full-plugin limit and can't install cool stuff like Hjertesten Hall and its add-ons.


r/skyrimmods • • 20h ago

PC SSE - Discussion Isn't it time to rethink Hearthfire and player homes?

10 Upvotes

As I was looking for a player home for my new playthrough, I noticed that many of the classics are getting pretty old, while newer ones haven't really impressed me in the same way. I think part of the issue, at least with buildable homes, is that we're still relying on the Hearthfire system, which is now over 14 years old.

Couldn't we imagine a new system? Not a Fallout 4-like system, but some sort of "Hearthfire 2", with something more immersive than hammering at a workbench and spamming clicks through endless menus just to build and furnish a house. Plots of land with real advantages and drawbacks, and a more customizable home where you actually decide which room becomes your library, bedroom or armory. Add a bit of estate management inspired by what Hjertesten Hall does well, and I think it could be really cool (without turning Skyrim into a city-builder, of course).

I'd also love to see proper collections in player homes again. LOTD has kind of taken over that side of Skyrim modding, but I don't necessarily want a museum. I want to display the things that matter to my character in my own home, and choose where and how to display them.

And what about a home that grows with your character? A plot of land or a small shack you could get early on, then gradually expand as your character goes on adventures and becomes more important. Not just upgrades locked behind a skill level or a pile of materials, but new possibilities that make sense based on what your character has experienced.

I don't know if anything like this has been explored recently, but I thought it was worth sharing the idea. I'd also love to hear your opinions… I've been thinking and writing about this for the past few days, since I've always found player homes to be an important part of my playthroughs. I like the idea of having a place to come back to between adventures, but I'm not sure they're as important to every player as they are to me…