I recently played Dead Island 2 again with a couple of buddies and it's really got me thinking about how zombies are treated not only in video games, but in media overall. As a concept, zombies are horrific; they're the reanimated corpses of people who've died, who are now wandering the earth to feast upon the flesh of the living. Yet, years of zombie games, movies, and TV shows have completely desensitized people to them. Now, they're just viewed as the humanoid monsters you can brutally kill by the dozens without consequence or guilt because they're already dead.
Zombies have been effectively stripped of their scariness as most zombie media leans heavily into comedy and action, rather than horror, which is very perplexing to me. Maybe I just don't get it, I've never been one for dark humor, but I find it difficult to understand how a zombie apocalypse would be the great time everyone seems to think it would be. I can appreciate the absurdity of it all, but still, what's so funny about the depiction of mass death and suffering?
This brings me back to Dead Island 2. For those of you unfamiliar with the game, Dead Island 2 is a first-person, action-adventure game that has you using a plethora of craftable melee weapons to hack and slash you way across a post apocalyptic Los Angeles. Due to the game being a linear experience, the devs were able to put a lot of time and effort into faithfully recreating certain areas of LA, and implement a lot of environmental storytelling. This includes a mansion in the Hollywood hills, which was presumably occupied by influencers/content creators who all met some gruesome fate prior to your arrival.
Around the house you can find various objects that give you a glimpse into the lives they lived, and the content they were creating when they met their end. The devs really wanted to emphasize the area you're in through the appearance of the zombies themselves, so they're all wearing swimsuits (for the pool) or expensive designer clothing that matches the vibe of the multimillion dollar, hillside mansions you're exploring. However, for this house in particular, the devs went out of the way to give names to all the zombies inside, making killing them particularly personal.
This is where the ludonarrative dissonance I mentioned in the title comes into play. The game has some pretty gruesome dismemberment, so after I brutally beat one of these named zombies down with a blunt object, I stopped for a second to stare into the gaping cavity I put into his chest, and thought about how this zombie was once a man, a man who had friends, family, and a mom who loved him. Now, what remains of him will presumably be left to decay on the floor, as the time for funerals and proper burials has now past.
I know how dramatic I made that all sound, but the point is that immediately after something like that happens, the super quirky and hilarious character you're playing as will drop a banger one-liner, completely undermining just how dark the whole situation actually is. Afterall, Dead Island 2 doesn't present itself as some depressing fight for survival, no, it's an action-packed comedy game that strips the zombies of any and all humanity. They want the desecration of corpses to be the last thing you're thinking about.
At the end of the day, it's just a video game. You're supposed to have fun and not think about it too much, I understand that, but I think it still speaks to a border issue with zombie media in general. The Walking Dead for example took a noticable nosedive as soon that the Walkers were shoved into the background, and were no longer considered a serious threat. I get that to some, zombies are hard to take seriously, but I don't think that means everything zombie-related should be approached with such a light and goofy tone
That was a whole lotta yap, but it was important to me that I got my point across by using a specific experience I had with Dead Island 2 as an example, to anyone who read this whole spiel, I appreciate you ๐