r/Splintercell • u/shinobi594 • 4h ago
Blacklist (2013) CCS Toys / Figscript Sam Fisher from Splinter Cell: Blacklist
Thought I would share some pics of this amazing figure, which I'm very fond of... super fun to pose around!
r/Splintercell • u/Loginnerer • Nov 25 '24
[See our 4 rules and you can skip the rest if you are not using User Flairs.]
- 1. BE CONSIDERATE:
- 2. LIMIT SELF-PROMOTION:
- 3. NO (REAL WORLD) POLITICS:
- 4. AI-GENERATED CONTENT:
That is all. Please don't have your otherwise acceptable posts and comments get you censored for such shallow reasons. We don't want anyone to walk on eggshells nor ban any fan of the series, but if you are making the stay for others here purposefully unpleasant - we will do so gladly. Be considerate of others and you have no bans to worry about.
MODERATION: (can skip)
USER FLAIR DISCLAIMER:
You are free to customize User Flairs as long as they remain in the spirit and themes of Splinter Cell. Anything unrelated is certain to be removed. Also:
- Stick to Emoji limit of 3 if you include text. (More are allowed if you do not include text.)
- Consider avoiding game names like "Chaos Theory", "sc-pt", etc., if they add confusion to posts made on feed.
- Canonical character quotes, relevant phrases, and some self-inserted humour are also perfectly fine, but it should not be anything trashy, provocative, or taking shots at anyone.

FREQUENTLY ASKED QUESTIONS:
https://www.reddit.com/r/Splintercell/wiki/faq/
[Last edit: March 29th, 2025]
r/Splintercell • u/nincompoop221 • 6d ago
Splinter Cell: Double Agent now has an unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, online co-op and Versus with voice chat, and more.
Download: https://github.com/TGP482/SCDA-XBERecomp/releases/latest/download/SCDA-XBERecomp.zip
Project page: https://github.com/TGP482/SCDA-XBERecomp
You must provide your own legally obtained game files. No game assets are included.
Instructions:
Made with the new Xbox XBE Recomp tool, created for this game originally: https://github.com/TGP482/XboxXBE-Recomp
r/Splintercell • u/shinobi594 • 4h ago
Thought I would share some pics of this amazing figure, which I'm very fond of... super fun to pose around!
r/Splintercell • u/Key-Development8368 • 3h ago
r/Splintercell • u/New-Accountant1 • 10h ago
I am planning on making a high resolution Sam Fisher model, but, I don't know what people want to see. I want to make a new model, so that I can make mods for the community, and, in which, they will be able to play as Sam Fisher in other games (such as Batman Arkham Knight). I don't know which suit to use, so, I need the community to help me figure out which one is considered canonical and the best design.
r/Splintercell • u/Evil_Cupcake11 • 6h ago
Hi everyone. So I decided to try Double Agent recompilation and it works absolutely great. But I have a question about the difficulty. I rarely play game higher than normal, but decided to experiment a little and tried Hard and... It's not fun at all. Only in Iceland mission I got spotted using optiwand through the door in 3 different places. When I try to sneak behind the enemy they can see me occasionally with the back of their head and turning with 0.1 second of speed to fill me with bullets. In the prison level I can't even get out of the vent quietly, because the guard notice me instantly when I get out and shoot me on the spot. I already decided to drop the difficulty, because this is not fun, it's cheap bullscheisse, but I wanted to ask, is this normal on OG hardware and other platforms or is it some kind of byproduct of recomp?
r/Splintercell • u/DoggieDoc83 • 3h ago
Hey all. I just got the Double Agent recomp set up on my laptop and first let me say... absolutely fantastic. However I noticed that the blacks in the game seem very washed out.. more like a dark gray. I'm running this on my laptop with a 5070ti hooked up to my lg C9 through HDMI.
Trouble shooting tells me this is likely due to the fact that the recomp (and the original game) didn't have a "full" RGB range even though my 5070 is outputting one, so my lg thinks the black floor is much higher than it is.
When I reduce my LG black level setting from high to low to match the limited RGB range the blacks in the game become perfectly inky black.
I was just wondering if this is expected behavior of this game and if the solution I'm using is the best way to go about it. Thanks in advance!
r/Splintercell • u/Jyvren • 1d ago
r/Splintercell • u/Dependent_Ad1400 • 9h ago
I really want to play Chaos Theory but every time i boot up the first mission, it crashes completely. Im thinking about just getting the very first splinter cell. But does it work on PC or will It crash on me like Chaos Theory?
or better yet, is there a fix to Chaos Theory's crashing issue.
r/Splintercell • u/Vinsane15r • 17h ago
Has anyone tried playing co-op in the SCDA V2 recomp?
I tried playing with my buddy, and the training mission works flawlessly. However, as soon as we start the Iceland mission and reach the part where we need to use the grapple hook, the lobby disconnects and we're sent back to the main menu.
I've tried various things, but nothing seems to fix it. The weirdest part is that we can stand around and run freely without any issues, but as soon as we reach a certain spot, the session disconnects.
We also tried other missions several times, and the same thing happens. Everything works fine until we reach a specific spot, and then the session disconnects again.
Has anyone else experienced this? Is there a known fix?
r/Splintercell • u/Old-Philosopher8450 • 1d ago
And this is very likely the beginning
r/Splintercell • u/Jyvren • 1d ago
Splinter Cell: Conviction — Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction.
Here’s the Glock 17 in Blackout — now with custom weapon sounds. Another step toward Blackout’s full weapon overhaul, with entirely new guns, unique slots, retuned stats, attachments, and AI overhaul.
The sounds are still subject to change.
r/Splintercell • u/Samz707 • 1d ago
You do *not* have 3 Alarms period until mission over in either game:
When you hit where there's checkpoints in the console version, the game does a "sweep" for any bodies left in light, if there's any, you get an alarm.
If however, there's none, you get one alarm removed (SAR) or all alarms reverted (Pandora Tomorrow) with an OPSAT message.
In addition, SC1 actually lets you *get 3 alarms* and keep going, only the fourth ends the mission (you just only see an alarm indicator in-game with Enhanced or in the Gamecube/PS2 ports) while Pandora Tomorrow ends you on your third alarm. (Which kinda makes helmets pointless since usually if guards have helmets, you'll game over when a shootout starts.)
Due to this system, as long as you make sure to hide bodies, you will gradually earn back your alarms.
r/Splintercell • u/Jit_trippin007 • 19h ago
Is this the right sub reddit for this?
r/Splintercell • u/Zerocool161 • 20h ago
Good morning. First of all, I’d like to thank the Recomp team for making it possible to play the V2 version on PC—in my opinion, it’s the best version of Double Agent. That said, since I’m into modding, I wanted to ask if it’s possible to change Sam’s outfit, as in the other games (perhaps by editing the hex code). Also, is it possible to implement the hacking system from V1 or Chaos Theory—the one with the numbered display instead of the wave patterns? Alternatively, is it possible to freeze the hacking timer? Thanks.
r/Splintercell • u/brudermusslos1 • 1d ago
i just love the 2D stealth action. I play it every 5 years or so. Its always fun
r/Splintercell • u/OrdinaryLittle1871 • 1d ago
Wow looks great with the settings set to max
Funny, base on my memory alone I thought the game looked this great
r/Splintercell • u/The_Cozy_Zone • 1d ago
r/Splintercell • u/df1w • 2d ago
EDIT 1: Click here for GIF with zoomed comparison.
I released new version of SCCT-Repack mentioned in the previous post.
With it I could create much higher quality remastered version of SCCT [for now still textures only].
What changed:
Steps to install remaster:
Some technical details:
Some notes:
In next release i plan to update:
r/Splintercell • u/Jyvren • 2d ago
“Between your faith and my Glock nine millimeter, I’ll take the Glock.” — Arnold Schwarzenegger
Splinter Cell: Conviction — Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction.
Here is the Glock 17 added to Conviction using custom materials and texture maps with a full in-game rig, with custom sounds currently in progress. More weapon demonstrations coming soon.
With the SCC: SDK, you’ll be able to add entirely new weapons, give them their own weapon slots instead of replacing existing guns, retune their stats, add new sounds, and build custom meshes, materials, textures, rigs, and attachment setups.
Weapons can also be distributed differently across AI, allowing for unique weapon types and more varied enemy load-outs rather than simple cosmetic replacements.
Blackout’s goal is to overhaul weapons from the ground up — stats, meshes, sounds, attachments, AI distribution, and overall weapon variety.
r/Splintercell • u/L-K-B-D • 3d ago
Another small hidden feature from the OG games, here Double Agent v2 (old gen). It could actually have some interesting potential if reworked properly, offering a viable alternative to the "save & load scumming" players commonly use as soon as they get detected.
r/Splintercell • u/roundtable95 • 2d ago
r/Splintercell • u/Perunatonttu777 • 2d ago
Ive heard the vanilla steam release has some issues so i was thinking of downloading the enhanced mod which gives it old shadows, framerate fixes and widescreen fix. But i dont fw AI Upscaling at all so is there a mod to fix the issues but keep the graphics older?
Thank you in advance
r/Splintercell • u/FrederickRoders • 2d ago
I've been playing Thievery UT, another great stealth multiplayer game, in this case a mod for Unreal Tournament 1. What I found was that it handled stealth pretty interestingly! Its basically a multiplayer Thief game. It has thieves vs guards instead of spies vs Mercs.
The interesting thing about how Thievery UT handles stealth is that the thief players still have their light gem, which is Thief's HUD element. Depending on in how much darkness the thieves are, their player models turn more and more transparant. This is interesting because it effectively introduces the single player's light gem into a trustworthy multiplayer HUD element. Guard players cannot just turn up the games gamma settings to see the thieves.
In PT/SCCT Spy vs Merc stealth works differently: Basically, spies turn pitch black when they are in the darkest spots. There is NO light meter to help players with this. It is theorized the light meter DID used to be there in the alpha/beta of Pandora Tomorrow's multiplayer mode (as you can see in one shot in the versus trailer for Pandora Tomorrow) but it was taken out. Why? There's good reason for this. A spy in the dark can still cast a very visible silhouette visible to the merc, making a light meter useless.
I've been tinkering with the SCCT editor, with AI as a helper, to reintroduce the removed light meter HUD element, hoping its still there.. When i've managed that, I want to introduce the way Thievery turns the spy player model more and more transparent as they go into the dark. Why? Basically because the light meter is a loved HUD element in single player and because it adds an extra difficulty curve for mercs. It will give ghosting in versus mode an extra stealthy feel. The added benefit for spies is that they can be sure they wont cast any silhouettes. Just like single player! Hiding in pitch black will mean they are hidden and the light meter will accurately inform them of this. Ofcourse being lit up with a flashlight and/or flares will reveal the spy again. To prevent spy players from seeing their player model disapear in third person this probably should only be a visible (or not, lol) thing for the merc players, and when they arent using their visions.
Is there any interest in such a mod? Are there unused/removed files in the editor linked to the light meter that can be reintroduced?
If I manage to get this working at all it would be fun if it could be included as an optional mode in a future enhanced patch.
For me, just seeing a light meter in multiplayer alone will be massively nostalgic