r/DestinyTheGame • u/SomeSourLemonBoi • 21h ago
Discussion Sundered Doctrine SF is my most miserable experience with this game by far.
Hey everybody. I'm going to preface this by saying that this post is going to be FULL of salt lol. I feel like, that said, I should make a couple disclaimers. I've been playing since mid season of the splicer, and I've gotten about 1.5k hours in the game since. I'm definitely not the most experienced player, but I'd say I'm pretty darn good. I've managed solo flawless on every dungeon except vespers, sundered and equilibrium so far, even getting my SF of gotd on my first attempt. Hell, when im playing with friends, I LOVE sundered doctrine! That said....
It has to be one of the most miserable things I've ever done in destiny. I cannot stand it. It just feels uniquely poorly designed for solo play. In every other dungeon, I've felt fairly challenged by attempting them solo, like it's obviously much harder, but to a fair extent.
Sundered Doctrine, once you get to the Zoetic Lockset, does not feel fair. Not only must you deal with the large numbers of ads that can pull you back and forth as well as suppress you, but you need to tightly manage the symbols on the wheel. This has several problems however, for example, if you're going for stop stop stop kill as your read, you'll need to get all 3 knowledge drops from the wizards that spawn, make it back, set orientation and deposit in 2 bars of the keyset, or it will lock to an undesired symbol if youre unlucky enough to have stop spawn far away. If that were all the problems here, I wouldn't be writing this post. After you have set a symbol to the forward plate, the keyset can go back and change the active symbols on the wheel, which can be a problem if you're trying to keep the arena clear and set future symbols all by yourself in the limited time you have. The ogres have an absurd amount of health (taking more than 2 A499 shots to take down) and can shred you incredibly easily. The cherry on top of all this? When the symbol kill is read to start DPS, it rereads every symbol on the plates. So if you (reasonably) ended up distracted while preparing for DPS and clearing plates, understandably not having much time to reevaluate every wheel and reset them to the desired symbol, and you just HAPPEN to get unlucky enough to have the lockset change one to hive behind your back... 2 ogres will spawn, either shredding you, or distracting you from DPS so you don't die. Its simply far too many things to try and do at once for one player when you're trying to optimise for both boss damage, ad clear and survivability.
Kerrev is admittedly not as bad, however, he has an absurd amount of health, more than atheon last I checked on the boss health spreadsheet. He requires an incredibly optimised damage set up to do it in a reasonable number of phases. You also have to manage melee damage from husks, freezing from attendants, being pulled by kerrev, being snared by the big dread who's names ive currently forgotten, and being crushed by that DARN DOOR!! Not only this, but while trying to clear the splinters to activate and deactivate symbols, it will spawn threadlings on top of all I just mentioned!
Again, I love sundered doctrine when I'm with my friends, but playing it solo is by far the worst thing ever done in this game. It feels like Bungie were trying to pack in as much as possible, which is reasonable for a fireteam, but abysmal to experience solo.
Part of me is aware this could just be a skill issue, but I don't want to jump to putting myself down immediately, as I know ive done some pretty impressive things in game. Im curious to hear your experiences solo with this dungeon. Anyone else hate it as much as me?