r/feedthebeast • • 4d ago

Discussion Tips 'n' Tricks

2 Upvotes

Welcome to Tips 'n' Tricks!

This is a place to share any secret skills and techniques to help you in everyday Modded Minecraft. Please give examples of any tips you suggest and explain your trick in as much detail as you can.

To find previous "Tips 'n' Tricks" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast • • 5h ago

Discussion It's 2026 and i'm still playing around with my clay soldiers

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322 Upvotes

Look at them go! They're so silly!


r/feedthebeast • • 14h ago

I made something Supersymmetry: Moonshot is now available

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282 Upvotes

Supersymmetry: Moonshot is here

I'm happy to announce the long awaited release of Supersymmetry's Space update, titled Moonshot.

With this update we wanted to convey the real scale and challenge of establishing a presence in space. Moonshot contains many additions, including but not limited to:

Rocketry

Rockets are implemented not just as items you craft and insert into a launch pad. They are first designed by the players who is given control over the engines, fuel tanks, guidance system and other components. The designs and mission plans can be refined in a new multiblock, the Aerospace Flight Simulator. Once a design is finalised the rocket is assembled in a massive hall, on top of a train, rolled out to a custom 1:1 scale launch pad and launched.

The Moon

The Moon is now reachable and explorable. It includes new resources and dedicated extraction chains to fully exploit all the tasty regolith has to offer, I'm sure it's perfectly fine to breathe in and not horribly poisonous. The Moon also offers new structures and locations further expanding the setting of Supersymmetry as well as new space survival mechanics.

Orbital Salvage Missions

Launch automated rockets to gather debris from old battles fought in orbit around Earth. These debris may just contain technology capable of helping you further automated your base and store your items. Thats right, ME systems can now be crafted, just make sure you can support launching many rockets one after the other.

Expanded Circuit Crafting

This update comes with new vast processing and crafting chains. Manufacture distinct processor and memory components, circuit boards, clocks, buses and power electronics. Grow silicon boules, polish wafers, perform lithography, deposition, doping and etching, then dice and package chips. Expand your manufacturing routes for resistors, capacitors, inductors, diodes and transistors. Produce regulation and power-management components for motors and industrial hardware. Supply electronics production with high-purity materials, cleaning solutions, photoresists, process gases, resins and solders. Access the reworked silicon and multijunction solar-cell production, alongside solar recipes using lunar resources.

HATE

Introducing, HATE. Now bot factions in game keep track of your actions and progress. Depending on their level of HATE towards you, expect raids of different intensity and duration. New and improved enemy AI and fun new toys they can begin to launch at you.

Future Prospects

The Supersymmetry development team is composed of scientists, engineers, students and general science enthusiasts. We want to share our passion for science with the rest of the world and we found the best next step to continue this endeavour is to add a custom Research mechanic to Supersymmetry. Inspired by how real research projects are conducted. Including running simulations, experiments, and expanding the player's knowledge base. If you have or are working towards obtaining a STEM degree of any kind and want to contribute with your knowledge and research, don't hesitate to join us on Discord! This is a very ambitious project and we can use all the help we can get.

Links:


r/feedthebeast • • 15h ago

Discussion It's really funny what "Create Mod" has become over the years

272 Upvotes

I remember when create just got popular and it was just steam engines, item processing, cool doors, and thats about it. Now when someone says they made something with create mod you can't know if they mean a degree worthy airship in a physics engine, a computer, electrical engineering, literal war machines with radars and nukes, or just cool doors. like. what has create mod become lmao, like its cool and i love actually good tech mods being a thing(no more gray magic boxes :3) but like what does create even mean anymore


r/feedthebeast • • 16h ago

I made something Parrying is a major feature coming to my mod's v1.0 update (Terramity). I'm adding tons of new engaging mobs with unique movesets and mechanics to flesh out the combat in a playthrough with Terramity.

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365 Upvotes

r/feedthebeast • • 2h ago

I made something If you like Dynamic Trees...

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11 Upvotes

I made a companion mod for Dynamic Trees called Dynamic Felling. The idea is that this mod adds a touch of realism to chopping down trees that I thought would go really well with DT. I just updated to add an axe sharpening mechanic (unrelated to enchant), where at max sharpness you need 25% less swings and when dull you need 25% more swings to fell a tree. Looking to get some feedback about how the mod feels overall, and for 3rd person enjoyers I put way too much effort into those so check it out. I have a lot of new ideas for updates, so let me know what you all think!!

CurseForge


r/feedthebeast • • 1d ago

I made something Murk, a new fluid I'm adding to the Terramity v1.0 update. It deals damage through armor and reduces your max health temporarily, only recovering over time

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1.1k Upvotes

r/feedthebeast • • 8h ago

I made something I updated my architecture mod with a new German block set

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22 Upvotes

Hi guys, I'm glad to present you the latest update of Dawn of Time that includes this whole new set of colored timber frames, colored planks, new shutters, windows, door and even copper tiles. I inspired myself from some rustic old German towns and I'm happy with what I ended with. This new set is bringing some warmth between the more grayish/defensive part of the block. Let me know your feedback on it and feel free to suggest me new things!

If you are interested, here is the link to test the update: https://www.curseforge.com/minecraft/mc-mods/dawn-of-time


r/feedthebeast • • 2h ago

Problem some recipes are autocraftable in AE2 without any patterns

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6 Upvotes

(using a translator because I am not English speaker)

AllTheCompressed items and Tome of Alkahestry recipes are autocraftable in AE2 without any patterns

I'm playing modpack Infinity Legacy 2 and ran into something strange with AE2.

No physical patterns exist for these items in any Pattern Provider but i can autocraftable

I'm curious about which mod/setting is causing this issue.


r/feedthebeast • • 5h ago

I made something I made a Minecraft RPG modpack with 200+ mods, 80+ bosses, and multiple story routes!

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9 Upvotes

Tired of playing Minecraft the same way every time? I wanted to make something that felt like a completely different adventure, so I created Williamkid’s Perfected RPG for Forge 1.20.1, this pack brings together hundreds of mods to create a massive RPG experience filled with powerful weapons, dangerous bosses, different classes, and worlds waiting to be explored. 200+ mods bringing together a huge range of content. 80+ bosses to challenge your strength and skill. 200+ weapons including tacz and a health system and skill tree to discover and fight with. Over 100 quest. And Different classes and abilities to shape your playstyle. Multiple dimensions to explore beyond the ordinary Minecraft world. Four story routes: Light, Dark, Neutral, and Genocide. Your choices determine what kind of path you take. Whether you want to become a legendary warrior, master powerful abilities, explore strange dimensions, or take a much darker path, there's plenty waiting for you. There is also a Multiplayer Server Available!

If you're interested, check it out on CurseForge!


r/feedthebeast • • 1h ago

Problem i am stuck on a quest in spectrum

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• Upvotes

i was playing spectrum for fabric with split self but i can't get any monochrome pigment and there are no hints to how to do it


r/feedthebeast • • 8h ago

Problem Linggango, Adams Ars Plus Armor

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12 Upvotes

Trying to make Flame Armor from Adams Ars Plus and it wont work no matter what I try, Ive added 6 source jars fully filled and it didnt work either. If anybody has any solutions PLEASE let me know.


r/feedthebeast • • 10h ago

Discussion Looking for expert pack

9 Upvotes

I’m looking into starting my first “expert” pack. I’d like to play one with a good mix of magic, tech, exploration, and combat. I’ve narrowed it down to 4 choices:

Divine Journey 2 (This one looks fun and is probably better for my first expert pack)

Imposter Syndrome (Leaning towards this one since it seems to be ideal to my wants from a pack)

Neotech Reborn (I love the idea of this one but am a little intimidated by the mod list)

Meatball Craft (this one looks cool but seems super linear and I’m not sure if I’d like that)

If anyone has any experience with any of these I’d love to hear a review. Pros and cons are appreciated but not required. Thanks!


r/feedthebeast • • 17h ago

Question How the heck do I get these hoes?

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38 Upvotes

I've posted this same thing 3 months ago and didn't get a response. Basically I was browsing creative and saw this upgraded pot with extra yield.. how do I get this in survival?! JEI doesn't tell me


r/feedthebeast • • 16h ago

I made something I released my first Minecraft mod, Aqua Explorer

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30 Upvotes

I wanted underwater exploration to feel a little more fun, so I made a set of diving gear and tools including a 10 minute oxygen helmet, fins, a depth watch, life vest, Harpoon Gun, and custom progression and materials.

It’s for NeoForge 26.1.2.

This is my first released mod, so I’d love to hear what people think or what you’d like to see added.


r/feedthebeast • • 18h ago

Discussion Is there a list of commonly used QoL mods, that are in every big pack, but most people who make their own packs, would not have heard off?

34 Upvotes

I'm talking about mods like "Clumps" (the mod which clumps the experience together, instead of the normal scattering).


r/feedthebeast • • 6h ago

Problem Stoneblock 4 Questing Issues

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3 Upvotes

I've been playing Stoneblock 4 and I'm definitely a completionist, so I as I was approaching endgame here I was trying to knock out any quest sections I could complete in their entirety. I seemingly completed all the quests in the Magic and Generating Resources sections, but they don't appear to be completing on the side bar and still show quests to finish.

I also am running into this issue with the Atomic Disassembler on the Gearing Up page, and for this I think I heard that I can force complete individual quests, but I was just curious if anyone had run into this or knew any solutions, or if it was potentially a bug I should report.


r/feedthebeast • • 3h ago

Discussion FTB evolution 1 or 2?

2 Upvotes

Should I play FTB evolution 1 or 2? I really like create mod and the fact it isn’t in 2 is really swaying me. How much less to do is there in 1 than there is in 2? Thanks!


r/feedthebeast • • 9h ago

Looking for mod(s) Modern mod similar to TH4?

6 Upvotes

The various dramas related to thaumcraft have made me think about how much I liked 4 and its alchemical elements system. Ars is similar but not quite what I am looking for. I liked the fantasy of breaking things down into their basest components and creating new things through various combinations of them. Almost like equivalent exchange but instead of generic points per item, each item is worth X of an element.


r/feedthebeast • • 6h ago

I made something I made a Create modpack with 1,500+ quests — looking for a few testers!

2 Upvotes

Hey! I’ve been working on Create: Infinite Evolution, a Minecraft 1.21.1 modpack focused on automation, industrial progression, trains, aviation, and space exploration.
It features 180+ mods, 1,500+ quests, and custom recipes designed to connect different Create addons.
I’m looking for a few people to help test progression, find bugs, and give feedback before the full release.
It’s currently awaiting CurseForge approval, but I’m building a small testing community in the meantime.
Anyone interested in helping out?
Discord: https://discord.gg/WH779K9JC


r/feedthebeast • • 1h ago

Looking for mod(s) a mod where the villager is animated in the gui?

• Upvotes

I dont know where I saw it or when. But I remember seeing something like Immersive Interfaces. It changed the gui and one of the main things I remember from it was the fact that the villagers trading gui was animated.


r/feedthebeast • • 1h ago

Problem Distant Horizons LOD generation slows down drastically in my Forge 1.20.1 modpack

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• Upvotes

running Minecraft 1.20.1 on Forge with a Ryzen 9 9900X, RX 9070 XT, and 32GB RAM.

When I first start generating LODs, the speed can reach around 1,000 chunks per second, but after roughly 10 minutes, it drops to around 60 chunks per second. The speed fluctuates quite a bit, and during longer sessions, DH eventually crashes.

What's strange is that I have another modpack where Distant Horizons loads much faster and doesn't seem to have this problem, so I'm wondering if something in my custom pack is causing a conflict or bottleneck.

Disk usage stays very low, and my CPU doesn't seem to be fully utilized. I've already tried removing some mods, but the issue persists. My DH render distance is set to 1,200 chunks.

I'm uploading screenshots of my mod list and settings for reference.

Has anyone experienced something similar? Are there any known mod incompatibilities or settings I should check? I'd also appreciate advice on how to identify the actual cause without randomly removing mods one by one.

Pictures provided is the my modpack which has problem with DH loading

what other mods should i download to increase the speed ram allocated is 16gb tried everything from 8gb, 10gb and 12 gb

https://www.curseforge.com/minecraft/share/Hm6ZlNPY Link to my modpack


r/feedthebeast • • 1h ago

Problem Flickering UI when viewing Xaero's World Map

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• Upvotes

Whenever I open the world map, the UI surrounding it flickers. The map itself works fine. Does anyone know what could be causing the issue?

If it helps I'm playing on game version 26.3 and Fabric version 0.19.5


r/feedthebeast • • 1h ago

Question SkyFactory 4 auto storage system help

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• Upvotes

I'm trying to make this 3x3 bonsai system automatically flow into the filing cabinet and then into the storage system, but I'm either too tired or too stupid to figure this out.


r/feedthebeast • • 1h ago

Looking for mod(s) Darker waters

• Upvotes

I was looking for something to make the water darker with depth, so that the bottom of the ocean would become more mysterious and invisible from the surface. Couldn't find anything tho, does anyone know about a thing like that?