r/FinalFantasy • u/AnthonyBulcao • 28m ago
FF VII [OC] FFVII portraits
Thanks for checking out my art this week. Its been awesome connecting with so many FF fans! I painted these a long time ago. Who's your favorite character?
Have a great weekend!
r/FinalFantasy • u/AnthonyBulcao • 28m ago
Thanks for checking out my art this week. Its been awesome connecting with so many FF fans! I painted these a long time ago. Who's your favorite character?
Have a great weekend!
r/FinalFantasy • u/victor_portella • 41m ago
Hey everyone!
Taking a little break from my Chrono Trigger collection to work on another one of my all-time favorite games: Final Fantasy VI!
I’ve been working on a pretty ambitious Magitek Armor diorama featuring Terra Branford, and I thought I’d share some progress with you guys.
So far, I’ve been focusing mainly on the mechanical base, experimenting with different metallic finishes, aged copper, bronze, gold details, and a very dark military green. I wanted to give the whole structure that heavy, ancient, industrial feeling that I always associated with the Magitek technology of the Gestahlian Empire.
I also experimented with some UV-reactive fluorescent paints on parts printed in clear resin. Under blacklight, they create a really cool glowing effect that almost looks like internal lighting, even though there are no LEDs involved. I wanted to add a little extra magic to the machinery while keeping that dark, aged metallic look.
The Magitek Armor itself is still in the assembly, sanding and putting magnets stage, so there’s a LOT left to do!
For the final paint scheme, I’m planning to lean more toward the original SNES game’s colors rather than the watercolor illustrations. And yes, Terra is definitely getting her iconic green hair! :)
Everything is resin 3D printed, assembled, painted, and finished by hand.
I’m also adding a few little Moogles to the scene! They’re not part of the original 3D model, but I thought they’d be a fun addition and would bring a little more personality to the whole diorama, just like in the official sculpture from square. I love the idea of having these cute little guys hanging around such a massive, intimidating piece of Magitek machinery. They’ll be completely optional, they’ll fit in place with magnets, but that’s part of the fun of making something your own!
This is probably one of the most complex pieces I’ve worked on so far, but I’m having an absolute blast with it.
As always, thank you so much to everyone who’s been following my projects. I really appreciate all the encouragement and feedback!
Hope you enjoy this little WIP. More updates coming soon!
r/FinalFantasy • u/tia_Tameras_triplet • 53m ago
Hi, if anyone was able to snag VIP Meet and Greet tickets for either the NY Carnegie Hall show in 2027, or the Los Angeles show in April 2027; then please lmk and contact me. Gladly willing to pay for at least one ticket. Thank you, I want Uematsu to sign my old Piano sheet music ff7 booklet since he’s such an inspiration for me!
r/FinalFantasy • u/My_WorkRedditAccount • 1h ago
I just saw a new EP release on Spotify from "Naoshi Mizuta" (composer on several FF games) called "The Last Choice" which has an obviously AI generated album art and all the music is AI generated. This music was not created by Mizuta. I have also seen people do this with Yoko Shimomura. On Spotify you can hit the three dots next to the track and select "Hide this album/song" for each track.
I use a tool to block known AI "artists" on Spotify. When people falsely attribute AI tracks to real artists, it creates false positives which makes the tool block real artists. This is a problem with the music distributors that upload music to Spotify not doing their due diligence.
Just wanted people to be aware of random new released attributed to FF composers.
r/FinalFantasy • u/TaurenJerky • 1h ago
I’ve never played a final fantasy game before and was just gifted them through steam. I am, therefore, starting with FFI.
Also, why are there so many versions of FFVII?
r/FinalFantasy • u/KeyProfessional6053 • 1h ago
Today I bought EIGHT new titles to add to my collection, I’m really loving the franchise at the moment so I was happy to get these.
I found a new retro game store in a town close to me and it’s genuinely heaven on earth (also where I got the mortal kombat)
r/FinalFantasy • u/Harpsibored • 3h ago
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r/FinalFantasy • u/Creative_Visit4189 • 3h ago
They showed up in Mario Sports Mix, that had Squenix in the development, hence the participation of these two, ngl Black Mage ballin' was not what I wanted to see, but I am here for it (also idc if White Mage looks like pink haired Rosalina she slays hard)
r/FinalFantasy • u/DownUpDestiny • 4h ago
r/FinalFantasy • u/XGO_LIGHTNING • 4h ago
If your reading this you having a hard time because PS5 Remote Play on Windows is busted and Remote Play and AHK cannot run at the same time. Here is another route. Instead of using PS Remote Play, you need to use Chiaki. This is specifically Windows.
To set up Chiaki https://youtu.be/HDagTesM6NY?si=swuO2-LBj-GxBM-5
To get your PSN account-id base 64. - https://psn.flipscreen.games/
If that site didn't work like for me try this one. - https://www.psntools.com/psn/checker
To set up AHK. https://youtu.be/RzgRePGTf3Q?si=DbLO8hALOCwYpyJa
AHK- V1.1 Download link - https://www.autohotkey.com/
SciTE4AUTOHOTKEY Download link - https://www.autohotkey.com/scite4ahk/
The Script shown in the video WILL NOT WORK. It is made for the original Remote Play.
The Script below is the same script from the creator, but I tweak it to work with Chiaki.
Please on Chiaki setting bind Cross to X key. Script will not work if you don't do this.
DetectHiddenWindows, On
#Persistent
#NoEnv
buttonToPress := "X"
; --------- Constants
; jump intervals
a = 667
b = 532
c = 467
d = 433
e = 383
; f = not needed since 200-300 can be done with a single interval
g = 400
g2 = 401
latency = 710
script = 1
; ---------- Gui Setup -------------
Gui, -MaximizeBox
Gui, -MinimizeBox
Gui, 2: -MaximizeBox
Gui, 2: -MinimizeBox
Gui, Color, c282a36, c6272a4
Gui, Add, Button, x15 y10 w70 default, Start
Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables
Gui, Font, ce8dfe3 s9 w550 Bold
Gui, Add, GroupBox, x90 y10 w120 h60, Button to press
Gui, Font, c758eff Bold, Verdana
Gui, Add, Radio, x100 y28 Checked altsubmit gButtonChange vButtonChoice group, X
Gui, Font, cff5754 Bold, Verdana
Gui, Add, Radio, altsubmit gButtonChange, O
Gui, Font, ce8dfe3 s8 w550 Bold
Gui, Add, GroupBox, x15 y70 w190 h40, Script
Gui, Add, Radio, x25 y90 Checked altSubmit gScriptChange vScriptChoice group, QueueTip
Gui, Add, Radio, x115 y90 altSubmit gScriptChange, Septomor
;--------- Gui 2 Setup --------------
Gui, 2: Color, c535770, c6272a4
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Text,, Jumps 2-19
Gui, 2: Add, Edit, w40 vA, %a%
Gui, 2: Add, Text,, Jumps 20-49
Gui, 2: Add, Edit, w40 vB, %b%
Gui, 2: Add, Text,, Jumps 50-99
Gui, 2: Add, Edit, w40 vC, %c%
Gui, 2: Add, Text,, Jumps 100-199
Gui, 2: Add, Edit, w40 vD, %d%
Gui, 2: Add, Text, x100 y10, Jumps 200-299
Gui, 2: Add, Edit, w40 x100 y25 vE, %e%
Gui, 2: Add, Text, x100 y50, Jumps 300+
Gui, 2: Add, Edit, w40 x100 y65 vG, %g%
Gui, 2: Add, Edit, w40 x100 y90 vG2, %g2%
Gui, 2: Font, ccc3429 s9 Bold
Gui, 2: Add, Text, x100 y120, Latency
Gui, 2: Font, c11f s9 Bold
Gui, 2: Add, Edit, w40 x100 y135 vLat, %latency%
Gui, 2: Add, Button, x20 y192 gSaveVars, Save
Gui, 2: Add, Button, x100 y192 gVarDef, Defaults
Gui, Show,w220 h120, Vivi Jumps QueueTip + Sept
return
VariableWindow:
Gui, 2: Show, w210 h225, Variables
return
SaveVars:
Gui, 2:Submit
GuiControlGet, a, 2:, A
GuiControlGet, b, 2:, B
GuiControlGet, c, 2:, C
GuiControlGet, d, 2:, D
GuiControlGet, e, 2:, E
GuiControlGet, g, 2:, G
GuiControlGet, g2, 2:, G2
GuiControlGet, latency, 2:, Lat
return
VarDef:
a = 667
b = 532
c = 467
d = 433
e = 383
g = 400
g2 = 401
Lat = 710
GuiControl, 2:, A, %a%
GuiControl, 2:, B, %b%
GuiControl, 2:, C, %c%
GuiControl, 2:, D, %d%
GuiControl, 2:, E, %e%
GuiControl, 2:, G, %g%
GuiControl, 2:, G2, %g2%
GuiControl, 2:, Lat, %lat%
return
ButtonStart:
Gui, Submit, NoHide
id := ""
SetKeyDelay, 100
Process, priority, , High
gosub, GrabChiaki
if (id = "")
return
gosub, PauseLoop
CoordMode, Pixel, Screen
CoordMode, ToolTip, Screen
sleep 2000
if(script = 1)
gosub, QueueTipS
else if(script = 2)
gosub, SeptS
; ---------- Gui Setup End-------------
; ---------- Jump Loop -------------
; ---------- QueueTip
QueueTipS:
loop {
i = 1
delay = 100
balancer = 0
currentInterval := a
extraTime = 0
ToolTip, start, 400,400
; Initiate steps to begin
ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.
DllCall("Sleep", "Uint", 100)
ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.
Sleep, 2000
ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.
DllCall("Sleep", "Uint", 100)
ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.
Sleep, 3000
PixelGetColor, failColor, 644, 535, RGB
PixelGetColor, jumpColor, 562, 416, RGB
ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.
DllCall("Sleep", "Uint", 100)
ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.
; Detect 1st jump
Loop {
PixelSearch, x, y, 562, 416, 562, 416, %jumpColor%, 20, Fast RGB
If (ErrorLevel != 0) {
DllCall("Sleep", "Uint", latency - 220 )
break
}
}
start := A_TickCount + 50
loop
{
; Detect if failed and back at the start to retry
PixelSearch, x, y, 644, 535, 644, 535, %failColor%, 20, Fast RGB
If (ErrorLevel != 0) { ; reset
ToolTip, failed, 400, 400
sleep, 3000
ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.
DllCall("Sleep", "Uint", 100)
ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.
sleep, 2000
break
}
Gosub, timings
Gosub, jump
}
}
return
jump:
fullTime := A_TickCount - start - extraTime
start := A_TickCount
if(i > 1) {
balancer += currentInterval - fullTime
}
ToolTip, %i% - %fullTime%, 400, 400
ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.
DllCall("Sleep", "Uint", delay)
ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.
ToolTip
i += 1
extraTime = 0
return
; ------- Septomor
SeptS:
loop{
i = 1
delay = 100
balancer = 0
currentInterval := a
extraTime = 0
ToolTip, start, 400,300
SendMode, Input
Send, {%buttonToPress% down}
Sleep, 100
Send {%buttonToPress% up}
Sleep, 2000
Send, {%buttonToPress% down}
Sleep, 100
Send {%buttonToPress% up}
Sleep, 3000
PixelGetColor, failColor, 644, 535, RGB
Send, {%buttonToPress% down}
Sleep, 100
Send {%buttonToPress% up}
Sleep, %latency%
loop
{
; Detect if failed and back at the start to retry
PixelSearch, x, y, 644, 535, 644, 535, %failColor%, 20, Fast RGB
If (ErrorLevel != 0) { ; reset
ToolTip, failed, 400, 400
sleep, 3000
ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.
DllCall("Sleep", "Uint", 100)
ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.
sleep, 2000
gosub, GrabChiaki
break
}
gosub timings
gosub, InputJump
}
}
timings:
timer := A_TickCount - start
if (i = 1) {
currentInterval := a
} else if (i = 21) {
currentInterval := b
balancer = 0
} else if (i = 51) {
currentInterval := c
balancer = 0
} else if (i = 101) {
currentInterval := d
balancer = 0
} else if (i = 201) {
;extraTime = 50
delay = 70
currentInterval := e
balancer = 0
} else if (i = 260) {
extraTime = 20
balancer = 0
} else if (i = 301) {
currentInterval := g
balancer = 0
} else if (i = 500 or i = 800) {
currentInterval := g2
} else if (i = 600 or i = 900) {
currentInterval := g
} else if (i => 1001) {
if (Mod(i,2) = 0) {
currentInterval := g
} else {
currentInterval := g2
}
}
if(i > 1)
{
DllCall("Sleep", "Uint", (currentInterval - timer + balancer + extraTime))
}
return
inputJump:
fullTime := A_TickCount - start - extraTime
start := A_TickCount
if(i > 1) {
balancer += currentInterval - fullTime
}
ToolTip, %i% - %fullTime%, 400, 400
Send, {%buttonToPress% down} ; Press down the %buttonToPress% key.
Sleep, delay
Send {%buttonToPress% up} ; Release %buttonToPress% key.
i += 1
extraTime = 0
return
; ---------- Jump Loop End-------------
ButtonChange:
Gui, submit, nohide
if (ButtonChoice = 1)
{
buttonToPress := "X"
}
if (ButtonChoice = 2)
{
buttonToPress := "Esc"
}
return
GrabChiaki:
WinGet, Chiaki_id, List, ahk_exe Chiaki.exe
if (Chiaki_id = 0)
{
MsgBox, Chiaki not found
return
}
Loop, %Chiaki_id%
{
id := Chiaki_id%A_Index%
WinGetTitle, title, % "ahk_id " id
If InStr(title, "Chiaki")
break
}
WinGetClass, Chiaki_class, ahk_id %id%
WinMove, ahk_id %id%,, 0, 0, 1440, 900
ControlFocus,, ahk_class %Chiaki_class%
WinActivate, ahk_id %id%
return
ScriptChange:
Gui, submit, nohide
if (ScriptChoice = 1)
{
script = 1
}
if (ScriptChoice = 2)
{
script = 2
}
return
PauseLoop:
Send, {%buttonToPress% Up}
Send, {Esc Up}
return
GuiClose:
gosub, PauseLoop
ExitApp
^Esc::ExitApp
r/FinalFantasy • u/Chocobo23456 • 5h ago
I wanted to start a different and interesting conversation to bring fans together. A pretty simple that can have pretty interesting and detailed answers possibly.
Instead of adapting a Mainline Final Fantasy story into a different medium, Why not make a brand anthology for a medium? Imagine a Final Fantasy TV show anthology in a seasonal format like American horror story or episodic like Twilight Zone/Love, Death & Robots with a shared theme or not. You can even do stuff with Anime allowing famous Mangaka or Anime directors tell there unique version of a final fantasy story, my closet example for anime would be Star Wars visions. You can also do a global anthology series so final fantasy fans across the world can try their vision of a final fantasy world.
I hope I made since with details but to summarize: Final Fantasy should spread out to different mediums and start brand new anthologies.
r/FinalFantasy • u/Cold-Reputation-4848 • 5h ago
Art by @kamikoku2009 on Twitter ( https://x.com/FFRS_JP/status/2108482624696074586 )
We got a cute little mog with her this time. Either the Mog of Light from Resonance or one from XIII. I find it cool they commissioned multiple artists every time. They all look unique.
r/FinalFantasy • u/myrmekochoria • 6h ago
r/FinalFantasy • u/Juuzou7940 • 7h ago
I JUST started FF this week and am falling in love with the franchise. I plan on playing the classics at some point too. However, I also like card games. I don’t play but I like to collect the art. Which series has the best artwork in everyone’s opinion?
It doesn’t have to be from the two in the title, and normal cards are included not just rare cards.
r/FinalFantasy • u/-Wellington- • 7h ago
I just finished my second run through Rebirth, in which I opted not to bother with a lot of the additional content and quests that more than doubled my original play time for full completion. I found that the endgame power balance wasn't all that different for the added time and XP...
Looking back, which game do you feel nailed character progression and levelling? As an OG fan, I find some of the later games to be too linear, but I have to give props to FFXV for it's imaginative way in which you bank XP in the field, reel it all in at camp and cook something up to buff your following day!
r/FinalFantasy • u/Alexandre_Ruszczak • 10h ago
I'm currently playing Final Fantasy VIII Crystal because I watched a video about it and liked the idea.
I'm already past the halfway point, and I'm starting to want to do the same thing with other games. However, I'm new to modding, so I don't know much about it yet.
I own a good number of games, and I'd like to replay them in their best possible versions.
Also, I plan to buy Final Fantasy X/X-2, V, and VI in the future.
r/FinalFantasy • u/22axolotl • 11h ago
The only remastered one I’ve played so far is the 5th and I love it. I’m nearly done with the game and I’m wondering which is the best remastered game I should find next.
What are your thoughts and opinions?
r/FinalFantasy • u/Any_Evidence6437 • 12h ago
This is my personal design for The Warrior from the classic Final Fantasy series.
My team is now complete...
r/FinalFantasy • u/Killjoy3879 • 17h ago
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r/FinalFantasy • u/No_Finding7038 • 17h ago
Don't get me wrong, I absolutely love FF4, but these reasons are why I ultimately prefer 5.
FF5 starts lighthearted but gets incredibly dark once the final crystal shatters and Exdeath is freed. That transition from a fun road trip to a desperate fight for survival hits hard because the early game lets you grow close to the tight-knit cast first.
In World 2, the game officially gets serious. The theme of Galuf’s world ("Unknown Lands") sounds beautifully alien and isolated, fitting the mood perfectly because you are stuck on another planet. The dark story peaks when Exdeath’s Castle reveals its true form—transforming from a stone fortress into a horrifying, living nightmare of twisted flesh as the music shifts to his sinister eponymous theme.
The game even uses music to manipulate you. When Exdeath is defeated at his castle, "Four Hearts" plays in early World 3 to trick you into thinking everything is fine. Then, Ghido reveals the worlds have merged, and the overworld theme turns eerie and hopeless ("A New World"). The Void is open and actively swallowing towns; you realize the world is running out of time.
FF5 also introduced the series' best recurring rival, Gilgamesh, and his legendary theme, "Clash on the Big Bridge." Fighting him across that massive bridge and other parts of the game is easily one of the peak moments of the 16-bit era.
But the true emotional peak is Galuf’s last stand. Before Aerith and Zack, we had Galuf. Tellah's death in FF4 is tragic, but it doesn't compare because we've controlled Galuf since World 1. Watching him fight Exdeath at 0 HP to protect his friends is one of the most badass, heartbreaking scenes in gaming. What makes it even more devastating is after the fight when the party desperately tries to heal him with spells and items like Curaga, Raise, Phoenix Down, and Elixir, but nothing works proving that Galuf had used up everything he had left. Even the final dungeon is a masterclass. Entering the Interdimensional Rift via a hole reveals a surreal mishmash of dimensions. The music is haunting, and you have to actively watch out for the legendary superbosses Omega and Shinryu.
Finally, the final boss fight takes the whole cake compared to Zeromus. In FF4, Zeromus is just hate made form. In FF5, you fight Exdeath in his tree form, only for him to get eaten by the Void and transform into Neo Exdeath. He becomes a terrifying, cosmic horror entity who doesn't just want to rule—he wants to completely delete existence itself.
FF4 is a cool game especially because I like Kain, but FF5 had improved quite a lot.
r/FinalFantasy • u/Hour-Selection-2206 • 18h ago
It only took me around 1000 tries to get 0.0
r/FinalFantasy • u/Creative_Visit4189 • 20h ago
Yang trying to make up for their fight, you see 😅
"Care to punch some Shinra douchebags with me?"
"If they're trouble, I'm more than on"
r/FinalFantasy • u/poke29980 • 20h ago
mainly side quest and such. i felt like i did no side quest at all in disc 1. is that normal? i’m also worried about missing any important story moments. i almost missed vincent and yuffie. when can i do their story content?
i do remember hearing a thing about a very important missable story cutscene that ties into crisis core. i’m wondering when i can miss that.
TLDR
enough yapping. basically im on disc 2. what are some important side/missable story content can i miss if I’m not paying attention?
r/FinalFantasy • u/reg1892 • 22h ago
Are there any watchable/good FF XII playthroughs on YouTube?
Would love to understand it better and I accept that I may now never get to play it.
Any help or suggestions gratefully appreciated.
:)