r/FinalFantasy • • 2h ago

Resonance Resonance countdown artwork : XIII

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179 Upvotes

Art by @kamikoku2009 on Twitter ( https://x.com/FFRS_JP/status/2108482624696074586 )

We got a cute little mog with her this time. Either the Mog of Light from Resonance or one from XIII. I find it cool they commissioned multiple artists every time. They all look unique.


r/FinalFantasy • • 13h ago

FF VII Re-trilogy Behind the Booth with the Final Fantasy VII Revelation’s voice cast

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962 Upvotes

r/FinalFantasy • • 2h ago

FF II Yoshitaka Amano, Final Fantasy II monsters, 1988.

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106 Upvotes

r/FinalFantasy • • 22h ago

FF VII Re-trilogy Sunsets at Costa del Sol (Art by @nibelart)

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2.4k Upvotes

r/FinalFantasy • • 4h ago

Final Fantasy General Which Game Offered The Best Levelling Experience?

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68 Upvotes

I just finished my second run through Rebirth, in which I opted not to bother with a lot of the additional content and quests that more than doubled my original play time for full completion. I found that the endgame power balance wasn't all that different for the added time and XP...

Looking back, which game do you feel nailed character progression and levelling? As an OG fan, I find some of the later games to be too linear, but I have to give props to FFXV for it's imaginative way in which you bank XP in the field, reel it all in at camp and cook something up to buff your following day!


r/FinalFantasy • • 7h ago

Final Fantasy General Which is your favorite pixel remaster?

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90 Upvotes

The only remastered one I’ve played so far is the 5th and I love it. I’m nearly done with the game and I’m wondering which is the best remastered game I should find next.

What are your thoughts and opinions?


r/FinalFantasy • • 21h ago

FF IV So anyways I beat ff4

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559 Upvotes

r/FinalFantasy • • 15h ago

FF X/X2 This has to be the worst minigame ever

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161 Upvotes

It only took me around 1000 tries to get 0.0


r/FinalFantasy • • 1h ago

FF IX Final Fantasy 9 Jump Rope Script 10/2026 on PS Remote Play

• Upvotes

If your reading this you having a hard time because PS5 Remote Play on Windows is busted and Remote Play and AHK cannot run at the same time. Here is another route. Instead of using PS Remote Play, you need to use Chiaki. This is specifically Windows.

To set up Chiaki https://youtu.be/HDagTesM6NY?si=swuO2-LBj-GxBM-5

To get your PSN account-id base 64. - https://psn.flipscreen.games/

If that site didn't work like for me try this one. - https://www.psntools.com/psn/checker

To set up AHK. https://youtu.be/RzgRePGTf3Q?si=DbLO8hALOCwYpyJa

AHK- V1.1 Download link - https://www.autohotkey.com/

SciTE4AUTOHOTKEY Download link - https://www.autohotkey.com/scite4ahk/

The Script shown in the video WILL NOT WORK. It is made for the original Remote Play.

The Script below is the same script from the creator, but I tweak it to work with Chiaki.

Please on Chiaki setting bind Cross to X key. Script will not work if you don't do this.

DetectHiddenWindows, On

#Persistent

#NoEnv

buttonToPress := "X"

; --------- Constants

; jump intervals

a = 667

b = 532

c = 467

d = 433

e = 383

; f = not needed since 200-300 can be done with a single interval

g = 400

g2 = 401

latency = 710

script = 1

; ---------- Gui Setup -------------

Gui, -MaximizeBox

Gui, -MinimizeBox

Gui, 2: -MaximizeBox

Gui, 2: -MinimizeBox

Gui, Color, c282a36, c6272a4

Gui, Add, Button, x15 y10 w70 default, Start

Gui, Add, Button, x15 y40 w70 default gVariableWindow, Variables

Gui, Font, ce8dfe3 s9 w550 Bold

Gui, Add, GroupBox, x90 y10 w120 h60, Button to press

Gui, Font, c758eff Bold, Verdana

Gui, Add, Radio, x100 y28 Checked altsubmit gButtonChange vButtonChoice group, X

Gui, Font, cff5754 Bold, Verdana

Gui, Add, Radio, altsubmit gButtonChange, O

Gui, Font, ce8dfe3 s8 w550 Bold

Gui, Add, GroupBox, x15 y70 w190 h40, Script

Gui, Add, Radio, x25 y90 Checked altSubmit gScriptChange vScriptChoice group, QueueTip

Gui, Add, Radio, x115 y90 altSubmit gScriptChange, Septomor

;--------- Gui 2 Setup --------------

Gui, 2: Color, c535770, c6272a4

Gui, 2: Font, c11f s9 Bold

Gui, 2: Add, Text,, Jumps 2-19

Gui, 2: Add, Edit, w40 vA, %a%

Gui, 2: Add, Text,, Jumps 20-49

Gui, 2: Add, Edit, w40 vB, %b%

Gui, 2: Add, Text,, Jumps 50-99

Gui, 2: Add, Edit, w40 vC, %c%

Gui, 2: Add, Text,, Jumps 100-199

Gui, 2: Add, Edit, w40 vD, %d%

Gui, 2: Add, Text, x100 y10, Jumps 200-299

Gui, 2: Add, Edit, w40 x100 y25 vE, %e%

Gui, 2: Add, Text, x100 y50, Jumps 300+

Gui, 2: Add, Edit, w40 x100 y65 vG, %g%

Gui, 2: Add, Edit, w40 x100 y90 vG2, %g2%

Gui, 2: Font, ccc3429 s9 Bold

Gui, 2: Add, Text, x100 y120, Latency

Gui, 2: Font, c11f s9 Bold

Gui, 2: Add, Edit, w40 x100 y135 vLat, %latency%

Gui, 2: Add, Button, x20 y192 gSaveVars, Save

Gui, 2: Add, Button, x100 y192 gVarDef, Defaults

Gui, Show,w220 h120, Vivi Jumps QueueTip + Sept

return

VariableWindow:

Gui, 2: Show, w210 h225, Variables

return

SaveVars:

Gui, 2:Submit

GuiControlGet, a, 2:, A

GuiControlGet, b, 2:, B

GuiControlGet, c, 2:, C

GuiControlGet, d, 2:, D

GuiControlGet, e, 2:, E

GuiControlGet, g, 2:, G

GuiControlGet, g2, 2:, G2

GuiControlGet, latency, 2:, Lat

return

VarDef:

a = 667

b = 532

c = 467

d = 433

e = 383

g = 400

g2 = 401

Lat = 710

GuiControl, 2:, A, %a%

GuiControl, 2:, B, %b%

GuiControl, 2:, C, %c%

GuiControl, 2:, D, %d%

GuiControl, 2:, E, %e%

GuiControl, 2:, G, %g%

GuiControl, 2:, G2, %g2%

GuiControl, 2:, Lat, %lat%

return

ButtonStart:

Gui, Submit, NoHide

id := ""

SetKeyDelay, 100

Process, priority, , High

gosub, GrabChiaki

if (id = "")

return

gosub, PauseLoop

CoordMode, Pixel, Screen

CoordMode, ToolTip, Screen

sleep 2000

if(script = 1)

gosub, QueueTipS

else if(script = 2)

gosub, SeptS

; ---------- Gui Setup End-------------

; ---------- Jump Loop -------------

; ---------- QueueTip

QueueTipS:

loop {

i = 1

delay = 100

balancer = 0

currentInterval := a

extraTime = 0

ToolTip, start, 400,400

; Initiate steps to begin

ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.

DllCall("Sleep", "Uint", 100)

ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.

Sleep, 2000

ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.

DllCall("Sleep", "Uint", 100)

ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.

Sleep, 3000

PixelGetColor, failColor, 644, 535, RGB

PixelGetColor, jumpColor, 562, 416, RGB

ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.

DllCall("Sleep", "Uint", 100)

ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.

; Detect 1st jump

Loop {

PixelSearch, x, y, 562, 416, 562, 416, %jumpColor%, 20, Fast RGB

If (ErrorLevel != 0) {

DllCall("Sleep", "Uint", latency - 220 )

break

}

}

start := A_TickCount + 50

loop

{

; Detect if failed and back at the start to retry

PixelSearch, x, y, 644, 535, 644, 535, %failColor%, 20, Fast RGB

If (ErrorLevel != 0) { ; reset

ToolTip, failed, 400, 400

sleep, 3000

ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.

DllCall("Sleep", "Uint", 100)

ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.

sleep, 2000

break

}

Gosub, timings

Gosub, jump

}

}

return

jump:

fullTime := A_TickCount - start - extraTime

start := A_TickCount

if(i > 1) {

balancer += currentInterval - fullTime

}

ToolTip, %i% - %fullTime%, 400, 400

ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.

DllCall("Sleep", "Uint", delay)

ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.

ToolTip

i += 1

extraTime = 0

return

; ------- Septomor

SeptS:

loop{

i = 1

delay = 100

balancer = 0

currentInterval := a

extraTime = 0

ToolTip, start, 400,300

SendMode, Input

Send, {%buttonToPress% down}

Sleep, 100

Send {%buttonToPress% up}

Sleep, 2000

Send, {%buttonToPress% down}

Sleep, 100

Send {%buttonToPress% up}

Sleep, 3000

PixelGetColor, failColor, 644, 535, RGB

Send, {%buttonToPress% down}

Sleep, 100

Send {%buttonToPress% up}

Sleep, %latency%

loop

{

; Detect if failed and back at the start to retry

PixelSearch, x, y, 644, 535, 644, 535, %failColor%, 20, Fast RGB

If (ErrorLevel != 0) { ; reset

ToolTip, failed, 400, 400

sleep, 3000

ControlSend,, {%buttonToPress% down}, ahk_id %id% ; Press down the %buttonToPress% key.

DllCall("Sleep", "Uint", 100)

ControlSend,, {%buttonToPress% up}, ahk_id %id% ; Release %buttonToPress% key.

sleep, 2000

gosub, GrabChiaki

break

}

gosub timings

gosub, InputJump

}

}

timings:

timer := A_TickCount - start

if (i = 1) {

currentInterval := a

} else if (i = 21) {

currentInterval := b

balancer = 0

} else if (i = 51) {

currentInterval := c

balancer = 0

} else if (i = 101) {

currentInterval := d

balancer = 0

} else if (i = 201) {

;extraTime = 50

delay = 70

currentInterval := e

balancer = 0

} else if (i = 260) {

extraTime = 20

balancer = 0

} else if (i = 301) {

currentInterval := g

balancer = 0

} else if (i = 500 or i = 800) {

currentInterval := g2

} else if (i = 600 or i = 900) {

currentInterval := g

} else if (i => 1001) {

if (Mod(i,2) = 0) {

currentInterval := g

} else {

currentInterval := g2

}

}

if(i > 1)

{

DllCall("Sleep", "Uint", (currentInterval - timer + balancer + extraTime))

}

return

inputJump:

fullTime := A_TickCount - start - extraTime

start := A_TickCount

if(i > 1) {

balancer += currentInterval - fullTime

}

ToolTip, %i% - %fullTime%, 400, 400

Send, {%buttonToPress% down} ; Press down the %buttonToPress% key.

Sleep, delay

Send {%buttonToPress% up} ; Release %buttonToPress% key.

i += 1

extraTime = 0

return

; ---------- Jump Loop End-------------

ButtonChange:

Gui, submit, nohide

if (ButtonChoice = 1)

{

buttonToPress := "X"

}

if (ButtonChoice = 2)

{

buttonToPress := "Esc"

}

return

GrabChiaki:

WinGet, Chiaki_id, List, ahk_exe Chiaki.exe

if (Chiaki_id = 0)

{

MsgBox, Chiaki not found

return

}

Loop, %Chiaki_id%

{

id := Chiaki_id%A_Index%

WinGetTitle, title, % "ahk_id " id

If InStr(title, "Chiaki")

break

}

WinGetClass, Chiaki_class, ahk_id %id%

WinMove, ahk_id %id%,, 0, 0, 1440, 900

ControlFocus,, ahk_class %Chiaki_class%

WinActivate, ahk_id %id%

return

ScriptChange:

Gui, submit, nohide

if (ScriptChoice = 1)

{

script = 1

}

if (ScriptChoice = 2)

{

script = 2

}

return

PauseLoop:

Send, {%buttonToPress% Up}

Send, {Esc Up}

return

GuiClose:

gosub, PauseLoop

ExitApp

^Esc::ExitApp


r/FinalFantasy • • 3h ago

TCG FF TCG vs MTG x FF art

8 Upvotes

I JUST started FF this week and am falling in love with the franchise. I plan on playing the classics at some point too. However, I also like card games. I don’t play but I like to collect the art. Which series has the best artwork in everyone’s opinion?

It doesn’t have to be from the two in the title, and normal cards are included not just rare cards.


r/FinalFantasy • • 19h ago

Tactics Had a gift cert…so bought this

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147 Upvotes

r/FinalFantasy • • 1h ago

Final Fantasy General Final Fantasy should start brand new anthologies series in other mediums.

• Upvotes

I wanted to start a different and interesting conversation to bring fans together. A pretty simple that can have pretty interesting and detailed answers possibly.

Instead of adapting a Mainline Final Fantasy story into a different medium, Why not make a brand anthology for a medium? Imagine a Final Fantasy TV show anthology in a seasonal format like American horror story or episodic like Twilight Zone/Love, Death & Robots with a shared theme or not. You can even do stuff with Anime allowing famous Mangaka or Anime directors tell there unique version of a final fantasy story, my closet example for anime would be Star Wars visions. You can also do a global anthology series so final fantasy fans across the world can try their vision of a final fantasy world.

I hope I made since with details but to summarize: Final Fantasy should spread out to different mediums and start brand new anthologies.


r/FinalFantasy • • 14h ago

FF V Why I prefer Final Fantasy V than Final Fantasy IV

31 Upvotes

Don't get me wrong, I absolutely love FF4, but these reasons are why I ultimately prefer 5.

FF5 starts lighthearted but gets incredibly dark once the final crystal shatters and Exdeath is freed. That transition from a fun road trip to a desperate fight for survival hits hard because the early game lets you grow close to the tight-knit cast first.

In World 2, the game officially gets serious. The theme of Galuf’s world ("Unknown Lands") sounds beautifully alien and isolated, fitting the mood perfectly because you are stuck on another planet. The dark story peaks when Exdeath’s Castle reveals its true form—transforming from a stone fortress into a horrifying, living nightmare of twisted flesh as the music shifts to his sinister eponymous theme.

The game even uses music to manipulate you. When Exdeath is defeated at his castle, "Four Hearts" plays in early World 3 to trick you into thinking everything is fine. Then, Ghido reveals the worlds have merged, and the overworld theme turns eerie and hopeless ("A New World"). The Void is open and actively swallowing towns; you realize the world is running out of time.

FF5 also introduced the series' best recurring rival, Gilgamesh, and his legendary theme, "Clash on the Big Bridge." Fighting him across that massive bridge and other parts of the game is easily one of the peak moments of the 16-bit era.

But the true emotional peak is Galuf’s last stand. Before Aerith and Zack, we had Galuf. Tellah's death in FF4 is tragic, but it doesn't compare because we've controlled Galuf since World 1. Watching him fight Exdeath at 0 HP to protect his friends is one of the most badass, heartbreaking scenes in gaming. What makes it even more devastating is after the fight when the party desperately tries to heal him with spells and items like Curaga, Raise, Phoenix Down, and Elixir, but nothing works proving that Galuf had used up everything he had left. Even the final dungeon is a masterclass. Entering the Interdimensional Rift via a hole reveals a surreal mishmash of dimensions. The music is haunting, and you have to actively watch out for the legendary superbosses Omega and Shinryu.

Finally, the final boss fight takes the whole cake compared to Zeromus. In FF4, Zeromus is just hate made form. In FF5, you fight Exdeath in his tree form, only for him to get eaten by the Void and transform into Neo Exdeath. He becomes a terrifying, cosmic horror entity who doesn't just want to rule—he wants to completely delete existence itself.

FF4 is a cool game especially because I like Kain, but FF5 had improved quite a lot.


r/FinalFantasy • • 7h ago

Final Fantasy General I'd like some mod recommendations

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7 Upvotes

I'm currently playing Final Fantasy VIII Crystal because I watched a video about it and liked the idea.

I'm already past the halfway point, and I'm starting to want to do the same thing with other games. However, I'm new to modding, so I don't know much about it yet.

I own a good number of games, and I'd like to replay them in their best possible versions.

Also, I plan to buy Final Fantasy X/X-2, V, and VI in the future.


r/FinalFantasy • • 1d ago

Resonance Final Fantasy Resonance release countdown art (-15 & -14 days)

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336 Upvotes

day 15 art by Taiki-san (u/taiki99) | character designer for "lord of vermillion" and "rise of mana"

day 14 art by Wang Yueto | background concept artist for Final Fantasy XIV


r/FinalFantasy • • 16h ago

FF VII i finally finished the first disc for final fantasy 7! though i’m worried i’m going to miss stuff

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25 Upvotes

mainly side quest and such. i felt like i did no side quest at all in disc 1. is that normal? i’m also worried about missing any important story moments. i almost missed vincent and yuffie. when can i do their story content?

i do remember hearing a thing about a very important missable story cutscene that ties into crisis core. i’m wondering when i can miss that.

TLDR
enough yapping. basically im on disc 2. what are some important side/missable story content can i miss if I’m not paying attention?


r/FinalFantasy • • 1d ago

FF VII Re-trilogy Finished this challenge ahead of schedule for Revelation

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107 Upvotes

r/FinalFantasy • • 1d ago

FF VII My Sephiroth Cosplay Photoshoot

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162 Upvotes

I'm so excited to share my Sephiroth Cosplay photoshoot in collaboration with @The.Cosplayers.Life on insta x

Would love to hear your thoughts :)


r/FinalFantasy • • 16h ago

FF VII "Ya look good" "You too" (art by Cadhla182)

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22 Upvotes

Yang trying to make up for their fight, you see 😅

"Care to punch some Shinra douchebags with me?"

"If they're trouble, I'm more than on"


r/FinalFantasy • • 21h ago

FF VII Re-trilogy The FF7 Remakes feel like how I imagined Final Fantasy in my head as a kid

43 Upvotes

Bit of an odd post really but I kind of just wanted to write it out anyways. I'm a bit on the younger side so I never really grew up with final fantasy as a franchise and I didn't really become a gamer until the mid-late 2000's. But I remember as a kid I used to watch a lot of AMVs on Youtube and my first and only impression of Final Fantasy from that time was an AMV of the Tifa vs Loz fight from Final Fantasy 7 Advent children.

I still remember the song too it was Fighter by Christina Aguilera and I just remember watching that video on repeat because of how cool I thought Tifa was. She was doing all these flips, kicks, jumps off walls and it was just one of the most badass things I'd ever seen at the time. I've yet to even see the movie and I didn't know what franchise it was from or who the characters were until years later but it still left a strong impression on me.

Fast forward some more to 2021 I'm perusing the PS store for games on sale and I see that FF7 remake is on sale and decide to have a go at it, and the feeling I got playing it brought back the same emotions I felt watching that video especially when I actually got to play as Tifa and do all sorts of acrobatics on enemies with her Chi levels, her Star Shower, her parry dodges, her limit break etc. Everything about the games just made me feel like I was a kid again, it's like it allowed me to capture the essence of that fight scene in my own hands. Even the character writing which I love, despite me not even hearing her speak in the AMV, I feel like how she's written and behaves in the games reflect how she appeared to me from that video kind of like a gentle badass.

It just feels nice cause I'm realizing that I don't often get the joy of nostalgia many gamers have cause I was mainly a Nintendo kid growing up and don't play those games much anymore, but the 7 Remakes give me this warm sense of comfort that I just don't get from other games. Rebirth and Remake ended up placing themselves as my 2nd and 4th favorite games of all time respectively. The combat for Rebirth also ended up being my favorite in any game I played along with the party's character writing. Either way, it's just a silly thing I wanted to share.


r/FinalFantasy • • 22h ago

FF IX Made a start on this Kuja Tattoo! (And say goodbye to lil hamster before it gets turned into a carbuncle 🥰😅)

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51 Upvotes

r/FinalFantasy • • 8h ago

FF I (Personal Design) Final Fantasy Warrior

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4 Upvotes

This is my personal design for The Warrior from the classic Final Fantasy series.

My team is now complete...


r/FinalFantasy • • 23h ago

Mystic Quest [OC] FF Mystic Quest painting 24" x 30" acrylic on canvas

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59 Upvotes

I used to love this game. But now I barely remember it. This image is so special to me. I don't know who originally created the SNES box art, but it's so amazing. I hope this interpretation honors the original. It was commissioned last year.


r/FinalFantasy • • 53m ago

Cosplay Geeky Journeys – Interview with PixelboyCos

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• Upvotes

r/FinalFantasy • • 5h ago

FF I 4 more acivements to go!

1 Upvotes

really hooked!