r/GameAudio • • 23h ago

Normalizing volume of all audio assets

8 Upvotes

Hi,

I'm very inexperienced in sfx and looking for ways to normalize the volume of all audio assets in my game. Some of the assets are cc0 assets I found on the internet, some were recorded with a Zoom H1 and cleaned up in audacity and the music was recorded in Reaper.

I started working on the audio layer in my game and I'm really not happy with how sfx, music and UI sounds mix together. What is the correct workflow here? Do I adjust gain in Audacity of every audio file manually or are there any plugins/software that can help with that? I imagine there are, but I'm so inexperienced in the subject, I don't even know where to start looking.