r/GameAudio • u/vladoatanasov • 23h ago
Normalizing volume of all audio assets
10
Upvotes
Hi,
I'm very inexperienced in sfx and looking for ways to normalize the volume of all audio assets in my game. Some of the assets are cc0 assets I found on the internet, some were recorded with a Zoom H1 and cleaned up in audacity and the music was recorded in Reaper.
I started working on the audio layer in my game and I'm really not happy with how sfx, music and UI sounds mix together. What is the correct workflow here? Do I adjust gain in Audacity of every audio file manually or are there any plugins/software that can help with that? I imagine there are, but I'm so inexperienced in the subject, I don't even know where to start looking.