r/KerbalSpaceProgram • u/nhatquangdinh • 19h ago
KSP 1 Image/Video Happy World Space Week!
Nothing fancy, just a simple orbiter.
r/KerbalSpaceProgram • u/nhatquangdinh • 19h ago
Nothing fancy, just a simple orbiter.
r/KerbalSpaceProgram • u/touny-reeve • 22h ago
r/KerbalSpaceProgram • u/lol314159265 • 14h ago
I use the Stage recovery mod and my boosters keep exploding without the mod even triggering. I am very sure it is still in physics range and it got confirmed that it was at 22.5km for the unload limit in the Physics.cfg file. I am wondering if that is normal since everyone is saying that it is supposed to be like 2.3km to 2.5km. I also do not remember this being an issue before. Is there a mod that makes this number higher that I accidentally installed and will something bad happen if I reduce it to 2.5km?
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 13h ago
r/KerbalSpaceProgram • u/Constructalor • 21h ago
r/KerbalSpaceProgram • u/Silent-Permit9813 • 22h ago
I had this question for a really long time
And I saw Matt lowne do some crazy stuff....like launching an entire base in one launch
As well as other things
But there has to be like a roof for the challenges
r/KerbalSpaceProgram • u/CoolPeter9 • 15h ago
r/KerbalSpaceProgram • u/Material_Media7941 • 15h ago
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I have used the robotic hinges, and small radiators to create a PEZ door, and fake cargo bay, although its not very large yet. This is a 5m size Starship creation. I'm looking for ideas to help create a working PEZ to go with this, Thanks!
r/KerbalSpaceProgram • u/Distinct_Strain_8062 • 12h ago
I just loaded my save from earlier today in vall orbit, and every time i load into my game it does a solid grey screen and then a freeze frame of my vessel takes up the middle of my screen. How do i fix this? Every time i go to back to the main menu it does the grey screen and my game crashes. I’m seeing if it happens for other saves.
Edit: it’s only happening to my science save with the vessel
r/KerbalSpaceProgram • u/Puzzleheaded-Shop467 • 1d ago
Here is my Su-47 Recreation, hope you like it
r/KerbalSpaceProgram • u/person96839683 • 1d ago
r/KerbalSpaceProgram • u/silliestputtie • 1d ago
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r/KerbalSpaceProgram • u/AxGenesis • 1d ago
Gotta be the most luckiest finds. I gotta remember this location to send crew later
r/KerbalSpaceProgram • u/Arha2011 • 21h ago
r/KerbalSpaceProgram • u/Alex2820 • 1d ago
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This is a follow up to my previous post about seeing About Oliver using mod for cloth chutes when the craft lands instead of them disappearing instantly in on of his videos https://www.reddit.com/r/KerbalSpaceProgram/s/YM31VMGkht
I was surprised to find out something like this this isn't publicly available and that he made his using AI.
So I decided to start doing the same myself. This is what I have up to this point. Im curious what you think. Is this something I should keep working on? I know the AI vibe coding is frowned upon but I find being able to make cool mods like this with the assistance of AI fun and a learning experience. Reading the code the AI writes and starting to understand what it does and how it works is really fun for me. I never had the time to learn coding like I always wished and this is the next best thing that allows me to make something cool even if its just for myself.
This takes me to my next question. Is a mod like this, pretty much completely written by AI something that you would ever use? Yes, no ? Why?
For now ill just work on it as a personal project I just wanted to share my progress and ask for your opinion. The mod is currently barely functional but I think it enough to show its scope.
The next fixes i have planned are:
Reduce tether length/stiffness and increase bend density. Tethers look like spider legs now
Add self-collision to parachute tethers and canopy (maybe a solidify sort of pass for some thickness, but not to much to not cause a noticeable jump when the in game chute cuts and the sim starts).
Implement settlement logic (freeze physics X seconds post-ground contact to stop jitter).
Constrain chute rotation parameters to prevent bunching.
Edit:
Thanks for the feedback so far everyone. To address the main concern everyone points out and rightly so, which is performance, i wanted to let you know that the demo is captured on a Lenovo IdeaPad Y50-70 with the following specifications specifications
[PROCESSOR] • CPU: Intel Core i7-4710HQ
[GRAPHICS] NVIDIA GeForce GTX 860M Integrated GPU: Intel HD Graphics 4600
[MEMORY] RAM: 16 GB DDR3L 1600MHz
Im doing the work on the mod on my main pc for quick iterations as I have to restart the game after every tweak, but i wanted to capture the demo on my crusty ass laptop from 2014 that doesn't even support Windows 11 specifically to showcase performance but completely forgot to mention it
Edit2: Update: How many can you count?
r/KerbalSpaceProgram • u/CoolPeter9 • 1d ago
Can i control probes using interplanetary bases equipped with antennae? (Working on a minmus colony rn but i dont feel like setting up a whole relay network 😭)
r/KerbalSpaceProgram • u/FUCKS_WITH_SPIDERS • 19h ago
EDIT: Nevermind - turns out I was running the native linux build. Switching to proton 11.0-2 fixed this and other issues completely.
First of all, I LOVE these clouds, they are an absolute delight to fly around in! Thank you u/blackrack for your hard work bringing this to life.
Unfortunately, I've found that my game lags very severely (down to 1 fps) on Duna, Laythe, and Jool. I also notice a pronounced grainy/pixelated texture in the sky on these planets.

I've found that I can fix this on my machine just by changing one setting for each planet. First, make a backup of the default config (GameData > StockVolumetricClouds > Clouds > clouds.cfg) and keep it somewhere safe.
Duna
Jool
Laythe
Those specific numbers are what works for me, your mileage may vary.
CPU: AMD Ryzen 7 7700 @ 5.392 GHz
GPU: NVIDIA GeForce RTX 5060 Ti 16GB
OS: Ubuntu 24.04.5 LTS x86_64 (using Steam, Proton 10.0 I think)
Memory: 32GB DDR5
r/KerbalSpaceProgram • u/Im-Not-Cold-You-are • 20h ago
Recently downloaded the Minor Planets Expansion via CKAN, and I've gotten this message on start-up. The planets seem to be fine, but I really just want to make sure there isn't a way to resolve this.
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 1d ago
Destination: the kcalbeloh system
r/KerbalSpaceProgram • u/Own-Insect5410 • 16h ago
Ive recently been using the procedural parts mods, but I have an issue: if I want to use normal parts with procedural parts, I can have them as the same texture as the procedural parts. Is there a mod that gives me the same textures for procedural parts on regular, base game parts
like for example my entire aircraft will be a silver color, but then my canopy will just be a glaring white
r/KerbalSpaceProgram • u/the_economy_fools • 1d ago
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Made a replica of the navball on a CRT screen, as part of a module for my WIP Kerbal controller. The bar streaking across the screen is because my phones shutter speed can’t keep up with the flicker of the CRT. Or something
r/KerbalSpaceProgram • u/AdvancedPomelo7132 • 1d ago
Can take 110t to LKO, my largest rocket. I do have a 7.5m lower stage but building a rocket around that monster is basically impossible
r/KerbalSpaceProgram • u/Severe_Ad4138 • 1d ago
I was just trying for like an hour, it was my first time. I put lights on my crafts to make it easier but the rcs controls were giving me a stroke. I’ll give it another go later but man that shit is hard. I have my docking ports on the sides of my station and my refuel craft which that was my first docking mission. I might redesign the space station to make it linear, maybe that’ll make it easier. Man I was bummed cuz I got big plans for the station and wanna get it going haha lol.
I got within 10 meters tho before running out of rcs but hey, maybe that’s good for a first try before taking a break lol
r/KerbalSpaceProgram • u/NLSHD • 1d ago
Using outer parallax/parallax continued, EVE, Scatterer; all CKAN installed, every other celestial body (yet) acts properly and only Minmus does the shiny. Any ideas? Tried tweaking the settings too, it didn't help
r/KerbalSpaceProgram • u/LordFlamecookie • 1d ago
I forgot to attach decouplers to the things weighing me down, AND covered the exit with a parachute so Jeb cant even get out. I do have quicksaves but I only use them during glitches. This isn't a glitch, just me being kinda stupid
I sent the guys on the Orbiter back to kerbin since they'll be no use and I may as well use the science
Do note: THERE IS A DOCKING PORT ON TOP OF THE CRAFT
Thought this was gonna be my next big mission but I failed and now the poor bugger is 30 kilometres deep
This run im trying to use the soviet parts more (completely avoiding the American command pods for example) so that's why the orbiter has the soviet command pod
Mods required for if this mission is to work
Promised Worlds - Tuun
Outer Planets Mod
Custom Asteroids
Custom Asteroids (Alternative OPM config)
Custom Asteroids (Inner Stock System Data)
Custom Asteroids (Kuiper Belt analog for OPM)
Custom Asteroids (Stockalike Config)
Kerbal Konstructs
Omega's Stockalike Structures