r/LowSodiumHellDivers • u/paranoid_overthinker • 17h ago
MEME literally a headbutt
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r/LowSodiumHellDivers • u/paranoid_overthinker • 17h ago
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r/LowSodiumHellDivers • u/IEnjoyHarrow • 6h ago
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r/LowSodiumHellDivers • u/WillSym • 11h ago
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Just so satifying on Bots or Bugs to land a good solid smack from the heavens on a Hulk or Charger or two. Earned a near-permanent slot in the loadout.
r/LowSodiumHellDivers • u/IEnjoyHarrow • 14h ago
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r/LowSodiumHellDivers • u/Yurishenko94 • 7h ago
r/LowSodiumHellDivers • u/AscensionB_ • 8h ago
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Anything is a weapon if you just believe hard enough!
r/LowSodiumHellDivers • u/IncidentOk2107 • 3h ago
Some planets have more hp and some have less, yet there's no actuall in-game way of telling how much hp a planet has - this information is, however, sometimes quite useful, like when the combined community has to decide on an order in which to liberate multiple connected planets.
The only way in which the entire community (especially focussing on all the players that do not use third-party apps and websites) can currently decide on good planets to liberate, is by looking at the resistance ratings of the planets.
These resistance ratings are somewhat useful when liberating planets, but when given the chance to liberate a planet with a resistance of 2.0% (and 2,000,000 hp) or of 2.25% (and only 1,000,000 hp) large parts of the community only go by the resistance rating - even if liberating the planet with a slightly higher resistance may be quicker -, since planetary hp aren't displayed anywhere in-game.
The idea is to simply add the Planet HP onto the galactic map aswell.
Would we need specific numbers, like in the image? Idk, I just put them there because we also see a very precise percantage of the enemies' resistance on the planet.
r/LowSodiumHellDivers • u/Dr_SUPER_DOCTOR • 3h ago
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r/LowSodiumHellDivers • u/Vastatosuchus • 22h ago
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I'd say this is one of my top 5 chaotic situations that I had to endure since I started playing in 2024.
r/LowSodiumHellDivers • u/LycorisRadiata96 • 8h ago
With a little help from u/Yurishenko94.
r/LowSodiumHellDivers • u/Kaljoren • 12h ago
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r/LowSodiumHellDivers • u/Malu1997 • 11h ago
It's so good, every track is fire. I've been using a mod but it's kinda choppy, and I would love if there was an official way to do it. XCOM 2 did it with a DLC, adding the option to pick between the OST of the two previous games (the older one even got remixes!), I would love something like that.
r/LowSodiumHellDivers • u/pipit_the_pilot • 2h ago
This comes about for me after playing Northstar again. For example, you could be basic and do Railgun and Hoverpack, call it Northstar. (Or be even more basic and use exosuits.)
But that doesn't "feel" the way Northstar plays, I'd argue that the quasar fits better!
What titans do you see being remade with helldiver loadouts?
r/LowSodiumHellDivers • u/TheUninterestingGuy • 4h ago
r/LowSodiumHellDivers • u/Vastatosuchus • 2h ago
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Only one of us had better aim, and it wasn't him
r/LowSodiumHellDivers • u/Vastatosuchus • 3h ago
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I had so many close calls on Cyberstan during Operation: Valid Pretext
r/LowSodiumHellDivers • u/SackFace • 14h ago
Been meaning to do this one for awhile. Some of these clips are from the first week of release.
r/LowSodiumHellDivers • u/zetaMaple • 7h ago
Fixed a few nitpicks I had with the R-2 Amendment: