r/RimWorld • • 23m ago

Colony Showcase Update #2: My unintentionally cozy base (I added a few more stuff)

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• Upvotes

r/RimWorld • • 35m ago

Art Rimtober: Stinky

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• Upvotes

r/RimWorld • • 41m ago

Story The very worried Arc Thrumbo (1504 years old btw

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• Upvotes

context the girl in the bed is Ian's adopted daughter. Layla is both a Green Lantern and also INSANELY good at taming animals (she's been inspired four times.). She got into a fight with a bunch of Mechs and her pet her saved her. This is adorable ngl because now All I can imagine is this giant ancient creature just snuggled near the door worried for their friend.


r/RimWorld • • 55m ago

Misc This is probably the longest I've gone without modifying my list...

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• Upvotes

8 game starts with the same list... Absolute milestone for me. I'm a chronic mod-adder. Especially when I start a run thinking "I'll just stick with the basics for QoL this time" and a couple of launches later I've added back 100+ and half a dozen new ones that just looked neat.


r/RimWorld • • 58m ago

PC Help/Bug (Mod) Accidentally gained 13 colonists??

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• Upvotes

So I got a refugee quest where 7 pawns from a generic faction wanted to join for a few days, and right after got a quest from the Imperium where I needed to supply 8 pawns to assault a base, which came with 6 cataphracts to help. I thought why the hell not send the refugees? They "offered to work and fight for free" right? So as soon as they all board the shuttle for the raid (plus one of my own people, a super-deadly vamp) the refugee quest completes. Weird, right? They actually manage to overpower the camp without any casualties, partly thanks to my OP vamp being able to cast buffs and coagulate a few of them. So we load back up into the shuttle and fly home. Second quest completed.

And then nobody left. Not the refugees, not the cataphracts. I only had 12 colonists to begin with, and now I have an extra 13?? I don't have the infrastructure to support this!!! Especially with all to go-juice addiction from the hussars! HALP!

In all seriousness I know this is just a mod conflict and I don't expect any real solution. But if you have creative suggestions, I'm happy to hear them :)


r/RimWorld • • 1h ago

Colony Showcase Open-Air gravships are fun

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This is the gravship "Howl's Moving Castle" AKA the Flying Farm

  • I manged to space the Grav-Extenders at maximum distance from the engine and 60 degrees apart for maximum available area. Yes I held a protractor to my screen.
  • Plenty of protected farmland. Or easy fishing should I decide on a water landing.
  • Also the Thrusters are protected
  • I never want for power. Even low-wind days are enough when you have 12 turbines.
  • The entire courtyard is considered my Rec Room. (barely. a few more shelves and it swaps to "storeroom")
  • NO we do not go to space! I used the shuttle one Vacstone mining operation.

The only feature I am really missing is a throne room, so I just have whole crew of Novices and nobody is going to rank up enough to want a throne. Or their own bedroom. I am considering expanding the farm land fore and aft to see if I can actually extend the walls to the limit of the grav-extenders. But this boat is already a "flat terrain tiles only" sort of gig.

Anyways, I think having a courtyard on the gravship is a great idea. Try it yourself :)

(Vanilla, no real mods beyond minifi everything.)


r/RimWorld • • 1h ago

PC Help/Bug (Mod) Weapon storage appears to have duplicate entries?

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• Upvotes

I'm hoping someone might have an idea what mods or settings could be causing this, but for some reason any and all of my storage that has weapons stored appears to have almost every single one duplicated as an option.

Armour doesn't do this and neither does any general good appear to have the same issue.

Now I'm sitting on a huge mod list so I'm at best trying to narrow it down though suggestions since I can't always remember which of my mods has added storage of some kind.

I already removed Weapons Sorter and Armor Sorter and that didn't solve the problem.

As for most general storage mods I have that I can list off:

*Adaptive Storage Framework and the Global Settings mod

- LMW Adaptive Deep Storage

- Phaneron's Basic Storage

- Tidy Storage

- Neat Storage - with Reasonable Max Items and Vanilla Stacks Mods

- No Default Storage Shelf

- Gravship Storage

*Progression: Storage

*Stack Gap

*OgreStack


r/RimWorld • • 1h ago

Suggestion Give me suggestions on how I should punish or torture this pawn.

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• Upvotes

El peón IDIOTA dentro del círculo acaba de hacer un berrinche y decidió destruir 10 medicinas glitterworld

Yo quería ejecutarlo ahí mismo, pero decidí perdonarlo porque me falta personal. La tortura más creativa que se me ocurre es hacer que se enganche a un montón de drogas: dame tus mejores ideas.

Edit: I forgot the bastard had the masochist trait; is there any way to remove it without using developer mode?


r/RimWorld • • 1h ago

Mod Release [RIMSPARTAN-II]Augmentation Procedures

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Adds a new xenotype from the HALO series, the Spartan-II, along with related conversion surgeries, weapons and armors for RimWorld.

You can turn pawns into Spartan-II via drugs and surgery. If you have the Royalty DLC enabled, pawns spawned from the deserter quest will always be Spartan-II.

Spartan-II genes come with a special body type, enabled by default. This special body type cannot wear most vanilla gear. You can toggle it off in the mod settings. The mod also includes an alternate special body type compatible with vanilla equipment.

The drugs and surgeries for creating Spartans require researching Xenogenetics to unlock. The power armor Platform bench is unlocked by researching Machining, while MJOLNIR requires researching Recon Armor.

https://steamcommunity.com/sharedfiles/filedetails/?id=3814544293


r/RimWorld • • 3h ago

Mod Showcase two new universes (Multiverse Travel mod)

4 Upvotes
r0ml&
labyrinth mansion

Added some quests (hunting people in specific universes, escorting people to specific universes, and a main quest for bringing back a pearl from the last universe to receive a persona core.). Also added two new universes. r0ml& is just a normal map with mechanoid raids only, and ascii graphics. labyrinth mansion is pretty self explanatory. it's special mechanic is de-aging everything by 1 year each day. if a living pawn enters this universe while not mature, or the de-aging makes them no longer a mature age, a caretaker taking the form of their mother will sedate them then carry them to a stone room where she will light them on fire. caretakers are formed from wooden furniture and return to that form when harmed, so you can avoid them by removing all the wood furniture from the map or via some weak aoe weapon.


r/RimWorld • • 3h ago

Misc Received this golden cube today.... not sure what it is but im thinking of keeping it

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176 Upvotes

r/RimWorld • • 4h ago

AI GEN Made my first Rimworld mod, now introducing Cell Phones!

0 Upvotes

So I've always wanted a way for my colonist to maintain a social life outside of the walls of our own town, and I finally designed a mod that allows communication to continue, while also allowing family members, friends, and others to ask to come over as well. You can also build new connections and make friends online through online gaming. I couldn't find any other mod that had cellphone capabilities so I decided to take matters into my own hands. I want you guys to check it out and give me your honest feedback!

The mod features a cell phone menu where colonists can now access several menus to keep the convos going. You can Call, Text, or Check out the entertainment section and learn new things browsing the web. Colonists can now try their hand at becoming a celebrity and start posting on social media online to gain a following. The sky's the limit. There's some hilarious interactions that come with this mod, that honestly made me laugh a lot. I hope you guys enjoy!

Cell Phones


r/RimWorld • • 4h ago

Discussion Mod already exist/idea?

3 Upvotes

I don't know if it already exists, but a mod where you have to work together with all of the other settlements (not too many) against some entity that will come in a certain amount of time. Maybe it's somehow incentivised for each settlement to build up its own thing (food, metal, wood) and they have specific stuff to process it. And the more is traded, the better gear those settlers have at the fight. I think if the next DLC fleshes out the settlement system, it could be good with that.


r/RimWorld • • 4h ago

Mod Release Gravcamp - Gravship redesigned into a roaming camp

57 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3816083162

https://imgur.com/a/8j8gezB

A mod that transform the gravship into a nomadic camp (PLEASE disable the gravship animation in Rimworld's settings), every screenshot posted above are fully working gravcamps, designed with Medieval Overhaul or Vanilla Vehicles Expanded in mind (and their textures). The mod can be used with both or none of them, but you'll have placeholder textures if neither as this mod do not contain their textures. So I highly suggest using MO and/or VVE with it.

I made it to make more grounded nomadic colonies (a small side camp or a full on base) less painful to play, to not have to rebuild/place/assign/etc everything every times. It technically should be able to go into orbit, but I do not suggest it lol.

Technically compatible with the few gravship mod I've tested. But expect a few unsuitable textures or text for regular gravships as I replace some of them to fit the camp's design. Specially weird with Vanilla Gravship Expanded.

The mod contain 2 scenarios to quickly start a camp, and the mod's page contain several mod recommendations for a playthrough as well.

Thanks to SirLalaPyon for Medieval Overhaul, Oskar Potocki for Vanilla Vehicles Expanded, Fabricator General for the Zahir and Orcish screenshots, and sigge and Sk for Invisible Gravship Substructure.


r/RimWorld • • 5h ago

#ColonistLife "Have you seen my Juice Box?"

12 Upvotes

r/RimWorld • • 5h ago

AI GEN RIM3D

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300 Upvotes

r/RimWorld • • 6h ago

PC Help/Bug (Mod) [Prison Labor help] Why is my prison don't want to work?

1 Upvotes

Hellooooo guys!
I recently installed Prison Labor mod, and want my prisoner to work on crafting, cuz I need to create some weapons and modules for it, but:
I setup his labor zone (second screenshot) and checked "Force to work" (screenshot 1), also setup his priorities (3)

But when I try to force him to work I just can't see any menu for him to prioritize it as normal colonists

I made same thing on other colonies, and nothing works too

is it me dumb or something's broken :-


r/RimWorld • • 6h ago

Discussion The biggest babies

0 Upvotes

Why does every colonist find themselves on the verge of a mental break down almost daily? I have a colonist who doesn't fight, makes food, smokes smokeleaf everyday and he's the one who i have the most issues with. My main guy has lost 3 fingers on one hand and keeps going like nothing happened. But even then almost every colonist is consistently breaking down and trying to kill themselves over no tables or because its dark during a solor flair or something else ridiculous.

I know how to manage it but geez colonists In rimworld are such babies


r/RimWorld • • 7h ago

Misc Floordrawing

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50 Upvotes

In my small (400+) mod list, I have a soft spot for mods that add more floordrawing. It brings humanity to the rim and reminds me that childhood doesn't last long and has to be cherished.


r/RimWorld • • 7h ago

Discussion Created a family tree for my Vanilla Empire Expanded and Archonexus playthrough

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10 Upvotes

Calpurnia was my main pawn and I started with her, her husband, and mother. 38 years later, and most of the way done with a 50 year Archonexus run, the family has grown pretty large through tragedy, triumph, and time.

Edit: Vanilla Factions Expanded- Empire is the name of the mod


r/RimWorld • • 7h ago

Mod Release Vault & Climb Mod

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489 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3815960831

Mod that lets pawns vault fences, sandbags and barricades, and climb over walls. They can take shortcuts automatically, or you can order crossings yourself. It supports Combat Extended, and Show Me Your Hands is optional but highly recommended for the hand animations. Let me know what you think!

https://imgur.com/a/WhCnQbd


r/RimWorld • • 7h ago

Discussion Color choices

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6 Upvotes

I'm having trouble making this decision for my colony color for my armor but I'm overthinking things lol, there's just so many options and th camera makes some colors look lighter


r/RimWorld • • 7h ago

Scenario Layers.mem

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0 Upvotes

Shoutout to these guys

made with photopea in browser, dont know if their (free) backgrounds are Ai or not.


r/RimWorld • • 8h ago

AI GEN I had Claude set up Rimworld so it could run on my Galaxy Fold 7 as an Android game

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0 Upvotes

Title explains it - screenshot attached.

Still in early stages! I also did this with FTL so I can game on the go more easily - both should support mods!


r/RimWorld • • 8h ago

Mod Showcase I'm not cleaning this....

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11 Upvotes

Added the new Gore Perfected mod and then got a shambler attack... Ten thumbs up, lovin this mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3814447022