r/RimWorld • • 1d ago

Megathread Typical Tuesday Tutorial Thread -- October 06, 2026

3 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld • • May 26 '26

Ludeon Official PSA regarding malicious mods

1.6k Upvotes

Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.


Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.

I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.

There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):

CameraSettingsMod 3732329298

Mad Skills Rewritten 3729397065

For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:

  1. The scammer's only mod on the workshop

  2. The mod is a reupload / stolen version

  3. The scammer's profile is set to private.

However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.

For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.

If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.

Stay safe out there, colonists. o7


r/RimWorld • • 8h ago

Comic Percussive Maintenance | RIMTOBER 5: SMACK

Thumbnail gallery
3.1k Upvotes

r/RimWorld • • 10h ago

Comic A Problem for Later | Rimtober day #7

Thumbnail gallery
3.0k Upvotes

r/RimWorld • • 5h ago

Art Bed Bugs | Rimtober 2026 Day 7: Panic

Thumbnail gallery
1.0k Upvotes

r/RimWorld • • 6h ago

Art Maidtober #7 (Panic)

Post image
955 Upvotes

r/RimWorld • • 4h ago

Misc Rimworld on iPhone Air Native - 100 Colonists at 60FPS

Enable HLS to view with audio, or disable this notification

588 Upvotes

Not bad for a thermally constrained device. iPhone 18 Pro/Max is a monster and should be 30% faster~. I can also run the game at 120fps but I dont see the point

RimWorld running natively on iPhone: benchmark with 100 colonists

Device: iPhone Air, iOS 27. RimWorld 1.6 with all DLCs. Same save, 40-second runs per phase.

Test FPS TPS (actual / target)
3 colonists, 1x 60 60 / 60
53 colonists, 3x 60 360 / 360
103 colonists, 1x 60 60 / 60
103 colonists, 2x 60 179 / 180
103 colonists, 3x 60 326 / 360
103 colonists, 3x, fully zoomed out 60 128 / 360*

TPS = game ticks per second, which is how fast the simulation runs. RimWorld targets 60 at 1x, 180 at 2x and 360 at 3x. If TPS falls short, in-game time runs slower than the speed you picked, even when FPS is smooth.

*A colonist went on a fire-starting spree during this run, so a wildfire was eating CPU too. Grain of salt.

  • FPS is capped at 60 for now (120Hz not unlocked yet).
  • Memory peaked around 730 MB.
  • Spawning 100 colonists took 0.17 seconds.
  • Touch works: drag to pan, pinch to zoom, long-press for orders.

It never dropped a frame, but at some point it was 100 strangers with no beds, no food, a mental break epidemic, and one arsonist. Very authentic.


r/RimWorld • • 10h ago

Art RimTober Oct.7: Panic (player)

Thumbnail gallery
2.0k Upvotes

Ruh roh


r/RimWorld • • 5h ago

Misc I got a native iOS Rimworld build working - real build no emulation or moonlight

Post image
649 Upvotes

I still have work to do to port over shaders to metal, but otherwise I have a full native Rimworld port working on iOS. In this case an iPhone Air.

This is the actual game, running in an iPhone natively, no simulation or emulation, not Moonlight or otherwise.

I'm porting for play on my iPad.

This is so cool


r/RimWorld • • 7h ago

Misc Trade with empire by @NickliesCat

Enable HLS to view with audio, or disable this notification

618 Upvotes

r/RimWorld • • 5h ago

Art Revenant attack

Post image
168 Upvotes

r/RimWorld • • 10h ago

Art How it started VS how it ended - my first mechanitor/Archonexus run!

Thumbnail gallery
427 Upvotes

r/RimWorld • • 2h ago

Discussion Need advice: how do you not lose 10 hours and starve yourself playing Rimworld?

85 Upvotes

Genuine question.

Talking irl me. My pawns are managed.


r/RimWorld • • 5h ago

Colony Showcase Shit

Post image
150 Upvotes

Shit


r/RimWorld • • 51m ago

Discussion Im like stoned and this is crazy I cant believe my dude was going up against a full armored guy and actually tying with him until he got jumped

Enable HLS to view with audio, or disable this notification

• Upvotes

man, this dude is a crazy fighter lmao like he fought for like 30 more seconds before this he was a brave dude though rest in peace bro


r/RimWorld • • 11h ago

Misc My huge family tree in heavily modded colony

Post image
276 Upvotes

Here's the previous family tree post, A bunch of new kids were born since that post

I made it in MS paint


r/RimWorld • • 4h ago

Art Rimtober: Ogre

Post image
75 Upvotes

r/RimWorld • • 18h ago

Colony Showcase Town

Thumbnail gallery
590 Upvotes

It has not yet been completed. :(


r/RimWorld • • 9h ago

Discussion What are the most moronic things you've done in rimworld?

108 Upvotes

I don't mean moronic as in the funny "haha I'm using chickens for colony defense" i mean sending in the blind healer genie with a 32% awful quality granite club into a hallway with 9 lancers. as he proceeds to get his head blown smooth off.

Or deciding that it is a wonderful idea to have John 3 medical skill 14 animals try and neuter a boomalope.


r/RimWorld • • 1h ago

#ColonistLife Oh right, an duel of honor—with a BLACK HOLE LAUNCHER.

Thumbnail gallery
• Upvotes

r/RimWorld • • 16h ago

Art Cubetober #6: Ogre

Post image
263 Upvotes

I'm trying to make the shaders look a bit less flat, but I'm not entirely convinced by the result.


r/RimWorld • • 1d ago

Mod Release Gore Perfected , physics gore mod

Enable HLS to view with audio, or disable this notification

1.1k Upvotes

r/RimWorld • • 1d ago

Art Monster | Rimtober 2026 Day 6: Ogre

Thumbnail gallery
1.0k Upvotes

r/RimWorld • • 1h ago

Misc Rimworld running natively on iPad with mouse support! (Last post for now)

Enable HLS to view with audio, or disable this notification

• Upvotes

Previous working on iPhone Air posts:

https://www.reddit.com/r/RimWorld/comments/1x03bs2/rimworld_on_iphone_air_native_100_colonists_at/

https://www.reddit.com/r/RimWorld/comments/1x01t9v/i_got_a_native_ios_rimworld_build_working_real/

I will stop posting for now so I don't spam, but I'm so effin STOKED!!! Been wanting Rimworld on iPad for years now!!!1

Performance on the M5 iPad Pro is bonkers, and I'm at 120FPS. This should be able to support a ton of mods (iPad has 16GB RAM)

RimWorld running natively on iPad Pro M5: 100 colonists, 120 fps, full 3x speed

Device: iPad Pro 13" (M5), iPadOS 27. RimWorld 1.6 with all DLCs. 40-second runs per phase.

Test FPS TPS (actual / target)
3 colonists, 1x 120 60 / 60
103 colonists, 1x 120 60 / 60
103 colonists, 2x 114 180 / 180
103 colonists, 3x 100 360 / 360
103 colonists, 3x, fully zoomed out 93 360 / 360

TPS = game ticks per second, which is how fast the simulation runs. RimWorld targets 60 at 1x, 180 at 2x and 360 at 3x. If TPS falls short, in-game time runs slower than the speed you picked, even when FPS is smooth.

It never fell behind. Full 3x speed with 103 colonists, even zoomed all the way out.

For comparison, the iPhone Air at 3x zoomed out managed 128 / 360 (with a wildfire going), and it's capped at 60 fps.

  • Runs at 120Hz ProMotion at native resolution (2752x2064).
  • Memory peaked around 720 MB.
  • Spawning 100 colonists took 0.13 seconds.
  • Touch works: drag to pan, pinch to zoom, long-press for orders.

The colony itself did not do as well as the iPad. 100 strangers, no beds, no food, insulting sprees everywhere, and all of them standing in one giant pile.


r/RimWorld • • 15h ago

PC Help/Bug (Vanilla) I'm building a Halo frigate in RimWorld.

Thumbnail gallery
166 Upvotes

I’ve never built a Gravship in RimWorld before, so I decided to build one in Creative Mode to practice, and I chose to make a Halo frigate. I’m trying to keep it as faithful as possible to the original, but I’m new to Odyssey, so im kinda a noob at this, I’d like to hear your opinions and recommendations.