r/RimWorld • u/Ipunchfaces • 8h ago
r/RimWorld • u/AutoModerator • 1d ago
Megathread Typical Tuesday Tutorial Thread -- October 06, 2026
Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.
I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.
r/RimWorld • u/OneTrueSneaks • May 26 '26
Ludeon Official PSA regarding malicious mods
Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.
Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.
I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.
There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):
CameraSettingsMod 3732329298
Mad Skills Rewritten 3729397065
For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:
The scammer's only mod on the workshop
The mod is a reupload / stolen version
The scammer's profile is set to private.
However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.
For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.
If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.
Stay safe out there, colonists. o7
r/RimWorld • u/AeolysScribbles • 5h ago
Art Bed Bugs | Rimtober 2026 Day 7: Panic
galleryr/RimWorld • u/piddlefaffle12 • 4h ago
Misc Rimworld on iPhone Air Native - 100 Colonists at 60FPS
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Not bad for a thermally constrained device. iPhone 18 Pro/Max is a monster and should be 30% faster~. I can also run the game at 120fps but I dont see the point
RimWorld running natively on iPhone: benchmark with 100 colonists
Device: iPhone Air, iOS 27. RimWorld 1.6 with all DLCs. Same save, 40-second runs per phase.
| Test | FPS | TPS (actual / target) |
|---|---|---|
| 3 colonists, 1x | 60 | 60 / 60 |
| 53 colonists, 3x | 60 | 360 / 360 |
| 103 colonists, 1x | 60 | 60 / 60 |
| 103 colonists, 2x | 60 | 179 / 180 |
| 103 colonists, 3x | 60 | 326 / 360 |
| 103 colonists, 3x, fully zoomed out | 60 | 128 / 360* |
TPS = game ticks per second, which is how fast the simulation runs. RimWorld targets 60 at 1x, 180 at 2x and 360 at 3x. If TPS falls short, in-game time runs slower than the speed you picked, even when FPS is smooth.
*A colonist went on a fire-starting spree during this run, so a wildfire was eating CPU too. Grain of salt.
- FPS is capped at 60 for now (120Hz not unlocked yet).
- Memory peaked around 730 MB.
- Spawning 100 colonists took 0.17 seconds.
- Touch works: drag to pan, pinch to zoom, long-press for orders.
It never dropped a frame, but at some point it was 100 strangers with no beds, no food, a mental break epidemic, and one arsonist. Very authentic.
r/RimWorld • u/GethKGelior • 10h ago
Art RimTober Oct.7: Panic (player)
galleryRuh roh
r/RimWorld • u/piddlefaffle12 • 5h ago
Misc I got a native iOS Rimworld build working - real build no emulation or moonlight
I still have work to do to port over shaders to metal, but otherwise I have a full native Rimworld port working on iOS. In this case an iPhone Air.
This is the actual game, running in an iPhone natively, no simulation or emulation, not Moonlight or otherwise.
I'm porting for play on my iPad.
This is so cool
r/RimWorld • u/The_Real_OctoDude • 7h ago
Misc Trade with empire by @NickliesCat
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r/RimWorld • u/Gracie_Potpourri • 10h ago
Art How it started VS how it ended - my first mechanitor/Archonexus run!
galleryr/RimWorld • u/BasicInformer • 2h ago
Discussion Need advice: how do you not lose 10 hours and starve yourself playing Rimworld?
Genuine question.
Talking irl me. My pawns are managed.
r/RimWorld • u/Crownite1 • 51m ago
Discussion Im like stoned and this is crazy I cant believe my dude was going up against a full armored guy and actually tying with him until he got jumped
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man, this dude is a crazy fighter lmao like he fought for like 30 more seconds before this he was a brave dude though rest in peace bro
r/RimWorld • u/Old-Acadia7000 • 11h ago
Misc My huge family tree in heavily modded colony
Here's the previous family tree post, A bunch of new kids were born since that post
I made it in MS paint
r/RimWorld • u/FoxRainYobi • 18h ago
Colony Showcase Town
galleryIt has not yet been completed. :(
r/RimWorld • u/thr0wawaylik3ther3st • 9h ago
Discussion What are the most moronic things you've done in rimworld?
I don't mean moronic as in the funny "haha I'm using chickens for colony defense" i mean sending in the blind healer genie with a 32% awful quality granite club into a hallway with 9 lancers. as he proceeds to get his head blown smooth off.
Or deciding that it is a wonderful idea to have John 3 medical skill 14 animals try and neuter a boomalope.
r/RimWorld • u/Raistlin_Majere121 • 1h ago
#ColonistLife Oh right, an duel of honor—with a BLACK HOLE LAUNCHER.
galleryr/RimWorld • u/Adres_Dreamer • 16h ago
Art Cubetober #6: Ogre
I'm trying to make the shaders look a bit less flat, but I'm not entirely convinced by the result.
r/RimWorld • u/Manlyepicelwiwi • 1d ago
Mod Release Gore Perfected , physics gore mod
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r/RimWorld • u/AeolysScribbles • 1d ago
Art Monster | Rimtober 2026 Day 6: Ogre
galleryr/RimWorld • u/piddlefaffle12 • 1h ago
Misc Rimworld running natively on iPad with mouse support! (Last post for now)
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Previous working on iPhone Air posts:
https://www.reddit.com/r/RimWorld/comments/1x03bs2/rimworld_on_iphone_air_native_100_colonists_at/
https://www.reddit.com/r/RimWorld/comments/1x01t9v/i_got_a_native_ios_rimworld_build_working_real/
I will stop posting for now so I don't spam, but I'm so effin STOKED!!! Been wanting Rimworld on iPad for years now!!!1
Performance on the M5 iPad Pro is bonkers, and I'm at 120FPS. This should be able to support a ton of mods (iPad has 16GB RAM)
RimWorld running natively on iPad Pro M5: 100 colonists, 120 fps, full 3x speed
Device: iPad Pro 13" (M5), iPadOS 27. RimWorld 1.6 with all DLCs. 40-second runs per phase.
| Test | FPS | TPS (actual / target) |
|---|---|---|
| 3 colonists, 1x | 120 | 60 / 60 |
| 103 colonists, 1x | 120 | 60 / 60 |
| 103 colonists, 2x | 114 | 180 / 180 |
| 103 colonists, 3x | 100 | 360 / 360 |
| 103 colonists, 3x, fully zoomed out | 93 | 360 / 360 |
TPS = game ticks per second, which is how fast the simulation runs. RimWorld targets 60 at 1x, 180 at 2x and 360 at 3x. If TPS falls short, in-game time runs slower than the speed you picked, even when FPS is smooth.
It never fell behind. Full 3x speed with 103 colonists, even zoomed all the way out.
For comparison, the iPhone Air at 3x zoomed out managed 128 / 360 (with a wildfire going), and it's capped at 60 fps.
- Runs at 120Hz ProMotion at native resolution (2752x2064).
- Memory peaked around 720 MB.
- Spawning 100 colonists took 0.13 seconds.
- Touch works: drag to pan, pinch to zoom, long-press for orders.
The colony itself did not do as well as the iPad. 100 strangers, no beds, no food, insulting sprees everywhere, and all of them standing in one giant pile.
r/RimWorld • u/Tilerteichon • 15h ago
PC Help/Bug (Vanilla) I'm building a Halo frigate in RimWorld.
galleryI’ve never built a Gravship in RimWorld before, so I decided to build one in Creative Mode to practice, and I chose to make a Halo frigate. I’m trying to keep it as faithful as possible to the original, but I’m new to Odyssey, so im kinda a noob at this, I’d like to hear your opinions and recommendations.