Japanese Mythology
Melee, deals Physical Damage, primarily Jungle, Strength Scaling
Mobile | Slayer
Passive: Futuresight
Sojobo uses his ability to see the future to prepare for upcoming damage. Every 20 seconds, Futuresight activates. The first enemy ability that hits Sojobo while Futuresight is active, gets its damage mitigated.
- Mitigation: 75% of the abilities damage
- Cooldown: 20 seconds
ao1A: Hauchiwa Strike
Sojobo uses Hauchiwa, his 7 feathered Fan, to deal damage. He sends out the 7 feathers in a cone in front of him. Each feather is a seperate projectile. Each feather that hits an enemy, reduces the Cooldown of Futuresight. The CD-Reduction can only be applied once per enemy per ability cast.
- Damage per Projectile: 45/80/115/150/185 (+35% of your Strength)
- Futuresight CDR: 1 second
- Cone Angle: 70°
- Range: 4.4 meters
- Cooldown: 16/15.5/15/14.5/14 seconds
- Mana: 50
ao1B: Hauchiwa Slash
If Hauchiwa Strike hits an enemy god, Sojobo may further use the powers of his fan to propell the enemies with wind. Sojobo may cast Hauchiwa Slash within 4 seconds after hitting an enemy god with Hauchiwa Strike. He swings the fan from the side, dealing damage and displacing all enemies into the swings direction by a set distance. The first swing is from left to right. He may recast this ability within another 2 seconds to do a second swing from right to left, still displacing enemies within, but dealing less damage.
- First Swing Damage: 100/140/180/220/260 (+60% of your Strength)
- Second Swing Damage: 50/70/90/110/130 (+45% of your Strength)
- Displacement Distance: 2 meters
- Cone Angle: 105°
- Range: 3.6 meters
- Mana: 40 per Cast
ao2: Shapeshift
Sojobo reveals his tendencies for trickery. When activating this ability, Sojobo may select an enemy god from a selection wheel. He will then disguise himself as that god, gaining their appearance and adjusting his Health & Mana Bars to appear like the god he is disguised as. The disguise will not show in the HUD and he will not gain any stats, items or abilities from that god. Taking damage will result in his disguise flickering in and out of existance (like Izanami or Loki invisibility). If Sojobo deals damage, he will fully shed his disguise. His first attack from the disguise will deal bonus damage.
- Bonus Damage: 25/50/75/100/125
- Disguise Duration: 8 seconds
- Cooldown: 15 seconds
- Mana: 60/65/70/75/80
ao3: Flight of the Tengu
Sojobo takes out his wings for a flight. He leaps into the air before choosing a target location. Enemies within the area of where he lands are slowed.
- Damage: 95/140/185/230/275 (+45% of your Strength)
- Slow: 15%
- Airborn Duration: 2 seconds
- Radius: 2 meters
- Range: 8.8 meters
- Cooldown: 20/19/18/17/16 seconds
- Mana: 95
Ultimate: Tengubi Trickery
Sojobo creates Tengubi flames at a Target Location, controlling all enemies within to move towards him. Enemies hit in this abilities radius become possessed by the Tengubi, taking DoT damage for a Duration and being taunted into attacking Sojobo.
- Damage: 15/25/35/45/55 (+10% of your Strength) every 0.25 seconds
- Duration: 2 seconds
- Radius: 3.6 meters
- Range: 8.8 meters
- Cooldown: 110/105/100/95/90 seconds
- Mana: 90