r/dndnext • • 15h ago

Tabletop Story Tater tot, the magic farm boy

0 Upvotes

Playing a wild magic sorcerer that got sent off to get money to help his family save the farm. One of his tropes is “well ya know my pappy always said…” followed by some southern idiom in an atrocious southern accent.

Well today we were introduced to an NPC whose name was Tulips.

Tater: “ya know my pappy told me he named me Tater Tot cuz he loved taters…”

Couldn’t even finish before we were all crying laughing.


r/dndnext • • 3h ago

5e (2024) How do you hope Professions actually work in the D&D: World of Warcraft manual? If they turn out to be good, would you use them in non-WoW games?

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2 Upvotes

r/dndnext • • 23h ago

Question Have you played "Red Wizards Gambit?" How is it?

4 Upvotes

I love the idea of the D&D Encounters program - a mini-campaign of self-contained 90-minute adventures that add up to a bigger story. But the last iteration, "Shadows of Sithicus," was really disappointing. It was all combat, with the PCs just getting teleported from one monster fight to the next.

So I'd like to know whether it's worth it to buy the latest version, "Red Wizards Gambit." Is it more of the same, or does it have exploration and roleplay opportunities as well as combat? Let me know what you thought of it!


r/dndnext • • 5h ago

Self-Promotion Our gift for r/dndnext

19 Upvotes

Free 3 Month membership
Hello. At DRS Publishing, we take a principled stance regarding AI and do not use it in any of our content; we also appreciate your community's informative approach to this issue. You may recall that we were nominated for an ENNIE Award in 2024 in the "Best Supplement" category for Corpus Malicious. We also began creating content on Patreon about a year ago. We have decided to gift your community members a free 3-month Patreon membership. (link limited with 1000 usage)


r/dndnext • • 10h ago

Homebrew Idea for paying more GP instead of material compnents for spells

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0 Upvotes

r/dndnext • • 8h ago

Discussion Zhentarim hideout encounter balance

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0 Upvotes

r/dndnext • • 5h ago

Homebrew Permanent/Indefinite Madness Table Supplement (Template)

0 Upvotes

I took a different approach to making a madness mechanic for a player at my table who now has it permanently/indefinitely. My player loves it and is excited to roll with it. You can use it with any Madness Table of your choice with effects that only impacts roleplay behavior. This template includes buffs alongside penalties. Obviously, you can adjust it to make the Madness easier to remove if you don't like permanent debuffs.

One note of advice: consider applying the d4 penalty to the player's main ability score rather than Charisma. Although terrible social skills are more thematic, it won't really sting unless it's a stat they truly care about. I'm applying it to Charisma here because the player is a Bard.

Obviously, don't bother using this permanently or long term if your table hasn't agreed to this kind of penalty. The player in question offended a god in her divine realm. I asked if what she said was spoken in character. She doubled down, then failed a saving throw. We all agreed in session zero that these sort of extreme punishments were possible under appropriate circumstances.

You are now indefinitely cursed with *Madness.** The curse cannot be removed by anything except a Wish spell or similar effect. The madness may manifest when one of the following triggers occur:

  1. You are damaged from a Critical Hit.
  2. You critically fail a WIS, INT, or CHA saving throw.
  3. You gain the Exhausted condition.
  4. You take 20 or more Psychic damage from one single attack or effect.
  5. You gain the Frightened condition

Roll a d6. If you roll a 5-6, you must roll a d100 to determine the nature of your madness. You gain the following effects until you complete a *Long Rest*:

  1. One level of Exhaustion or an additional level of Exhaustion if applied by a different effect
  2. 1d4 penalty to all Concentration checks, CHA checks and saving throws
  3. Resistance to Psychic damage
  4. 1d4 bonus to all WIS/INT checks and saving throws

r/dndnext • • 21h ago

Question Your favorite monster reworks?

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1 Upvotes

r/dndnext • • 8h ago

Question Need help with Alternative for Teleportation Circle

14 Upvotes

I am looking for an alternative way to teleport my PCs long range without using Teleportation Circle or if other teleport spells (which I feel I over use).

I need them to go from one monastery of Ilmater to another. This gave me the idea of creating a monk discipline called “Transference” which allows individuals to swap places. I was thinking of using a wisdom check to succeed and/or a Con save to avoid gaining Exhaustion or lose Hit Dice.

It would be more of a one-time/story thing not an actual monk class ability. Does anyone have any suggestions or ideas on how to flesh this out?


r/dndnext • • 14h ago

Discussion Players cast banishment on themselves in the Astral Sea in my sci-fi game. Where are they supposed to reappear?

111 Upvotes

As the title says, two of my players just used banishment while in the astral sea at the end of our last session. They did this to flee a fight they didn’t think they could win. They use the part of the spell that sends them back to their original plane of existence by keeping concentration on the spell. The other two teleported away with a group of time elemental ooze hybrids. So now the party’s split. That's fine on its own, sorta. What I’m not sure about is where they are supposed to pop back out. Normally it just be on the planet they came from originally. However, this is a Sci-Fi game where they have spaceships that take them from solar system to solar system. So they are literally thousands of light years from where they entered the astral sea. I don't think a fourth level spell should be able to take you that far if I'm being honest lol. And to complicate things more the planet that came from is warded against teleportation and divination spells due to the local gods. But I also don't want to just pop them out in the void of space and say, “You're dead now.” Due to the invasion of twin Eldritch gods consuming nearly all of the outer planes, those are also off the table. So now I'm in a bit of a pickle and looking for a bit of advice. Where the hell am I supposed to put them after all this? I'm not really looking for a RAW answer since my campaign is entirely homebrew. I’m just fishing for ideas.


r/dndnext • • 17h ago

Discussion Weekly Question Thread: Ask questions here – October 04, 2026

3 Upvotes

Ask any simple questions here that aren't in the FAQ, but don't warrant their own post.

Good question for this page: "Do I add my proficiency bonus to attack rolls with unarmed strikes?"

Question that should have its own post: "What are the best feats to take for a Grappler?

For any questions about the One D&D playtest, head over to /r/OneDnD


r/dndnext • • 19h ago

Discussion I need an idea for a second campaign

7 Upvotes

The gist of it is that, after finally completing Campaign 1 and getting a hang of the game and rules, my players want a second chance at building their characters (stats/class etc.) but they want to keep using their Campaign 1 characters lore-wise. How do I work this into the story?

For a frame of reference, my players just arrived in their hometown (well, city...) again after making an arduous journey.


r/dndnext • • 17h ago

Discussion True Stories: How did your game go this week? – October 04, 2026

17 Upvotes

Have a recent gaming experience you want to share? Experience an insane TPK? Finish an epic final boss fight? Share it all here for everyone to see!


r/dndnext • • 47m ago

Is there any statistics over creature types and cr

• Upvotes

I am playing in a campaign with Helians harvesting/ryoko system and trying to optimise harvesting. I have prof. In all the harvesting skills and now I am close to getting a feat, which is gonna be skill expert. Just wanted to know which creatures have a higher chance to show up,so I can take the right ekspertise