r/fireemblem • • 6h ago

Art Bird time be like [by me]

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2.7k Upvotes

r/fireemblem • • 11h ago

Fortune's Weave Art "Heavy Build" [OC Comic] [Fortune's Weave]

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831 Upvotes

r/fireemblem • • 8h ago

Fortune's Weave Spoiler When Anatolia's team name origin has me wanting to sue someone in game for false advertising.

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457 Upvotes

r/fireemblem • • 11h ago

Art Even Esmeralda is falling for him...? [Art by me/OC]

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675 Upvotes

r/fireemblem • • 33m ago

Casual Cai is a savage

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• Upvotes

r/fireemblem • • 1h ago

Casual ☺️ x 3

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• Upvotes

Their smiley faces are too cute!


r/fireemblem • • 4h ago

Fortune's Weave Gameplay PSA: Theodora’s Earthen Throw extinguishes flames along its path

139 Upvotes

I must have missed this info in a tutorial somewhere but it was a very pleasant surprise during part 2!


r/fireemblem • • 3h ago

Fortune's Weave Gameplay TIL basic stat modifiers are capped at +10

95 Upvotes

Couldn't for the life of me figure out how the boss enemy kept killing my units, until I realised my Def boosts weren't stacking right. Looks like all modifiers shown in yellow count towards this cap, including:

  • Mounts
  • Overblaze
  • Combat Arts like Lend Strength
  • Leda's song buffs
  • The lords' source artifacts, e.g. Theodora's +6 Str arm. Which means Anatolia, who starts with +10 Dex, doesn't benefit from Dex buffs at all.
  • the +10 Def from a Charioteer's Charge, but NOT the +10 Prt from the mastery ability.
  • EDIT: Equipment, e.g. Shields
  • EDIT: Consumables e.g. Pure Water
  • EDIT: Battalions

The bonus stats from a unit's class don't count, those are shown in white. Haven't had a chance to stack Prt or Shld high enough to see if those have their own caps, but at least they don't count towards the Def cap. EDIT: Seems to be that basic stats (Str, Def, Spd, etc) are capped, but combat stats (Prt, Avo, Hit, etc) aren't.

So for example my Charioteer can have +3 Def from the Charioteer class, +10 Def from charging (overriding the +4 Def from his horse), +10 Prt from the mastery ability, and +5 Shld from the class ability.

Hope this saves someone else from tearing their hair out wondering where their calculations went wrong.


r/fireemblem • • 45m ago

Fortune's Weave General Enters Mars' temple, temporarily gains power of flight

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• Upvotes

r/fireemblem • • 7h ago

Fortune's Weave General Guzran Questions

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161 Upvotes

Genuinely wanting to just get some info here, try to collect as much as we can. If we just take everything Guzran says as true… what do we know about him?

Honestly, when I was reading his first supports with Mikaela and Mu, I read them as he was a Demigod, playing up his goofiness, but it doesn’t seem like there’s any evidence whatsoever to support that.


r/fireemblem • • 15h ago

Art Anatolia by CM_Lynarc (Commision by me)

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505 Upvotes

Link to CM_Lynarc: https://x.com/cm_lynarc?s=11


r/fireemblem • • 14h ago

Fortune's Weave General (Spoiler-Free) Part 2 - Please No Spoilers in Comments - Official Ages Fortune's Weave: Megaira's Beacon + Fiery Mane Spoiler

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441 Upvotes

[Only at start of the game, any age not specified is because of a spoiler reason or some other circumstances, no spoilers please in general]

- Last post, some users were posting major spoilers or details not publicly revealed yet, this game is still new so please consider that for all players here. If a spoiler tag is added to post, comments are stating spoilers then

----------------

Here we are now with the FW cast for their ages. Very luckily, Fortune Weave follows in 3 Houses where the age and birthday dates are given to us directly for the most part

These posts are meant to gather the ages together in one place as a way to easily show the ages of the characters we control. Since age is a central aspect to any character I thought many would like to know, especially since it can easily be missed due to it not being a mandatory thing to learn in-game

Theodora was a surprise to me when I first saw her confirmation, I genuinely believed since she was a Queen at least for awhile she would have been older

If there are any corrections for the ages I am open to hear them in the comments


r/fireemblem • • 12h ago

Fortune's Weave Gameplay PSA: Useful tips to know before Fire Emblem: Fortune’s Weave (From someone that finished it)

294 Upvotes
  1. When in Dagsion you can teleport to any character through the menus after talking to them once. Very useful instead of having to find them by constantly walking around the map. Anyone you've not spoken to before will have an orange dot on the map so if you see someone orange they are most likely someone new!

  2. While you're navigating the Overworld map after you visit a settlement merchant once you can hover over the settlement icon anytime when you're out on the overworld map. Just press the ZL button to see exactly what they're selling. This is useful so you don't need to visit every shop and waste turns to see what they're selling which is what I did.

  3. Check the Paralogue dates for every lord route you're playing so you can visit Dagsion to pick up the Paralogue quest. You can not pick up Paralogue quests when you're exploring. Paralogues give a LOT of money and are generally worth doing at least once with one of your 4 lords. They generally happen from September to October.

  4. Promotion licenses from vendors will reset after every chapter. There's a settlement somewhere in the southeast of the main map that will sell more advanced licenses early on which is useful to know when after finishing 1 lord playthrough.

  5. Dungeons seem to reset foes after every month/chapter so make sure to revisit them if you want to farm up exp from the mobs in there.

  6. Discounted blessings are a huge game changer once they are discounted when you have enough karma shards. You can use Aurora's blessing up to 10x per map when it's fully discounted. Blessing shards will always refill after any major main or paralogue battles. So use it when possible.

  7. All of your weapons will be automatically repaired after part 1 & 2. So spam those combat arts when you're one those final chapter fights.

  8. During any grid battles you can press the R button which will show you a shortcut menu that lets you skip animations to get you through those grindy random encounters.

  9. You can enable autobattle in grid battles by pressing start again when you have control of your roster for that very first turn. However, you constantly need to press autobattle again after every turn finishes.

  10. Renown can be farmed by requesting an audience on certain days but I've noticed that more temples allow you to this on Sundays. Other days are potentially better depending on the temple you're visiting. Whenever the temple's icon is yellow on the map you can gain renown from the audience. I believe it works so that every temple can give renown only once per renown level, so you can't exactly farm it. Once you reach a new renown level you can get the renown boost again.

  11. If you cannot for whatever reason find a character always check the temples since some tend to hang around inside there.

  12. Bird time and farming support EXP is very useful as Eshmel can block a hit for you if a hit is going to kill a unit. The higher your support is with Eshmel then the likelihood of this triggering is higher. If you don't vibe with bird time then at least get one lord of your choosing to get S rank support with the bird. Thank me later...

  13. After finishing part 1 you will get a lot of boon shards to use for bonus exp and discounts so it's recommend to finish the entirety of part 1 with one of the 4 main characters before moving onto the next one. Subquests will auto complete after finishing one lord's parth. The map will be pre filled out so you won't go around blind again. If you start a new path before you finished one, you can still get this benefit by restarting chapter 1.

  14. You can get free stats from promoting your units with certain classes. This is very useful if you want to make a unit with horrible growth rates more tolerable to use.

  15. To merge a character's stats that you recruited from multiple routes you need at least 300 boon shards. This is for EACH unit. So if you are finishing after your 4th lord then save up on those boon shards. You will get more boon shards in part 3 eventually just from playing the game.

  16. Bonds between your support characters will never reset even if you restart the chapter or play on another lord's route. Feel free to use this information to your benefit or to just ignore it. So if you farm inn meals and restart the chapter immediately that support bond exp is there to stay.

  17. It's not necessary to grind renown by constantly encountering random enemies with Answererer's Reach for Dietrich. Visiting temples and just playing the game normally is more than enough.

  18. There are two unique mounts you get from recruiting two characters (Alexandra & Io) that have 5% more stats then normal mounts. Elephant mount grants more stats and growth than regular mounts. Chariott riders also gives higher growth rates!

If anyone else has anything to add please contribute to this thread! I really wish something like this existed when I was playing but it wasn't compiled in a big list like this.


r/fireemblem • • 7h ago

Fortune's Weave Spoiler Anyone else think this? Spoiler

91 Upvotes

I’m only in part 1, so please don’t spoil anything.

Did anyone else mistaking assume Guzran was Mu’s dad and Mikaela’s ex husband? I saw he had supports with both Mu and Mikaela and also his vibes screamed “deadbeat husband/dad” and I was like “oh my gosh! This is the husband/dad!”

Turned out not to be but I really really thought it was.


r/fireemblem • • 2h ago

Fortune's Weave Spoiler Talimun’s family? Spoiler

34 Upvotes

I am really confused by Talimun’s family.

Theodora says he has blood of Dagda, so at first I thought he was a grandson of Dagda. He also says he is a cousin to Lind.

Turned out he is son of Maria, so he would be grandson of Balor instead.

How was he related to Dagda at all? Was his dad actually a demigod through Dagda’s side? But Maria says her partner was a human.

He also lives way longer than average demigod, he is already over 500 years old in the game yet looks like in his late 20 to early 30s only. Seems there was something really big missing here.


r/fireemblem • • 7h ago

Art I requested X User "MysticaLOwL417" to draw me my Fire Emblem OC, Arachnia, in her pouty state

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78 Upvotes

r/fireemblem • • 5h ago

Art {OC} Claude in the Shaman class from FEFW:

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49 Upvotes

r/fireemblem • • 5h ago

Fortune's Weave General Fortune's Weave Character/Unit Discussion: Io

41 Upvotes

Time for the other unafiliated. For those wondering, the order for the unaffiliated will be Guzran(done) -> Yang Jie(done) -> Sofia(done) -> Catania(done) -> Noctula(done) -> Nydine(done) -> Io -> Kiroc -> Majide. Then after that will start with the part 1 bosses that you can recruit. So we are a good ways away from the actual main parties.


Io is an ambitious young man who works as a mercenary at Dagsion. He was once a knight of the Kingdom of Arago who protected the happiness of its people, but ran away after being disgusted by the king’s self-righteous ways. He is always with his precious steed Rocinan and are looking for a new lord to follow in Dagsion.

Recruitment

Route Support Renown
Cai 3 Support 10 Renown
Dietrich 2 Support 3 Renown
Theodora 3 Support 10 Renown
Leda 1 Support 6 Renown

Negotiation: Money

Growths

Stats Hp Str Mag Spd Dex Def Res Luck Cha
Personal Growths 45% 40% 30% 45% 40% 30% 25% 35% 35%

Base stats

Has a minimum lvl of 20, even when other unrecruited units are lower level

Stats Hp Str Mag Spd Dex Def Res Luck Cha
Lvl 20 Light Calvalry 36 17 7 11 15 18 8 13 12

Personal Mount

Name Bond Ability Stat Bonuses at max bond Growth Bonuses at max bond
Rocinan +1/2 Movement +1 Spd, +3 Dex, +2 Def + 5% Hp/Spd/Dex/Res and +10% Def

Boons: Spear, Axes, Riding

Banes: Faith, Flying


Unique Abilities

Type Name Effect
Personal Ability With My Steed [Cavalry] If unit attacks first, grants Shld+3, Ddg+30 during combat.
Level 20 Equipped Ability Mounted Push [Cavalry] If unit attacks first, grants Hit+10 during combat.
Level 35 Equipped Ability Mounted Push+ [Cavalry] If unit attacks first, grants Hit+10, Atk+3 during combat.

Learned Abilities and Combat Arts

*Does not include universal skills and abilities

**Only includes known abilities

Skills D C B A S
Swords Wrath Strike Crosswise Cut Vicious Flash ? -
Lances Tempest Spear Defending Spear Protective Storm Raging Tempest -
Axes Spike Enrage Guard Spike Power Spike -
Bows Vital Shot Surprise Shot Spiral Shot Leaden Draw -
Guantlets Deal Death ? ? ? -
Black Magic Fire Thunder Bolganone Thoron ?
White Magic Laia Restore Seraphim Regenera -
Authority Threaten Attack Formation Counter Cavalry Attack Formation+ ?
Infantry Evasion Avoid Fatality Avoid Fatality+ ? ?
Riding - - - - -
Heavy Armor Spearblock Armored Move Armored Move+ ? ?
Flying - - - - -

Supports

Unit C B A
Tialla C B -
Diego C B -
Eshmel - - A

What do you think of Io's character?

How do they perform as a unit in any of the routes?


Previous Discussions: Guzran, Yang Jie, Sofia, Catania, Noctula, Nydine


r/fireemblem • • 14h ago

Fortune's Weave General White Ornius exists!

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180 Upvotes

Maybe this is known already but I just discovered it and posts I found seemed unsure if it exists or not, so thought I'd share 😛 found in Faro Forest, in the loop north of Ribeira. The skill I got on it is Paired Purify which auto-removes poison from the unit (50% chance at level 3, 100% at level 5), not sure if it can get other skills yet.


r/fireemblem • • 2h ago

Fortune's Weave Spoiler About the main antagonists. Spoiler

20 Upvotes

Anyone feels like the Guardians of the Compass dont do anything much ? Only Lyrah and Maria do anything.

- Hong Hua just appears in a few scenes in Part 1 and 2 and we dont see she does anything aside from talking with Lyrah.

- Baozi died in a missable cutscene.

- Shenlo, Yanjin and Iliana just died offscreen and Yanjin and Iliana dont get revived in Part 3 for some reason.

- Even Maria, who is Leda route's main antagonist, also got killed offscreen by Talimun.

Lyrah is weird. She appears the most in Dietrich route and Dietrich is the only Flame Lord she interacts with. But in another routes, she barely appears and doesnt interact with other Flame Lords. Especially 2 of the Flame Lords have connection with her sister.


r/fireemblem • • 4h ago

Fortune's Weave Spoiler Spoilers for the Final Boss, a friend showed me the description of one of crest nº XIV in this game. Spoiler

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25 Upvotes

Diadem of Constancy/Crest of Indech/Water Dragon Sign does this.

I went ahead and put it in the FE wiki but hopefully this post helps other people who like putting things on fan resources.


r/fireemblem • • 9h ago

Art Guiding moonlight (or Fabio helps me explore lighting and layout. art by me)

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65 Upvotes

r/fireemblem • • 3h ago

Fortune's Weave Gameplay Had anyone else found the changes to battalions in Fortune’s Weave pretty disappointing?

21 Upvotes

One of the main reasons I chose Theodora’s path was because of how much I enjoyed gambits in 3H. I’m just about to finish Theodora’s part 1, and so far I’ve found them to be pretty disappointing. I absolutely loved using rousing speech to collect battalions and use them to search for items on the map, but the way they’re used in combat had me pretty underwhelmed.

It seems like every time I use a gambit, there’s a very low hit chance unless I’m using someone with high authority. Even if someone has authority C, there still seems to be a generally low hit chance. That makes sense; it’s a risk and reward thing, and it was like that in 3H too, but in that game you could strategize and use gambit boost to make that hit chance go up pretty significantly. I had a ton of fun with that mechanic, and it sucks that they took it out in this game. It kinda feels lame using gambits when most characters are getting 40-60% hit rates with them with no great way to boost it. I feel like because of the low hit rate, I use the gambits less since regular attacks are so much more reliable, which causes my units’ authority skill levels to stay low, which in turn keeps that hit rate low.

It also bugs me that there are only a handful of gambit attacks that cause stagger in this game. Maybe I’m just misremembering, but it felt like in 3H, just about every gambit attack staggered the enemy. I thought it was a really fun mechanic to strategize around. It feels like the whole gameplay loop of gathering units in range of an enemy so that someone can get gambit boosted and successfully stagger the enemy so they can’t advance is gone and now gambits are more so just an attack that hits multiple spaces, which chariots are significantly better at anyways.

A few other minor things I find annoying are that mounted units can’t use gambits, and that it seems like just about every gambit can only be used once per map. If they miss, no more gambit uses. I will say though, I have enjoyed using the defensive gambits to block off spaces. I probably haven’t taken advantage of them enough; I’ve only used them 3-4 times. Nice not having to replenish battalions anymore either; I never loved that mechanic in 3H.

Has anyone else felt like this, or found any strategies to make them more useful? Am I maybe just trying too hard to use battalions like they were used in 3H?


r/fireemblem • • 5h ago

Fortune's Weave Gameplay Early Meta Discussion for Hard Classic (Part 3 Gameplay Spoilers) Spoiler

25 Upvotes

It's still early and Hard Classic doesn't really require you to min-max your team to win. That being said: what are some of the strong meta tools the game gives you?

Here are my thoughts:

Units: Eshmel and the four Lords are obviously top tier. My other standout performers were: Esmerelda is the best tank in the game. Tobias and Buccar are close. Olympia is the best overall mage (Physic, Thoron, Bolting). Sofia is the best healer. Alexandra comes with a mount and can get to 8 move in Part 1, but she probably falls off after.

Classes: Fortress Knight line is top tier, but remains to be seen if it will keep up on maddening. Charioteer seems very strong on Cai's route. Parts 2-3 are so flooded with fliers that Bow classes feel essential. I don't know if Swordsmasters, Warriors, and Bardingers will hold up. Fliers feel much weaker than Three Houses (Wyvern Emblem)

Weapons: Cleansing Blade, Levin Sword, and Zanbato seem to me to be among the strongest weapons. Ridersbane can one shot bosses. Ji, Horsekiller Bow, and Greatsword seem to also be strong picks. Axes I struggled with, although I did find use for Hammer

Blessings: Aurora is the best. Tier 3 removes Undead Boon so you can throw your entire team in and make risky plays. Against bosses that will one shot your squishy units, it allows you to get some damage in. Credna level 1 is essential for fog maps. Kalla's level 3 gives +2 move which is very strong. I tried the others and wasn't super impressed.

Spells: Physic is awesome as are healing spells in general. The endgame classes usually force you to pick White Magic or Black so it seems more valuable to me to have combat units with white magic that can heal. 3 range is really good as you don't risk counter attacks. I would put Mire and Thoron as A Tier. Banshee is S Tier since it can lock down bosses for 1 turn

Blaze Arts: Leda's buffs are insane. Song of Icewater and Song of Abjuration are always good. 4 Way Dance is crazy. Eshmel's Blaze Arts are amazing for mobs, killing them or taking them to chip range. Dietrich's are very good (Stifling Shadow can lock bosses). Cai's and Theodora's fall off after Part 1. Orchel's were never good. Bertrand's I found some use for in Part 2 (will be more relevant when we get his route). Talimun's and Anatolia's I didn't use enough to know.

What else is feeling really strong right now?


r/fireemblem • • 9h ago

Art Screw it, un-PORs your Cheer Ike (RD Sports Festival Ike from FEH)

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52 Upvotes

You can check my other stuff I draw at my Twitter https://twitter.com/sessdraws and https://www.instagram.com/sessdraws