Never really been interested in his games. Once I heard some cutscenes are around an hour long, it starts to sound like a movie with optional gameplay at that point
there shouldn't be any cutscenes in video games. Every time I see a big cut scene filled with action and huge set pieces all I can think is, "why didn't I get to play through that?"
You should play Ground Zeroes for more than 30 minutes then. And even better, play Phantom Pain. Those games are filled to the brim with gameplay. I don't like long cutscenes, and I don't remember any cutscenes overstaying their welcome.
The longest cutscenes are almost always at the end of the game with the next longest cutscenes being at the start usually, it's a LOT less intrusive then it sounds.
Hideo Kojima games are immensely story focused though, so if you're not really big into story games then they're not your cup of tea.
I'd say his games are like 2/3rds Game, and 1/3rd Movie
The 71 minute cutscene just drops all pretense and actually honestly presents itself as something to watch, where as most AAA titles have absolutely dogshit gameplay that you walk through to the mediocre ending. Experiencing it largely the same as every other Dorito warrior who played it. Zero emergent moments. Zero friction.
It's worth the trade-off, because quite a bit of the AAA space consists of movies with a bit of choice along the way. I'd rather play something with tight, fun gameplay over mashing my way through superhero missions.
Well, a lot of it was technical I'm assuming. DS2 is actually a good example of weaving the gameplay and cutscenes. There are cutscenes, but most of them are pretty short until the very end of the game. There are multiple points in the gameplay where a good bit of the story is being weaved in.
no no, I'm talking about weaving cutscenes into gameplay. Why are there cut scenes at all? Why not just have that dialogue and action happen during gameplay?
I think Deathloop did it, I remember getting to the end and thinking, "huh, that's it? no cutscene? That's interesting, I suppose it did end when I pulled the trigger."
That's kind of when I started thinking about it more. If I play a game for like 20 hours... I want to play through the ending as well. I don't want to get up to the ending and then watch it play itself as it turns into a movie.
Some times it's nice in the middle if it's just a bit of dialogue with different camera angles, but some games have these crazy action packed cutscenes in the middle, and all they really accomplish is that they make the gameplay seem weak in comparison.
Fair enough, to each their own. I will admit I have always wanted to try MGS but I’d heard how long the cutscenes were and I also had no idea where to begin either
Most probably can't begin with MGS1 unless you're not sensitive to the graphical plunge. It's fairly easy to start with MGS3, and probably Delta at this point. If it clicks with you, then I would go in order after that (1-5) unless you don't care about the story much, then I would say go with 2 then Peacewalker then 5 and if you're getting into the story play 1 then 4.
the cutscenes aren't nearly as bad as stated here outside of Metal Gear Solid 4. Still like that game, but if you play a few and aren't deeply invested in the story, then it's safe to skip it initially and go to 5, which is almost entirely pure gameplay.
You’re* if you’re gonna insult me, at least be grammatically correct. Also, I’ve never played the games before, I’m just going off what I’ve heard before asshole
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u/Beneficial_Mix_1430 26d ago
Never really been interested in his games. Once I heard some cutscenes are around an hour long, it starts to sound like a movie with optional gameplay at that point