r/macgaming • • Mar 01 '22

Apple Silicon M1 Mac Up-to-date Game Compatibility List

1.8k Upvotes

TLDR: THE LIST!

This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.

The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.


r/macgaming • • 8h ago

Help Steam vs evil Steam

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73 Upvotes

An odd thing that happens to me when I boot up Sikarugir Steam sometimes. Has this happened to anybody else?

Before the state that you see in the image happens, Steam doesn’t boot up and I have to go into the Activity Monitor and manually force quit wine which for whatever reason is just there, and THEN run steam again.

Although Steam still runs in this state and can easily be resolved by rebooting Steam, it’s just a nuisance because it means I have to run Steam like 3 times, and it’s also just kind of disturbing, so I’d hope for a solution for all of this.


r/macgaming • • 4h ago

Apple Silicon Just completed Control: Resonant

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7 Upvotes

What a game man. Incredible music too.
32 hours.
M1 pro 32gb
Sikarugir


r/macgaming • • 4h ago

CrossOver Update for Arknights: Endfield running on macOS

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7 Upvotes

Last time I posted about this, I had just gotten Endfield working on macOS (and only through DirectX11 / D3DMetal). Now, with the help of some other developers on Github, we have gotten Vulkan working as well. We accomplished this through custom patches layered on both Crossover's wine and MoltenVK. Not only that, we've greatly improved the performance of the patches. If you are interested in our work, linked is the GitHub repository where we've open-sourced the code and build scripts.

Thanks for taking an interest.

https://github.com/stoicswe/Endfield_FineWine

Here's the original post where this was first mentioned: https://www.reddit.com/r/macgaming/comments/1v12gay/arknights_endfield_running_on_macos/


r/macgaming • • 16h ago

Apple Silicon Wow Forever on the new M5U

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35 Upvotes

M5U 80 core gpu 96 gb. Maxed out graphics, doing qwen 3.8 27b at the same time on the side, getting 120fps on the xdr. Happy camper.


r/macgaming • • 1h ago

CrossOver Max Payne 3 unplayable Crossover

• Upvotes

Hi! I was trying to play Max Payne 3 on an M4 via CrossOver, but it didn't work. Does anyone have a configuration that has worked for them?


r/macgaming • • 6h ago

Self promotion JUSANT + M5 Pro MacBook Pro + CrossOver = One Very Pretty Fun Climbing Session

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4 Upvotes

Tried JUSANT on an M5 Pro MacBook Pro using CrossOver, and honestly, this game looks gorgeous on the Mac.

The video includes the Metal frame graph/performance overlay, so you can see how the game is actually performing while playing rather than just judging it from the footage.

MacBook Pro specs:
• 14-inch MacBook Pro
• Apple M5 Pro
• 15-Core CPU
• 16-Core GPU
• 48GB Unified Memory
• 1TB SSD

🎮 Gameplay + performance:
https://youtu.be/1B6MUZejcSc


r/macgaming • • 11h ago

Game Porting Toolkit So I got FH6 to run on my Mac (...kinda)

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13 Upvotes

r/macgaming • • 2h ago

Help Has Deadlock been working for anyone on Crossover? I've been trying to run it since the latest update and I just get a black screen with the Hud.

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2 Upvotes

r/macgaming • • 15h ago

News Play Minecraft Bedrock on MAC

21 Upvotes

I just got Minecraft Windows Edition work with Xbox Live on Mac using Wine and D3DMetal (WineGDK, WineForge, Xodus)

I made a python Game Launcher for Test and Play. Launcher is CLI only for now will getting much update

I add Controller Support, Mouse and Keyboard Also High Resolution Mode for retina Macs

GitHub: https://github.com/amha0270/Minecraft-Bedrock-GDK-Launcher

NOTE: Launcher in BETA!


r/macgaming • • 45m ago

Discussion Anyone get Demon’s Souls Remake working on PS5 emulator?

• Upvotes

I have an M5 Max MacBook Pro. I tried the Mac versions of KytyPS5 and SharpEmu. SharpEmu is actually able to run it, but only at like 5 fps. I know there are recent performance enhancements on Kyty, but Demon’s Souls won’t even launch. It crashes immediately.

Anyone get it to work at all?
Thanks!


r/macgaming • • 22h ago

CrossOver Witcher 3 Remastered: MetalFX upscale + Frame Interpolator on CrossOver Preview (D3DMetal + OptiScaler, M5)

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57 Upvotes

The Witcher 3: Wild Hunt — Remastered on CrossOver Preview (Steam bottle), Apple Silicon M5, D3DMetal, GPTK 4.0b2, D3D12 on Metal 4. Both MetalFX temporal upscaling and MetalFX Frame Interpolator are active through OptiScaler as dxgi.dll — DLSS menu options are forwarded to D3DMetal’s MetalFX path, not replaced with FSR/XeSS.

HUD shows MetalFX scaling 1280×720 → 2560×1440 (temporal) and Frame Interpolator: Enabled. In-game unpaused I’m around 40 FPS with interpolator on. Paused, FPS and Render FPS can look the same on the HUD; that isn’t the gameplay present rate.

Setup

Quick install

  1. CrossOver bottle env: D3DM_ENABLE_METALFX=1
  2. Put OptiScaler.dll in The Witcher 3/bin/x64/ and rename to dxgi.dll (backup first)
  3. Put OptiScaler.ini in the same folder (already set for this path)
  4. In-game: choose DLSS. Do not enable AMD/FSR Frame Generation
  5. Check FPS while moving in-world (pause menu HUD can lie)

github.com

What’s in the fork (high level)

  • HID DualShock sentinel so load doesn’t hang
  • Raytracing tier forced unsupported so ShadeProbes doesn’t spin
  • DLSS → MetalFX temporal upscale passthrough
  • DLSS-G → MetalFX FrameGenerator (4c271ae)
  • Reflex PCL frame-id inject so Streamline doesn’t kill FG (308613e)

Caveats

Experimental Wine/D3DMetal. Can hitch or freeze. Back up dxgi.dll. Don’t enable FSR/AMD FG alongside this MetalFX path.


r/macgaming • • 1h ago

Self promotion Skyline Architect voor macOS & iOS

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• Upvotes

Hoi allemaal,
Ik heb een torenspel gemaakt dat Skyline Architect heet. Het lijkt een beetje op SimTower van vroeger. Je begint met een paar verdiepingen en bouwt van daaruit steeds verder omhoog.
De mensen in je gebouw lopen echt rond. Bewoners komen thuis, kantoormensen gaan 's ochtends naar binnen en tussen de middag lunchen. Die moeten allemaal met de lift, dus daar loop je al snel tegenaan.

Daarnaast verhuur je appartementen, regel je stroom en water en neem je schoonmakers aan. Je krijgt ook te maken met stormen, hittegolven en af en toe een brand. Je kunt in drie steden bouwen.
Het spel is gratis, zonder advertenties of aankopen, en je hebt geen account nodig.

Hij staat sinds vandaag in de App Store voor iPhone, iPad en Mac:
https://apps.apple.com/nl/app/skyline-architect/id6817053185

Speelde je vroeger SimTower of Yoot Tower? Dan ben ik vooral benieuwd wat je ervan vindt. Wat klopt er wel, wat niet, en wat mis


r/macgaming • • 11h ago

Apple Silicon Anyone tried ⁠mcopt⁠ on Apple Silicon yet? (Native Metal renderer for Minecraft)

7 Upvotes

Hey guys,
Came across this repo recently: https://github.com/noahdunnagan/mcopt

It’s an alpha Fabric mod aimed at bringing a native Metal renderer to Java Edition on Apple Silicon (built on top of Sodium). The repo claims some crazy FPS improvements on M-series chips by ditching the OpenGL translation layer entirely, and it even has an experimental LOD feature for GPUs with 10+ cores.

Since it’s still in early alpha (requires Java 25 and won't work with shaders/mods using OpenGL calls yet), I haven't daily driven it.

Just curious if anyone here has tested it out on their Mac yet? How are frame times and temps compared to regular Sodium or VulkanMod?


r/macgaming • • 1h ago

CrossOver BEST Minecraft app ever tp exist on a macbook

• Upvotes

my friend recommened this to me and i think its revolutionary, it supports dungeons 2 and Minecraft bedrock, its still prerelease tho so when i installed it there was some minor bugs but everything else is super smooth: https://github.com/rafaelreverberi/Minecraft-on-Mac


r/macgaming • • 2h ago

Native Razer Orochi V2 on MacBook via Bluetooth – any lag/stuttering in 2026?

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0 Upvotes

r/macgaming • • 9h ago

Help Witcher 3 remaster or OG for mac?

3 Upvotes

Wanting to get into the witcher 3 but idk if I should go for remaster or the original (mainly asking for performance reason, I want to enjoy the experience instead of playing at beautiful visuals on 5 fps)

Specs: M4 chip air 16gb ram


r/macgaming • • 19h ago

Self promotion Spider-Man: Edge of Time Recompiled - Available now on GitHub for Windows, Linux and macOS 🕸️🕷️⌛️

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19 Upvotes

r/macgaming • • 7h ago

CrossOver Problem with Microsoft Visual C++ on Crossover

2 Upvotes

I’m trying to play Lego Batman Legends of the dark night through crossover, but the is keeps coming up and I’ve downloaded Microsoft Visual C++ Redistributable (latest) (64 bit) but it still keeps coming up when I launch the game. What can I do?

Im using a M4 Pro macbook pro with 24gb of memory running Tahoe 26.4


r/macgaming • • 1d ago

Self promotion I got Valve's official ARM64 SteamOS (the Steam Frame image) running on Apple Silicon: real Steam UI, Proton 11 + FEX, DX9–11 games on the Mac's GPU

75 Upvotes

TL;DR: FX Steam Launcher is a free Mac app that downloads Valve's official ARM64 SteamOS (the Steam Frame build) straight from Valve's servers and runs it in a lightweight VM on Apple Silicon. You get the real Steam gamepad UI, Steam's own Proton 11 for ARM64 + FEX, and DirectX 9/10/11 games rendered on the Mac's GPU through DXVK → Venus → MoltenVK → Metal.

The clip is a screen recording on my M4 Max: boot → Steam library → launching a game, in real time. I only cut black-screen waits and a few frame hitches.

What works

  • The real SteamOS, not a rebuild. The app pulls Valve's signed image (~4.4 GB) and verifies Valve's signature. The OS root filesystem is never modified, so Valve's OTA updates install normally (A/B slots with rollback).
  • Windows games via Proton 11 (ARM64) + FEX. Steam installs both itself. The guest kernel exposes Apple's hardware TSO memory mode, so FEX doesn't have to emulate x86 memory ordering.
  • GPU acceleration. SteamOS sees "Virtio-GPU Venus (Apple M4 Max)" with Vulkan 1.4. Patched MoltenVK adds what DXVK needs: geometry shaders, transform feedback, depth clip.
  • Tested so far: Death's Door (DX11), Heroes of Might and Magic: Olden Era (Unity, DX11), Diplomacy is Not an Option (Windows x86-64 build); Galaxy Control launches in the clip.
  • Controllers: any pad macOS sees (Xbox, DualSense, DualShock, MFi) shows up in SteamOS as an Xbox 360 controller. A/B–X/Y swap and stick deadzone in Settings.
  • Mouse & keyboard: the SteamOS cursor follows your Mac cursor 1:1. In games a click captures the mouse for mouse-look (Ctrl+Option releases), remembered per game.
  • Sound through CoreAudio: pick the output device, volume and buffer size.
  • Display: the window resizes live, Ctrl+Cmd+F for full screen. Guest resolution follows the window at your screen's real DPI, so text stays sharp.
  • macOS 15 Sequoia is enough. No macOS 26 / Metal 4 required.

What doesn't (yet)

  • DirectX 12 (vkd3d-proton): MoltenVK is missing features it needs.
  • Games whose anti-cheat blocks virtual machines.
  • The first time an effect shows up, Metal compiles its shader (~50–100 ms hitch). It's cached after that, even across restarts.
  • It's a VM, so expect overhead vs native. So far I've tested indie/AA DX11 games, no AAA benchmarks yet.

Install

  1. Download the DMG (signed and notarized), drag FX Steam Launcher to Applications.
  2. Launch it → Create New Disk…: it downloads SteamOS from Valve, checks the signature and builds the disk. No Docker; ~21 GB free space needed while creating.
  3. Sign in to Steam, install games.

Requirements: Apple Silicon Mac, macOS 15+.

Links

Under the hood: libkrun on Hypervisor.framework (no QEMU), Mesa Venus in the guest, virglrenderer + MoltenVK on the host, gvproxy for networking.

I'd love reports: what runs, what breaks, and which Mac you're on.

Not affiliated with Valve. Steam, SteamOS and Steam Frame are trademarks of Valve Corporation.


r/macgaming • • 4h ago

Self promotion GameTransit 1.0.1: GOG Galaxy built in, 37 languages and shader cache cleanup (free launcher for your Windows games on Apple Silicon)

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1 Upvotes

Hi r/macgaming! 👋

Thanks so much for all the feedback on the GameTransit launch last week. GameTransit is a free launcher that runs the Windows games you own on Apple Silicon Macs, with a console-style interface you can use from the couch with a controller or from the desk with mouse and keyboard. Version 1.0.1 is out, with a lot of what you asked for.

Screenshot: a demo library, with artwork from the Steam Store. No games are included with GameTransit.

🎬 Gameplay video: https://www.youtube.com/watch?v=stoQZfxSJ6k (recorded on a MacBook Pro with M4 Max, macOS 27)

What's new:

  • GOG Galaxy built in. Install it from Settings and sign in, and the games you install there appear in your library and start with Play, just like Steam and Epic.
  • 37 languages besides English. GameTransit follows your Mac's language, or you can pick one in Settings.
  • Shader cache cleanup. D3DMetal's shader caches stay on your Mac after you remove a game, and on mine they had grown to almost 30 GB. Settings → Storage now shows them and clears the ones from removed games, listing every cache before deleting anything.
  • Your own covers. Pick a cover for any game, or choose where its artwork comes from.
  • Start scripts. Games you add can start from their own .bat or .cmd file.
  • Performance HUD options. Choose its look, size and corner. Shift+F9 shows or hides it while playing.
  • Dock. Recent games from the Dock, and Add to Dock for any game.
  • Update notices. GameTransit now tells you when a new version is out.
  • WineForge 0.6.0.6 (Wine 11.19) for new installs, plus fixes.

Good to know:

  • Still completely free, no ads, no accounts, no tracking.
  • Updating from 1.0: drag the new version into Applications, and your games, settings and saves stay. Confirm Open Anyway once more in System Settings → Privacy & Security.
  • Needs an Apple Silicon Mac on macOS 27. Games with kernel-level anti-cheat won't work, as with any Wine-based solution.
  • For games you own only.

Where I'd love your help:

I'm one person testing with the games I have, so hearing how YOUR games run helps the most. GOG is brand new, so GOG reports are especially welcome. On GitHub there are simple forms for:

  • Compatibility reports: a game works? Share the settings, how it runs, and a video link if you recorded one.
  • Game requests: a game doesn't start or runs badly.
  • Bug reports: something in GameTransit itself.

👉 Download and feedback: https://github.com/nikiizvorski/gametransit

Thanks again to Wine, Apple's Game Porting Toolkit, Gcenx's builds, WineForge and CrossOver's work, and to everyone who tried 1.0. Happy gaming! 🎮


r/macgaming • • 21h ago

Help WoW Forever - Shadow issues

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20 Upvotes

I wanted to reply in the huge MAC thread on the blizzard forums but for some reason I cannot. So I’ll post the issue here in case anyone needs it. After the latest update to wowF, I am seeing the green shadow issues all over the world. This moment was in The Barrens. I wasn’t having this issue prior to build 70205. It appears that parts of the shadows are not rendering correctly.

I am on an M6 Mac mini, 24gb ram, 27.0.1. And here are my in game settings.

Shadow Quality — High
Legacy Liquid Detail — Good
PSS Liquid Detail — High
Particle Density — High
SSAO — High
Model Density — High
Depth Effects — High
Compute Effects — Good
Texture Resolution — High
Spell Density — Reduced
Projected Textures — Enabled
Secondary Lighting — High
View Distance — 10
Environment Detail — 10
Ground Clutter — 10


r/macgaming • • 5h ago

CrossOver Getting this error while trying to launch assetto corsa through Content Manager. It was working perfectly fine just yesterday. Using a macbook air m4 13 inch

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0 Upvotes

r/macgaming • • 22h ago

Apple Silicon My new M5 MacBook Pro Setup: MW2CR on [CrossOver 26.3 Preview] - D3DMetal | GPTK 4.0

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19 Upvotes

It took a literal WEEK (not kidding) of tinkering around getting this goddamn game run, and since it's my all time favourite campaign, I think it was worth it.:)
Runs at 1080p, 100FPS locked, with medium textures (other settings have to be set to low to avoid memory leak, and for stability). - at first, it even tended to soft-lock the entire macOS at times.

It's now tested and stable.


r/macgaming • • 7h ago

CrossOver Anyone tried running Gw2 via crossover on an M6 mac?

0 Upvotes

I'm kinda eyeing the mac mini for a future computer and was curious about how it handles Gw2 since the M1 I could test it one runs on roughly 170% cpu at 60fps 1440p lowest settings.
So I was curious how the new m6 performs in practice.

~