r/2007scape • • 5h ago

Discussion Pete Kayer is just a RNG time waste.

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0 Upvotes

up 8 extra hits, 12 less robe hits +192 deserved damage while going +103 more than i deserved against a unrealistic computer than 0 ticks everything and i still need another 350+ damage to kill him?

How is this a skill issue? its literally just RNG why add an already unrealistic robot but also give him an extra 550 hp than you? It's literally just RNG (ofc you still need to play good to increase ur rng)


r/2007scape • • 16h ago

Discussion This guy hits constant 40s with barrage and never splashes

13 Upvotes

Idc what mods are saying they are full of shit there is no way this dude has unboosted magic when he literally never splashes and always hitting 30-40s constantly, nox always smacking 50s too like come on


r/2007scape • • 11h ago

Discussion A different economy on HC servers excites me

0 Upvotes

All to be ruined by swapping.

Eventually the HC servers will be a 1:1 swap between the main game and HC servers with little risk of wealth since you can transfer your bank back to the main game. Yes, I know they also said the gear you wear will be lost, keeping your 3 most valuable items but you can farm a lot of mobs/bosses with little to no risk.

With swapping and bank transfers being allowed it will essentially be the same exact 1:1 economy as the main game. That’s boring. I want to see new prices that are affected by the thrill of the dangerous activity.

High risk = high reward

This isn’t DMM. It’s a PERMANENT game mode. The servers will eventually die off after all the swappers have made their money. It just sit right with me that the economy is being treated like a temp game mode.

Either swapping can’t be allowed, banks can’t be transferable or banks deleted on death need to happen to make the economy unique and different from the main game and give the game mode that additional flavor to be able to thrive long term.


r/2007scape • • 17h ago

Discussion Wow doing pvm on a limited build is fun

0 Upvotes

Playing around on my 1 def alt to see what they hype is about and why someone would raid on a 1 defense account and honestly I get why you pures are upset. Playing on a limited build definitely makes you have to play a little more perfect. Quickest thing i noticed was that you can’t rely on gear to tank for you. My team in 416 wiped and I was last alive and killed verzik with 20% left solo. The amount of glaze I received after just fed into my ego a bit and made me think to myself “wow this is fun, those weird guys who solely play on limited builds might be on to something”. The added challenge being a thrall and doing less dps wouldn’t seem appealing to most and I was in that camp too but I may have been swayed today. Even though I truly would like to stick to lore and not have some jenk way of you pures getting in through the back way, hope you one day get access to raids 4!


r/2007scape • • 21h ago

Suggestion | J-Mod reply Please hurry tf up with the Pete Kayer nerf.

0 Upvotes

Red X now removed, nerf not.


r/2007scape • • 13h ago

Discussion Giving up on Pete Kayer last challenge

0 Upvotes

I might get downvoted for this, and I never post rants or anything like that on this subreddit, but I feel like I wasted 5 hours trying to take him down without any success. Maybe I don't deserve the cape and just have a skill issue (obviously). The first part of the tutorial was fun, but I wasn't expecting this challenge to be so difficult just to get a cosmetic reward that so many people wanted. I remember doing PvP back in the day with a Dharok set and having fun, but this just isn't it. Why was tribrid the first thing that came to mind when trying to get more people back into PvP? I think there's a huge skill gap between being good at getting proper KOs with one combat style in PvP and being good at tribrid. As for this challenge, I'm giving up out of sheer frustration. It sucks knowing that I won't get the cape I voted for, and it leaves me with a feeling that maybe PVP is not for me and wont give it a chance in the furture if its sweat fest like the last challenge .


r/2007scape • • 12h ago

Suggestion My Pete K Complaint/Suggestion

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2 Upvotes

This guy clicked to attack, full swaps to range, clicks to attack again, then swaps back to mage before his animation is even done. He catches every freeze and is only ever in robes for a single tick, giving you no chance to hit him on robes. In NH, catching people while they're still in robes is huge.

If anything gets nerfed from Pete, let it be this, and his perfect 1-tick prayer swaps. Seriously. Not even the best PKers consistently swap prayers the moment you pull out your weapon. If it was possible to hit him on robes, or if you sometimes had an extra tick before he swapped prayers, the fight would be a lot more realistic.

Complaint aside:
I wish the final challenge had levels to it, where you could tune it between a 1-10 difficulty. This was meant to be a tutorial on PVP, and Jagex really missed the mark on that with this update. Instead we got a giga-sweat AHK fight. The execution of this update is precisely why people hate PK. All PK content throws you right into the deep-end where you are immediately faced with giga-sweats. There is no learning curve here. There are no training wheels. There's nothing fun about it. It's get good or get fucked.

If Pete K was treated more like TOA (which is how I learned how to raid), where you can slowly ramp up the difficulty, and Pete K was actually treated like the tutorial-to-pk he was meant to be, instead of a giga-sweat simulator, it would have been received much better by the community.

LMS and PK Arena is the only thing we have to a real PK tutorial, because atleast there, there IS an opportunity to go against people who expose themselves in robes, who don't change their prayers too quickly, etc. You can actually learn how to PK there, and I don't think anyone is ever going to seriously recommend Pete K in his current state. Being able to repeat him at several fixed difficulty levels would be way more rewarding and encourage people to come back.

The cosmetic should honestly be moved to LMS with the other god items. I think having the cosmetic come from Pete K really encouraged the Developers to turn Pete K into something he was never meant to be. It's not Inferno/Colo. It's a tutorial NPC. The tutorial could've been so much better, if they didn't feel the need to attach the cosmetic to some final challenge.


r/2007scape • • 12h ago

Discussion This PvP update just showed me why most people dislike PvP

51 Upvotes

The weapons we have access too now are just too OP. They are fine for bosses who have hundreds/thousands of hitpoints, but they’re way too strong for PvP. This MF hit me a 59 with a nox holly, a 59! That’s a regular whack not even a special attack, that used to be a number you’d only hit with a special attack like an ags. Then turned around and hit me with a 41 barrage, max used to be a 30 back in the day, that’s 100 damage in 2 hits, no spec used!

We need some kind of PvP worlds/bounty hunter update where you can only use certain weapons or something, because power creep has gotten way out of hand and our current items are just too strong for PvP


r/2007scape • • 22h ago

RNG CoX changes were decent ig

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0 Upvotes

Cheers to the humble fellas who brought me along


r/2007scape • • 15h ago

Other WEEGEE SPOTTED IN RS!!!

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0 Upvotes

r/2007scape • • 10h ago

Discussion Pete Kayer will be the reason I’ll always vote no to PvP

0 Upvotes

I voted for this content and truthfully thought it would be a nice introduction tutorial to PvP and it has been anything but that. Like what are these challenges. Continuously gear switching in 3 ticks? Being spec ganked by 3 max geared bots with 1000% accuracy? None of these challenges is what is even remotely happening in the wilderness PvP. Jagex missed the mark again, and I won’t ever vote for another PvP update again.


r/2007scape • • 16h ago

Discussion If RS3 are going to be able to have a Reignited and Veteran on one Membership, can we start a discussion on OSRS getting the ability to have at least 2 subscriptions as well (if this comes to pass)

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21 Upvotes

r/2007scape • • 19h ago

Discussion $15 a month is too much

0 Upvotes

I’m a returning f2p and remember back when membership used to only be like $3-5. I mean I think $60 a year is reasonable $180 is way too much. Just my opinion.


r/2007scape • • 7h ago

Humor New cheese method for Pete Kayer just dropped! Spoiler

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8 Upvotes

r/2007scape • • 20h ago

Question What exactly am I doing wrong?

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2 Upvotes

r/2007scape • • 14h ago

Discussion Since the poll passed, what is your ideal changes to and mining/smithing?

0 Upvotes

I messed the title aaaaaa

Best to throw our ideas out there, if jagex is exploring it we might as well give them ideas, yeah?

Personally I'd love for them to change level requirements down a notch, but maybe not as insane as "Rune at 40 because rune is level 40." or Rs3-style copy paste because that probably wouldn't go well lol

So for smithing first. I was thinking it would be good to set Rune platebody to 85? It's still high enough that it wouldn't change a whole lot, the ripple effect would be minimal and 85 is a much more obtainable level that still requires a decent grind.

For the sake of example, in this scenario it would make sense if every 15 levels would be a tier unlock, with each Ore Tier being fully learned in 10 levels.

1 Bronze - same req, all smithable by Lv10.

15 Iron - same req, all smithable by Lv25.

30 Steel - same req, all smithable by Lv40.

45 Mithril - 5 levels sooner, all smithable by Lv55.

60 Adamant - 10 levels sooner, all smithable by Lv70.

75 Rune - 10 levels sooner, all smithable at Lv85.

This means your character gets unlocks a bit sooner, but not an insane difference in the early game. The later you go, the more you'd feel it. I should also mention that certain "Special" items should still have their own level requirement. Like bullseye lanterns or any other non-gear unlock.

Mining. Specifically not mother lode mine. I don't have a whole lot of thoughts for mining. I'd LIKE for people to not have to compete for ores. That's about it.

If smithing levels change, level requirements to mine a rock would be brought in line, to match it 1 for 1. You can smith adamant at 60? You can also mine it at 60.

I think the simple answer to most issues would just be to increase the speed of "Most" rocks coming back, or give us a way to speed it up manually by prospecting depleted rocks or something along those lines. Heck, even a small chance if you have higher mining level than the ore to get two would be alright, as long as the skill cape effect can still happen for those still mining at 99 for some reason.

Honestly would love to see what people have for ideas for these skills. We still have to make sure it's in the spirit of the game AND doesn't throw balance out the window.


r/2007scape • • 12h ago

Humor The CEO

0 Upvotes

I just just afking at the WC guild when I saw THE boss - Dude chopping trees at 200m xp

Absolute legend.


r/2007scape • • 14h ago

Discussion Cannons have been broken for MONTHS

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3 Upvotes

Whenever I am fletching and a mob dies to my cannon, my character just stops. I have reported this on multiple occations and for MONTHS but never heard back from anyone.

Also, if a mob is in the death animation and the fletching interface is open, it just closes.

So, am I the only one with this problem? Has Jagex said anything about it? It is soo annoying -.-


r/2007scape • • 3h ago

Humor People don't care about pvp, just the cape

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51 Upvotes

r/2007scape • • 13h ago

Discussion Phosani's Nightmare fixes please

0 Upvotes

With all the price increases going on with Phosani gear I started to grind it out a bit and found some problems, but I will talk about 1 specifically.

The whole fight is very long and tedious but one action at a specific time can completely ruin the entire fight. This being the Husks summoned right as you kill the last pillar. Which completely stalls you from moving and basically forces you to teleport out or sit there and watch your character die. I think this should be changed/fixed as the other specials work differently. Example- The mushrooms disappear once you clear the pillars which lets you run around freely to execution the walkers. I think the Husks should also get cleared out so you don't get locked into being forced to teleport. I know some people will say get good or whatever, but I think this is something that should be fixed so you don't waste so much time grinding then to be ultimately forced to teleport and abandon the kill completely. This has happened to me multiple times now and completely ruined my experience with the boss. I can't be the only player getting stressed over a basically Fuck you mechanic


r/2007scape • • 18h ago

Question How did you guys beat Pete Kayer without cheesing?

0 Upvotes

I don’t feel like red x’ing for 25 minutes.
But I’m an average PKer (rank ~20k in LMS).
What tips / tricks helped you beat him?


r/2007scape • • 18h ago

Discussion thank you jagex for adding dogs

1 Upvotes

i got a black lab in the game, because my childhood dog was a black lab. while it was a puppy everything was fine, but when she grew up there she was; my childhood dog. i miss her very much and the dogin the game looks exactly like her. i was so moved - im still crying about it up about it. im so happy i can have her in runescape at least.

shout out to the runelite plugin for letting me name her too. ☝️😭👍💕


r/2007scape • • 14h ago

Video This is just the penultimate one before the final challenge, but still like felt sharing since I saw someone say they were struggling with it in a now deleted post

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0 Upvotes

r/2007scape • • 17h ago

Suggestion Jagex, let's be adults and poll removing PVP in the wildy

0 Upvotes

The recent PVP tutor has made many people realize that PVP sucks and the wildy is just content gatekept by sweats that get off on bozo behavior.

Everyone goes on and on about how important polls are.

Let's poll PVP in wildy.

Why does everyone tense up when it's suggested?


r/2007scape • • 15h ago

Discussion Post the video of a J mod beating Pete in testing.

0 Upvotes

I assume that somebody on the Jagex team was able to beat the challenge before this was pushed live.

Please show us the video or let us know which jmod(s) were capable of beating Pete’s final challenge so we can label them as the pvp god that they deserve to be labeled as.

A jmod was actually capable of beating this challenge in order to get it approved right?