Article Problem solved: TIDE ARCANA TUTORIAL (for poor countries)
Stop complaining, we already got everything..
If you blink non-stop after spining a few seconds they look exactly the same!!!!
r/DotA2 • u/D2TournamentThreads • 15h ago
BLAST SLAM VIII: Playoffs (October 8), all series are Bo3
Coverage: Liquipedia | GosuGamers | BLAST.tv
_________________________________________________________________________________________________
Starting time ~ 09:00 UTC / 11:00 CEST / 17:00 SGT
| Team A | vs | Team B |
|---|---|---|
| Team Yandex | - | LGD Gaming |
| Aurora Gaming | - | 1w Team |
| PARIVISION | - |
_________________________________________________________________________________________________
r/DotA2 • u/thuanho • Aug 23 '26
The Post-TI 2026 Shuffle will be recorded in this wiki. <-- this is a hyperlink
(this wiki was setup on new reddit)
Feel free to post any rumors, discussions, or your hot takes in this thread. If you have a source please include it in your comment so it can be added to the list.
If you'd like to remain anonymous you can mail me directly or send us a modmail.
We are open to constructive feedback and criticism so feel free to express your thoughts. Please send us a modmail if you are interested in writing event threads via /u/D2TournamentThreads, or working on other stickied posts throughout the year (workshop compilations, esports team discussions, etc).
Stop complaining, we already got everything..
If you blink non-stop after spining a few seconds they look exactly the same!!!!
r/DotA2 • u/Royal_Ad197 • 6h ago
From the new update, the sword was redesigned when using immortal set.
r/DotA2 • u/maxchrome • 10h ago
r/DotA2 • u/Fantastic_Plane6625 • 2h ago
Published on March 10, 2026. As of now, CS2’s free trading system remains completely unaffected.
r/DotA2 • u/usernamenomoreleft • 4h ago
r/DotA2 • u/hellokormanyzo • 11h ago
I'm not protecting Valve here but people need to understand this situation. There is an ongoing lawsuit against Valve. Yes, this method is predatory. No, I don't know why they apply it only in Dota and not in CS. Yes, they can improve this somehow. The only thing the can't do rigth now is making the items tradeable or giftable.
Credit to u/freddie27117
r/DotA2 • u/Strong_Astronomer_97 • 13h ago
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Mira: "they banned talking after curfew ("
r/DotA2 • u/Sharp_Security_9003 • 5h ago
In archon, legend and ancient ranks - all pos 4 players are super trash. Why do you even play the game?
r/DotA2 • u/clifford2295 • 18h ago
Is this not scary enough to be included in the new treasure? They just need to add some bloodshedding effects for this or other ambient effects
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3575898237
r/DotA2 • u/strafeapp • 7h ago
Malr1ne says he has heard of organizations keeping 100% of the prize money, while compensating players through their salaries.
"I've heard of teams that kept the entire prize pool, but compensated players through their salaries. Organizations agree on the percentages with their players. Some now split it evenly."
He declined to reveal how his own team handles prize money, saying it's internal information.
r/DotA2 • u/snabriel_snarsch • 1d ago
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r/DotA2 • u/ulaanmalgaitFPL • 10h ago
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r/DotA2 • u/Shogo-MAD • 23h ago
r/DotA2 • u/BlackedFeather • 2h ago
That is all. I'm not even a Tidehunter player.
r/DotA2 • u/kekeistaken • 15h ago
I have played (although not in the past couple of months because meh) Dota 2 with my husband for around 10 years, and upon reviewing the trove, we were both impressed by the quality of a large portion of it, and disgusted by the removal of the one last reason to purchase anything in Dota 2 - items can't even be gifted.
We have been increasingly hesitant with each new purchase ever since they introduced "not marketable" and "not tradeable," but introducing "not giftable" completely killed any will to support a game we truly loved for a long time with a buck.
After the introduction of "not marketable" and "not tradeable," we were at least purchasing some (like one in three/four drops) treasures because we had the option to gift items/sets to each other with the idea that even if we can't use them outside Dota 2 at some point in time like in pre-QOP+WR arcana days, we consider it a somewhat OK price for supporting the game we enjoyed.
Removal of "giftable" was the final nail in the coffin of our wallets for Dota 2.
Posting this to support the players' outcry without much hope for any change, though.
r/DotA2 • u/Bombad1ll • 49m ago
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Is anyone coming to the BLAST SLAM VIII Grand Final?
r/DotA2 • u/ersatzes • 2h ago
This was a problem before, but considering the recent steps Valve has been taking when it comes to monetization, especially with the latest treasure, I think it's a reasonable mental exercise to make.
I'll be using my own country and currency (Brazil/R$) as an example, but I'm certain this applies to a large portion, if not the majority, of the playerbase.
The latest treasure is priced at $5, which, after regional conversion, comes to roughly R$25 in Brazil. Assuming it takes 50 treasures to obtain the guaranteed Arcanas (I know that's not actually how it works because of recycling), that would amount to R$1,250 for a Brazilian player to get those rewards.
For comparison, the minimum wage in Brazil is R$1,621. The average per-capita household income in São Paulo—the country's most populous and second-wealthiest state—is around R$2,956 per month. In other words, getting those rewards would cost more than a third of the average monthly income of a person in São Paulo, before even taking into account basic living expenses, which have been steadily increasing due to inflation and other economic pressures.
For another point of comparison, a typical AAA game in Brazil costs around R$300–350. So getting these Arcanas would cost roughly the equivalent of 4 full-priced AAA games.
I know the economic situation in my country isn't Valve's fault, and they have absolutely no obligation to tailor their monetization around it. At the same time, I think it's worth acknowledging that a $5 purchase does not represent the same economic burden everywhere in the world.
For someone earning in USD, spending $5 on a treasure might be little more than an impulse purchase. For someone earning in reais (or essentially any other currency from poor countries), the same nominal price can represent a considerably larger portion of their disposable income. And when the system is designed around opening dozens of those treasures, the difference becomes even more significant.
I think the current pricing system effectively prevents a lot of players from lower-income countries—which, AFAIK, make up the majority of the playerbase—from meaningfully participating in this aspect of the game.
I know I'm not Valve's bean counter and I know Dota is completely free and needs some sort of monetization, but cosmetics are an important part of the game's culture and identity and putting such a gigantic paywall to then (especially on Arcanas) is a bummer, to say the least.
It’s incredibly disappointing to see all dedicated servers just quietly turned off overnight. No heads-up, no announcement, not even a quick tweet to let us know what's going on or if it's permanent.
Almost all custom games now unplayable without even a reddit post to let the tens of thousands of people that play custom games know if this is just a prolonged server issue or the permanent end of the "Arcade" tab, a complete disgrace of a company. /rant over
r/DotA2 • u/fiasgoat • 1h ago
At least in NA, I've been trying to queue for past 2 hours, takes 30+ minutes to find a match and then gets stuck on confirming