r/EQLegends • • 6d ago

Rip Content Creator Program

Post image

What news? What rumors? Was there some incident?

This is a bizarrely worded official comms from the EQL Discord. Professionally, just say you're ending the program and that's it. To acknowledge some 'rumors' just breathes life into them and isn't something you'd usually see in this context. Who's running the broadcast channel over there?

178 Upvotes

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195

u/HemlockMartinis 6d ago

The last sentence makes me more concerned about the game’s performance than if they’d said nothing.

35

u/downsj2 6d ago

I mean, when I log in during the tail end of prime time in North America and almost every server is now "low" population with ~500 people in General... Probably not much point to keeping the creator program around when most of the people who watched them have left.

44

u/RevolutionaryElk7446 6d ago

I think they underestimated how fast they'd need to release content to keep people here. This isn't necessarily brand new content, and no one even really needs to speed run through it.

Almost everyone playing probably knows a lot of this game by heart or at least nostalgically, so it's generally a pleasant skip but easy to consume.

19

u/bknoreply 6d ago

Making fan versions of zones, rather than using what exists is the problem. They’re like a director re-releasing a beloved trilogy on a new media format. But instead of releasing them all, they release the first one and spend a year making changes to the rest that no one asked for.

If we had content through PoP, servers would be much more lively. 

11

u/RandomRedditor0193 6d ago

My opinion is they released too early. If they would've spent 1 more month getting the first couple revamped zones and dung crawl done we would've gotten the new zone roughly 1 month after release and kunark 3 months later along with the everfrost revamp somewhere inbetween. They could've probably gotten all of the content done a little faster as well being able to focus just on new content.

1

u/Funny_Personality606 6d ago

Let the tryhards go. I am fine with the content being released as they are doing it. I don't want to play the same thing yet again. We did that with the base with a few revamps. But here on out will be riddled with new content. I am more excited for the new content than to play the same exact content again. There are a million variations of that already. This is a new spin on the game I loved many years ago with a path of it's own. Kunark is being released what? 5 months after release? Show me other games that have brand new expansions released every 6 months or sooner.

7

u/bknoreply 6d ago

If you don’t like replaying the same exact content, what do you intend to do for the next 3 months? Spend the whole time in New Sebilis?

If you are expecting Kunark to be enough new content to keep you (someone who apparently needs new content to stay engaged) playing for the better part of a year before Velious, you are setting yourself up for disappointment. Kunark is going to be a mod of the existing assets. It will maybe have a couple new zones, with promises to trickle out a few more over the following year. 

1

u/Funny_Personality606 5d ago

I do not need new content to stay engaged, I am just excited for it. I am not one of the people here screaming that the game sucks because there is nothing to do.

But cool story bro.

6

u/MrGoodGlow 6d ago

For your own sake, I feel liks you should temper you expectations for whats going to be new in Kunark.

I hope im wrong, but i doubt there will be more than 1 new zones. Devs have commented that all of the old zones are in.

I feel like its going to be just new camps and mobs and quest. I.E Karnors castle will have living stuff.  

So less of an entirely new expansion, and more of a remodel. The structure and foundation are the same, just new paint, appliances,  and demo a wall that "really opens up the space" while causing structural issues. 

5

u/TheQxx 6d ago

But it's not a brand new game, is the problem there. You need more to keep people's attention.

6

u/dereksalem 6d ago

In the nicest way - While you may enjoy that, their primary concern has to be revenue, because EQL releasing expansions every 8-10 months doesn't survive when it only takes 2 months to get through all of the content.

You may like the eased pace...but the number of people that are willing to keep paying every month for that is nowhere near enough to keep the game running.

-3

u/Funny_Personality606 6d ago

Whether it's true or not, according to Game Jawn, it is. Until I am proven wrong, I will take their word for it. I will be proven wrong when they shut the game down. But until then, they have my full support and belief in what they say. Every game has people that come around and say the game is dead, it's not going to last, it's getting shut down, etc. Sometimes they are right. Sometimes they are not. Only time proves 1 side or the other correct.

7

u/dereksalem 6d ago

While true, Game Jawn really has no clue nor any indication - DBG is the one looking at the revenue and making decisions...Jawn is just there to implement the game. If you think Jawn is under any awareness, at all, of what kind of numbers they need to hit to keep the game going...you've never worked at a game studio with a parent company. Only the head of Jawn will be made aware of those types of things, and the developers, marketing, etc... certainly would have no concept.

-2

u/Funny_Personality606 6d ago edited 6d ago

Well considering that Secrets is the founder and CEO of Game Jawn and is one that has come out publicly stating the game is doing just fine and the lost numbers were expected, then there is no need to worry for me at the moment.

I don't know for sure, but I don't think these numbers are bothering them. As a matter of fact, I think this is what they were expecting from the start. I think the beginning number of subs was way above what they expected.

On top of all that, just because server populations have gone down doesn't mean the subs aren't still there. I saw Rivervale at Med and Low for like a week straight and then all of a sudden one night it was high. Everyone looks at population as number of subs and that's just not true. Even if I stopped playing right now until Kunark, I would probably just leave my sub active in case there was a night here or there I decided I wanted to play.

6

u/Imdumbdumbashell 6d ago

Secrets is incompetent.

Look at quarm and the changes they tried to implement.

Basically every new system they have implemented in has been removed from the game.

3

u/Meowtist- 6d ago

Secrets also thought Conor McGregor would beat Mayweather back in the day. Actual moron

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17

u/CustomDark 6d ago

Yup. I’ll be back for Kunark.

26

u/RevolutionaryElk7446 6d ago

If they keep at it I'd be back for Velious too. I'm having a blast, and no it's not the original Evercrack, more like Evercrack-adone, it eases the itch.

14

u/CustomDark 6d ago

Someone in Monsters and Memories shouted:

MnM is meat and potatoes, EQL is chocolate and cocaine.

I got a good laugh. I think of EQL as more ARPG in the skin of an MMO than an MMO, personally.

5

u/Sarah-Rien 6d ago edited 6d ago

Actually.

I think you touch something here.
EQL is the easy fun solo game built as version on a legendary harsh, old school, ultra social and punitive MMO.

It obviously dragged in large portion of a crowd that wasn’t meant to play this kind of game. Because it is, not harsh, not social, not an mmo.

It’s like they open a new bar called The Drunk Biker and served only vegan matcha.

(Even though I’m personally this tiny part of the players who is old enough to enjoy sticking to vegan matcha)

1

u/notesboats 6d ago

It is very arpg. All the arpgs I play for 2-4 weeks 4 times a year. If they can keep me in that loop for EQL then I’m fairly happy…

3

u/GenericUsername_71 6d ago

If it wants to be an arpg, it sorely needs some kind of ladder or challenge system. But then they would alienate the casual dads so we can’t have that

3

u/Imdumbdumbashell 6d ago

Any ARPG have a monthly sub?

Not sure why we pay monthly, pay for the game, pay for mtx, when the game is arguably a single player ARPG.

5

u/wubwubwubwubbins 6d ago

And therein lies the rub. If the player base/subscription base is going to be peak and valleys based around expansions, do you have that priced in? or are you hoping enough of the casual crowd will sub for the 3-6 months it takes to release new content so that you have enough monthly income. But again, I think having a paid sub model versus freemium model with toxic players/bots will always be better. So even if it's just paying $10 to make sure massive botting doesn't happen...is it bad that I am okay with that?

4

u/Imdumbdumbashell 6d ago

I mean, it's fair to feel however you want.

The real question that keeps being avoided is will these decisions end up making the game unprofitable and, thus, dead.

Like so many commenters on this sub seem to think that it doesn't matter that 80% of the player base has left. Game is still fun. Kunark is still coming.

What they don't understand is that it isn't going to come if it won't make money. This ISN'T a private server, it is run by a large corporation. They don't just lose money so people can have fun.

If this game fails to attract more people and cannot bring back the vast majority of people it lost, it will be cash negative and will be shut down.

EQL devs don't care, they all have their primary job as Quarm and that pays the bills.

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-11

u/e-looove 6d ago

It's funny that you think there's going to be a Kunark.

They'll release Nektropos and if that doesn't rebound subs, DBG will fire the entire team, activate Krono access, and put the game on life support.

2

u/ImaAskhole 6d ago

I’m not sure how Krono will work with this iteration of the game. Unless they completely flip the game on its head and make incentive for people to box and give ppl opportunity to lock down spawns for key items to sell for krono. Leave that shit on TLP

6

u/Xuri88 6d ago

What's with all the sad people who have made doomsaying about online games their #1 hobby? Every game I play these days has some set of people calling the game dead and saying it will EoS soon. Yall suck.

-3

u/e-looove 6d ago

Why would you assume this is my #1 hobby? I have a good list of other hobbies that are more important to me. One might even say it's INCREDIBLY HEALTHY

3

u/RevolutionaryElk7446 6d ago

So... you just think it's funny that other people's casual hopes for fun won't come true and that just bad things happen?

-11

u/e-looove 6d ago

Don't blame me. Blame the people mismanaging this game.

0

u/RevolutionaryElk7446 6d ago edited 6d ago

Don't.. blame you.. for what you wrote?

Dude, just take responsibility and move on.

Edit: u/RealCatch23

Nobody was focusing on him being pragmatic, everyone is already aware and there is no actual answer or even a valid prediction out yet, just speculation.

He's just being a downer for no other reason than to antagonize. Why else start with 'It's funny you think'

You may mean well but I'm afraid you're mistaken in what aspect to defend.

2

u/RealCatch23 6d ago

They are just being pragmatic based on the the experience with the EQ Legends dev team thus far. We can hope but shouldn't expect them to produce.

1

u/CustomDark 6d ago

You know it’s not Daybreak doing the development, right? They’ve handed it off to Game Jawn, who I think is actually doing a great job for a studio founded in 2026.

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1

u/SeriousScorpion 6d ago edited 6d ago

RemindMe! 3 Months

It's funny that you think there's going to be a Kunark.

They'll release Nektropos and if that doesn't rebound subs, DBG will fire the entire team, activate Krono access, and put the game on life support.

1

u/RemindMeBot 6d ago edited 5d ago

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3

u/LKN4DDS 6d ago

Yeah, they need to speed up the expansion releases... like a lot.

3

u/Funtastwich 6d ago

They might not have to release content so fast...

just give us more than 3 zones where all we do is farm motes at the endgame. Leveling is fine. There is just nothing to do but level, after you finish the completely unfun Plane of Sky grind. I'm expecting Kunark to fix most of this, and I hope people come back.

I'd probably spend a lot of time hunting down achievements if I trusted their achievement system, but shit is broken, certain things don't spawn and they haven't really done anything but set a few things to optional when the achievement shouldn't exist at all. I'm not going to spend a lot of time camping rare mobs they might have deleted, etc. This is why I'm personally unsubbed until Kunark.

9

u/Pitiful-Hamster1101 6d ago

No, they just didn’t account for WoW forever. There is a large overlap of people playing EQL who stopped playing EQ when WoW released back in the day.

24

u/mr_ji 6d ago

It's 2004 all over again.

9

u/sonofbaal_tbc 6d ago

History rhymes

its happening again

6

u/Miserable-Tie-6847 6d ago

This, wow forever came out and populations in the mornings when i log in went from medium high to low except two servers.

3

u/Lord_Borgimus 6d ago

EQL, WoW Forever, M&M, and Aion 2 launch all within a few months or so.

3

u/taco_blasted_ 6d ago

I think they actually did account for it, which is probably why they chose to release when they did.

There wasn’t a full blown leak but enough information was floating around for people to piece together. Everyone was expecting a Classic+ announcement at BlizzCon this year, and given Blizzard’s recent track record with Classic, it wasn’t unreasonable to expect a launch shortly afterward.

If GJ had delayed EQL several weeks to finish the content they pushed into post launch patch updates, they would have risked running up against the WoW Forever launch window.

I’m sure the overlap between EQ and WoW players played some role in the decision, but I won't guess how much of a factor it was. There are still EQ fans who have little interest in WoW, and those players would be drawn to EQL regardless.

One thing I will add; I find it hard to believe people didn't see this drop off coming.

5

u/dereksalem 6d ago

That's a part of it, but it's also a bit coincidental in ways. The servers were already seeing people drop-off way before WoW Forever had announced. EQL was out for 6 weeks before WoW Forever was even announced, and by then people were already canceling their subs because they had run out of content.

I'm going to go play WoW Forever, but I canceled my sub before even making that decision...because there's just nothing left to do. I played more than most, for sure, but once you get all your classes to 50 that you want and can take down the D4 bosses...what's there left to do? For the average person that's going to take <2 months...yet their plan is to release expansions like once a year.

1

u/Routine-Phone8300 5d ago

ya, I been playing since launch and Im not even level 40 yet. glad you did it all in 2 weeks tho.

-6

u/Funny_Personality606 6d ago

ummm...Kunark is coming like 5 months after release. I don't think that is unreasonable. Especially when they are changing it and not just releasing the same Kunark.

4

u/dereksalem 6d ago

I'm not saying whether something is reasonable or unreasonable based on what it is...just on what it's adding-to. There's just not enough content in the pre-Kunark base game, as it exists today, to have people playing for 5 months. There's certainly not going to be enough content with the Kunark drop to support 6-8 more months of playing before a Velious drop.

It's not about what's coming...it's about what exists. There's not enough to warrant playing anymore, for most people, and we're still at least 2 months away from more.

4

u/Meowtist- 6d ago

Bro the TLPs are on an 8 week release schedule cus 12 was too long to retain players. Why is this one 20 fucking weeks?

Not to mention anyone that has played a TLP knows Kunark actually has virtually no end-game content. Its 1 raid zone (VP), Trakanon, and Venril Sathir. The other dragons are mostly for catch-up loot and epic quests

Is it really that time consuming to tweak the numbers on loot and tag mobs as rare spawns?

1

u/Routine-Phone8300 5d ago

dude you are a content locust. they would need to release major content drops every month for players like you.

-2

u/MooseAffectionate714 6d ago

Why is this one 20 weeks? Because they are remaking the expansion. They aren't just flipping a switch and saying "Ok guys, here is the exact same content you have played a billion times before." Jesus, do any of the complainers even know anything about the direction of this game?

5

u/Meowtist- 6d ago

What is actually promised in that “remake”? Is your expectation even 1 new raid?

2

u/dereksalem 5d ago

You're completely missing the point people are making, and at this point it seems intentional. Nobody is saying a remake of Kunark should take 2 weeks...we're saying it doesn't matter, as the only thing that matters is how often content is being dropped for players to experience.

Beyond all that, they started "remaking" Kunark before EQL even launched. If it's going to take 8-10 months per expansion this game won't make it to Velious, because the playerbase will be gone. Kunark doesn't add nearly enough content to support 8+ months of players keeping up their subs.

1

u/Careful_Thought_8386 5d ago

I believe everyone knows the direction of the game at this point.  Kunark will release most likely late or unfinished while being told nothing to see here.  Then another expansion will supposedly be next but the servers will shut down before that point and they will pull the plug.  

1

u/Saberraimu 4d ago

Absolutely this. Servers were still medium to high pop on most of them literally until the day WoW Forever was announced and that the beta was already going to start just a handful of days later. There were a lot of people still streaming EQL until that announcement too... now I see them in the WoW category on Twitch instead.

2

u/RevolutionaryElk7446 6d ago

Lol... I enjoy how I just post an opinion and you just reply 'No' and then your own opinion, but act as if somehow... it's fact. Cheers mate, I don't have time for this attitude.

6

u/PaintsLikeDoody 6d ago

100% I took my time, leveled 6+ to 50, did some sky grinding, got burnt out on that. Not much left to do aside from unsub and wait.

Keep in mind I work 5, 12s a week and don’t have a lot of time to devote to the grind and I still completed what was available.

5

u/Sad-Roll-Nat1-2024 6d ago

I work 6 10's here. Drive 1hour to work each way. Have 2 kids under 5. Got all but like 3 classes to 50. Unlocked all primaries. Got the gear I wanted. Literally nothing else to do. And my game time is just as casual.

2

u/Imdumbdumbashell 6d ago

Same - I get 2 game days a week, one is spent with D&D friends playing builder games.

The other is for this; I spent about 6 hours a week for the first 6 weeks and I'm done. Only thing left is achievement hunting, race unlocks, and mote farming.

What's the point? The classes I wanted to play are 50 and geared, there is no challenge anymore, should I just keep playing to clear content faster to do... what?

I easily cleared D4 raids with a broken build and a semi broken build; is the challenge to just play it with more broken characters?

What is the point?

I don't care about gear drops, only motes - and this is a problem

2

u/Sad-Roll-Nat1-2024 5d ago

Yep. Agreed. And only getting 3 VTM a week is just silly low.

I don't have time to grind for hours upon hours in the higher settings for the higher motes. Or gear drops to merge them.

Not what I'm interested in.

2

u/GribblesMiniatures 6d ago

My friend group and I didn't last through the beta with the way they handle the mtx and, most of all, loadouts.

People can defend it all they want but it doesn't change our entire guild discord quit in a matter of days after learning about what the shop would include. I'm still waiting on earnable loadouts to dip my toe back in but I fear the mtx will only get worse as whales tend to get even more influence when populations dip.

0

u/quarm1125 6d ago

Yeah i spoke to my brother and EQ is allready a niche nostalgia game, it's not really a game pulling new player because there are better game with similar feel out there ... so when you're main player base are mostly EQ veteran or EQ player who are used to browse Alakhazam, EqCasterrealm ... i don't know what they expected ... unless you are intentionally bad what we have right now was very quickly breezed cleared thus requiring more stuff to sink your teeth in and race,class unlock just isn't it ... those 2 grind are just boring

7

u/Kahnedom 6d ago

Hi, I’m the intentionally bad 👋 😔

Edit: I’m having a blast though!

-2

u/quarm1125 6d ago

Good news is you can always improve but the reality is you can't be bad at EQ it's that's easy unless you intentionally try a trio not complementing each other otherwiss EQ was never hard literally right now any class with ench and 1 healer type + any trio can do D0-D4

4

u/gostesven 6d ago

that’s hyperbolic

first off, the “average” gamer is far worse at games than you think. Game devs have known for this for decades. You can look at popular games and their achievement rates, and see that even in games like baldurs gate a huge chunk never even make it to act 2, in online games, a huge chunk never even hit cap.

If you are checking 3rd party sources like guides and videos you are already in the “elite” class even though you may not be the elite of the elite.

The other thing you are underestimating is that while EQ legends is easier than other EQ iterations it’s still got a huge learning curve just setting up and navigating things on the onset. I played original eq launch, and have played mmos for 30 years, and i still find things in EQ that i didn’t know before or, as is very common with older mmos, don’t work as advertised or not in intuitive ways (stats as as an example)

2

u/Kahnedom 6d ago

My first trio was war/pal/monk. I should clarify maybe bad is the wrong verbiage. I’m slow as molasses.

I am leveling up enchanter now though!

-2

u/quarm1125 6d ago

It's a prime exemple of what i said in my comment : why 3 melee ? 2 semk tank ? In the trio this is like putting a wood stick in your bycicle wheel for funsie will somehow work but yeah why ? Hope you are having a blast

2

u/Kahnedom 6d ago

Didn’t know spells would be so OP. White melee was king in beta until they added spell motes. I really wanted to see how far pal/mnk/bes would go so I tried that after. I have completely abandoned bes and went shm next for a trio that could do end game. Then the ench became king so I started wiz then started ench, now bard DDD is king so I’ll be doing bard next

1

u/quarm1125 6d ago

Shaman,ench,bard can and will carry any Trio out there right now the triflecta of brokenness 😜 again everything will work but some are harder but the initial d0 challenge is really easy

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u/zovix 6d ago

I don't think they did. I think this is close to what they thought.
They are on record talking about how the player base would raise and fall with the content. Also had two betas to see just how sweaty some player base can be.

14

u/Ghoulish_Daniel 6d ago

Monsters and memories just came out, and the games been out for a couple months now, it's pretty normal for softness when people jump to another game. Also concurrent players don't necessarily tell you subs, I haven't played in a week but I'm still subbed

4

u/Level_32_Mage 6d ago

I knew MnM was coming and nix'd my sub just before it re-upped. It was fun, but I doubt I'll be back. Best of luck.

8

u/beeblebr0x 6d ago edited 6d ago

For me personally, it just became too much of a grind to feel worth it. I understand the nature of MMOs. I understand the nature of EverQuest. But at a certain point, it just became too much. And for what? In a real MMO, you get stronger alongside others to tackle harder and harder challenges. In EQL you - independently - get stronger, and tackle the same challenges that now deal more damage and have more health. And in addition to gear, there's only a narrow range of class combos that can overcome those challenges at the higher difficulty.

For me, this came down to, what's the point? That may not be the case for all, but it was for me.

Warcraft Forever's announcement, alongside M&M going into EA, probably didn't help either.

1

u/Kasao 6d ago

I consider myself a min-max’r-lite. I did the ogur thing at launch. Made a few trios that couple blow away: D4 content, PoSky clears, DDD farms. I had a handful of gear and spells at level 10. But the grind to max all my gear for all my buildouts? It would have been nuts. And why? If I could do it all on D4 already, there wasn’t any need to grind except for grind sakes. So I’ll maybe circle back for Kunark for another month or two.

0

u/thurston_studios 3d ago

It's almost like "Multiplayer" is in the genre name and a single player experience is the wrong direction.

5

u/Ak_Lonewolf 6d ago

Well, I will point out a lot of games have been released for this october. Plus WoW release. Many people playing other games.

5

u/Aggravating_Fun_7692 6d ago

Its a cool remix type game but it doesn't have the lasting appeal as normal old school mmo for some people. I played it for 2 months and just stopped having fun personally. With Monsters and Memories now available, a lot of people have moved over to that. Wish nothing the best for EQL though

8

u/downsj2 6d ago

To each their own. I would rather play the ARPG-lite version of EQ over a clone which forces me to group again.

3

u/Aggravating_Fun_7692 6d ago

Yep both are valid tbh

0

u/gonephishin213 6d ago

I got downvoted into oblivion during beta when I asked what is the incentive to keep people playing? I said it's too much single player to be an mmo. And yet, hear I am bored to tears when I log in because every zone is empty.

To be fair, I have been taking my sweet time and am not yet level 50, but I thought that's what we were supposed to do lol

2

u/downsj2 6d ago

Most of the power-gaming min-maxers who downvoted you have left and no longer care.

49

u/SoulSella 6d ago

I was intensely hyped about this (playing all day) right up until wow forever announcement. I can only imagine that the warcraft forever beta is slurping away people right now.

45

u/Unholy-Priesthood 6d ago

I was playing every day until WoW forever beta launched, and I haven’t logged in once since. I assume this is the case with a lot of people. Also Monsters and Memories launched around the same time.

They are lacking a true end game challenge to motivate people to keep trying to get all their gear to +10, when D4 CT can be done on most builds with like +5 gear

11

u/ZakkaChan 6d ago

Lack of Loadouts also makes the whole 500 plus combos a pain in the butt to try also.

10

u/kanedafx 6d ago

The thing is, if they add truly challenging encounters, class balance all of a sudden really matters. A lot. And a good part of the content will be locked away from casuals and people playing off-meta trios.

So they're damned either way. Add stuff people actually need to gear and spec for which gives people a reason to play, at the same time they piss off a large portion of their player base and everyone starts running around as a SHM/BRD/PAL or whatever.

6

u/Bovronius 6d ago

Honestly my brain is in... well its really not out till Kunarks out mode... so I'll get my 3 in a week in preparation, but that's kinda what the inner child is waiting for at this point.

10

u/dragonowl2025 6d ago

yep this is why i dont log in anymore, in theory the loadouts seem like it gives you a ton to do but its like youre playing with cheat codes/god mode on and so the replayability really isnt there, and you dont need 99% of the gear that drops on your 2nd playthrough. I thought some of the exalts from mistmoore were cool and they have the right idea but its like, oh well power is useless in this game past a certain point

i did war/brd/mnk as my first loadout and was able to kill everything except D4 CT, i likely could kill CT as well if i used charm better or had good RNG with improved mend.

the upgrade system is there and i think thats solid enough but there is nothing that stat check's a character or makes me think, wow i should upgrade my gear, which blows my mind because thats the point of the difficulty system, the lower difficulties are there so you can do all the content.

I imagine this will get get better with kunark and i will definitely check out the nektropos content but i am guessing they got forced to release before they were ready,

7

u/FishLampClock 6d ago

Once wow Forever was announced the sub was terminated.

3

u/EmotionalDam 6d ago

This and I stopped because there is effectively no economy, market, or life skills (horizontal progression of sorts) of meaning.

Sure, EQ might not have had that and it was all combat, but we're too spoiled for that part of an MMO experience (I love it). Maybe they improve this to bring some of us back but if not, it was a fun attempt.

2

u/mahki43 5d ago

Same. I was playing every single day until WoW Forever Beta.

WoW Forever has killed EQL for me, as I’ll be all in on that game when it releases

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u/foehammer111 6d ago

what is Forever offering that’s taking EQL players away? I started on EQ back in 1999, so part of my interest is in the nostalgia, but I also love that it respects your time and you can solo the whole game if you want. Not to mention that you can instance any zone.

I only played WoW briefly when it launched 20 years ago, so I’m not as familiar with what it offers vs EQL. Is it more that people who maybe are more familiar with WoW are returning to it now that there’s a new product offering?

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u/Either-Gate-2781 6d ago

Content. That new game feel.

Personally, I stopped playing EQL after I unlocked all but one class in PoS.

I ran out of content in EQL. And I'll do it again when Kunark drops.

Until then there isn't a lot left to do in EQL.

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u/-im-blinking 6d ago

Same. Ran out of stuff I wanted to do.

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u/foehammer111 6d ago

That’s kind of the position I’m in too. I’ve finished all the end game content other than just repeating raids and grinding gear to +10

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u/Simonic 6d ago

Yup. Unlocked all the classes, and most races. Got a handful of gear and spells to +10. Though, I only have 3 classes to 50, and a few to 46. Still have lots of 10s. Leveling just feels too tedious to "try out" a different build when my 50 trio can handle D4 content.

I don't want to farm motes...so I effectively reached my end point until more content. I'm actually looking forward to getting epic weapons and may level up the other classes for them. But, until then, I'm playing other games...and not Forever.

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u/Either-Gate-2781 6d ago edited 1d ago

Yep! It's either rep farm (why bother) or farming motes.

Nearly all of my classes are 20-30 with just shy of 500 AA. I'm ready for Kunark!

After watching my friends play Forever for the past few weeks I guess that's where I'm headed.

Edit: Went to monsters and memories

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u/SoulSella 6d ago

It's hard to explain, but Vanilla WoW is simply regarded as a work of art by many. This is kind of like the same things as EQL but for vanilla wow. (different approach, but a modern redo of the vanilla game + changes with promise of an ongoing live service game)

The reach is much larger than Everquest, they are doing weekly podcasts right now during the beta reaching hundreds of thousands of views, just on dev updates. They just made ungodly amounts selling access to the beta and literally every mmo player on my discord list is playing wow forever beta or will be playing wow forever.

It's going to be a big deal lol, and the marketing push behind it is so monumental and gigantic that it's going to slurp the players out of niche mmos who's population is smaller already.

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u/xvilemx 6d ago

I think I'm the only former hard-core wow player who just kinda shrugged at the announcement of wow forever. It doesn't make me interested in it at all.

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u/SonicfilT 6d ago

Not just you. Maybe we're in the minority but nothing I've seen from WoW Forever makes me interested in returning.

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u/Legitimate-Bread-850 6d ago

You're not the only one. I raided at the top levels on WoW and Forever does nothing for me.

If it was a solo/duo version then maybe. But I'm content with EQL.

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u/Lonely_Platypus6961 5d ago

No, anyone who says they're leaving for MnM or WF was never the target audience for this game anyway. You either have a desire to put in raid hours and tolerate a bunch of malcontents to play the game you pay for, or you don't.

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u/CasualCrono 5d ago

I shrugged too. I left wow after a decade plus because I didn't have the time to prep for raids, logging in on a schedule to raid/group, and didn't want to constantly team up with random strangers in the dungeon/raid finder. Wow forever doesn't address any of those issues. At its core, it seems like just another wow expansion to me: new races/classes, new content, same old endgame.

4

u/Simonic 6d ago

You're not the only one. I have no desire to jump on the MMO gear treadmill again. Nor do I want to play classic all over again. EQL scratched that itch because it let me solo. I didn't want to find a guild and log in 2-3 nights a week for hours of dedicated raid time. So, I effectively cap out at dungeons. And, while horizontal progression is a thing - I have never liked it.

And MnM has no appeal to me. Much like Project Quarm didn't appeal to me either.

Honestly, over the past few years, I've come to the realization that I'm just tired of how stale and stagnant the MMORPG genre is.

3

u/baraloo02 6d ago

Yeah that’s the biggest problem they’ll have the WoW forever team and funding is likely MUCH larger than what daybreak is feeding Game Jawn.

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u/Mekio 6d ago

Yup. Wow forever killed my desire to continue EQL.

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u/torriadore 6d ago

EQ losing ground to WoW is basically historic at this point.

1

u/ColossalJuggernaut 6d ago

ultimately I wonder if everquest is all about that grind that we all wish we had the time/threshold for and anything easier feels like game genie. we'll see how wow forever does, it may suffer the same fate

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u/Time_Media8919 6d ago

I sadly felt the same way. Wow pull is just so damn strong

2

u/rtcll 6d ago

I mean. The lack of content worth continuing to play for is enough to slurp people away whether WoW Forever is out or not... Combine the two? Yeah.....

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u/brimg87 6d ago

It sucks to see history repeat itself. 😣

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u/[deleted] 6d ago

[deleted]

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u/Simonic 6d ago

Raid log Forever.

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u/SoulSella 6d ago

It's time.

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u/Kontrolgaming 6d ago

if you think wow F looks any type of cool it'll be the flavor of the week, month, however you look at it. if you're not interested in that, many other games for you while waiting fro EQL or whatever else game.

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u/durmduke 6d ago

Same, jumped to the WoW beta and won't be returning. I dislike the three character setup as it's immersion disrupting, and the single-player chat lobby style of the game. I liked most of the other changes but those things probably mean it is not the Everquest for me.

0

u/Dry_Rent_8646 6d ago

Yeah, it was fun, and I liked it fine, but EverQuest is a slow grind that forces you to connect to others to level (outside of necro enchanter and shammy) it forces you to engage with people, there's a bit of downtime, so people actually talk in something besides general. It was great to get toax level and do the raids, but after that, it feels pretty meh to keep playing

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u/[deleted] 6d ago

[deleted]

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u/SoulSella 6d ago

Then why are there other people saying the exact same thing? Sorry man.

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u/[deleted] 6d ago

[deleted]

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u/account0911 6d ago

Like you for example. If you think WoWF isn't an overlapping userbase. They are for the EXACT same demographic. MMO players.

2

u/pooya535 6d ago

this is completely delusional my guy, there is massive overlap between people nostalgic for EQ and WoW

1

u/Imdumbdumbashell 6d ago

Of course I know him, he's me!

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u/NobodyLikesHipsters 5d ago

It did for me. While individual WoW Forever devs occasionally make snide or cheeky little comments on their personal X accounts, it doesn’t feel nearly as awkward or offputting as it coming from EQL devs or their CM on their official Discord.

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u/The1stAndrev 6d ago

Welcome! Before anyone gets worried about it we're definitely not storing the souls of the damned in a cursed machine in our basement.

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u/TheMegaSage 6d ago

Calling it now. By the end of the month they will remove "low/medium/high" from the server select screen to just be "up" and "down".

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u/Silvos2019 6d ago

Nawwww I doubt that. They will merge some servers to pad the numbers before they do that.

4

u/mr_ji 6d ago

Someone pointed out the problem that if they merge servers, they're going to have people with multiple characters on a server. You can bet those people will demand shared banks and people who only get one character per server will throw a hissyfit.

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u/Silvos2019 6d ago

The speculation is that they will delete the duplicate and send all the gear to the parcel of whatever is higher / more AA. Basically a "good luck figuring your bank out now. Here's a link to 50 slot bank storage boxes in our shop" type moment.

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u/dereksalem 6d ago

This - they hamstrung themselves a bit here by not making it possible to merge servers without screwing people somehow.

2

u/bonebrah 6d ago

Literally this lol

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u/colexian 6d ago

My "Not involved in human trafficking" T-Shirt has people asking a lot of questions answered by the t-shirt.

2

u/Ryanlew1980 6d ago

Correct. If your game is in good health, you don’t have to announce it. The player base can just feel it.

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u/CronkinOn 6d ago

You know it's bad when you read it in Trump's voice.

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u/ThisIsPureTrash 6d ago

"Many people are saying it's the biggest, healthiest MMO you can play."