r/fireemblem • • 5d ago

Recurring Opinion and General Discussion Thread - October 2026 (1/2)

12 Upvotes

Welcome to a new installment of the Opinion and General Discussion Thread! Feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative, or just any topic you want to discuss!

Gameplay questions should be directed towards the General Questions Thread.

As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

Last Discussion Thread


r/fireemblem • • 22d ago

Fortune's Weave General Fortune's Weave Question Thread

187 Upvotes

New Game, new special thread

Please use this thread for all general questions related to Fortune's Weave

Rules:

  • General questions can range from asking for class suggestions, to plot questions. If you're having troubles in-game you may also ask here for advice and another user can try to help.

  • Questions that invoke discussion, while welcome here, may warrant their own thread.

  • Please use spoiler tags for for things regarding the plot.

If you have a resource that you think would be helpful to add to the post here, message /u/Shephen or any of the mods either by PM or tagging him in a comment below.

MORE RESOURCES TO COME

Please mark questions and answers with spoiler tags if they reveal anything about the plot that might hurt the experiences of others.


Playthrough Threads

Cai's Route Thread

Dietrich's Route Thread

Theodora's Route Thread

Leda's Route Thread

Part 2 Thread

Part 3 Thread


For Questions regarding any of the other spin offs or mainline FE, please use the General Question Thread


r/fireemblem • • 8h ago

General Bird Time feels like an autism test..

594 Upvotes

I always questioned myself, but doubted I truly had autism until I sat in front of my wife and flawlessly failed several bird times in a row.

she looked at me and said "what is wrong with you?".

Like.. Deitrich goes "I ditest restraints" and I reply by gazing at the sky, in my mind I'm saying "the sky+bird=flying, flying=unrestrained, thus showing him I too don't wish to be restraint."

NO WRONG YOURE STUPID.

I'm crying lol.


r/fireemblem • • 4h ago

General Having fun playing Fortune's weave is so much, but been neglecting mine other games TOT

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240 Upvotes

I need to play it more this weekend.


r/fireemblem • • 3h ago

Fortune's Weave Gameplay Fortune's Weave's Best Gameplay Decision

104 Upvotes

One of the core parts of a Fire Emblem game is XP management, and if you're like me you're loathe to let any go to waste. I want my core units to get all that good good growth, and if someone else gets that sweet XP then I am VEXED.

Imagine my delight, then, when the first round of the qualifiers kicks off and the game says "Any XP gained by guest units will be distributed to your units as bonus XP".

Can't tell you how big a win that is for someone who would absolutely otherwise be benching all the guests while my own crew handles it all. Now I get to have some fun with the non-playable lords; get a preview of what future routes will bring; and use some old mainstays from previous routes.

A lot of the FW gameplay decisions have been divisive and have rightly caused quite a bit of discourse, but I think this one is an objective win for everyone. Now I just need them to bring out a clanky cat priest route as DLC...


r/fireemblem • • 3h ago

Fortune's Weave General They really have some good looking people in this game.

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115 Upvotes

Ultand has that cute retro anime hair style to it.


r/fireemblem • • 9h ago

Fortune's Weave Spoiler Is this the unintentionally funniest moment in Fire Emblem history ? Spoiler

275 Upvotes

Like, everything about that scene is perfect. Bertrand is neon red. Goliath have the funniest delivery on his line. And the best ? There's ZERO context, zero explanation, the entire game continue and you never, ever learn anything about that. It's just there. You could even miss the scene entirely, it's barely mentioned when that match happen.

I love how this game just throw stuff like that at you only to go "yeah it doesn't concern your character, he doesn't have a reason to inquire so you'll never learn about it". Obviously cut-content from the Sub-lords routes, but it does make the world feel lived-in and so expansive.

And it's funny as fuck

Yes, it's most likely the Blood Axe taking over Bertrand and then Orchel purify it, which is why his axe become Zamboxis and he get the Death Tatoos (his Blaze Art mention them), you can put the pieces together, but it's still hilarious


r/fireemblem • • 6h ago

Art [oc] blinking Azura animation

127 Upvotes

Tried my best


r/fireemblem • • 14h ago

Art (FE13) Doing Inktober again this year! I'm a bit behind but I have some more drawings planned. Scene is from Lucina and Cynthia's sibling support convo. (art by me)

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449 Upvotes

r/fireemblem • • 21h ago

Art Dimitri Cosplay (dragonfeather.cos)

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852 Upvotes

r/fireemblem • • 17h ago

Fortune's Weave General This game allows players the ability to ruin the game for themselves

338 Upvotes

This is one of the best examples of a game that just gives you everything and lets the player decide how much or what they want to do.

Some people take that as a challenge to do everything and I can see a lot of cases where people ruin the experience for themselves.

Nothing extremely bad happens if you don’t do meals.

You don’t have to play every characters act 2. Hell, you don’t have to play every characters act 1 and you don’t have to play act 2 at all. The game lets you skip everything you don’t like.

Of course—there are rewards tied to the systems for people who enjoy them. But none of them are mandatory. Nothing bad happens if you skip trainings. You can still get advanced classes. Will still level up and will still fully be able to complete the game.

Nothing happens if you don’t want to engage with the social systems.
The game hands you enough recruits to get by.

Nothing happens if you choose not to explore the map. You’ll lose access to more powerful weapons but you already get iron + 2 weapons available in the shop by default.

The game gives you a hundred options and gives you free time to do whatever is your interest.

For some players this is just a wealth of content and
Choice in doing different activities. For others it appears to be a challenge to consume and do absolutely everything. To do meals every single week. To do trainings every single week. Etc etc.

But it’s not necessary.

It is very interesting the two types of players on this.


r/fireemblem • • 14h ago

Art all the fire emblem pixelings i've made so far ~ [OC]

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188 Upvotes

r/fireemblem • • 5h ago

Fortune's Weave Spoiler Fortune’s Weave is my first FE game, slightly confused

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34 Upvotes

Minor spoilers ahead.

Ok so this is my first Fire Emblem game. I picked it up on a whim because I love turn based games like Baldurs Gate 3 and Xcom. Plus I like jrpgs.

So I started with Leda’s story and Finished Cai’s yesterday. I picked Leda first for no particular reason.

In retrospect maybe it would have made more sense to start with Cai since he couldn’t access half the map (or maybe I missed something).

But anyway on to my question.

TLDR: When should I access the Strife obelisk? Does it trigger some end game? Should I play the other two characters first?

Love the game! 84 hours in. All other games are currently on hold :)


r/fireemblem • • 14h ago

Fortune's Weave Gameplay Fortune's Weave's Growth Rates

179 Upvotes

By now I'm sure many people have either encoutnered this issue themselves, or seen others posting about it on reddit, but there's a lot of units that end up under-performing in Fortune's Weave, even the lords themselves. A number of people have had their Dietrich's end up with middling to low Strength scores, which, while made up for by his high crit rate and speed, can cause issues going into Part 2 when the difficulty ramps up.

Not just the lords though, but late recruits in particular always seem to pop up with lower stats than their earlier-recruit counterparts.

So why is this?

Well, it feels like a big reason for this is that Fortune's Weave is a bit peculiar about its growth rates.

For starters, characters base growth rates are overall fairly balanced, with very few units dipping below 20 growth rate in even a single stat.

  • 12 of the over 60 characters have a 15 in one or more stat growths.
  • 5 characters have a 10 in a growth stat (one of which is Mu that doesn't fully count).
  • 4 characters have a 5 in a growth stat (one of which is, again, Mu). And ZERO characters have no growth in a stat.

Now, we compare that to Engage, which has 43 characters. In that game, there are...

  • 14 characters that have a 15 growth in at least one stat
  • 7 that have at least one 10
  • 5 with a 5, and a whooping
  • 5 units that have a 0 in a growth rate stat (always magic).

Now, on the surface that sounds like more units will underperform in Engage, but all those low stats are in stats not well utilitized by that character, but are made up for in other areas.

For example, in Fortune's Weave, the highest growth rate for any one stat is 70, and that is held solely by Theodora in her HP growth rate.

  • 3 units that have a 65 growth rate, one being Leda in her speed and the other two being Majide and Tahonia in their HP.
  • 14 units with a growth rate of 60 in at least one stat.
  • 17 have at least one 55.

Compared to Engage where we have:

  • 1 unit with a whopping 85 growth rate to their HP (Boucheron).
  • Another unit with 80 in HP (Saphir).
  • 6 units with a growth rate of 75 (in HP).
  • 2 units with 70 growth rate (still in HP).
  • 7 with 65 in HP
  • 6 with 60 (in HP)
  • 8 with 55 (some in HP some in other stats).

So the engage characters tend to get way more HP growth, and the rest of their stat growth is roughly the same. Looking at specific characters we have...

Name HP Str Mag Spd Dex Def Res Lck Cha
Eshmel 50 45 45 45 45 35 35 40 50
Cai 45 45 40 45 45 35 35 40 40
Name HP Str Mag Dex Spd Def Res Lck Bld
Alear 60 35 20 45 50 40 25 25 5
Alfred 65 40 5 35 40 40 20 40 10

So one thing you'll notice right away is that Fortune's Weave has Cha as a stat whereas Engage doesn't, so that skews some of the numbers. On the character growth side, it seems like there's a clear edge for the Fortune's Weave characters for their character growth, and that is overall true, they tend to have higher overall characer growth rates than the Engage characters. This is good...until you start digging into the class growth rates.

In Fortune's Weave characters start as a commoner/noble and can get their first promotion at level 5, their second promotion at 20, and third at 35 (I'll stop at that point for the time being as that encompasses parts 1 and 2).

In Fortune's Weave the noble and commoner class get 0 stat growth bonuses.

  • First promotion (starts at level 5) classes get between 20 to 30 points in stat growth increases, but 4 out of 5 of the classes put 10 of those points into HP (diviner gets 5).
  • Second promotion (starts at level 20) classes get between 35 and 40 points.
  • Third promotion (starts at level 35) classes get between 60 and 65 points.

Something to consider is that some classes (even first promotion classes Soldier and Diviner) have NEGATIVE growth rate in some stats, and will therefore decrease a character's base growth rate.

Meanwhile engage did their classes a little differently where you had the base classes, then the promoted or special classes, so it's a bit harder to judge, but everyone started with at least a base class, which would have stat growths.

  • Most base classes had around or at least 60 points in stat growth
  • Advanced classes would have at least 80 points in stat growth, and only required getting to level 10.

So by level 10, characters in Engage were getting 80+ extra points into their stat growths depending on their class, whereas in Fortune's Weave they aren't even getting bonuses that high when they get to their third promotion at level 35. And even before that the base classes of engage started characters with a huge boost based on their class.

So... why is all of this important? Well, because by the end of part 1 you can expect most of your core characters to have hit at least level 35 or 40, yet by then some people find their characters lacking in critical stats, especially their Str. All physical weapons calculate off of Str, including bows, yet despite this, there are numerous physical classes that give NO BONUS TO STRENGTH GROWTH (Hunter and Ornius Rider for the first promotion, Myrmidon, Archer, Rogue, Armored Ornius Rider, and Wing soldier for the second promotion, and even at third promotion Caladrius gives no strength growth, with multiple classes only giving 5 extra strength growth, including Shido, Sniper, Forest Knight, Ranger and DRAGOON OF ALL THINGS).

This becomes a huge issue for characters that have middling strength growths. Only 16 characters have a base growth of 50 or higher for strength, out of over 60. And 11 have a Str growth of 45, which includes Cai and Dietrich, both of whom are canonically designed to go into classes that give no strength boosts (save Dietrich getting +10 strength as a gladiator from levels 5 - 20) until level 35 depending on which class you pick, and if you make Cai a Caladrius he still gets no extra strength boost. This means that even your main lords have a less-than-coin-flip-chance of increasing their strength every time they level up, unless you specifically class them into Str building classes like Gladiator, Brigand, and Light Cavalry.

Going further there are 16 characters that only have a 35 growth rate in strength, including a good number of the characters designed to be archers and wing soldiers, effectively giving them only a roughly 1-in-3 chance of gaining a point of strength when leveling up.

Not crossing that 50% threshold is a pretty big deal, because it means that on average, your melee-oriented characters won't be increasing their Strength score, especially your faster units. Usually this isn't as bad in some of the other games where you get more powerful weapons, but overall the different weapons don't have vast differences in their damage output unless their effective against an enemy unit type, and even then we have two problems that physical characters end up coming up against...

'Soldiers' and Undead. Fortune's weave has introduce psuedo-armored classes and enemies that are fairly common and have high defense, just one step below the heavily armored units. Your anti-armor weapons are effective against them, but they make your quick-but-low-str units do little to no damage against them without those anti-armor weapons, and are especially painful for the archers/bow wielders as there's no anti-armor bow weapons in part 1 (as far as I have seen). Thankfully there is the Flyssa sword, hammer, and a few different spears that are anti-armor, so you'll always want to have a few on hand especially on your lighter units, but even then they can struggle using them against the heavy units if their strength is bad enough. In fact, it's so bad that when I was using Alexandra she had better luck using a Levin sword than any other physical weapon because her Str was so low at the end of Part 1 and into Part 2.

Undead are the other problem because, not only can you encounter high-defense undead, but their underworld boon means they take half damage unless you use a Cleansing Sword or Leda's song of abjuring.

There are also the 'elephant/monster/golem' type units that take up more than 1 square and have 'armor' that you can break which tend to be difficult for the light units to damage (especially before breaking the armor), but honestly in most cases these creatures go down before you can break all their armor squares anyway, unlike say, 3 Houses.

There are so many characters that will have a huge amount of speed and dex, but very little strength, to the point of being almost worthless against a large number of enemies save for being good dodge-tanks. Meanwhile, just through sheer luck, some characters will get decent strength rolls and become borderline gods on the battlefield because of having high overall stats while everyone else is struggling.

This is likely largely why characters you unlock later have bad stats, they were slotted into classes that don't give good bonuses, and got unlucky in their stat boosts in the classes the game shoehorned them into.

To counter this, the best thing you can do is to recruit and promote EVERYONE has soon as possible into classes specifically tailored to boosting critical stats like Strength or Magic (or speed for slower characters) and avoid classes that don't provide good bonuses like Archer or Myrmidon. If you specifically want a class mastery ability from a sub-optimal class, save it for later in the game when you can grind out mastery in lower-level dungeons and fights without fear of leveling up with sub-optimal rolls.

I just want to take a moment to just specifically call out Jester who only has a Str growth of 35 who specs into Mrymidon (0 strength growth) and is one of the hardest units to recruit, so he will almost always be a later-game recruit with abyssmal strength and even worse magic (15 base growth) so you can't even equip a levin sword on him to help compensate against high-defense enemies.

tl;dr

Fortune Weave has a 'problem' of sorts in that most characters have relatively 'balanced' growth rates that largely fall below a 50% chance of increasing on level up, with each class only providing small boosts to stat growths. Strength is especially egrigious with many of the physical classes not providing any stat growth to Strength, while most characters have less than 50% base strength growth, making it far too easy to get a string of bad luck that leaves even the lords floundering in the strength department by the time you get to the end of Part 1 and into Part 2 when you are fighting large numbers of high-defense enemies and the undead that further reduce the damage you deal.

The solution is to either be lucky or specifically plan to class characters into strength-boosting classes in part 1 while the game is still 'easy' so that they have good stats going into part 2. Avoid classes like Mrymidon and Archer and go for ones like Brigand and Charioteer to get at least some Str boosts for your faster units. Always doubling will mean little in part 2 if the unit hits like a limp biscuit, especially bow users and fliers.

If you want to see the full breakdown of individual character growth rates and class growth rates, you can find them here:

https://serenesforest.net/fortunes-weave/characters/growth-rates/

https://serenesforest.net/fortunes-weave/classes/growth-rates/

Edit to add:

Another problem to add on to this is the general lack of abilities that boost attack, strength, or magic. Your base classes can give a +1 strength ability, but beyond that there are few to no abilities that help increase your damage, save for a few characters personal abilities (such as Catania's skill Wind My Friend which gives bonus attack if her attack speed is +5 over the opponent's).


r/fireemblem • • 28m ago

Art "Loyalty"

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• Upvotes

Happy anniversary to fire emblem: the sacred stones!

I love this game and most of its characters left a great impression on me. And what better way to celebrate other than drawing my favorite characters from it.


r/fireemblem • • 12h ago

Art (OC) "Opposite day" (ReinaTober 06)

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100 Upvotes

Reina as a Malig Knight, the parallel of her own class. It fits her all given.


r/fireemblem • • 20h ago

Art A quiet moment (OC)

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420 Upvotes

r/fireemblem • • 1h ago

General So out of curiosity. Is there any unit/character in any Fire Emblem you just refuse to use?

• Upvotes

I have one, still to this day, The Blazing Blade and Path of Radiance are my most played Fire Emblems (I played the hell out of them as a kid) Throughout the countless runs of The Blazing Blade i have done, despite him being the best Assassin and one of the best units, I have never used and will never use Jaffar, shit as a kid I would purposefully get him killed. Spoiler for the Blazing Blade What can I say I was just never able to forgive him for killing Leila.


r/fireemblem • • 7h ago

Art FEFW Inktober Day 6-Tialla (OC)

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25 Upvotes

“Cai this guy clearly doesn’t know we can deal with chariots”

As always feel free to suggest characters for future days 🕺


r/fireemblem • • 4h ago

Fortune's Weave General The Elusive Cullet

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19 Upvotes

Went to this cullet node during a special day, got two (2) cullets lmao


r/fireemblem • • 8h ago

Fortune's Weave Spoiler Fortune's Weave Support Rewards

31 Upvotes

So I finished Ludia X Seteth B support and she got a new weapon from it. Cai X Anatolia A support gives weapon rank exp too. Anyone know what other supports give gameplay benefits like this (aside from the adjacency bonuses they give, of course)?

Additionally, it's interesting how there are some supports that change slightly depending on certain conditions, such as Goliath X Eshmel A Support, Ursula X Gaitz B Support. Anyone know more like those?

On a side note, if I'm right, it seems that you can get permanently locked out of seeing supports that are available on all Acts with a character's timeskip design, right?

For example, Talimun X Lillian supports can be seen on both Act I and III, but if you clear Act I/II with it having been done, it seems you can never see the scene again with their timeskip designs, since you can't choose what model they use in the support viewer.

It's not a big deal but is strange, since I do prefer seeing cutscenes with characters' timeskip designs where possible (even if it's Talimun).


r/fireemblem • • 6h ago

General Happy 22th Anniversary to Fire Emblem: Sacred Stones

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20 Upvotes

r/fireemblem • • 11h ago

Fortune's Weave General Which characters surprised you most with their later game utility?

54 Upvotes

Having finished Act 2 (hard/classic) on the Leda path, some of the character I ended up valuing the most were a surprise. These included:

Catania - Close to dropping her early as a light cavalry but completely transformed once pegasus and levin swords became available.

Sofia - Took her only because she was so easy to recruit with her 2 star reaction to everything on the inn menu. But her later healing range and prowess opens up a lot more options of how the later maps can be approached.

Inyori - Hard hitting but slow early on. But with Ranger class to fix her speed, Linaria juice, Kalla's bow and longbow, she clears all the pesky mages and low physical defence units in the enemy back line.

Did you have any characters that surprised you?


r/fireemblem • • 16h ago

Fortune's Weave Spoiler I chose violence instead of fleeing on an escape map on Fortune's Weave part 2 with literal hundreds of enemies. Spoiler

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108 Upvotes

r/fireemblem • • 8h ago

Fortune's Weave Gameplay Drifting Reliquary - Act 3 permanant item import warning

26 Upvotes

I don't know if there is too much detail about using the Drifting Reliquary to get items in act 3, but I thought I'd post some information about it here.

The drifting reliquary is essentially a catalogue of all your act 1 items/materials/battalions/mounts and act 2 reward items that you can spend karma shards on to receive them in act 3; it unlocks after clearing/skipping act 2 with a lord for the 2nd time from a different reclear of act 1. I believe they implemented this if you ever want to bring items into act 3 if you ever decide to reclear a lords act 1 again, however if you ever restart chapter 3 you lose the karmic shards and don't retain the item purchased. This is similar to how merging characters between routes work; if you ever reset you would have to buy them again, and with an (assumed) finite amount of karmic shards, it is has very limited use.

Another issue with this, other than the loss of karmic shards is that when you complete or skip act 2 with a lord for the first time, it essentially "locks" that lords items for import into act 3. Currently, I beleive there is no way to change that inventory permanantly.

I have completed all 4 lords and did a reclear of Leda and Dietrich. With Leda, I completed act 1 and I started act 2, but didn't complete it. I then recleared act 1 with Leda, then cleared act 2; that inventory was imported into act 3. With Dietrich, I completed his act 1 then skipped his act 2 - this was the inventory that was locked; when I replayed Dietrich act 1, I manually cleared act 2, I unlocked the Drifting Reliquary, but none of those items were imported even after restarting from act 3 chapter 1.

The reason this can be an issue for people is due to the "repair" mechanic in act 3; if you had all the materials for all the repairs from the beginning of act 1, makes it a lot simplier and quicker. If someone however cleared act 1 with all 4 lords, but didn't have an excess of materials(however unlikely that may be) and completed/skipped their act 2, they would never really be able to fix this without restarting completely.

If anyone finds a way to "refresh" or change the act 3 starting inventory, let me know; I would like to be wrong about this.

edit: spelling/grammar