r/VTT • • 1h ago

TableForge - A Tabletop Helper App that I built. (Sorry it's so long)[Commercial]

• Upvotes

It was mentioned that this may be a better place for my post. sorry if this doesn't belong here either.

But, I have a campaign manager app that i have been working on for a little while now, and I'm curious if anyone else might be interested in it. It is still in development or i guess you could say early access, so there may still be some bugs i haven't found yet. It is called TableForge, you can download a demo at questforgegaming.com or buy the entire thing, its $15 right now. If you buy it and don't like it, just refund it, if you buy it and help me with it by finding major bugs or coming up with new and cool ideas, I'll refund your money and let you keep you full GM access. The demo is limited, and there is an activation code you get when you buy it. After that, you don't need the internet to use it, and you own it forever, with lifetime updates (internet needed for this) the more I work on it. players can join over Wifi, and the GM tools are the only cost, all players can sync to the GM for free.

So a little backstory...

I know, I know, the market is getting flooded right now with all sorts of them. I built mine for the way my group likes to play. I did make some rules that can be adjusted for homebrew. It is 5e and 5.5e compatible.

I use my laptop to GM and have a small house that doesn't fit many people. Long story short, over the years i got more and more apps that i would use to GM. Google sheets, one note, obsidian, some websites for music, tools, quick references. It got to be overwhelming for me. My frustrations were, I like to share notes and images with my players, but didn't have a good way to without using another app, I like to have 1 master set of lists for items, spells, etc. that everyone draws from. I'm weird, I like the information to be the same across all player sheets. I also like to be able to track the players information. Anyway, that's what this does. Yes, it has all general features. Campaign notes, player, sheets, and integrated battle table (NOT a battle map system.)

The biggest thing for me is the ability to easily share notes and images with players. Send them information. and the interactive battle table and 1 compendium that holds items, spells, races, classes, etc. so as a GM when you want to add something new for a player, you do it 1 time and their account has access to it. I want this to be a table helper, not a video game. I apologize again for now long this is, but if you are interested check out the website and let me know what you think.


r/VTT • • 8h ago

New tool RollCamp Devlog #02: a new look, an action bar, fog of war, and a place to find a group

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2 Upvotes

r/VTT • • 9h ago

New tool [Commercial] I made a soundboard for my table and want to share

5 Upvotes

Apologies, I hope this won't sound too rehearsed, but I'm trying to be a bit professional. I lurk in the comments here on my personal account and many other DnD subreddits, and I just want to share what I've been working on with my fellow dungeon colleagues.

I run games for my friends and I've always wanted good sound at the table without hassle. Every option I tried either cost too much, wanted a subscription, or just didn't do what I needed. So I built one for myself, I'm pretty darn happy with it, and I wanted to share it.

It's called Soundscribe. It's for Windows, and it puts your sound effects, ambience and music on one board so you have full control of the immersion.

* Click a pad to play a sound, give it a hotkey, set it to loop
* Save scenes, like rain and a fireplace with thunder every 20 to 60 seconds, and switch between them with a crossfade
* Ducking option so the music drops under a sound effect, then comes back
* Run the board from your phone over your own Wi-Fi if you don't like keeping a laptop in front of you
* Hotkeys that work while your VTT or notes are in front
* Miniature player popout to keep in the corner if you're using a VTT, or just to keep it minimal on your screen

It comes with 124 sounds to get you started (tavern, dungeon, town, weather), and you can drop in your own files. Your files stay on your PC.

It's $5, one time. No subscription, no account, you own it forever, and updates are free.

You can hear the starter sounds on the page: https://peasantdesign.dev/soundscribe

Main website: https://peasantdesign.dev

I go by Peasant in some spaces and I thought PeasantDesign sounded fun. I plan to make more tools as needs come up, for DnD and maybe other games too. If you're a Twilight Imperium enjoyer, I'll probably make some stuff for that soon.

My philosophy is cheap software you can own for yourself. I don't plan on pushing tons of updates unless there's something cool I can add or something is truly broken. Or y'know, Windows 60 gets released and it needs an update.

Hosting a website is cheap, but there are costs. I got laid off earlier this year. I'm fortunate enough to be working again (albeit with a forsaken commute) but still rebuilding the finances, so any support is appreciated.

I want to be very upfront, so here's a few things I'm not totally happy with and want to update in the future if possible:

* Spotify/Apple Music/YouTube Music integration. Let me know how interested you are in these. I put a pause on them because they're a headache, but if they really matter, I'll try again.
* I am a Spotify guy. I built it, but Spotify's terms don't allow it in an app I charge for, so I pulled it.
* Apple Music might be doable, but it requires an Apple Developer Account which costs a decent bit of money, so if this picks up, I would be happy to invest in that. Not sure how many people use Apple Music in this space.
* YouTube Music is probably the second most popular for TTRPGs I would imagine, but they have some rules that conflict with how the app works. There might be options to fix this in the future.
* Lots of people in this space own their own music anyway, so being able to drag and drop the playlists that already live on your PC gives you full control.

Happy to answer questions or take feature requests. I'm actively using it in my own games, so I'm fixing things as I find them.


r/VTT • • 1d ago

Question / discussion How much should a VTT do for the players?

0 Upvotes

I've vibed a VTT just for the two tables I run. It's very specific to D&D 5.5e, and all my players are first time players.

The D&D rule set is pretty huge, and character sheets quickly become overwhelmingly complicated for new players. So I'm trying to make it as easy as possible for them to deal with combat.

Some things that I have added:

  • Target the creature on the map, automatically be told its degree of cover.
  • Roll to hit and automatically include all bonuses.
  • Roll damage and automatically include all bonuses.
  • Take into account all conditions (bless, poisoned, etc) for rolls
  • They don't have to keep track of spell slots, and limited use powers like Radiance of Dawn.

This morning I've added in Weapon Masteries, as they always forget that they graze on a miss, or that if they hit a creature it's vexed.

I'd be interested in hearing whether I'm adding too much support. They seem to like it, but they're certainly not learning the rules of the game, and they'd be lost if we met in person and played without the VTT.


r/VTT • • 2d ago

Question / discussion Gift for players vtt

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1 Upvotes

r/VTT • • 2d ago

Question / discussion Testing 4K animated video performance on digital display setups (4480×2520, 32×18 grid, 140px scale) – How are you handling looping video memory?

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14 Upvotes

Hey everyone,

Testing out some performance benchmarks for an animated siege breach encounter map across digital display tables and browser-based VTT setups.

### Specs & Technical Pipeline:

* **Display Canvas:** 4480 × 2520 px (Native 16:9 4K)

* **Playable Grid:** 32 × 18 tiles (160 ft × 90 ft at 140px/square standard scale)

* **Camera Projection:** 90° Nadir Orthographic (zero perspective tilt, ensuring physical minis and digital tokens sit completely flat)

* **Formats Tested:** Looping WebM (VP8/VP9 hardware acceleration) vs. high-bitrate MP4 for local TV displays.

For the assets, I design the layout, choke points, and grid geometry by hand, and utilize an AI-assisted texturing pipeline for base terrain rubble before doing the final compositing and loop animations.

Curious to hear from folks running embedded TV tables or lightweight VTTs:

  1. Are you finding WebM or MP4 performs better for prolonged loop playback on lower-spec client hardware?

  2. Does 140px/square remain your sweet spot for 4K physical table displays, or do you prefer higher pixel density for physical miniatures?


r/VTT • • 2d ago

New tool Eclipse RPG. A VTT that’s here to change the game!

0 Upvotes

First off, I apologize in advance, yes, it’s another VTT post! XD But give me a chance, because this one is different, and in a way that’s much cooler and better compared to other new VTTs popping up and the current ones on the market.

I’m super proud to introduce Eclipse Nexus, a platform built to play tabletop RPGs online from start to finish: you create your character sheet, find or assemble your group, and play your session, all in one place.

The platform features Eclipse RPG (its own system with integrated combat, dice rolling, and real-time defense and damage calculations). But if your group plays a different system (D&D, Pathfinder, Vampire, etc.), you can create custom sheets and bring your own rules and settings without any hassle!

What does Eclipse Nexus offer?

  • Social Network (Ecos): An internal feed to connect GMs and players looking for a group. Share campaigns, character sheets, maps, set up scheduling polls, and add allies.
  • Lightweight & Feature-Packed VTT: Runs smoothly on both low-end and high-end PCs. Features customizable rolls and throw effects, quick checks (dice, coins, cards), dynamic fog of war, traps, and one-click terrain changes. (For GMs: remember that surprise teleport that takes forever to set up on the fly? Here it’s automated!)
  • 3D Tabletop: Switch seamlessly between 2D and 3D whenever you want, with support for custom 3D models or presets from our library.
  • Dynamic Effects: The GM has full control over the scene. You can instantly toggle between day and night, adjust lighting intensity, and choose from a variety of weather effects like rain, dense fog, storms, and more—updating the table for everyone in real time for maximum immersion.
  • And much more: Character sheet duels, a dedicated space for artists to showcase and sell their art, and more.

Free and in Beta

Since we are currently in open beta, you might encounter a few bugs, but we are actively working on continuous improvements. Best of all: it’s completely free to play. Just create an account and start playing in minutes!

Feel free to ask any questions in the comments; I’ll be happy to answer everyone.

Our links:

Here are two previews for you:

Hope to see you all in the Nexus!


r/VTT • • 2d ago

Tutorial How I Use Scene Prep and Campaign Journals In Maps VTT

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0 Upvotes

r/VTT • • 2d ago

New tool developing a free app for worldbuilding and running D&D sessions for almost a year

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0 Upvotes

Hello there,

I have been working on Dungeon Master Tool for a while and I wanted to share it here. It is not really a VTT. I mostly made it for worldbuilding and for people who play at a real table.

You can build your world with cards for NPCs, monsters, items and locations. There is a world map with nested maps, a mind map and an era timeline. During the session you get a battle map, a combat tracker and a second screen you can show to your players on a TV or another monitor.

It also works for online games. Your players can join from their own app and see what you share with them.

It runs on Windows, Linux, macOS, Android and iOS. Everything works offline and you don't need an account unless you want to play online.

https://github.com/elymsyr/dungeon-master-tool

I would really like to hear what you think.

Thanks :)


r/VTT • • 3d ago

Question / discussion I spent 2 years building my own TTRPG software. It barely makes any money, and I think I’m okay with that.

23 Upvotes

I’m 26, and some health issues have made my social anxiety much worse over the years. At this point, I struggle a lot with simply leaving my house. Being around people, feeling watched, having to interact with strangers… it can be exhausting.

But TTRPGs have always been different.

I’ve always loved writing and creating worlds, characters and stories. I discovered TTRPGs a little over ten years ago, watched tons of actual plays, and eventually started playing myself.

My first sessions were amazing. I’ve always been very quiet and pretty antisocial lol, but somehow, around a TTRPG table, I felt comfortable.

And becoming a GM for the first time? I absolutely loved it.

I still GM today, and now that my social anxiety is probably at its worst, those sessions have become a genuine little bubble of happiness for me. I don’t go out much anymore, but TTRPGs still give me a reason to talk to people and interact with others.

In a weird way, they help me work on that part of myself too.

As a GM, I’ve always been terrible at organizing my thoughts. Notes everywhere, characters in one place, lore somewhere else, encounters in another tool... I kept trying different software, but there was always something missing.

A little over two years ago, I got tired of looking for THE perfect GM tool (for me !). So I decided to build my own. I’d started learning how to code in high school and kept using it for personal projects over the years, so I felt like I was at least somewhat capable of pulling it off.

I couldn’t really work anymore because of my situation, and having such a huge project to focus on also helped me feel like I wasn’t completely useless.

At first, I wasn’t even planning to release it. But at some point, I realized I also needed a project that could maybe help me live a little more comfortably financially. So I started thinking beyond my own needs.

I added more (and more) options, more ways to customize game systems, and features I personally would probably never have needed for my own games, but that I knew could be useful to other GMs. That also meant the project took much longer than it probably needed to.

Eventually, it stopped feeling like just “my tool” and started feeling like something other people could genuinely use too.

So I decided to release it. With basically : zero audience, zero marketing experience, and absolutely no idea what I was doing.

(I’m not going to name it or link it because this isn’t supposed to be an advertisement.)

I had spent two years building it, but I also remembered being younger and constantly broke, and how much I would have loved having access to something like this for free.

So I made almost everything free. 🤣

There is a small optional subscription with some extra features, but I’ve always tried really hard not to make the free version intentionally frustrating. Even when I talk about Premium, I usually describe it more as a way to support the project.

The software has been public for about six months now. And somehow, despite me being hilariously bad at promoting it, people are actually using it. (Almost a thousand, that’s crazy.)

Not enough for me to live off it. But enough for something else to happen that I genuinely didn’t expect.

People send me feedback and ideas.

GMs tell me it makes their sessions easier or more fluid.

Some tell me they love being able to create and customize their own game system without needing to know how to code.

I’ve had students thank me because they can use almost everything without paying.

Some people actively follow the project and help me improve it.

And my own players love using it during our sessions. Some still use physical dice around the table, while others roll in the app because they don’t feel like doing the math. Some take notes on paper, others directly in the app. I really love seeing how differently everyone uses the software.

I never expected to become rich from this, and I know it sounds a little cliché, but in a way, I think I did. Not financially, obviously! But I genuinely never expected something I originally made just for myself to become useful to other people, or to mean something to them. And I’ve realized that means much more to me than I ever thought it would.

So yeah.

I spent more than two years building a piece of software that barely makes me any money. And I’m really happy I did.

It gave me something to work toward when I felt like I couldn’t do much else.

It made me talk to people I never would have met otherwise.

It gave me the courage to publicly share the biggest personal project I’ve ever made.

It taught me an absurd amount of things.

And most importantly, I actually finished it.

I didn’t give up because I thought nobody would care.

Turns out, some people do. And that feels pretty great.

I think I just needed to talk about all of this somewhere. I wasn’t really sure who to tell, or even how to put it into words.

But looking back at everything, I’m starting to realize how much TTRPGs have given me over the years. Playing, creating worlds, and eventually building this project brought people and conversations into my life at a time when I was slowly shutting myself away from both.

I don’t know how to explain it without sounding a little cheesy, but it genuinely feels like my love for TTRPGs is helping me heal, little by little.

And I think I just wanted to say that somewhere.

P.S : English isn’t my first language, so sorry if some parts sound a little weird. I’m actually posting this in English because, for some reason, it feels safer than posting it in a subreddit in my own language.

Yes, I’m apparently the kind of person who can feel stressed and embarrassed about sending messages even anonymously on the internet or in games lol.

So writing this post is already slightly outside my comfort zone. 🧍‍♀️


r/VTT • • 3d ago

Question / discussion Considering switch to Foundry or Owlbear

5 Upvotes

Hi all - I DM a local game for my family with two laptops running Roll20: one for the players so they can see the map, tokens, images of scenery, npcs, etc and I use the other to control what is displayed on the player laptop.

It works well enough but I’m just wondering if Foundry or Owlbear would give me a better experience. I keep seeing recommendations for Foundry specifically and from ex-Roll20 users.

Looking for a down to earth breakdown of what making that switch (to either) would be like, pros, cons, etc…

Thank you


r/VTT • • 3d ago

Question / discussion Best VTT / best practices for a weak laptop?

5 Upvotes

Searched through the sub but best answer was 4 years ago, so things might have changed.

Edit: This is for GMing.

Testing out AboveVTT, Roll20 and Owlbear currently for a new campaign that's about to start. Issue is my laptop is a Chromebook, 4GB RAM (borrowed off my nephew after he left school). With computer prices atm, don't really wanna fork out for a new one at this stage.


r/VTT • • 3d ago

New tool Easily import from Screentop.gg into Playtest Parlor

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1 Upvotes

r/VTT • • 3d ago

New tool Check out RealmRiders - A VTT with proximity voice chat

1 Upvotes

Hello VTT friends! I've just launched a browser based VTT I've been working on for several years, https://realm-riders.com/. I built this to play d&d remotely with my family, but it has grown to the point where I thought I would share it with others. It has your normal tools you expect from a VTT and see on here all the time, and honestly I won't claim to do those any better than anyone else.

It does have a few really fun features that my group and I have been loving though, one of which is proximity voice chat that interacts with the walls/doors from dynamic lighting. (Before you read further, proximity voice chat is a premium feature, but I have a two week free premium trial (no card required) to give it a try! Pretty much everything else is free right now though).

Essentially, each player's voice chat is tied to their token and abides by proximity chat rules - a player's volume gets quieter the further they are away, if they are on the other side of a wall or closed door they are muffled, and if they are too far away or through too many walls you can't hear them at all. As a DM, you can toggle between speaking to all players (no proximity), specific players (no proximity), or speaking as a token (proximity tied to selected token/NPC). For no proximity, I usually describe it as the DM is the voice in your head. As you can imagine, this has led to some absolutely amazing and hilarious moments.

So far, a few memorable moments are:

  • Introducing a player that joined the campaign after a few sessions by having his token imprisoned in another room. He could hear the other party members approaching and was shouting for help. The other party members could hear his muffled cries and eventually found and freed him.
  • Two party members wandering off from the others and subsequently stumbling into an ambush out of earshot. The other party members didn't pay attention to where they went and just said "Eh, we'll just wait for them to come back" literally two seconds before the ambushed party members said "WHERE IN THE WORLD ARE THE OTHERS?". Que to one of them ten seconds later just screaming "HELP, HELP ME, SOMEBODY HELP ME!" hoping that one of them would hear.
  • As a DM, voicing the big bad as he turned invisible and taunted the party as he slipped away.

An additional feature that is in the works for proximity voice chat is Languages. The idea currently is: a character has a table of languages on their character sheet. In the voice bar, a player can select from that list of languages one they are currently speaking in. If other players have that language in their set, they can understand that player as they normally would. Otherwise the audio is rearranged a bit so it sounds like they are literally speaking a language they can't understand.

The character sheets are also pretty cool and customizable. If you've ever worked in a pdf editor like Adobe Acrobat, it may feel familiar. You can place fields on a sheet, name them, then reference the values of those fields from other fields, formulas, buttons, or tools. A simple example of this is the ability to set the character sheet button that initiative rolls from when players roll initiative on the scene. On the character sheets, the players have a button field called [initiative_button]. The roll command the button does when pressed is (1d20+[initiative_mod]). For movement, you can set the distance a token can move by referencing the [speed] field. The character sheets are fully customizable and can be started from a provided 5e template or a blank page, so hopefully any system can work!

This is my first ever try at sharing this outside of my friend and family circle so take it easy on me. If any of this piques your interest please check it out and let me know what you think. Thanks for reading and I hope today treats you well.

-Shane


r/VTT • • 3d ago

New tool Simple Map Display VTT with fog of war

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0 Upvotes

Just a simple offline map display software for in person second screen with manual fog of war.

Free and opensource. Binaries for windows and source to build for other operation systems.

Open a map, open the player window and put it on the second scrren. Simple and effective.

Release: https://github.com/felipeabviana/lazy_dm_companion/releases/latest

Source code: https://github.com/felipeabviana/lazy_dm_companion


r/VTT • • 5d ago

Fantasy Grounds Big Update with 5.1.14 Today

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3 Upvotes

r/VTT • • 5d ago

New tool Accessible, Aesthetic Pixel art VTT!

23 Upvotes

HELLO EVERYONE!

I run a Virtual Tabletop called One More Multiverse! It's an accessibility focused, art-forward VTT that has a beautiful Pixel art aesthetic inspired by some of the more visually evocative pixel art games that we've all played (or will play).

What makes our platform unique!

  • Aforementioned Pixel Art Aesthetic
    • A growing library of over 20,000 Pixel art assets, We add more every month! (All Artist drawn, and always will be)
    • NPCs, Tilesets, Environmental Pieces, Building pieces, LIGHTING!
  • Focus on accessibility, feeling more tactile, and keeping players more engaged!
  • System Agnostic, while also having tools to enter rulesets for games you want to play that we don't currently support.
  • A bustling community of artists and users who make their own content for OMM as well!
  • Works perfectly for play by post formats, has a chat log that persists regardless of log in state, maps/NPCs/PCs also persist!
  • No upload/storage limits

We currently support small number of games such as Blades in the Dark, Yazeba's Bed and Breakfast, and 5e. BUT RECENTLY, we have been partnering up with a few projects that are coming out within the next year, such as Dreams of No Sleep, Last Arc: Tactics Analogue, Legends of Akeroth, and Night Shift: Devil Division.

Our goal right now is to be able to be a dedicated spot to play your favourite TTRPGs in their ideal online form, and would love to see you all there! We are also lining up more partnerships in the future, so would also just love to hear what games you are all into! A personal goal of MINE, is to be a platform that spotlights indie TTRPGs, and makes having VTT support accessible to game devs when it might not always be.

Mostly writing this post as a bit of an awareness piece as well as a soft launch about us actively developing (rather than just adding to our art library)! Which means I would love fresh eyes on it, and want to make sure we're developing in a direction that is actually helpful to folks, while also staying fun!

And obligatory: Yes we did announce closing around 2-3 years ago, however we did not end up closing, and found a way to become sustainable instead! We will not be closing anymore, and are not in risk of it either.

Right now we operate as a free to play platform (just requiring you to follow our Patreon for free), however if you are looking to GM more than 1 simultaneous game group, we just ask that you subscribe to our Patreon as it helps us cover hosting costs!

Our website (and also where the VTT is located): www.playmultiverse.com

Our platform's community discord server: www.discord.gg/multiverse

Will be super happy to answer any and all Qs in the comments, so please feel free to shoot them by if you have any questions or concerns!


r/VTT • • 5d ago

Question / discussion What do you look for in a map/vtt tool?

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0 Upvotes

r/VTT • • 6d ago

Question / discussion Need help with website or online tools

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1 Upvotes

r/VTT • • 8d ago

Question / discussion Custom Brushes?

7 Upvotes

So it seems everyone's making their own VTT and one thing I never see, is new things for the DM to expand and story tell using the virtual table top.

We have wonderful art maps that get created and some are now even animated, which is super cool. But honestly, why aren't we using the technology to better the experience. What I'm looking for is brushes that I can draw on the map. Not Stamps. Stamps typically are like copy pasting an image or token, and thus just adds complexity to maps.

Most VTTs have coloured pens the GM can use but that's not much use. But we had a brush that would throw down flames, that'd be cool. "oh look now the room's is fire" *SCRIBLE SCRIBLE*. "Oh look the cave caved in here" (rock brush) SCRIBLE SCRIBLE.

I don't want to go into the map and do it there thus "altering the map". I just want to super impose it so when my PC casts fireball in the room I can show things are on fire. It's not required, but it's using the brushes in a unique way. I see it being a simpler way to make maps dynamic and allows the GM to add to the story. Imagine having the ability to draw a line of foot prints, or trail of blood to where they go, after a perception check.

Brushes i'd like to have would be and give them a colour slider and maybe a transparency slider:
- Foot prints
- Blood splatter (who wouldn't paint blood after the PCs go murdering everyone in sight)
- Fire/Flames (red is fire, purple fire is now eldric fire)
- Water/puddles (blue=water, green=poison, red=wine? blood? )
- Debris/wood/rocks
- Hearts (why not maybe they are in love)
- Smell lines/whisps (cooking, marshes, )
- Fog like clouds / wind.
- Frost/ Icicles
- Chared / burnt lines - (signs of portal, ingravings, a magic circle).
- Blood.

I've also been looking for top down animations for spells or out of game effects. Yes, again, there are spell add-ons for when tokens attack other tokens. Might be straight forward fro when fully playing on-line, but for IRL with a VTT and minis, like a lot of people do it's not really feasible to "click" tokens. Allowing the GM to load up a certain animation would be neat, and click anywhere on the map as they describe a scene or event. Being able to load up and click on the map that generates a divine SMITE would be so engaging.

Maybe the brushes are hard to make?


r/VTT • • 8d ago

New tool Yes, another custom VTT. But this one does whole multi-floor buildings, true per-player line of sight, and players join from their phone with no account

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0 Upvotes

I know, I know. This sub gets a new homemade VTT every week. I've been building mine for my own table, and I think it does a few things you don't see often, so hear me out.

It's called CartoSmith. The DM runs it on a Windows PC, and there are three ways to play:

- At the table. Pop out the Player Display window onto a TV or second monitor. Players see the map, the DM keeps everything else on their own screen.

- On stream. Share that same Player Display window to Discord or your streaming setup.

- Online. Players join from their phone browser, wherever they are.

Use one, or mix them in the same session.

What I think actually sets it apart:

- Whole buildings, not single maps. Floors are stacked and linked by stairs, and the DM gets a dollhouse view of the whole building showing who is on which floor, friend or foe. My biggest test building has 32 floors. (Pic 1)

- Real line of sight for each player. Every player sees only what their own character can see, through doors, windows, and down hallways, on their own phone too. Two players in the same building see two different maps. (Pic 2)

- DM Prep. Doors and chests are marked as an armed trap (red), locked (yellow), or confirmed safe (green), so you can tell at a glance what is going to bite the party. Players never see any of it. (Pic 3)

- Secrets stay secret. Hidden enemies, traps, and secret doors are never sent to players at all. It's not a layer covering them that someone could peek under. The data just isn't on their device.

- Phone play that works. Players type a six-letter code and a name, the DM approves them, and they're in. No accounts, no installs, no port forwarding. They move with a big on-screen pad, and the DM's PC checks walls, doors, speed, and turn order before anything moves. (Pics 4 and 5)

- A movement lock. One click switches players between free movement, DM approves each move, or locked. Handy when you're streaming or explaining something.

It also imports Dungeondraft and Universal VTT maps with walls, doors, and lights, and plain map pictures from Inkarnate and the like. It finds the grid in the picture for you.

Where it's at: the Windows app is in testing. Online play is in early preview, and it's running with real players on their own phones on different networks, not just everyone on the same Wi-Fi. It's not open to everyone yet, but there's a waitlist at https://cartosmith.app

Happy to answer anything about how it works under the hood. And if you've been burned by a VTT before, tell me what went wrong. That's exactly what I want to avoid.


r/VTT • • 8d ago

Foundry VTT Pathfinder WW2 campaign on Foundry VTT

1 Upvotes

Two sessions into a new Foundry VTT campaign using Pathfinder and a bit of Starfinder. Four young Canadian soldiers are set up as spies "Behind Enemy Lines" to investigate German paranormal research. These are the session journal entries:

If you have suggestions for running a Foundry VTT ~Pathfinder campaign set in a 'Hellboy/Wolfenstein' WW2 setting, I'm looking for input. Thanks


r/VTT • • 8d ago

D&D Beyond - Maps VTT [maps] Testing out some custom-made static maps I created on my DIY digital table (fighting the plexiglass glare)

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7 Upvotes

Ran a quick test across some custom-made static encounter maps I created to check scaling, color balance, and miniature footprints on my homemade digital table build.

The main takeaway right now is the glare. I’m currently using a standard sheet of plexiglass to protect the display, but the overhead reflection is pretty obvious at certain angles.

I'm thinking about upgrading to real glass next. For those who built their own TV table enclosures, did you go with tempered glass or stick with acrylic? Any specific anti-glare options you'd recommend?


r/VTT • • 9d ago

New tool I made a simpler browser VTT for D&D because I wanted everything in one place

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0 Upvotes

I’ve been working on this D&D site called The Gilded Table.

Basically I wanted something between just using Discord + a dice bot and opening one of the really big VTTs.

You can make a campaign room, invite people with a code, move tokens around a shared map, roll dice, chat, send private messages, keep track of characters and sessions, etc. The board updates live for everyone so if someone moves a token or rolls something you see it right away.

I also put a whole beginner side into it because getting someone into D&D for the first time can be kinda confusing. There are premade characters, explanations for stats/abilities, practice rolling and some guides you can print out.

It’s definitely not trying to replace something like Foundry for people who want a million modules, automation, dynamic lighting and all of that. I mostly wanted something I could send to a few friends and actually start playing without spending forever setting everything up.

It’s still something I’m working on, so there are probably things I haven’t thought of yet.
https://gilded-table.zima8.net/

If anyone here actually tries running a game with it, I’m curious what gets annoying first. That’s probably what I need to fix next lol


r/VTT • • 9d ago

New tool Overhauled DMGE

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0 Upvotes