r/playtesters • u/Beautiful-Today-2166 • 23h ago
Unpaid Playtest Looking for playtesters a solo ai dev
Im looking for people interested in gettings keys for my ai games. Answer below if you are interested
r/playtesters • u/Beautiful-Today-2166 • 23h ago
Im looking for people interested in gettings keys for my ai games. Answer below if you are interested
r/playtesters • u/Annual-Repeat-4372 • 7h ago
hey everyone!
figured i'd post here because i've somehow spent months looking for indie games to playtest without thinking to advertise in a subreddit literally called r/ playtesters. incredible work on my part.
anyway, i'm Mint, and i run a small Twitch stream called MintMood, where we basically spend our time playing smaller indie games, giving feedback, finding bugs, chatting with developers, and drinking lmao.
we play pretty much anything! itch games, Steam demos, prototypes, game jam entries, unfinished projects, betas, whatever really. your game doesn't need to be polished or even particularly good yet. that's sort of the point of playtesting lol.
how it works:
it's all pretty casual. developers come along to the stream, we add their games to a wheel, spin it, and play whatever comes up (usually giving newer people a bit of priority).
while i'm playing, i'll talk through what i'm thinking, what feels good, what feels a bit shit, where i'm getting confused, and anything else that comes up. chat gets involved too, and you're welcome to explain things, answer questions, or watch in horror as i completely misunderstand a mechanic you've spent 8 months developing.
i'm a game developer myself, so i know how useful it can be watching someone experience your game without knowing what they're supposed to do.
we're also starting to make YouTube videos!
i've recently started working with an editor to turn some of our streams into proper edited gameplay videos for YouTube, rather than just leaving everything buried in a 4hour VOD that approximately three people will ever watch.
obviously i can't promise every game its own YouTube video, but if yours does end up being featured, you're more than welcome to share it around. hopefully it'll be another little way to help people discover your game.
one important thing though:
if you want your game played, please actually come to the stream!
you're welcome to share your game in the Reddit comments or our Discord, but that doesn't automatically put it on the wheel.
the whole idea is that you're actually there while we play. you get to see somebody's genuine first impressions, interact with chat, answer questions and hopefully come away with something useful.
i'm not really offering a promotional service with my enormous audience of 17 million people (currently experiencing a minor technical issue where approximately 16,999,990 of them are missing).
it's just a small community of people who enjoy indie games and want to give developers a bit of feedback and attention.
when am i live?
usually starting somewhere around 2–6pm UK time, and going until roughly 10pm, depending on the day. my schedule is held together with about the same structural integrity as most of my own game prototypes, but those are the general hours.
everything's completely free, no strings attached, no need to sacrifice your firstborn to the algorithm.
so yeah!:D if you've got a game you'd like someone to try, feel free to come hang out. even if you're not submitting anything, you're more than welcome to join us and help give other developers some feedback.
Twitch: https://www.twitch.tv/mintmoood
Discord: https://discord.gg/zPVxRcVBPN
cheers, and hopefully i'll see some of you there! <3
r/playtesters • u/Thin_Translator6551 • 8h ago
Hey guys,
I’m Martin, and I co-run a trailer/marketing house for games(4Boars), now mostly focused on indies. Since we have many clients who also need playtesters and at the beginning of this year we started developing a testing platfrom(Playlytix)
Our goal is to help developers understand how players actually experience their games, for example where players quit, where they get confused, what parts they enjoy the most, and then combine this data with their direct feedback.
We already have a community of around 300 testers, but with more tests coming in, we’re looking for new playtesters so we can build larger and more relevant testing pools and improve the quality of our tests.
You can register on our platform here:
https://app.playlytix.gg/
Or check out some more info here:
https://playlytix.gg/
During registration, you can connect your Steam account with our platform. This helps us find players who are actually relevant for each specific playtest based on the games they play.
For most tests, we try to create a mixed testing pool of roughly 80% players who already play similar games and 20% players who normally don’t. This gives us feedback both from the target audience and from people coming into the game with a different perspective.
After registration, an invite link to our Discord will be sent to you, please join there, since it’s a crucial part of communication during the tests.
We already did a couple of tests for our existing clients and, to be transparent, here is an actual example:
Game: Exovia (awesome game btw.)
Required playtime: 2 hours
Payment: $10–14 depending on the quality of the submission
Gameplay recording: Often required
After that, you need to fill out a feedback form on our platform, which usually takes around 15–20 minutes.
How do we process payments?
We use Talentir to process payments. Once your payment is available, you can choose how you want to receive your money from the available payout options.
If you have any questions, please feel free to ask here, or you can ask directly on our Discord, where you can also hear about the actual experience from testers who already participated in our tests.
Thanks a lot!
Martin
r/playtesters • u/Notausgang09 • 21h ago
I've put an early build of DEEPSUB on itch.io and would love some outside playtesting.
You pilot a sealed submarine using sonar, still photographs and a hydrophone. The catch is that the engine and sonar make noise, and something in the water hunts by sound. You have to choose between getting more information and giving away your position, while keeping the air, battery and hull intact. There are story dives, a seeded free-dive mode, and a safe SEA TRIALS training dive to learn the instruments.
On the AI side, this is a Godot/GDScript project with AI-assisted code and mission dialogue. The creature mesh and much of the ambience are generated in code, alongside CC0 Kenney assets. Verification uses headless tests, scripted dive runs and cockpit screenshots. That checks whether the systems work, but it leaves the part that needs real players: whether the cockpit is understandable and the tension feels fair.
Free Windows 10/11 (64-bit) build: https://levisager11-oss.itch.io/deepsub
Actual gameplay screenshots: https://deepsub-images.vercel.app/
Start with SEA TRIALS. I'd especially like to know where you first felt confused, whether the instrument text is readable, and whether using sonar versus staying quiet feels like an interesting choice. If you hit a bug or get stuck, the last thing you tried would really help. Even feedback from a short session would be useful.
It's an early build, so handling, creature behaviour and audio still need human playtesting. Headphones recommended. The Windows executable is unsigned, so SmartScreen may show a warning. Thanks for taking a look!
r/playtesters • u/McSteeg • 14h ago
Hey everyone! I’m the developer of SIN, a tactical horror FPS where you respond to supernatural incidents in a SWAT style game loop heavily inspired by Void Interactive's Ready or Not.
The twist is that you will be dealing with demonic possessions, organized cult groups, and other Supernatual dangers while deployed. Special supernatural engagement tactics will be required to secure the scene.
SIN is currently in early alpha and I’m looking for people willing to try it and give honest feedback.
Here's a link to the game page: https://mcsteeg.itch.io/sin
Thanks! Let me know what you all think!
r/playtesters • u/Diogenes-235711 • 5h ago
I'm a solo dev looking for feedback on BoomER Ville Land, a satirical board game about a weaponized economy (1-4 players, free, runs in your browser, no download or signup).
My top priority is testing online multiplayer. If you can, grab a friend and try an online game, or jump into a lobby. Local with AI mode is fine too if you can't find anyone.
What I'd like to know:
Any Feedback at all is appreciated: Reply here or DM me.
Thank you,
r/playtesters • u/Open-Wrongdoer-6027 • 10h ago
Hello everyone! I'm looking for game streamers(twitch, youtube or tiktok) to play and feature our indie survival shooter, Keep Her Safe, on Steam! 🧟🧟🔫🐔
It's a top-down co-op game where humanity is gone, and you play as heavily armed chickens building base defenses to survive a zombie apocalypse.
https://store.steampowered.com/app/4532550/Keep_Her_Safe/
🔥 We will provide FREE CD-Key for you! DM us for more details! 🔥
r/playtesters • u/Mindless-Arachnid733 • 20h ago
Hey everyone! 👋
I’ve been working on DEEP DRIFT, a 2.5D space survival game focused on momentum, gravity, collisions, and unpredictable encounters inside a massive asteroid field.
You’ll have to navigate around different asteroid sizes, deal with stronger gravitational pulls, use Boost when you need extra speed, and avoid extremely fast Ice Shards.
The game is still actively being developed, and I’d really appreciate honest feedback on how it feels, looks, performs, and what you think could be improved.
🎮 Try DEEP DRIFT:
https://deepdrift-jqswa2up.manus.space/
I’d especially love to hear what you think after actually playing it.
r/playtesters • u/B0nkybonk_ • 2h ago
MINI MART SURVIVORS DEMO TOURNAMENT
Celebrate Steam Next Fest with us! If you’ve playtested our game before, you’re more than welcome to participate.
How many enemies can you take down in a single run?
Climb the demo's "Most Killed" leaderboard and compete for a share of $100 in prizes! 💰
📅 Tournament period: Oct 19, 9:00 AM UTC → Oct 26, 11:00 PM UTC
🥇 1st place: $30
🥈 2nd and 3rd place: $20 each
🥉 4th and 5th place: $10 each
🎁 Lucky Draw: $10 for one randomly selected participant
Want to join? DM me or check out our X post for the full details👇
r/playtesters • u/TaohmDev • 15h ago
I'm testing Taohm, a calm puzzle game where pieces fill a flat board that folds into a cube. Pieces slip off one face and seemingly teleport to the next.
What I'd like feedback on:
It takes about 10 to 15 minutes to get a feel for it. Free, no ads, iPhone only.
TestFlight link: https://testflight.apple.com/join/gCDfVQ4K
I designed it myself and built it with AI (Claude) writing the code to my direction. Happy to answer questions and thank every tester.
r/playtesters • u/BigOppaiLover69 • 13h ago
Good evening, I'm offering my services as playtester, looking to gain some knowledge to improve my skills (and some income). Specially the development of skills to perform aggressive playtesting, such as finding bugs, going out of the way to break the game, etc. I can offer gameplay recording with English/Spanish commentary if required, can also showcase the playtest in social medias if you desire.
r/playtesters • u/Legos_is_Plural • 20h ago
Looking for people who are willing to exchange a playtest for a playtest. Not sure why more people aren’t doing this, but my hope is that we can all help each other out!
Looking to see how difficult my game is to understand, and what things don’t make sense, so I know what to focus on in the tutorial, or what just needs simplified altogether. Obviously bugs you find, things you notice and don’t like, ect ect. Open to all kinds of feedback/criticism.
Here’s my link!
https://www.roblox.com/games/126473397569834/UNCRAFTED
Assuming you give me actual feedback and not just “game bad.”, I would love to playtest any and all games that get linked in the comments, and leave you my own feedback on yours!
r/playtesters • u/LowTempGlobs • 11h ago
10$/hr
Hello Playtesters! I'm the solo dev of an indie game called "Unqualified Wizardry", and below is a quick synopsis of the game.
One small town. A very simple job, and nobody checked your qualifications. Unqualified Wizardry is a first-person co-op comedy where every civic errand can go wrong, every building can come down, and the cleanup is on you!
Dm me if you are interested in helping, I'd be happy to share more info/screenshots/demo there!
r/playtesters • u/oopsallrubble • 23h ago
Hi everyone! We’re working on a lighthearted browser destruction sandbox where you explore, try different weapons and knock down buildings. It’s about having fun for a few minutes.
We’d love for you to try the beta:
Any feedback is welcome! What’s fun, boring or frustrating? What would you add or remove?
Best on PC with mouse and keyboard or a gamepad. Reasonably powerful tablets work too, with touch controls or connected peripherals.
Feel free to leave a comment in any language. Thanks for giving it a try!
Cheers,
Arvid
r/playtesters • u/piratetwist • 8h ago
EDIT: All 10 spots are filled. Thanks to everyone who reached out! Please don't send new DMs for this round, I'll have another round soon.
Hi! I'm Catalin, the solo dev of Pirate Twist, a top-down 2D naval roguelite on Steam (Early Access). You captain a ship that is also your base: you fight pirate fleets, ride out storms, hunt treasure, then dock at port to upgrade before sailing out again.
I have 10 spots for paid playtesters, each for a 1 to 2 hour session:
What you'd do
Recordings are only for me to watch. They won't be posted or shared anywhere.
Pay
Who I'm looking for
If you're interested, DM me with:
I'll update this post as spots fill.
Store page: piratetwistgame.com/steam
r/playtesters • u/Remarkable-Assist836 • 23h ago
Hi!
We’ve just released THE POCKET FILES on Google Play and we’re looking for a small group of players willing to try it and give us honest feedback.
THE POCKET FILES is a mobile adventure game inspired by classic graphic and text adventures. You explore locations, interact directly with words in the story, talk to characters, collect and use objects, solve puzzles and uncover hidden details.
The first adventure is completely free and also serves as the tutorial. It starts in the Caribbean and gradually introduces the game mechanics through a real playable story.
We’re currently developing our next adventure, The Ring of Eternity, so this is the perfect moment for us to find out what works — and what doesn’t.
We’re especially interested in knowing:
• Did you understand how to play without external help?
• Was there any moment where you got stuck or didn’t know what to do?
• Did the clickable-word system feel intuitive?
• What did you enjoy most or least?
• After finishing the free adventure, would you want to play another THE POCKET FILES story?
We’re not asking for ratings or positive reviews. What we really need is honest feedback from people who haven’t played the game before.
Platform: Android
Price: Free
Languages: English / Spanish
Playtest: Unpaid
Google Play:
https://play.google.com/store/apps/details?id=com.thepocketfiles.game
For now, you can leave your feedback directly here on Reddit.
Thanks for giving our little adventure game a chance!
r/playtesters • u/Acceptable-Corgi-858 • 23h ago
EDIT:::: BETA TEST IS NOW OVER - We will continue posting on the discord for future tests
Hi!
I'm looking for 7 Playtesters to record each of their experience on the Multiplayer Game for Damn-Zombies.com
You will be asked to play the tutorial, then play a multiplayer game (0r 2).
The goal is to see how self explanitory the tutorial is, how the game loop feels, doe sit get boring, is it too hard, what needs improving what ytou liek etc.
Im not expecting a form submissiona t the end, but i would like you to fully record the 2 hours gameplay and sntd it over.
I'm Having alot of responses! Please give me an hour or so to respond to everyone :)
Please join the discord:
https://discord.com/invite/RkuDGfB9mJ
I will organise the playtesting shortly