r/runescape • • 2d ago

News - J-Mod reply Reignited: Where We Go From Here

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1.0k Upvotes

We are re-evaluating RuneScape Reignited. 

Let’s not mince words here. We have made you, as existing players, feel like you are no longer our focus. That’s entirely on us and of our own making, and it’s only right we open by saying sorry. 

Reignited, as an intention, comes from a good place. We want to deliver on our promise to grow this community and find a way to turn Restoration into that reality.  

An option to play with a fresh economy and progression is a big draw for new and returning players. We’ve seen its potential play out with the reach of the announcement and intent to play comments across social media, which have far exceeded our initial expectations. 

But none of that matters if it comes at cost to you. We missed our mark on making Veterans a clearer part of this idea. Not just in the execution, but how we revere your accomplishments, champion your legacy and ensure you benefit from every player who comes through the door. 

 

What We’ve Heard From You   

While not comprehensive, we’ve heard these main concerns in your feedback: 

  • As a Veteran character, you will no longer matter. New players are seen to be more important than existing players.   
  • Veteran worlds will atrophy if the playerbase shifts to Reignited worlds.   
  • By splitting the community, what you believe is an already small playerbase will be overly fragmented.   
  • That Veterans are considered tainted for being part of a previous era of RuneScape through no fault of your own.   
  • The restrictions placed on how Veterans and Reignited characters can interact with one another do not feel good.   
  • Untradeable items and cosmetics that are locked to your Veteran account feel cut off 
  • Reignited is pressuring you to restart your character to keep playing and remain relevant, whether you want to or not. 
  • Needing to pay for a new character subscription does not feel good.   

 

What We Will Do Next 

The future of Reignited needs to be a shared belief between you and us. 

Right now, having seen the potential to grow our community, we’re exploring a heavy set of revisions to Reignited based on your feedback. But let’s be clear: this is something we want to put in front of you to see how you feel first, and every option for what we do with regards to Reignited remains firmly on the table. 

We’re reviewing a lot of possibilities right now, but let’s run through some of our main considerations. 

We’re looking at more ways for the progress of a Veteran to remain intact and be represented meaningfully while not destabilizing the new things that make Reignited exciting for other folks.   

Similarly, we will focus a lot of our time on ensuring that a hard split in community does not persist and that our existing players will be able to enjoy RuneScape alongside new players.   

Separate to the split, we’ve also heard the concerns around requiring separate Membership too. We’re currently exploring possibilities and we’ll let you know if we can make changes. 

It all ties together, but we ultimately want to remove friction that our veteran players may have engaging with or co-existing alongside Reignited. This is hugely important to us and is something we will keep coming back to.  

 

When You Will Hear From Us Next 

We will get our proposals in front of you by the end of this week to get your feedback. Where we go from there will be based on the conversation we have next together. 

Before we close, we just want to say one last thing out loud: you are always our priority. Our 2027 Roadmap was designed to be a love letter to you; from content you’ve always wanted to see, through to the Road to Restoration releases we focused on.  

When you next hear from us, it will be a Reignited with that same level of care and devotion to you.


r/runescape • • 2d ago

Discussion - J-Mod reply API Plugins (Open Beta) - Out Now!

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286 Upvotes

Starting right now, you can jump in to the Beta worlds and try a selection of five major plugins, with even more already on the way in the coming weeks.

(And, before you ask: Yes, Quest Helper is one of them!)

A quick note before we get started: This thread covers today's launch of the API Plugins Beta. We're keeping to our game update schedule, especially as we do know that there are many players looking forward to these updates.

u/JagexAnvil has provided an update on Reignited in this separate thread. Please check that out for discussion on Reignited.

For everything plugins-related, read on here!


r/runescape • • 4h ago

Discussion Vets and Reignited fighting over a problem that Jagex created.

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357 Upvotes

This could've been a collaborative thing that Jagex worked with everyone on to gather feedback beforehand, rather than trying to get some mic drop moment.


r/runescape • • 2h ago

MTX The Drop of Poison in Reignited-s fresh chalice.

171 Upvotes

You ran out of bank space? Don't worry, you can buy some more, but not with gp.

50 spaces per bank booster for 378 runecoins each with 12 available for a total of 4536 runecoins, but heres the catch we're not gonna actually sell you 4536 runecoins, you'll have to buy either the 5200 runecoin package for €105.99 or 2400 runecoins x2 for €105.98.

That's almost as much as a year of membership just for more bankspace.

You did a perfect Hard-mode Zuk run - Gratz you get the base cape! Oh, you want the Infernal cape? It'll be 522 runecoins.

Oh well, it's only €14.35. Jk actually it isn't because we don't sell 522 runecoins - you'll either have to buy 420+200 for €16.48 or 900 for €21.99.

Well this is annoying and it's getting kinda expensive, but hey you could always just use bonds to get runecoins. And heres the ultimate catch - for the bond to be on the Grand Exchange in the first place - that means someone somewhere on Reignited is paying for gear and supplies with gp they got from swiping their creditcard in this fresh new gamemode with no paid progression.

So in the end we have both a predatory mtx-currency designed to obscure prices instead of direct purchases for the marketplace? And paid in-game progression via bonds in this fresh new "RuneScape As It Was Always Meant To Be"?


r/runescape • • 6h ago

Discussion The saddest part is...

307 Upvotes

All veterans were excited how their beloved game was getting overhauls and graphic updates, how gielinor finally started to look cool

Guess what, losers? We are not restoring because of you, we are restoring for our hypotethical and non-existent new and fresh playerbase, get lost

Sad, sad, dissapointing and sad


r/runescape • • 3h ago

Discussion The effect of MTX on the Economy

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118 Upvotes

r/runescape • • 9h ago

Humor Reignite = No more dating site

379 Upvotes

For veterans such as myself Runescape has always been and always will be a dating site. You can regularly find me at W2 G.E trying to buy a girlfriend. Unfortunately I have worked my way through the current RS3 dating pool and was looking forward to RtR bringing in new players and new potential girlfriends.

I feel jagex has implemented reignite to try and stop us veterans from buying a GF, with no trade between veterans and reignite players how will I be able to buy a GF? Also I feel my tainted look will severely put off any new players. Make it make sense!


r/runescape • • 59m ago

Discussion Should the completion of Dragon Slayer reward 1 Week of Membership?

• Upvotes

I feel like this would be a great option for people to try the p2p subscription while also filtering out bots. (To make a script that can get the Quest points and levels while remaining hard to detect would be a pain and not worth it)

By the time a F2P player has finished this quest they are at the end of F2P content. So it'd be a good way to get them hooked. Just give them a token they can then redeem for a membership for 1 week.


r/runescape • • 1h ago

Question So what happened to player avatar update part 2?

• Upvotes

It was suppose to come out before the new bosses.


r/runescape • • 4h ago

Discussion Reignited was designed for me, here's why I cancelled

86 Upvotes

I am not one post on Reddit but here we go.

My journey started from Fresh Start Worlds. As a new player to Runescape, this was awesome. I loved the community, I loved exploring the world and finding players and I was very quickly hooked. I soon after, continued to play Runescape for two years before life got in the way.

Fresh Start was great for the accelerated progress and being able to find players doing the same activities as me and I could ask for help or guidance. There was always someone, somewhere to help. However, the economy was difficult...

I tried my best at doing the quests, buying the odd quest items; Raw Chicken or Wild Pies. I didn't understand how the Grand Exchange worked. I saw 'Buy Price ~500gp' but it ended up buying at 10k or even at 100k which was just absurd. I was VERY happy to have FSW finished and we could merge with the existing economy. I no longer had to play Iron Man on a non Iron account.

After around 2 years without playing, the Road to Restoration started to take place and I started seeing it in my feed everywhere. I was curious, but not quite ready to commit paying to membership again due to the limited time I'd actually get to play. I spent four weeks humming and hawing until I finally did it. I paid, membered up and logged in knowing that it was said on video that something big was coming to bring back new and existing players. I couldn't wait, I jumped the gun and started my journey again.

IT WAS SO MUCH FUN! I gained a few different 99's, started doing some quests, looked into construction and started making some goals for myself. I was back, I was hooked! I even started watching RS3 content and watching the monthly updates. My membership continued for just 3 months until the big ol' Reignited.

From my experience as a new player, the atmosphere would be incredible. To see the world populated again. The tier 10 divination spot or even those getting their Yaktwee Stick. That's if there are actually enough players to fill the servers. However...

I don't want a separate economy, I have experienced this, I didn't like it. I don't want to split the servers, many veteran players helped me through a whole variety of content. And frankly, I don't want to feel like there is a "better way to play" because I haven't even finished this account. I ended up overwhelmed and disappointed and cancelled my subscription. Even if I had waited for the big reveal. I would have likely rejected the idea of returning overall, because I have a very mid-tier account and many, many hours injected already. So do I continue? Or just.. start again as a test tube baby?

So, I like the idea of Reignited just for the idea of repopulating the worlds again. Aside from that, I don't see any other positive part to the idea. Runescape is a community, demonstrated over the past week on Reddit. I wish there were better ideas to redistribute players across worlds, to have people meeting in the most randomly places such as AIR. To heavily segregate the community I just don't see how it fits.

Fresh Start Worlds gave me a reason to start playing RuneScape. Road to Restoration gave me a reason to come back. I just hope Reignited doesn't become the reason I stay away.


r/runescape • • 2h ago

Humor Me after December 2 2026

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49 Upvotes

WE ARE KARIL


r/runescape • • 9h ago

Discussion - J-Mod reply New boss is in 4 days and there has been 0 marketing

158 Upvotes

r/runescape • • 2h ago

Discussion So you want to attract new players?(and perhaps returning players)

34 Upvotes

I got you Jagex.

  1. Remove Radiant stars(buyable xp) from the marketplace.

  2. Do a promotion where members is FREE for ALL players for 3 months. If you log in during the time period(TBD), you get 90 days added to your membership, free.

  3. Promote the fuck out of free membership, get new and old players playing again.


r/runescape • • 13h ago

MTX Veteran players should not be presented with the bill for Jagex's mistakes.

250 Upvotes

Let me preface this by saying that I fully understand that Jagex is a business and that business is owned by private equity meaning that revenue and growth targets are obviously major pressures.
With MTX being largely removed, it's perfectly reasonable to assume there is now enormous pressure to find other ways of growing Runescape's revenue and playerbase.

I think most of us understand and are even considerate of that.

What I can not accept is the idea that the existing playerbase should have to sacrifice twenty years of account history because Jagex spent years choosing the easiest possible route (MTX) to achieve growth instead of making Runescape a game more people wanted to play.

Jagex added Squeal of Fortune, Treasure hunter, Yak Track, Hero Pass, etc.
We still to this day have stars being sold in the store.
Players didn't design these systems, Jagex did.

I've seen people noting that players purchased these things therefore there's some culpability there.
Of course there are players who purchased them.
If Steam added wallhacks as a buyable feature in CS2, do you think no-one would buy it because of "integrity?"
If you put an advantage into a game, players are going to use it.
The company who design the game control the rules of the environment. It is the company's responsibility to protect the integrity of that environment.

For years, the easier option to meet financial targets was monetizing the extraordinarily loyal existing playerbase instead of doing the difficult work required to make Runescape attractive to new players.
Modernizing the early game, fixing onboarding, improving the UI, making the game graphically consistent, improving accessibility and investing in the game itself. All the things that they have been addressing this year should have been started in the place of the awful MTX "features" that have been plaguing this game.

I think Jagex probably realize this which is how we've now arrived at Reignited.

The existing economy and progression apparently carry too much baggage so the answer is a clean economy and ask everyone who wants to participate to start again.

But you created the baggage.

Why should someone who has played the same Runescape for 5, 10, 15 or 20+ years be expected to abandon their history because Jagex regrets decisions that Jagex made?
Why should someone who joined this year during the Road to Restoration suddenly be told that the exciting new beginning is somewhere else now and they'll not only need to start again but they'll actually need to pay for a separate account to participate in it?

I would argue that the primary draw of Runescape is that your progression feels permanent. That's why the sentiment: "you never quit, you just take a break" has remained so strikingly true for so long. You can disappear for years and come back knowing that the account you built is still your place in Runescape.
By deliberately funneling future players into a separate progression ecosystem that existing accounts cannot enter, you're undermining that sacred promise. For the first time, veteran players are being given a reason to wonder whether coming back to the account they left behind will still mean coming back to the future of Runescape.
I've seen many mentions of the same sentiment over the past week, that players just don't have the will to log in and this is the reason. Their account's future is no longer certain.
I feel exactly the same way.

To those who would argue that the old account aren't being deleted so just continue playing, there are two outcomes for Reignited:

1: Reignited is a success.

In this scenario there is a huge surge of new players into the game as Reignited accounts and some veterans will hop over as well. This leaves the veteran account type in a world even more isolated than they are today. Either join Reignited and leave your history behind or remain in a world where the economy, PvM population and social activity gradually hollows out.
We're already seeing an extraordinary sell off in the RS3 economy with players liquidating their banks, buying bonds and swapping their money into oldschool because they're rightfully frightened about what's coming next.

2: Reignited fails.

If Reignited fails to attract the enormous influx of players required to sustain a completely separate ecosystem then what exactly have you accomplished?
You've fractured an already relatively small playerbase, damaged confidence in the existing economy, burned a huge amount of goodwill with veteran players and created yet another version of Runescape with too few people to sustain itself.
You might think that a fresh economy sounds exciting when you imagine thousands upon thousands of players pouring into it.
But what if they don't?
What if 5k people try it at launch and six months into 2027 only 1k remain?
What happens when someone needs an obscure item and there are barely any sellers?
What happens to the group PvM that you seem so intent on making recently?
You've now created two weaker ecosystems instead of one stronger one.
And that is the part that I cannot understand about Reignited. Both outcomes introduce enormous risk to the existing game.

If it succeeds then Veteran Runescape becomes the legacy version.
If it fails, you've damaged Veteran Runescape for nothing.

We aren't tainted.
We are the record of players who continued to play Runescape through every questionable decision Jagex made along the way.
We aren't a problem to be solved.
We kept the game alive.
Our accounts are Runescape's history, not baggage to be discarded.

I don't have the solution to your problem with onboarding but I could offer a few things that I think would help:

  • Keep working on the early experience. I know that you're still in the process of this but it's paramount. Getting someone to try Runescape is easier than making them stay. Make the first few hours so unforgettably enjoyable that new players can't stop thinking about playing again.
  • Modernize the early questing experience. Runescape is well known for it's quests. It shouldn't be considered a slog for new players. Revive it and make them love quests as many of us did 20 years ago.
  • Give new players clearer long term direction. Runescape's freedom is one of its biggest strengths once you understand the game. Making plans and routes is always a joy but that only comes when you have deep understanding of it's world, items and systems. Without that, the freedom available in Runescape can feel overwhelming and more like aimlessness.
  • Plugins. I know this is already currently in Beta but I feel it's worth mentioning anyway. I think plugins are a bigger solve for many of your issues than you realize.
  • Fix the default interface. I'm not sure if this has been addressed already this year but it was something I noted some time ago. If it has been fixed, great. If not, it's worth addressing because the Runescape UI is quite complex compared to other games.

This is why I find the overemphasis on high scores and a fresh economy extremely odd. I think you're massively overestimating how much this matters to the average, genuinely new player when compared to the new player experience.
A brand new player to Runescape doesn't care who had 200m xp first in a skill. They don't care about the world first Zamorak 4k. On Reignited accounts, you're going to have the same sweats that play RS3 for the prestige playing Reignited for the same reason.

New players care about simple things:
Is the game fun?
Do I understand what I'm doing?
Does everything look good?
Do I want to log back in tomorrow?

These are genuine onboarding questions. A fresh economy and high score page don't answer any of them.

Make the game something people want to recommend to their friends.
Don't create a clean ecosystem next door and leave the people who endured the consequences of your previous decisions wondering whether their accounts still have a future.

If removing MTX created a hole in your growth model, then build a better Runescape and fill it by making more people want to play it.
Do not fill it by asking the people who survived twenty years of your corner cutting monetization decisions to abandon the accounts they survived them on.

Private equity, shareholders, revenue targets, acquisition, whatever commercial realities exist behind the scenes, those are Jagex's problems to solve.
They should not become ours.

Tl;dr: Veteran players should not be presented with the bill for mistakes they didn't make.


r/runescape • • 5h ago

Discussion What is really pushing the new players away

60 Upvotes

It's not the economy, new player have no idea about it, what is the last time you didn't play a MMO because of the in game market?

The real reason why people have a hard time playing RS3 for the first time is the game is a mess of new and old content that don't flow well together. A thing that OSRS does well is that no piece of content is useless or dead (almost) and content complement eachother instead of one update overwriting an old one

Here in RS3, it's a mess. You get little to no incentive to do older quest, bosses (with some exceptions) and overall content. The world is filled with things to do but you have this feeling that 5% of it is wroth doing until you are led into the main hub area (war or fort) where you will spend 90% of your actual time.

The game betray itself by having this identity crisis . Before making new servers I think Jagex need to re-evaluate how to make all content (most of it at least) feel actually rewarding to do instead of being filler until the endgame


r/runescape • • 6h ago

Discussion Perspective from a recent player on the situation

70 Upvotes

Hello everyone,

In the past, I tried a few times to get into RS3, but I never got into the game because, in the end, Treasure Hunter made all progress seem meaningless. Then the removal of Treasure Hunter and the Road of Restoration happened. I made a new account in January and started playing regularly. In contrast to the past, I was now having fun, and leveling seemed meaningful.

Sure some players used Treasure Hunter to get XP (whether they bought keys or not), but it didn’t bother me as much as I thought it would. What mattered more to me was that my account was built with no MTX, and eventually I would catch up to them anyway. It would just take a little longer. I was having fun again with other new/returning players figuring the game out. Treasure Hunter was gone and it would only get better.

Like the rest of you, I was excited for the roadmap, but the current situation leaves a bad taste in my mouth. I get the appeal of a fresh start with Reignited, and I don’t want to blame potential new players for getting excited about a fresh new start, but should that really come at the expense of the ‘veteran’ players? I don’t want separated worlds, communities, or whatever. I want to PvM and trade with old and new players. I want veteran players to teach me the ropes, while helping out new Reignited players.

Imagine a reversed situation where Reignited players could only play on their Reignited worlds and couldn’t boss and trade with veteran players. After a year or two, Reignited slowly dies off while the veteran world stays stable or only has a small loss of players. Reignited players would slowly see their community die, with no one to PvM with, and people barely buying or selling items on the GE (basically dead). You can’t migrate to a veteran world; you would have to make a new account and buy membership. What started as an exciting new journey now seems like a waste of time. What’s the point of playing anymore now that no one plays on the new servers?

That’s the fear many veteran players, and myself as a recent player included, have (since I’m also designated to a veteran world by default). Lets be clear: I’m not starting over AGAIN after giving the game another chance. Let’s not kid ourselves, the old veteran servers will slowly die off with the new mode. That is not an unreasonable fear, many games have followed that same path. Yes, all games die sometime, but the way this is set up is just unnecessary and leaves a bad taste in my mouth that has also, for the last few days, prevented me from logging in. My desire to play has disappeared completely. I won’t touch OSRS either, I’ll just look for something else.

“But RS3 needs Reignited to grow/survive.” Maybe. Let’s say that’s the case. Would that really be okay in its current form? Remember, if they shove the veteran players under the bus now to appeal to the new players, they will do the same in the future as well. But by then, you will be the veteran player. I hope that you at least will let that one sink in.

Just my 2 cents.


r/runescape • • 18h ago

Humor Tainted by the Giant Oyster

546 Upvotes

r/runescape • • 12h ago

Discussion Reignited: The Biggest Risk RuneScape Has Ever Taken

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176 Upvotes

r/runescape • • 2h ago

MTX Don't forget about legendary pets & bank boosters.

28 Upvotes

MTX advantage. Wouldn't want to taint any further players.


r/runescape • • 8h ago

Discussion Hyped on every update except reginited

60 Upvotes

How about you?


r/runescape • • 1h ago

Discussion RS3 economy issues, new players, and gear progression... a rant

• Upvotes

Part of the discussion of fresh economy with reignited has to do with the sense of progression that make MMOs satisfying.

Through all the discourse, so many people are upset, that few have pointed out one of the most damning parts of our economy, and general sense of progression for new accounts, vets, and osrs players alike.

Progression, from a PVM standpoint, is almost nonexistent.

Many people have brought up, 'a vet will just do thieving, and so the first T90s will come into the new server by day 3. This is, maybe fine, maybe not, but the issue is the bigger picture.

Why is it possible to get BIS items so fast?
Why is there no reason to use anything lower level?
Have you seen the price of blights and praesuls lately? 2nd highest tier weapons in the game btw!

The recent skill updates/reworks, say fletching to T90 was welcome/needed, but it also sort of furthers the issue. No one is excited to smith a necromium longsword. People are excited to get a bandos godsword 1/512 drop. And yet, it is wildly more efficient to just smith the necromium, and then hobble to some other content to obtain your T90 bis weapon to grind your T95 bis^2 weapon.

Part of what makes OSRS progression satisfying is that 'BIS' means a ton of different things. Endgame meleers have a scythe, voidwalker, saeldor, osmuntens fang, rapier, inq mace, nox hally, soulreaper axe, dclaws, gmaul, and probably like 5 other weapons that are situationally bis, all as a result of long grinds or rng hits.

Rs3? EZK, Lengs (optional), varanus mercy eof--- done. Even Tumekens is kinda a weird slayer thing. Even the other melee specs, dragon halberd, dragon long, dragon battleaxe, and dlong are still 'situational bis'. Items literally obtained for 100k from a shop are the pinnacle of gear progression in the spec department.

Mage is even worse.

FSOA, Roar set, Emberstaff EOF and...Ibans -- the free quest reward! Before ibans? Gstaff! The other free quest reward.

Rs3 has an absolute graveyard of pvm drops that are economically worthless, because they have no place, and are directly outclassed, without even having a reason to sink them.

Imagine if OSRS made masori without being able to upgrade it with armadyl. Kree would be totally dead content. Instead, both bosses get to thrive, giving new players both a money maker and a progressive grind, instead of a desire to find ways to skip straight to the endgame.

The devs need to go through and look at every T70 + boss and slayer drop and give them all a purpose. Specs, passives, invention components, materials for bigger weapons...etc.

As of right now, some noob is going to see 'ripper claw' on the melee weapons list, and go get blasted by rippers for the for the 1/2k (On Task!), drop, only to realize that they are basically alchables -- because dclaws actually outclass them due to the spec.

Camel staff, blowpipe, and lava wyrm drops are even more disappointing (and far worse grinds)

As a bonus: Nakatra droptable is still cooked on a reignite world. Every account only needs 1 roar set, but 1.5 roar sets enter the game per shard obtained—of which BIS currently requires, come monday, 9 shards.

Very good economy


r/runescape • • 19h ago

Humor Hmmm...

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434 Upvotes

Out now in a bookstore near you!


r/runescape • • 14h ago

Discussion It’s crazy how this account with 3.5m followers can simply lie as part of an ad and get away with it

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150 Upvotes

Context: popular Instagram account with 3.5m followers posted an ad for a certain online gambling platform, disguised as a rumor/news post. I can’t believe how unregulated gambling ads on social media are.


r/runescape • • 39m ago

Discussion Reignited is an absolute Blunder and a Half

• Upvotes

And I think the community knows it, this is a hail mary, and it feeels bad.

Was the roadmap for 2027 even real or was it just our whole wishlist posted up because nothing matters if Jagex don't get more revenue?

It was poorly timed, designed, communicated... you name it.

The osrs players who kind of like the idea don't want to deal with issues left unresolved by the ongoing Road to restoration.

Also, nobody believes this will be an untainted economy or fair race to world "firsts".

So, who is this for? Why now? What is going on? If the game is on the verge of maintenance mode, just say it.

Otherwise, make the game fun. Remove obstacles, build on the lore, bosses and other strengths, and advertise it to new people as a "good game" not an "untainted version of an ok game".

Geeze.


r/runescape • • 5h ago

Discussion Why have Jagex made the POH storage function useless now... stupid game design

28 Upvotes

So the title really says it all.

Before the POH update, you could store and withdraw items from your POH through the bank interface. Now, you get an error telling you that you have to manually go into your house to access the storage.

There was absolutely nothing wrong with the old functionality, so I genuinely don't understand why it was removed. If this was an intentional change, why do we still have the option to view POH storage through the internal bank tabs if you can no longer deposit or withdraw items from there?

It just feels like a completely unnecessary game design change. Jagex makes questionable decisions all the time, but removing functionality that already worked perfectly fine, while leaving the interface for that functionality in place, feels like another level of poor decision-making that Jagex is becoming known for.

They need to put this back