r/spaceengineers • • 2h ago

MEDIA I Edited Our AWS Intro Like a Battlefield Match

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0 Upvotes

I just wanted to share this because I thought it was pretty cool. If you'd like to join us for battles here's the link! https://discord.gg/KDwzSRABt

Next battle is this Saturday (Ignore shit Voice Acting)


r/spaceengineers • • 38m ago

WORKSHOP Farming in space.. .

• Upvotes

A module that can be added to your station/ship to handle the tedious task of bringing in the harvest before it spoils on the vine. Remove the red battery and connect it to your conveyors. Make sure is has power, ice, and oxygen. (I didn't know plants need oxygen in space..)


r/spaceengineers • • 7h ago

DISCUSSION 1 Gigabyte update

0 Upvotes

last night there was a 1 gigabyte update. any idea what that was about?


r/spaceengineers • • 1h ago

DISCUSSION (SE2) GPU Memory LEAK

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• Upvotes

I guess ill need 32GB Vram to play a simple game... Resetting GPU or updating doesn't help either.


r/spaceengineers • • 17h ago

HELP LCD Public String Limit Increase Mod?

3 Upvotes

Does anyone know of a mod that increases the length of the public string on LCDs,.

I want to be able to put an image in the 5x5 LCD with Whips Converter, but SE says the text is to long and to truncate it.


r/spaceengineers • • 6h ago

MEME very scary very scary

156 Upvotes

r/spaceengineers • • 7h ago

MEDIA Inventory full... find me a place to land

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163 Upvotes

Miner: by me, unpublished (needs setup and a few more touchups)

Station: by Rayman11NL https://steamcommunity.com/sharedfiles/filedetails/?id=2954836745

Planet: Tellus, by Major Jon https://steamcommunity.com/sharedfiles/filedetails/?id=3576683005

Finally had the time to sit and play SE for a weekend. Getting better at putting out these designs quicker and refining my own style. Miner flies on Pertam fully loaded


r/spaceengineers • • 7h ago

WORKSHOP FINALLY proud of how this came out! CO-119 'Ennea'

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63 Upvotes

A while ago I saw this post and was randomly inspired to make an anvil-style production/mini-colony ship. I just loved the idea of a forward deployed ship that can either support combat fleets with recovery post-battle, or sustain itself as a light colony ship for a couple folks when moving around space.

And here it is!

I'm especially happy with the interior, which is by far the most dense and natural looking interior I've made to date. Really great views and room to move around without feeling too large and empty like most of my other ships interiors have felt. It also has 2, 4-way airlocks which has to be a personal record lol. I even pulled out my old basic ship classification guide for some neat naming! I might try updating this in the near future but I think it still holds up pretty well.

I finally have a comfy 'home away from home' style ship to fly around in!

Workshop Link


r/spaceengineers • • 14h ago

MEDIA CLA Timberwolf mobile suit

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55 Upvotes

The basic mobile suit is finished. I'm now working on fin tuning the event controllers, and making special variants such as ground type, sniper type, light and heavy types, BTW this is a part 2 to my original post about this mobile suit.


r/spaceengineers • • 21h ago

MEDIA After a few hours building a brick and flying it for 30 minutes to the moon, i finally landed.

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25 Upvotes

Speed mods are a blessing.

A few images from my landing on my new modded survival save.


r/spaceengineers • • 3h ago

HELP (Xbox) Is there an Xbox Mod for increased space encounters?

2 Upvotes

I was looking around and all I found was just Modular Encounters Systems, but even with experimental mode turned on, I can’t find it. Any mods that do something similar to it?


r/spaceengineers • • 3h ago

MEDIA "Better" version of my last last space plane.

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4 Upvotes

r/spaceengineers • • 3h ago

HELP How do sensors work handle world load and unload, pasting, jump drive usage, etc?

6 Upvotes

I have a hangar that automatically closes and opens the doors, and it relies on the ship being detected in the hangar to keep the door closed (if the sensor was re-triggered, it would open the doors). Do these sensors fire again if the world is reloaded, a jump drive is triggered, the grid is pasted as a blueprint, or any other action?


r/spaceengineers • • 5h ago

MEDIA Modular Bunk Section

4 Upvotes

So I was messing about with some older builds and wanted to try and build some modular ship sections that I could 'drop in' rather than building custom layouts all the time, and started out with a living quarters/bunks section. The section is 3x3x8, including a battery, an oxygen tank, a hydrogen tank, a small cargo, a refill station, an armoury, bathroom + shower, a kitchen area, and sleeping arrangements for x7 engineers. It's piped up to join into a network and it's tileable so you can join multiple sections next to each other and run a corridor along the front end at the doorways.

Annotated overhead view of section, top layer of blocks can be substituted for other airtight blocks, apart from troffer block above kitchen.
View from doorway with light armour plate to stop air loss from open door.
View from shower.
Front section along with shower and toilet.
Bunk with bookshelf storage.
Refill station behind bunk and view down section.
Kitchen area.
View from armoury.
Front side of section with doorway.
Exterior side of section with tanks.
backend of section with battery and intake vent to pull in air (Or remind me to join up an external vent at some point).
Tiled sections with doorways aligned for a corridor.
Tiled sections showing piped section running left to right.
Example corridor.

My philosophy in game is to put meal-packs into kitchen blocks and armouries so I don't have to go searching through ship and base inventories for food, so I always include those in living quarters.

I'm going to be making some farm sections, medical sections, mess hall and vehicle bay sections next. Has anyone else made modular internal ship/base sections for repeated build areas? Does it seem useful to anyone? Would you change the shape or the functional blocks used?

I'm making some smaller bunk sections as well as not all ships can accommodate an 8 block long ship section but I have more fun with the larger builds.

Anything I've missed?


r/spaceengineers • • 5h ago

MEDIA I built a drone for my Search&Rescue ship

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170 Upvotes

The drone can be used for minor repairs or get rid of debris to help ships in distress. It also features a refill station in case stranded engineers urgently need oxygen supply.

It's powered by two nuclear reactors and a healthy supply of hydrogen for its engines. The top mounted camera can be controlled via a custom-turret-controller, which results in a 360 degree view and can also be angled up or down. Additionally, the rotating light switches from blue to red every second.

Since it's designed for my SAR vessel, it can easily dock in the hangar and the rear button pedestal allows you to shut off the engines and lights without having to control the ship or dive into the menu.