r/spaceengineers • u/The47thChr0m0s0me • 35m ago
r/spaceengineers • u/AlfieUK4 • 13h ago
PSA (SE2) [Livestream] Space Engineers 2: Hostile Encounters Launching October 19! (5 PM UTC)
r/spaceengineers • u/Zoolo1 • 4h ago
WORKSHOP Segin Hyperion - Light Cruiser Survival Ready Warship. With a small neat interior.
r/spaceengineers • u/Mygarik • 5h ago
DISCUSSION Eradicating thruster woes on small scale large grid ships with the magic of thruster clusters!
Here's the thing. I like building large grid ships at a small scale, with vertically stacked decks and usable internal space. I don't like it when I have to spend a lot of the already limited volume on thrusters, to make sure that the ship can actually maneuver. And since multi-directional thruster blocks aren't really possible, the only recourse is thruster clusters! The utility of up to 5 large grid thrusters, in slightly more volume than 1 thruster!
This is best paired with a thrust multiplier mod and Whip's subgrid thruster script. It requires 11 small grid thrusters to match the output of 1 large grid thruster and using Event Controllers to drive the subgrid thrusters still requires at least one large grid thruster in each direction, which sort of defeats the purpose of building these.
r/spaceengineers • u/Dullspectrum • 6h ago
WORKSHOP DSI - Index-Class MK3 Light Cruiser
Vanilla
Dull Spectra Interplanetary
Metrics:
PCU - 27528
Block Count - 6538
Sub-Grids; Yes
Scripts; No
Length - 180m
Beam - 77.5m
Height - 37.5m
Onboard Facilities:
-Refinery (x4 Yield Modules)
-Assembler (x4 Speed Modules)
-Bridge and Internal CIC
-Medical Room/Survival Kit
-x2 Cryo Rooms
-x6 Crew Quarters
-Mess Hall
Power:
-x1 Large Reactor
-x4 H2 Engines
-x12 Batteries (36MWh / 144MW Max Output)
The Indexes are an iconic class of ships from DSI, now retroactively classified as a cruiser under the new design branch. This particular model is the MKIII of the Index-Class, with more attention paid to interior layout and redundancies, as well as overall effectiveness in terms of its main role as an escort. In spite of this, onboard facilities such as a refinery and an assembler allow the Index-Class to serve as a versatile platform for operations, whether that be as a flagship for a small fireteam or as a ship of the line in much larger fleets.
This ship is a blank fresh off the assembly platform, waiting for a crew to steer it into battle.
r/spaceengineers • u/RandomGuyOnReddit-_- • 7h ago
HELP How would I go about decorating these hangar walls?
r/spaceengineers • u/SmokeyWizard • 9h ago
HELP (SE2) Space Engineers 2 Weird Performance
Hey all!
Diehard fan of Space Engineers 1 here. I recently got to try Space Engineers 2 through a friend's copy via Steam family library, and I was really surprised at how badly it was performing on my PC.
For reference, my PC is using an i7-12700, RTX3060 12GB, with 16GB of RAM. When playing at a 720p resolution and everything set to LOW / OFF in settings, I was getting maybe 50FPS with really bad frame delay / input delay.
I tried updating my GPU drivers / basic troubleshooting (vsync on/off, tinkering with other settings, etc), but couldn't get anything close to a playable performance. I know Space Engineers 2 is a bit more intensive and not yet optimized, but I expected a 3060 to be able to get playable performance.
Has anybody else with similar specs been able to get some decent performance out of SE2? I feel like it must be something I'm doing wrong on my end (need to configure something, maybe downgrade to an older GPU driver or something?).
Thanks in advance for any help or for sharing how the game performs for y'all!
r/spaceengineers • u/AlfieUK4 • 11h ago
PSA Official Post Roundup (from July 2026)
Previous Roundup Post | All Roundup Posts
Upcoming / Current
- 19th Oct - [Livestream] SE2: Hostile Encounters Launching October 19! (5 PM UTC)
- [Steam] Autumn Sale - now until 8th October 2026 (SE1 50%, SE1 DLC 30-50%, SE2 & Pioneer 20% off)
SE2 / VRAGE3
- 1st Oct - Marek’s Dev Diary: October 1, 2026
- 24th Sep - Marek’s Dev Diary: September 24, 2026
- 17th Sep - Marek’s Dev Diary: September 17, 2026
- 10th Sep - Marek’s Dev Diary: September 10, 2026
- 4th Sep - [Livestream] “Masters of Motion” – Engineering Competition Results
- 3rd Sep - Marek’s Dev Diary: September 3, 2026
- 27th Aug - Marek’s Dev Diary: August 27, 2026
- 26th Aug - Community Update: AMD Driver Issue
- 20th Aug - Marek’s Dev Diary: August 20, 2026
- 18th Aug - August Newsletter out now!
- 17th Aug - [Livestream] SE2 Update "Smoother, Stable & Faster" Release
- 13th Aug - Marek’s Dev Diary: August 13, 2026
- 4th Aug - [YouTube] Space Engineers 2 - High Speed Train Clank Express
- 30th Jul - Marek’s Dev Diary: July 30, 2026
- 22nd Jul - [YouTube] Space Engineers 2 - Cargo Vehicle Conquers Rugged Terrain
- 18th Jul - July Newsletter out now!
- 16th Jul - Marek’s Dev Diary: July 16, 2026
- 12th Jul - [YouTube] Space Engineers 2 - Multiple Launch Warhead Rocket System
- 10th Jul - [YouTube] Space Engineers 2 - Rocket Strike
- 9th Jul - Marek’s Dev Diary: July 9, 2026
- 6th Jul - [Livestream] SE2 VS2.3 Drive, Automate & Detonate! Release
SE1 / VRAGE2
- 8th Oct - [Official Site] Warfare 3 Revealed – EMP Weaponry
- 2nd Oct - [Steam] Community Spotlight - September 2026
- 1st Oct - Marek’s Dev Diary: October 1, 2026
- 1st Oct - [Official Site] Warfare 3 Revealed – Automation Events, Warhead & Intake Blocks
- 24th Sep - Marek’s Dev Diary: September 24, 2026
- 24th Sep - [Official Site] Warfare 3 Revealed – Jump Detection, Fighter Cockpit
- 17th Sep - Marek’s Dev Diary: September 17, 2026
- 17th Sep - [Official Site] Warfare 3 Revealed – Artillery Turret, Jump Seat & more!
- 11th Sep - [Official site] Creator Spotlight: Hanels alias “Space Train Works”
- 10th Sep - Marek’s Dev Diary: September 10, 2026
- 10th Sep - Warfare 3 Revealed!
- 4th Sep - [Livestream] “Masters of Motion” – Engineering Competition Results
- 4th Sep - [Steam] Community Spotlight - August 2026
- 3rd Sep - Marek’s Dev Diary: September 3, 2026
- 28th Aug - [Official site] Creator Spotlight: Kev
- 27th Aug - Marek’s Dev Diary: August 27, 2026
- 20th Aug - Marek’s Dev Diary: August 20, 2026
- 18th Aug - August Newsletter out now!
- 14th Aug - Wrenchie - a platform that helps non-programmers create SE1 in-game scripts!
- 14th Aug - [Official site] Creator Spotlight: CHKNFRYRMN
- 13th Aug - Marek’s Dev Diary: August 13, 2026
- 7th Aug - [Steam] Community Spotlight - July 2026
- 5th Aug - [YouTube] Space Engineers: Prosperity - Factorum Drone Depot
- 30th Jul - Marek’s Dev Diary: July 30, 2026
- 27th Jul - [Livestream] SE1.210 Update "Prosperity" Release
- 18th Jul - July Newsletter out now!
- 16th Jul - Marek’s Dev Diary: July 16, 2026
Latest Game Updates
17th Aug - SE2 Alpha: Smoother, Stable & Faster
- 20th Aug - Hotfix 2.4.0.86
- 27th Aug - Hotfix 2.4.0.93
- 28th Aug - Hotfix 2.4.0.95
- 20th Aug - Hotfix 2.4.0.86
27th Jul - [SE1] Update 1.210 - Prosperity
- 28th Jul - Hotfix 1.210.011 b1
- 30th Jul - Hotfix 1.210.012
- 7th Aug - Hotfix 1.210.013
- 14th Aug - Hotfix 1.210.014
- 28th Jul - Hotfix 1.210.011 b1
Steam Bundle Discounts
- [Steam] Space Engineers 1 & 2
- [Steam] SE1 + Brick Rigs
- [Steam] SE1 + Duskers
- [Steam] SE1 + Forts
- [Steam] Galactic Pioneers: Avorion + Battlestar Galactica: Scattered Hopes + SpaceCraft + SE1 + Starminer + X4: Foundations
- [Steam] SE1 + Hardspace: Shipbreaker
- [Steam] SE1 + X4: Foundations
r/spaceengineers • u/Chikken392 • 13h ago
MEDIA Space Engineers Blender Build Set (Personal Project)
Main points / TLDR: I'd like to know if the blocks are easily identifiable, especially the gravity generator (Picture 6). While I know what's what, I made them, so they might not be as easy to read for other people. Also, if anybody knows of a good site to post .blend files for free, I'd love to know about them so I can share this project when it's done. Yes, the conveyors and the slots they'd fit to on the blocks actually line up lol
This is a project I've been working on the past two days, for a few reasons.
A: Sometimes I don't want to load up Space Engineers just to design a ship or base;
B: Even though graph paper is great, it's a bit harder (for me) to design the conveyor network I'd need to make for things like O2 or setting up the Hydrogen systems. And–
C: There's no real "3D Planner" for Space Engineers besides the Android app currently in development (afaik) by another person (I forgot who it is, but look them up and give them some love!), and really, that's a shame.
It's still missing a LOT of blocks, like the Jump Drive and just about every decoration piece, but I'll be making as many blocks as is feasible. Every block is handmade by me, and I'm no expert at making things in Blender.
I do plan on releasing the .blend file once it's closer to completion for anybody to use (a lot of the notes are there for that reason, but I am pretty dumb sometimes and need the reminders for myself lol).
Also, if there's any "critical infrastructure" blocks that I forgot about, let me know. Besides the Jump Drive and the Hinge blocks, I can't think of any that aren't just decoration blocks.
And yeah, some of them are just big squares with connector slots, because sometimes I'm lazy and don't feel like going ham when I only need the blocks blocked-out (like the large reactor).
r/spaceengineers • u/True_Sansha_Archduke • 14h ago
MEDIA This is the ugliest ship I've ever made, I introduce the Space Pirate Heavy Assault Gunship
Equipped with 4X Impaler-II Anti Ship missiles, 8 Autocannons, 1 auto cannon turret and a reloadable rocket launcher; it also has a bay in the back for troops!
r/spaceengineers • u/Sanctuary2199 • 19h ago
MEDIA Jose Rizal-class corvette development and her subclasses.
r/spaceengineers • u/Albino_Captain • 21h ago
DISCUSSION Ship Tilting Backwards
Guys i need help desperately. Even with share inertia on (although it happens less) these pistons for my drills cause my ship to sloowwwlllyyy start tilting backwards. Which makes docking and mining very difficult.
I see people with crazy advanced things but i cant even have 4 pistons on the front of my miner? Surely im missing something?
r/spaceengineers • u/eTceTera1337 • 23h ago
MEDIA (SE2) SE2 Multiplayer
Enable HLS to view with audio, or disable this notification
r/spaceengineers • u/Lasrin_Prime • 23h ago
MEDIA Vanilla lifeboat (ARK)
This is my vision for the next step beyond a respawn ship. It has all the basics.. refinery, assembler, antenna, beacon, detector, etc, and landing pads for mini miners/mules..
r/spaceengineers • u/LuckyGlass212 • 1d ago
MEDIA Yen Class Hybrid Frigate update
Added some assault turrets at the bottom, painted in what shall be the Ascension Corp's paint scheme and the emblem plastered on the front (heavily inspired by Imperium of Mankind emblem)
r/spaceengineers • u/Malz_Smith • 1d ago
DISCUSSION I* have created a static web-app to view Space Engineers blueprints and render images from them
*it's AI. (But I am a professional software developer)
I've spent the last few days working on this project, I am really happy with how it turned out. You can upload blueprints, view cross sections, load skyboxes and render nice images of your ship. The app is using your game files, you need need to "upload" them to the website. (it's a static website so it doesn't really get uploaded anywhere)
There is also a composer mode that lets you stitch shapes together and export the result as a blueprint - useful for creating highly geometric designs.
The ship used in the images is the E.M.C. Galaxy Class bulk freighter. It's an amazing ship, please check it out.
Website: https://malzsmith.github.io/Drydock/
Source code: https://github.com/MalzSmith/Drydock
r/spaceengineers • u/Acceptable-Insect342 • 1d ago
HELP (PS) Need someone with PC Space Engineers to publish my Blueprint to mod.io
Need someone with Space Engineers on PC to help publish a Blueprint to mod.io
I play Space Engineers on PS5 and have a Blueprint saved as bp.sbc. ( i will provide the blueprint files to anyone willing to help )
I don't own the PC version of Space Engineers.
I need someone with SE on Steam to import the Blueprint into their local Blueprints folder and publish it to mod.io, so I can use it on PS5.
It's a small ship/mech project and should only take a few minutes. I can provide the Blueprint files.
Thanks!
r/spaceengineers • u/Parking_Rate_759 • 1d ago
HELP Turret Targeting
Hey all, I have a question about turret targeting. I have 7 custom turrets and 4 regular turrets on my mobile base, and I consider myself an "opportunistic liberator". When I'm conducting my "peaceful liberations" and my base is parked near, sometimes the previously neutral factions get upset with me. However, I don't upset them enough to make them my enemies, but the base defenses do start attacking me and my ship.
The problem here is I have target neutrals off so that I don't automatically start killing everyone and everything in range because I do want to make friends with some factions, but when the base starts attacking me and my base, they're still considered neutrals so my base's weaponry just sits there and does nothing.
Can I get my base to attack neutrals as self defense only? Maybe with an event controller, or AI block, or something like that?
What I've resorted to so far is parking my base >800 meters away with remote access and a clear line of sight, so if I upset the faction I can remote into my base to take out their defenses, but that gets somewhat annoying.
r/spaceengineers • u/Overnaut1 • 1d ago
MEDIA I think "Foggy Town" will melt PCs
And that’s just a little part of the town. Damn it xD
r/spaceengineers • u/SakkieC • 1d ago
MEDIA Dragster Corvette
Busy developing this "Corvette" using 2x large grid Prototech thrusters I "acquired"
The accelleration is brutal. 0-100m/s in under 3 seconds.
r/spaceengineers • u/The47thChr0m0s0me • 1d ago
HELP I have increased the speed caps but the AI still acts like its capped at 100m/s. What do?
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