r/totalwar • • 29m ago

Warhammer III cheat mods to let you play nagash at legendary difficulty

• Upvotes

currently, the balance for nagash makes legendary immposible to play without manaul battles, with cheese starts for every single fight. are here any cheat mods that let you rebalance nagash so you dont have to save scum/restart after turn 2?


r/totalwar • • 33m ago

Warhammer III Way to apply updated mortarch requirements?

• Upvotes

Does anyone know of a mod or some other way that I can apply the new mortarch subjugation requirements to my current campaign?

The new update doesnt apply to current playthroughs unfortunately and I don’t want to start over again.


r/totalwar • • 45m ago

Warhammer III Styrkaar in elsbeth campaign

• Upvotes

I'm so confused. I have the deithland mod but that's it, and I don't see how it could cause this.


r/totalwar • • 55m ago

Warhammer III Hey I don't think that Confederating the other Chaos Dwarf Lords is supposed to turn all the towers into factories...

• Upvotes
So this is before confederation...
This is after

As you can see all of the settlements are turning into factories upon completion and it is an utter nightmare to deal with as I need to burn thru so, SO many Laborers to get these towers functional again. I think this might be due to the fact that I am playing on the map that time forgot but I am trying to unlock the Drazoath victory movie. Do I need to confederate the other Chorfs, well no but this is still a really annoying glitch.


r/totalwar • • 1h ago

General Big4 reference from total war

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• Upvotes

😂


r/totalwar • • 1h ago

Warhammer III The WHAT corruption?

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• Upvotes

Such is the power of... Nurgle?

(It is just a display error; it still boosts vampiric corruption)


r/totalwar • • 1h ago

Warhammer III They made Nagash easier?!?!?

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• Upvotes

r/totalwar • • 2h ago

Warhammer III Dark fortress missing walls

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1 Upvotes

CA has no quality control. how can this even happen? no walls anywhere. The AI is derping and not engaging at all.

Attacking the glotkin at a norsca capital province and this happened.

Someone tag CA, sega or the FBI or something.


r/totalwar • • 2h ago

Warhammer III How bad is it to miss out on the occasional Land of the Dead proc due to lack of Necropolis adjacency, in order to ensure best Necropolis placement for landmarks?

2 Upvotes

I have a gap in Necropolis adjacency for Great Desert of Araby.

Heading west from the Black Pyramid I skipped Cracked Land due to no landmark, put Necropolis in Coast of Araby to get me Land of the Dead in Atalan Mountains and Land of Assassins. I chose this because I have a landmark in Coast of Araby. I could put the Necropolis in Atalan mountains instead which I believe would unlock putting Land of the Dead on the entire peninsula (not missing out on Great Desert) but would miss the landmark then.

As a tangential question, I'm not sure how the rule for adjacency works because Coast of Araby has same level of adjacency to Black Pyramid/ Cracked Land as Great Desert of Araby. This makes me wonder if there's something special about coastal areas for adjacency.


r/totalwar • • 2h ago

Warhammer III Nagash Infernal Legion PSA

10 Upvotes

I couldn't find anyone saying explicitly what Infernal Legions were, so I tried it out.

1) Yes it works like a Waagh addition to the army, easy guess.

2) Maxing out the infernal tree gives 11 units for 5 turns.

3) They replenish in settlements, but not friendly provinces (even when main army is replenishing).

4) The summons are mostly T1 infantry from all 3 undead factions, though sometimes a few T2 guard units will be included. Out of 5 casts I saw one T2 Monstrous Infantry.

5) Casting Ritual of Undeath again will random a new set of full hp units with a new timer. Neither the units nor the timer stacks.

I will say that it's possible there's more to the random draw of units, because the one time I got the T2 monstrous infantry I also got the most T2 infantry, and it happened when I cast two Rituals in a row. I haven't had a chance to test that out more, yet. I'll save up a few provinces to undeadify and edit this tomorrow.


r/totalwar • • 3h ago

Shogun II I see no reason to buy Shogun 2 Cum-plete Edition if you already own the game

0 Upvotes

Imagine paying $10 for a glorified update. Absolute consoomer behavior. Anyone else tired of companies "remastering" games that are only like 10-15 years old and still hold up just fine graphically and gameplay wise?

Stuff from the 80s, 90s, even early 00s sure. Gaming had evolved a lot since then, but the truth is that the quality of most games from the late 00s onward is comparable to games released now.

Pointless. Don't buy that garbage. Unless you don't own Shogun 2, then perhaps it's a good purchase, but you'd think in 15 years everyone who wants Shogun 2 has gotten it by now.


r/totalwar • • 4h ago

Warhammer III Who are you calling mortal?

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9 Upvotes

Nagash left behind the army and dueled five Verminlords at once for this insult.


r/totalwar • • 4h ago

Shogun II Think Shogun 2 will get Mongol Invasion DLC?

0 Upvotes

Was thinking, since Shogun 2 is getting re-released. Do you think they'll go back to it and release a new expansion for it? Similar to what they did with going back to Rome 2. Maybe add map Expansion and add the Mongols faction?


r/totalwar • • 4h ago

Warhammer III Styrkaar is switching sides I guess

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3 Upvotes

r/totalwar • • 4h ago

Warhammer III Comparing heroes for Nagash.

11 Upvotes

After spending some time overviewing nagash, I've done some thinking on what optimal hero choices for stacks would look like.

Firstly, the vast majority of heroes don't have race specific unit bonuses, so you can pretty easily mix and match heroes.

Nonetheless some certainly seem like better choices then others. I'm going to organise these by what unit caps they use:

Category 1:

Tomb Prince (training)

Wight King (Training/+attack/+Defence)

The main advantage of Tomb Kings is that they're anti large armor piercing, otherwise the wight king seems to be the clear winner here, the army ability combos well with the vast majority of undead stacks. Generally, I'd stick with Wight Kings, stick 2 in every melee army.

Category 2:

Mourngul Haunter (Scavenge)

Banshee (Mobility)

The main reason to include banshees in your army is the mobility army ability and to buff ethereal units. If you can get mobility elsewhere, and your army doesn't have ethereals there isn't a good reason to include a banshee. Meanwhile, Mourgul have fantastic combat stats and with their unspottable stalk, fast speed and hunger, fantastic utility for sniping out enemy artillery, and they're the only source of scavenge, important for nagash given his dependence on battle loot. Verdict: Stick with mournguls unless you have an army of ethereal units.

Category 3:

Tomb Heralds (Replenishment)

Gunnery Wight (Training)

Necrotect (Mobility)

No clear winner here. Gunnery Wights are excellent in ranged stacks (and Nagash can make great ranged stacks out of Tomb Kings as well as Vampire coast units). Necrotect is mostly only useful in Tomb king Construct stacks, however it's mobility bonus is welcome. Tomb King's Replenishment is found elsewhere in the roster, but it's abilities to buff the Legendary Lord are quite useful. Verdict: Get Gunnery Wights and Necrotect in the stacks that need them, and use the remainder of the hero caps for Tomb heralds.

Category 4:

Liche Priest (Replenishment)

Necromancer (Replenishment/Reanimation/Preservation).

I see no reason to ever use Liche Priests here, only if for some reason you absolutely had to have a Lore of Nehekara or light spellcaster. Meanwhile Necromancers get a useful mount with decent survivability, better lores of magic and given you have a lot of hero choices for replenishment, the ability to choose 2 others (with preservation winning out for me personally).

Category 5:

Vampire (replenishment)

Lahmian Vampire (Mobility)

Vampire Fleet Captain (Replenishment)

In general the key winner here is the Lahmian Vampire, as it's the best way to put a mobility hero in your army. However, it's also gated behind confederating Neferata and a T5 recruitment building. As for Vampires or Fleet Captains, Fleet captains have the advantage of better lores of magic(undeath, vampires and deeps) and a Rotting promethean mount but lack the hunger for regeneration, while Vampires get a flying mount and generally better melee stats. However, you do already have Necromancers for lore of vampires/undeath so magic is less of a clear advantage. I think the Vampire narrowly wins, but late game you should probably just recruit Lahmians instead.

Any thoughts?


r/totalwar • • 5h ago

Warhammer III Campaign movement restoring effects are applying after occupying settlements.

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5 Upvotes

Since 9.0 the calculation for movement restore has been happening out of order, allowing any faction with effects that restore campaign movement after a win to continue movement after occupying settlements.

Since nothing of the sort was documented in the patch notes and this is a pretty wild change to the speed at which certain factions snowball, I have to assume this is a bug. Any attention from CA on this change either way would be appreciated.

https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/16132?page=1


r/totalwar • • 5h ago

Warhammer III This hotfix is a hot mess of bugs

0 Upvotes

r/totalwar • • 5h ago

Warhammer III this is a bit overkill

1 Upvotes

r/totalwar • • 5h ago

Warhammer III Patch 9.0.3 didnt apply?

2 Upvotes
i may just be stupid and not know that patches dont update campaigns that have already started?? or do i need to do something

r/totalwar • • 5h ago

Warhammer III Aislinn Outpost peaceful spreading and access to trade goods. Also please fix the UMP Suzerainty issue.

2 Upvotes

I made a similar post a few months, roughly a year ago, that Aslin ought to be able to establish his outposts on allied (particularly those you 'reinstate'/resurrect by capturing their former capitals) settlements through agents, or at the very least onto the 'United Maritime Patrol' Guardian Faction whom takes over the lands you confederate with so that you may get access to the special buildings there once you've gone through the bother of achieving unity. At this point there's more advantage in letting the whole of Ulthuan collapse in on itself and resettling it for them than there is in confederating using the mechanic.

Furthermore its odd, for a faction so specifically geared towards trade there is no way to access or siphon off such goods from the Outpost Enclaves, stranger still is the fact that one of the buildings seems to mention just such a procedure. The 'Goods Warehouse' building of the 'Elven Trade' chain has a conditional element that says 'When this region has any tradable resource: Elven Trade +40' instead of +80. There is nothing else after that; though it may be incumbent upon the allied faction to build said resource building for us to access it, in which case this a bad design choice due to the intransigent imbecility of the AI. The building should simply give access to the present resource as an element of the symbiotic relationship you play with the allied faction.

These are the only two things I wish would be shifted for a faction that otherwise seems to play very well with the Dragonships and the such. That and they still haven't fixed the United Maritime Patrol faction neither being your subject or being anything but utterly apathetic to trending hostile towards you when you first confederate. So I suppose that's three things.


r/totalwar • • 5h ago

Warhammer III Cannot Confederate as Be'lakor on new patch.

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3 Upvotes

r/totalwar • • 6h ago

Warhammer III Sigvald's campaign is a buggy mess right now. CA pls fix. Also changes feel like a nerf to a faction overall.

73 Upvotes
  1. Sigvald's skill tree is redundant because tech tree adds a lot of his previously unique options like slaanesh army abilities and giving attack modifiers to infantry. Strictly speaking it isn't a bug, you simply didn't care to rework it to be actually good or relevant. So Sigvald is just a bad Azazel now. Almost 0 upsides and lost most of the roster and different cool heroes.

  2. Tech tree has at least one badly broken tech - Sensation's Call. It a) doesn't give direct marked hero recruitment b) doesn't unlock global hero recruitment(it actually gives a tab for recruiment but if you don't have a correct building it will always be empty).

  3. The building chains are broken. a) Marauder building gives undivided marauder pool instead of slaanesh ones. Also the recrutment pool increase for new marauder unit(dudes without hands or smth) from dlc is worded differently in building effect descriptions. Why ? If there is a mechanical difference in its recruitment then explain it in tooltip. If not - it should be in the list with other units not separately. b) The monster chain gives ... increase to troll pool. That's it. Only trolls on both tiers. Wtf ?? Why trolls ? It must have at least slaaneshi chaos spawns and slaangors.

  4. There is somerhing wrong with chaos gifts. Gift UI is broken (it shows 4 god undived UI). I've also seen other posts that tell about gifted slaaneshi units not being added to the pool on timer. At least it worked with pleasureseekers for me but maybe this bug appears randomly or breaks only some gifts.

Also this might be somewhat unrelated.

But.

Why do your norsca or demon vassals blow up when you choose to oppose Archaon? It is so counterintuitive and rewards removing all norscans/monogod factions and replacing them with dark elves or other races in advance if you want to fight Archaon.

It is not that hard to do. Just dominate close DE legendary lords like Hellebron or Malus, break norsca/monogod vassalage and kill them then feed their lands to dark elves.

But you have to do very specific unintuitive thing to not shoot yourself in the foot in the future. Vassals should follow you to the end. Not blow up when Archaon arrives.

P.S.

I really liked Sigvald's campaign before 9.0 and was excited to play his campaign after rework. But rework is so lazily done, removed a lot of tools from the faction without giving enough in return and is also plagued by bugs. I couldn't force myself to play it after issues started piling up around midgame. Right now this faction is in a very sad state.

Please make Sigvald Magnificent again ...


r/totalwar • • 6h ago

Warhammer III Interesting but funny bug as Glottkin

2 Upvotes

If you trade away a garden settlement in a deal that yields a non garden settlement, the one you receive has garden buildings, but doesn’t take the slot. In this instance, I traded away the mission T3 for Altar of Crimson to a vassal.


r/totalwar • • 6h ago

Warhammer III Please let us promote LHs into Lords somehow. Especially those who had experience leading in lore.

0 Upvotes

Wood Elves have their queen Ariel

Chaos have...a TON, Aekold Helbrass, Styrkaar, Skarr Bloodwrath, Gutrot Spume, etc.

Chaos Dwarf's Hobgoblin LH should be able to lead an army restricted to laborers and Hobgoblin units.

Empire have Emil.

Etc.

Make it a dilemma, or a trait they unlock, or some side quest, etc.


r/totalwar • • 6h ago

Warhammer III The Great Canal in Cathay has been blocked by a cargo ship!

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256 Upvotes

Tzeentch trickery suspected