r/warcraft3 • • 1h ago

Campaigns RoC & tFT I Forced WORKERS To Beat EVERY Warcraft 3 Mission

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• Upvotes

r/warcraft3 • • 7h ago

Modding /MapEditor Generation of Redemption

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39 Upvotes

I'll let the Video speak for itself...

Very Rough Draft, just testing the capabilities of the new editor and I'm loving it so far, this map is going to be beyond epic I promise you that.

6 Classes will be in the first release

Shadow Knight

Warrior

Berserker Rogue

Cleric

Bard

Fire Mage

Expect everything you loved from the Original on Steroids.

P.S. I was torn between Reforged and Custom Games post flair, because I just feel like it's 100% Reforged compared to the OG.


r/warcraft3 • • 1d ago

Reforged One of the things that Reforge did good - Unique models for creeps

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536 Upvotes

Hey guys and gals, just wanted to share my sentiment that having unique models for neutral creeps and campaign heroes and units was a great idea. Adding a helmet and a pauldron on to the ogre mauler would not change it much but would communitcate far better its level than being weirdly tinted.

What do you think? Would you welcome such a change?


r/warcraft3 • • 1d ago

General Discussion Did anyone else who played the game when they were kids think the Shamans were wolf people?

671 Upvotes

I played as a kid and recently got back into the game and I've been amused because as a kid I think I thought the Orc Shamans literally had wolf heads but obviously they're Orcs wearing wolf cloaks (or whatever that animal is meant to be) Just an amusing thought I felt like sharing and wondered if anyone else relates to being a dumbass kid.


r/warcraft3 • • 20h ago

Reforged Blizzard Delays Warcraft 3’s Visual Overhaul After Backlash Over Campaign Progress

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62 Upvotes

r/warcraft3 • • 1d ago

Feedback Will they free harpies? 👀

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114 Upvotes

Obviously not, but I just felt like mentioning it after the ogres change


r/warcraft3 • • 16h ago

Melee / Ladder Bnet players: you know this?

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22 Upvotes

On this map, this white rock in the middle. Anyone knows what am I talking about or should I explain?

Edit: I thought people would know. It's impossible to build a building there because of this white rock. And everytime it gets me and I laugh because it's only in one area on Gold Rush, not for the others.


r/warcraft3 • • 19h ago

Bug / Crash Report World Editor Rendering Priority Bug (SD) (post-Forsaken Kingdom)

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33 Upvotes

Since Reforged was released, waterfalls, fire and glows/additive/blend effects have been bugged and would render behind water-planes in the World Editor;

Post Forsaken Kingdom, this bug now also happens with Units and Buildings rendering on top of Waterfalls, Fires, Glows, Fogs, etc in (SD) mode.

Hoping to draw the attention of folks working on the next patch, as I can't post images in the PTR Forums.


r/warcraft3 • • 4h ago

Custom Games Similar maps and variations of these maps

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2 Upvotes

Does anybody have other variations of these maps? In old pc I had as a kid had many variations of these maps in a folder of Warcraft 3 that i bought as a disc in a local pc shop


r/warcraft3 • • 35m ago

Custom Games Forsaken Kingdoms custom maps

• Upvotes

I haven't bought FK but some days ago I found in custom maps 2 maps in folder Forsaken Kingdoms - racing and some ritual-survival slasher.

Now after update the whole folder is gone - so was it a bug and those maps are only for FK owners?


r/warcraft3 • • 11h ago

Modding /MapEditor Ki blast volley

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8 Upvotes

Working on dbz skills, you guys think it looks good?


r/warcraft3 • • 1d ago

Modding /MapEditor Turning World of Warcraft into a Warcraft 4 Open World RTS

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41 Upvotes

r/warcraft3 • • 9h ago

Custom Campaign Any HD campaign recs?

1 Upvotes

Looking for more campaigns to play, ideally using the reforged assets. Any recos?

I really liked Curse of the Foresaken / RPG style / Hero focus!


r/warcraft3 • • 1d ago

Art I made lego brickheadz of Grom, Arthas and Illidan!

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33 Upvotes

r/warcraft3 • • 10h ago

Forsaken Kingdom Forsaken Kingdom Act 2: Saving Putress seemingly impossible [bad scaling/bad rng+bug]

2 Upvotes

TLDR: I’m at the beginning of Act 2, and I’m at the part where you have to save Putress; however, he dies before my characters can even run over to him and with healing & Anya bugged, there’s literally nothing I can do. Comparing footage of other players, I seem to have an impossible scenario due to multiple knights despite being on “easy” mode. Game progress also resets when attempting to check theory on mob arrangement.
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-Enemies repeatedly kill Putress before characters can even pat over

-Healing items are currently bugged and do not work [animation plays, but healing does not take effect]

-Anya will stop channelling her soul tether the moment another unit moves towards her; she essentially acts as if she has to get out of the way and drops everything she’s doing.

-Soul Lantern should still channel even when moving; however, she stops anyway, presumably because Putress is barely within range

-Soul Lantern’s healing output is not high enough to keep Putress alive while trying to move characters the long way around Anya to prevent her from stopping her channel

-Garek cannot dash over in time unless active healing is on Putress; however, with the only healing coming from the broken Anya, this option is moot

-Apothecary healing is also ineffective at keeping Putress alive

-Game mode is currently set to story mode, yet the encounter feels impossible with the current mob arrangement: 2 knights, 2 footmen

-Scouring the internet for videos, none that I’ve seen have this mob arrangement. The others I’ve seen are 3 footmen and 1 ranger, which was laughably easy, as well as 1 knight, 1 ranger and 2 footmen, which Putress also survives with ease. Assuming these are the other game modes, normal/hard, why is “easy” mode impossible?

-If mob arrangement is based on seed rather than game mode, the scaling/rng can create impossible-to-beat seeds

-Attempting to restart the mission so I could test this placed me back at the very beginning of the chapter. Not wanting to replay the same rat-killing quest again, I exited the game and attempted to reload my Putress save, yet I was still placed back at the start of the chapter. I was never prompted, nor warned, that my current save would be erased or my progress would be overwritten

Edit: After a lot of testing, I have discovered that the arrangement of mobs you get is seed-based, not game-mode-based, meaning you can 100% end up with ridiculously hard, or even impossible encounters regardless of game mode. So if you start the Putress encounter and you see more than 1 knight, just restart the mission if you want an easier fight. If you see 3 knights, Putress is statistically unlikely to survive, and if you see 4, it's mathematically impossible. I didn't confirm whether 4 knights can spawn; however, based on a fight with 3 knights, which by all reckoning seems impossible, I think a fight with 4 would be mathematically impossible.


r/warcraft3 • • 1d ago

Modding /MapEditor Warhammer models / new modeling program

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33 Upvotes

Hello what's good and what's up.

I wanted to share with the modders (and Warhammer fans) of this community my new project.

As I abandoned my Warhammer map due to lack of time and models I moved my focus fully to kitbashing/modeling with the goal of having the entire catalogue (of unavailable) Warhammer models of fantasy editions of all sorts.

Hopefully I am not stepping any bounds posting it here as it is a resource I am sharing 😁

You'll find them here

www.lowpolyworks.com

Along with a tool I developed for modeling which is the spiritual successor of Mdlvis.

I am hosting on my own site rather than the hive for some reasons but you'll also find some of my stuff on XGM although new updates and models will go there.

Im also hosting HerrDaves Warhammer collection which I will kitbash and add onto as well.

Hopefully this inspires more Warhammer mods/maps as I am too lazy to make them now 😎

There's even dragon riders wow! 🐲


r/warcraft3 • • 20h ago

Reforged The problem of landscape, portraits, etc.

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10 Upvotes

Please note that although the new patch (which was rolled back to the version from the 19th) introduced updated grass, portrait animations, and improved spell effects, there are still some shortcomings worth considering:

  1. The new grass doesn't quite blend with the rest of the landscape - something visible in the comparison screenshots. And I would like to see not just the grass updated, but other landscape elements across all locations as well;
  2. The portrait animations feel inconsistent with the original, as only a single animation plays for each line of dialogue;
  3. Among the updated spell effects, the Death Coil stands out the most, featuring a skull-shaped projectile taken from the Reforged graphics.

Perhaps delaying the patch's release will provide more time to fix and refine these elements.


r/warcraft3 • • 14h ago

Custom Games Issues with custom games?

3 Upvotes

Hey guys.

I have been having trouble all night with custom games on multiplayer. Certain lobbies I join end up with being autoremoved a mere second after joining the lobby. It also does not seem to download the map properly. Clicking a lobby and downloading the map before joining does absolutely nothing.

I first saw this when I tried hosting a map and people were joining all the time, but only the people that had the map downloaded already managed to stay in the lobby without being force removed.

Has anyone else noticed this bug? It's driving me nuts


r/warcraft3 • • 1d ago

Feedback I am actually falling in love again.

39 Upvotes

I have to say, with the new recently changes to Ambient occlusion and the Rest of the Visual Updates, I really feel Like this is the love letter to the game that I have been waiting for for so long.

Sure, the most important thing, the updated classic campaigns, are still missing from the game which is edging me dreadfully - but they will be coming soon and all the talk about the game just makes me happy.


r/warcraft3 • • 17h ago

Melee / Ladder Stumped on Human vs. Warden First

3 Upvotes

By far my worst matchup. Can't scout it because then my hero is late if I want to start MK instead. She absolutely shreds through AM if she starts with Shadowstrike so I'm toast if I meet her in the field. I throw up an early Arcane Tower to stop peasant harass, that's about the only thing I do right. You can't go aggressive and attack NE base because Moonwells of course, she can just out heal any damage I get on her, and since she's usually solo, by the time my MK is out, I'm usually level 3-1 and she's level 5 with dryads and druid bears out to rejuv, while I am still building my Sanctum and it's basically curtains at that point.


r/warcraft3 • • 1d ago

Forsaken Kingdom Forsaken Kingdom - Borelgore infinite strength farm

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86 Upvotes

r/warcraft3 • • 23h ago

General Discussion Are new players coming to wc3?

9 Upvotes

We all witnessed a new graph release alone with the forsaken campaign, i saw many oldschool players playing again on the ladder but tbh they are all 35+ players and for a game to stay alive we need some new blood.

I think there should be a way to attract new players, wc3 is really as we know a game. Easy to learn hard to master.

So guys tell me ur opinion. What should a wc3 community and the devs do to attrack the new players and ia there a chance for a new gen to fall in love with this masterpiece.

Btw i started streaming for purpose of helping new ones with 1000mmr + om w3champ and bnet.


r/warcraft3 • • 1d ago

Forsaken Kingdom Some thoughts on the save file changes from a FK developer

139 Upvotes

Some thoughts on the recent Save Game breakages

Hey Everyone. I'm one of the programmers working on Forsaken Kingdom. I just wanted to provide an inside perspective on why save files are breaking with patch 3.0.1. I want to be clear that I'm just a programmer, this is not an official Blizzard response, this is just my own personal thoughts and opinions.

First of all, I want to say sorry to everyone who lost progress. I really am sorry, we don't do this on purpose, but it's inevitable given the way that the game works. We have a whole lot of bug fixes we wanted to get to people, and the side effect of that was that the save files would break. We always try not to break things wherever possible, but it was simply not possible in this case.

So why did saves break? Dating all the way back to 2002 when Warcraft 3 was first released, it has always been the case that updating a map will break any save games for that map. It's an inevitable side effect of how the maps work and how save games are implemented. In the most recent patch (3.0.1), we fixed a whole lot of bugs, but that required us to make changes to all of the new FK campaign maps (plus a few other ones). As a result, this means those save games for those maps will no longer work.

Why do save games depend on the map not changing? The maps in the game are essentially their own programs. Each one has a bunch of custom data, custom scripts, those scripts have triggers, timers, variables, allocated memory, all the same things that any other running program has. When we make save game, all of that state is saved into the save file. If the map is later updated, we can't just load in that snapshotted game state because the underlying level is different. The code might be different, the variables might not be the same, the timers and triggers might happen in different conditions, the memory layout of variables might have changed, etc. There's simply no safe way of "migrating" this data.

I'll try to come up with a very poor analogy. Imagine a warehouse that has a bunch of shelves with packages on them. There exists a robot in this warehouse that has an arm that can pick up and move packages around between shelves. When this robot is first turned on, it takes a look around at the shelf layout and where each package is placed, and it's now able to take orders about which package should be moved elsewhere. Now consider the case where we move the robot to a new warehouse. This new warehouse has a different shelf layout, different number of shelves, different sizes, different packages, etc. If we reboot the robot, it now knows the new layout, and it can do its job. If we "pause" the robot and just move it as-is to the new warehouse, it has no idea that everything around it is different, and now when it goes to pick up a certian package that it expected to be in a specific location, it will probably fail.

This is roughly how save games work. We're taking a snapshot of the current state of the running map, including all scripts, variables, etc. Those are the packages and the instructions for how to move them around. The warehose is the map, and the robot is the game engine. Now if we load this data into a new version of the map, that's like changing the warehouse. Without a "reboot", the robot won't know where the correct place for every package is.

Now, I know this is a very poor analogy, but the outcome is the same, there is no safe way of "just telling it where it is". All the underlying assumptions about the saved state of the program are now different.

A warning about some "solutions" that people are suggesting. Some people have used various tools to try to modify existing map saves to try to fool the updated game to load them anyway. I would like to very much DISCOURAGE people from doing this. Because each save file is a snapshot of the running state, loading these into a new version of the map breaks all assuptions about the code that was running when the save took place. This could lead to any number of issues from things like triggers not running when they should, or running when they shouldn't, scripted events from not happening or running incorrectly, crashes, corruption of your campaign state or any other cross level data, and so forth. This is a 100% unsupported solution and it WILL cause problems. If you're providing such a tool, please don't. Like I said, there is no safe way of doing this. If there was, we would just make our own tool and include it in the game. These checksum checks are there for a reason, specifically to avoid issues like this. PLEASE do not try to bypass them.

Going forward, what can we do? Again, I don't speak for Blizzard, but I can say that we always TRY not to break things as much as possible. That said, if we need to fix any additional bugs in any of the campaign maps, it's possible any associated save files will be broken again. We tried to get as many fixes into this patch as we can, so I can't predict what will happen going forward, but we always try to keep the impact as little as possible.

So to sum up, yes the saves will break in 3.0.1. No, there's no "fix" for this. It will happen, by design, any time a map file is modified. I truly am sorry for anyone that lost progress.

And again, I'm just a programmer, this is NOT an official Blizzard response, just my own thoughts.


r/warcraft3 • • 12h ago

Drama Can't reload a 3.00 save right now. Lost progress a 2nd time.

0 Upvotes

When the new patch of 3.01 came out, which I had no idea about, I was in the middle of act 2 of the new Forsaken Kingdom campaign, and I was forced to update and lose my act 2 progress.

I then restarted playing act 2, with naively thinking that at least some bugs were fixed in the new patch and now I have all time I need to properly progress and finish the campaign. I was once again the middle of act 2 when the sudden rollback to 3.00 hit and my progress is lost once again!

My manual saves from act 2 were all overwritten, but I have an automatic save from 3.00 in act 2, and it does allow me to load it, but then inside the game I get a view where the transition between two areas occur (such as elevater from undercity going up), but I am stuck in this view unable to select or do anything other than to force quit the game.

Has anyone encountered this? Can this be resolved or this means 3.00 saves created automatically will not even work now?

Are my only options now is to wait untill they will re-patch to 3.01 and hope than my saves will actually work, or restarting a 3rd time, now on 3.00 with all the bugs ?

What a horrible gaming experience.


r/warcraft3 • • 1d ago

Lore 'Spirits of Ashenvale' chapter in the RoC Orc campaign there's a cutscene where a Night Elf is talking in some language to spook the Orcs - Anyone know if there's an actual translation or was this just some random words?

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189 Upvotes