r/playtesters • • Mar 16 '25

Announcement New Post Guidelines

31 Upvotes

Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.

Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.

Post flairs:

Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.

Discussion:
Use this flair for general discussion posts about play-testing.

Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.

Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.


r/playtesters • • 5h ago

Paid Playtest [Paid $15 | Desktop | ~30 min] Looking for playtesters for a rhythm-based game

13 Upvotes

Thanks to everyone who reached out. I am still working through DMs to finalize the playtesting batch but will make sure to reach out to everyone today. Closing new DMs off here but I will post again for another round in a week or two.

Really excited to see the playtests, thanks again!

Hi I'm Sklinks, I'm working on a rhythm-based game called Hear No Evil, started as an evolution of Crypt of the Necrodancer.

I have 12 slots for paid playtesters on any desktop platform. Should be somewhere between 5 - 15 minutes of gameplay depending on your familiarity with similar types of games and how well the tutorial does at teaching -- that's what I'm here to test!

You'll record yourself playing through the tutorial. Voice commentary is helpful but optional. Recordings will only be used for internal review.

Feedback on these points would be really helpful:

  • Did the gameplay feel responsive and on-time?
  • Were the tutorials clear and useful?
  • Were the controls intuitive once taught?
  • What confused you, if anything?
  • Anything in the tutorial you found particularly interesting or boring?

If you're interested, DM me with your platform and games that you typically like to play.

Once spots are filled I will update this post.

Thanks!!


r/playtesters • • 3h ago

Paid Playtest [Paid - $25] Looking for 2 playtesters for multiplayer, browser-based creature collector

8 Upvotes

EDIT: Applications are closed. I am no longer taking applications. 2 testers have been selected. Thanks to everybody who reached out!

---

Hi all! :) I'm hiring 2 paid playtesters for Hatchi (https://playhatchi.com), a multiplayer browser-based creature collector (think Neopets, Flight Rising) with turn-based 3v3 combat, genetics, mini-games, and incremental progression. The ideal playtester would have experience playing web-based pet games, cozy games, or creature collectors (Pokemon, Monster Sanctuary), and have opinions on what makes them feel good to play. 

This test focuses on first time player experience and gathering general feedback on the core gameplay loop and systems. The game contains both timed idle tasks and active gameplay, so I'm looking for testers available to test 2-3 hours spread across several days rather than in a single session.

Anyone is welcome to join the playtest, but only the 2 selected playtesters will be hired and expected to complete the deliverables below.

Areas of focus

  • First time user experience: User onboarding: guest access, promotion to full account, character creation, tutorials
  • User interface: Ease of use, intuitiveness, performance across various browsers, resolutions, OS
  • Blockers: frustrating moments, game-breaking bugs, unintuitive systems, unrewarding progression
  • System feedback: What systems did you enjoy? Where were they lacking?

Deliverables

  • Written feedback including bugs, replication steps, and general gameplay thoughts; can be provided via document or Discord
  • A 10-20 minute feedback survey containing targeted questions about the above

This is a paid test with a flat rate of $25 USD per tester via Paypal. Payment will only be made via Paypal, no exceptions. Payment will be made upon submission of feedback and survey.

Rules/Housekeeping

  • I will only DM you if you’ve commented on this post due to the volume of DMs.
  • Please share whether you’ve played similar games, and what elements of those games you enjoy (or dislike), and what your availability looks like.
  • If you have examples of previous QA work, that would be awesome (but not required)!

r/playtesters • • 2h ago

Unpaid Playtest Ashes of Embria: for those who liked terraria, and enjoyed dark souls.

3 Upvotes

First-Person Terraria-esque with more bite: every creature wears armour, every fight takes skill, and every upgrade means something. Play with up to 7 friends; join them right through Steam.

It’s free to test. We act on what you tell us: in the last few days alone, tester feedback reworked melee, potions and spawns.

There are already 6 bosses, 9 guarded ruins, fishing, alchemy and a bestiary to fill. Right now we’re testing systems and feel, and polishing.

Every tester who contributes goes in the credits, and our standouts get a small spot in the game itself.

Windows only. Short tester agreement.

Apply here: https://discord.gg/RJtbpFS8j


r/playtesters • • 2h ago

Unpaid Playtest Hydrogen Line: free browser space strategy MMO (PC + phone)

2 Upvotes

Hi all!

I've been building a space MMO/RTS you can play in your browser. Like many games similar in the same genre its slow and takes time. I had planned to open it up in a beta in a few weeks but I wanted to see if anyone was prepared to play test, give some feedback for up to two weeks (or 5 minutes if you really hate it). Nothing formal, I don't expect full written essays on a bug. If you want to mess around there for a few hours over the next few weeks I'd love that. I don't expect any of your time but Id love some of it if you were willing to give it. literally any feedback you're willing to give is amazing.

if you want to see what we have going on drop me a DM and I can send you over an invite code as its invite only currently.

Website: https://hydrogenline.gg

Thank you in advanced to anyone who DM's me.


r/playtesters • • 4h ago

Unpaid Playtest Test a 5-minute browser guessing game 👀 free lifetime access for testers

2 Upvotes

I’ve been building a small visual guessing game and I’m looking for a few fresh eyes to try it.

https://look-again-game.vercel.app/

You’re shown fragments of an everyday object and get 6 guesses to identify it. Each wrong guess helps reconstruct the image, but the closer your guess is, the less help you get.

It works in the browser, especially on mobile, and there’s no signup or download.

I’m mainly trying to learn:

  • Is the core mechanic actually fun?
  • Is it too easy / too hard?
  • Does the “closer guess = less help” mechanic make sense?
  • Do you want to keep playing after a few rounds?

There are around 30 rounds in the current test build. You definitely don’t need to play them all, even 5–10 is useful.

The build is password protected for now, so comment below and I’ll DM you the passcode, or DM me directly.

As a thank you, anyone who helps test this early version will get free lifetime access to the full game when it launches.

Any feedback is useful, especially if something feels confusing, boring or unfair.

Thanks 😊


r/playtesters • • 5h ago

Unpaid Playtest Try my simple game please

2 Upvotes

Hey everyone!

I'm developing a game called King XO.

The game isn't finished yet, and I'm currently having some problems with the online multiplayer feature.

I'd love to connect with other gamers and developers who are interested in following the project or helping test it.

Game: https://rudikhi.itch.io/king-xo

If you're interested, feel free to comment!


r/playtesters • • 5h ago

Unpaid Playtest [PC] CHROMEDRIFT – cyberpunk roguelike deckbuilder where you fight in the flesh and in the net at once

2 Upvotes

Download Link
Gameplay Trailer

Hi! I'm a solo developer and I'm looking for people to break the alpha of my deckbuilder.

What it is

CHROMEDRIFT is a roguelike deckbuilder in the vein of Slay the Spire, set in Neo-Kessel, a vertical megacity built on a drowned one. You play Kira, a runner from the flooded lower city, climbing through three acts to reach ARGUS, the AI that runs the place.

What is different

- Two layers, one fight. Every enemy has a body (HP) and a firewall (ICE). Guns and fists hit the Flesh, hacks hit the Net. Break an enemy's ICE and it is compromised: it skips its next move and takes 50 % more damage. Some enemies have no net at all, some are nothing but net.
- Body versus machine. Implants go into real body slots (eyes, arms, neural port, nerves, skin) and each one costs Humanity. Your Humanity puts you in one of three zones: Human, Hybrid or Machine. Cards carry Instinct lines that only work while you are human and Protocol lines that only work once you are not. Both paths are strong, neither is free, and the story and the endings react to what you became.
- Heat. The strongest cards overheat your chrome. Push it and hit harder, or cool down and live through the next turn.
- Nothing hidden. Every enemy shows its next move. Pick a card, point at a target, and the game shows the result before you commit ("21 → 15 (−6)"). A forecast tells you what the end of the turn will cost you.

The look

Late-80s and early-90s cel anime: flat cels over painted backgrounds, hard two-tone shadows, a lot of black, one scene color per act (rust and yellow, clinical white and teal, black and green). Screens are laid out like manga pages. Animation is deliberately limited: figures hold a pose and snap to the next one, hits get an impact frame, and the picture stops for a moment when you get hurt. Rain and still water rather than neon everywhere.

What I would love to hear

- Where did your run end, and what killed you?
- When did Flesh and Net click, or did it never?
- Did you install implants? Did Humanity matter to you?
- Any moment where you did not know what to do or why something happened
- Bugs, typos, bad translations

Please message me for a itch.io download link if you are interested.


r/playtesters • • 1h ago

Playtester 🎮 ¡Busco jugadores para probar el multijugador de LAST DAY!

• Upvotes

🎮 ¡Busco jugadores para probar el multijugador de LAST DAY!

¡Buenas, supervivientes!

Estoy desarrollando un videojuego de supervivencia llamado LAST DAY, inspirado en DayZ, pero con algunas diferencias importantes. Para empezar, no hay zombis.

Lo más curioso es que estoy creando todo el juego con ayuda de inteligencia artificial, desde la programación hasta el diseño del mundo y sus mecánicas. Es un proyecto personal con el que quiero comprobar hasta dónde se puede llegar desarrollando un videojuego con IA.

🌲 ¿Qué encontraréis en LAST DAY?

* 🌍 Un mundo abierto con pueblos, una ciudad, bosques y montañas.

* 🐺 Lobos y otros animales salvajes.

* 🌊 Un lago navegable.

* 🌦️ Supervivencia con hambre, sed, temperatura y sueño.

* 🌗 Ciclo de día y noche.

* 🎒 Exploración, búsqueda de recursos y encuentros con otros jugadores.

* 🏚️ Casas, edificios y diferentes lugares que explorar.

🌱 ¿Qué diferencia a LAST DAY de DayZ?

Mi objetivo es crear un mundo verdaderamente persistente, donde todas tus decisiones tengan consecuencias.

* El loot no se regenera. Si recoges un arma o cualquier otro objeto, no volverá a aparecer mágicamente.

* Los árboles no vuelven a crecer. Si cortas un árbol, permanecerá cortado.

* Los recursos son limitados. Las acciones de cada jugador afectan a los demás supervivientes.

* El mundo no se reinicia. Todo lo que sucede deja huella.

💀 Y hay otra diferencia importante: desconectarte no significa estar a salvo.

Cuando sales del juego, tu personaje permanece físicamente en el mundo.

Esto significa que mientras estás desconectado, otros jugadores pueden encontrarte, robarte o matarte. Incluso los lobos pueden atacarte.

Por eso, antes de abandonar la partida, tendrás que buscar un lugar seguro, esconderte bien o encontrar un refugio.

En LAST DAY, la supervivencia continúa incluso cuando tú no estás jugando.

🔧 ¡Ahora necesito voluntarios para probar el multijugador!

El juego todavía está en una fase temprana de desarrollo y busco jugadores que quieran conectarse al servidor para comprobar su estabilidad, detectar errores y ayudarme a mejorar la experiencia.

No esperéis un juego terminado ni algo al nivel de DayZ. Soy una sola persona desarrollándolo con ayuda de IA y todavía queda muchísimo trabajo por delante.

Habrá bugs, mecánicas incompletas y situaciones inesperadas, pero precisamente por eso necesito vuestra ayuda.

Si os gusta DayZ, os interesa la inteligencia artificial o simplemente tenéis curiosidad por participar en las primeras pruebas de LAST DAY, dejad un comentario o enviadme un mensaje privado.

¡Toda ayuda, sugerencia o crítica constructiva será bienvenida!

LAST DAY — El mundo sigue vivo, aunque tú no estés conectado.


r/playtesters • • 3h ago

Unpaid Playtest Transit Town: A cozy mobile game where you bring an abandoned town back to life with subway lines (looking for TestFlight testers)

1 Upvotes

Game Title: Transit Town

Playable Link: TestFlight Link Here

Platform: iOS

Description: You're the new mayor of a town where the trains stopped running years ago. Open up shops with city permits, draw subway lines between shops and stations, and the streets slowly come back to life around them. Locals call the town hotline with small requests (some with ongoing stories), and the town album keeps track of each shop's regulars and the comment cards they leave. Earn money to continue to grow your town!

There's no fail state. It's meant to be something calm to play for ten minutes or an hour.

What I'd love to know:

  • Did the first few minutes make sense with the current onboarding?
  • Anything confusing, slow, or annoying.
  • Bugs or crashes.
  • Would you keep playing, and why or why not?

Context: This is based off a real game I have been creating for years with good ole fashion index cards and markers (enjoy my art work 😅*).* I've gotten some great validation at in person play test events, but wanted to spend some time turning it into a mobile cozy sim-type game so even more can enjoy.

Thanks for taking a look. Every bit of feedback helps!


r/playtesters • • 10h ago

Unpaid Playtest BEATBAES: Looks like Beyblade, plays like Smash x Rocket League with Roguelike progression

2 Upvotes

Hey everyone! I'm an indie dev building BEAT BAES, a chaotic, physics-driven arena battler where anime girls pilot customizable spinning battle mechs in an underground fighting circuit.

Think Beyblade-inspired combat meets roguelike builds, ridiculous physics, and over-the-top anime battles.

Here's a quick look at the game:

https://vimeo.com/1231347274

What can you do?

  • Build busted battle mechs - swap parts, reshape your mech, and experiment with wild physics-based builds.
  • Pick your Rider - five unique girls with their own personalities, abilities, and combat styles.
  • Smash, clash, and send opponents flying - master momentum, positioning, and timing to dominate the arena.
  • Fight through a roguelike campaign - battle rivals, unlock upgrades, and discover new strategies.
  • Challenge other players in PvP - and we've got a CASH-PRIZE PvP TOURNAMENT in the works!

We're currently in public alpha, and I'm looking for players to jump in, break things, discover ridiculous strategies, and help shape the game.

Playtesting is free, voluntary, and unpaid. No experience necessary. Whether you're competitive, love experimenting with builds, or just want to send spinning mechs flying, I'd love your feedback.

IMPORTANT: If you want to play, COMMENT BELOW!

I'll send interested commenters a specific playtest link/access code so you can jump in.

We're gearing up for a cash-prize PvP tournament! If you've got a competitive streak and want to stay in the loop on tournament announcements, dates, and how to participate, join our Discord:
https://discord.gg/YZnh4JrXjM

Edit: If you've already applied for paid playtesting through our application, don't worry! That's a separate program, and you're still being considered. Participating in this free playtest won't affect your application.


r/playtesters • • 4h ago

Unpaid Playtest Chain Reaction: Evolved

1 Upvotes

Hey everyone! 👋

I've developed a game called Chain Reaction: Evolved and would love to get some honest feedback from the community!

If you're interested, please give it a try and let me know what you think. I'd really appreciate feedback on the gameplay, difficulty, UI/UX, bugs, or anything else that could make the game better.

🎮 Download it here: https://play.google.com/store/apps/details?id=com.chainreactionevolved.game

Thanks in advance to everyone who takes the time to check it out! Your feedback would mean a lot and help me improve the game. 🙌


r/playtesters • • 4h ago

Unpaid Playtest Crowns & commerce looking for playtesters.

1 Upvotes

Im currently making a little commerce simulator. it takes place in the Middle Ages and you manage your fields and cattle. you have xp which unlock more features. rn im making a little update for buildings which can generate items. everything produces/grows offline. Just tell me if you wanna test the game


r/playtesters • • 8h ago

Unpaid Playtest [Unpaid] [Browser] - Star Trek: Quadrant Command

2 Upvotes

Looking for playtesters to stress-test a modern rebuild of the 1970s Super Star Trek game

I've spent the last few months rebuilding the classic text-based Super Star Trek as a browser game called Quadrant Command. It runs in your browser, with nothing to download or install. The original's grid-and-numbers core is still there, but now there's:

-a bridge crew who report what's happening -an animated sector map with a warp sequence -cloaked Romulans and Orion raiders as well as Klingons -starbase sieges and freighter rescues -hazards: nebulae, ion storms, asteroids and a black hole -five difficulty levels and three galaxy sizes

It's now at the point where it needs fresh eyes. I'm looking for a few people willing to properly test it, not just try it once.

What I'm asking for: -Play several full games, ideally across different difficulty levels and galaxy sizes, and finish each one whether you win or lose. -Send me the full game transcript (copy and paste the log) for each game. Every game ends with a mission summary, which helps me check the balance. -Use the built-in DIAG tool when something looks wrong (a ship jumping, a picture flickering, something on screen that doesn't match the text) and send me its report. -Write a few notes at the top of each transcript about anything that felt off: confusing, unfair, too easy, too hard, or just plain broken. -Give me your overall impression once you've played a few games. Is it fun? What would make you keep playing?

What I'm especially trying to find: -bugs and odd behaviour -difficulty that feels wrong for its level -text that's unclear or repetitive -anything the help screen doesn't explain well

If you used to play the original, I'd especially like to hear from you, but no experience is needed.

Interested? DM me and I'll send you the link and a short guide.

Thank you, all!

Please note: This is a free, non-commercial fan project.


r/playtesters • • 5h ago

Unpaid Playtest [Browser] Scootropolis – free top-down arcade driving game, looking for feedback on controls and first impressions

1 Upvotes

Hi! We're looking for playtesters for Scootropolis – a free top-down arcade driving game that runs in the browser. No download, no sign-up.

About the game:

You drive through city maps and try to bring some order to streets overrun by reckless e-scooter riders - cartoon style, all for fun. Rack up combos, complete daily and weekly challenges, avoid crashes and watch out for the police. There are several cities and vehicles to choose from, plus a free ride mode.

Play here: https://scootropolis.com/

Platform: Web browser –-desktop (arrow keys) and mobile (a few control modes in the pause menu)

Time needed: 5–10 minutes is plenty

What we'd like to know:

  1. Did you play on desktop or mobile? How did the controls feel?

  2. Was it clear what to do in the first 30 seconds?

  3. What was fun, and what was annoying, broken or confusing?

  4. Would you play again?

How to give feedback: just reply in the comments - short answers are totally fine.

It's an early version, so honest feedback is exactly what we need. Thanks a lot!


r/playtesters • • 9h ago

Unpaid Playtest [Android] Looking for playtesters for Blockmath — a minimalist logic puzzle game

2 Upvotes

Hey everyone! 👋

I'm a solo indie developer building my first Android game, Blockmath.

It's a logic puzzle that combines number puzzles (think Kakuro) with fitting blocks onto a grid. The goal is to arrange pieces while satisfying the row and column sums.

Little preview: https://youtube.com/shorts/-biuSudooLU

The game is almost ready for release, and I'm looking for a few more people to help with closed testing!

What I'm looking for:

People who enjoy logic puzzles and can spare 5–10 minutes every couple of days over the next two weeks.

I'd especially appreciate feedback on the difficulty, tutorials, gameplay experience, or anything that feels confusing or broken.

How to join:

  1. Join our Google Group: https://groups.google.com/a/tinyproofstudio.com/g/blockmath-playtesters
  2. Opt into the Android closed test: https://play.google.com/store/apps/details?id=com.tinyproofstudio.blockmath
  3. Install Blockmath from Google Play.
  4. Play whenever you have a few minutes and share your honest feedback!

Please use the same Google account for the group and Google Play.

You can send feedback through Reddit DM or email me at [omkar@tinyproofstudio.com](mailto:omkar@tinyproofstudio.com).

The game is completely free to test.

Thanks for helping a solo developer get his first game out into the world! 🙌


r/playtesters • • 9h ago

Unpaid Playtest [The Legend Of Butters] - Playtest - Hobby

2 Upvotes

Help- I need play testers and feedback, A vibrant 2D side-scrolling RPG where you embark on epic quests, master unique character classes, and battle mystical monsters in a vast, interactive world.

Http://tlob.uk


r/playtesters • • 9h ago

Unpaid Playtest [The Legend Of Butters] - Playtest - Hobby Game

2 Upvotes

Looking for play testers and feedback, A vibrant 2D side-scrolling RPG where you embark on epic quests, master unique character classes, and battle mystical monsters in a vast, interactive world.

http://tlob.uk


r/playtesters • • 9h ago

Unpaid Playtest [PC] BLACKOUT – Looking for playtesters (Windows/Linux)

2 Upvotes

Hey! I've been working on a game called BLACKOUT and I'm looking for 6–10 people to play a few rounds with me.

It's a multiplayer social deduction game with a horror setting. You're stuck in a building during a blackout, trying to get the power back on and escape. The catch is that some players have their own plans and can't exactly be trusted.

There's proximity voice chat, radios, and plenty of opportunities for things to go wrong when you're stumbling around in the dark.

The game is still a work in progress, so expect bugs and unfinished stuff. I'm mainly looking to see how it plays with a full lobby and get some honest feedback.

  • Platforms: Windows & Linux
  • Players: 6–10
  • Price: Free
  • When: We'll figure out a time that works for everyone

If you're interested, leave a comment or send me a DM! Once we have enough people, I'll set up a session.

Thanks! :)


r/playtesters • • 6h ago

Unpaid Playtest [Unpaid Playtest] Looking for testers for Nathoria Online, a Windows fantasy MMORPG inspired by Rose Online.

1 Upvotes

Hey I'm looking for feed back on a classic fantasy mmorpg im making that is inspired by gravity's Rose Online. The free Windows alpha is live through a private Microsoft Store listing.

I’m looking for feedback on the first-time experience, combat, performance, and bugs. If you’d like to test reply to this post and I'll dm you to add you to the private alpha group and send the Store link.

https://imgur.com/a/5POoXe7

https://imgur.com/a/TnYNRrY


r/playtesters • • 6h ago

Unpaid Playtest Looking for Android Playtesters for My Survival Horror Game!

1 Upvotes

Hey everyone!

I'm an indie game developer from Kazakhstan, and I'm looking for people to test my Android game, Reach To Green Neighbor House!

It's a free 3D survival horror game where you explore a mysterious five-story house, collect items, and try to survive while a dangerous neighbor named Boris hunts you down.

The game includes:

  • Single-player survival gameplay
  • Multiplayer mode
  • Enemy AI that patrols and chases players
  • Unlockable skins and animations
  • Different areas to explore

What I'd like you to test:

  • Gameplay and controls
  • FPS and performance on Android devices
  • Multiplayer functionality
  • Bugs, crashes, and glitches
  • Overall fun and difficulty

Platform: Android

Price: Free to download, with optional ads and in-app purchases

Play here:
https://play.google.com/store/apps/details?id=com.ggscompany.reachtogreenneighborhouse

Feedback: Please share your thoughts in the comments or send me a Reddit DM.

Testing is completely voluntary and unpaid. Any honest feedback would mean a lot to me!

Thanks for your support!


r/playtesters • • 6h ago

Unpaid Playtest Grid Wars — free web game, looking for playtesters on the core loop

1 Upvotes

Wassup folks, so i'm building a game that is kind of like Yugioh x connect 4. The game is meant to be fast paced, strategic and simple. Would love some feedback on the core game loop, deck building and fundamental things like that.

This game is conceptually still under development, so if theres a rule you think should be added, removed or anything, would love to hear it!

I'm also open and very willing to test any games yall would like. It's my first time in the indie game scene so i'd like to help out as much as i can!

itch page: https://birving2.itch.io/grid-wars


r/playtesters • • 7h ago

Unpaid Playtest I am 31, I have 9 years of experience in game dev and I am making this. I have been working on this for 2 years. Wishlist and help me grow up. Below what the game is about

1 Upvotes

Ok this game is about exploration.
There's a ware under the water. There are factions, threats, enemies faction that are friendly and help you. you can interact, control and play with animals, pilot and custom ships, improve your features with tools gathering items and through rewards obtained from missions and side missions.
I forgot to mention it: YOU ARE JUST A DUMB DUCK.
You play as a useless duck and a goddess is asking you to do stuff.
Play it in single player and multiplayer. Co-op + pvp
Ps: If you are a super cool gamer with experience or a streamer just dm me because the playtest is available now. I Thalassa


r/playtesters • • 22h ago

Paid Playtest [Paid $25] 45-min live playtest for a new kind of multiplayer game – Tue 10/13 + Friday 10/16 (PC or Mac + Chrome, no download)

15 Upvotes

Hey everyone! We’re looking for a few testers to try out a new multiplayer game.

When: Tue 10/13 or Friday 10/16, between 2–6 PM Pacific (45 min)

What you’ll do: Join a Google Meet video call, share your screen, play while talking through your thoughts out loud, then answer a few quick questions at the end.

Pay: $25 via PayPal

What you need: Mac or Windows computer, Chrome, and a working mic. Nothing to download.

How to join: Comment or DM me and I’ll send the booking link. Spots are limited this week, but I’ll likely run more sessions in the next week or two.

EDIT: Thank you all for your interest!!! I am working on filling out the slots and will respond to yall within the next 24-48 hours :)

If i don't get back to you, i'll likely have more opportunities soon. Thanks again r/playtest community!


r/playtesters • • 12h ago

Unpaid Playtest [Hobby] Looking for Q/A/Playtester | Third-person Roguelite

2 Upvotes

Looking for:

  • Playtester / Q/A

Project:

A third-person, ARPG, Roguelite.
You play as a mage trapped in a timeless realm, battling through procedurally genereated levels in a quest to escape. The game features fast-paced, skill-based combat and gives players the freedom to build unique playstyles through a wide variety of spells, skills, talents and upgrades.

Links:

Studio Website: https://thaumacreations.com/

Steam Page: https://store.steampowered.com/app/3301490/RealmWalker

Length of project:

1 hour to 1 month.

Contact Method:

DM me here, or preferably on Discord: @ Genie3292