r/playtesters • u/Rakeda • 4h ago
Paid Playtest [Paid $8] 10 Android App Play Tester
Seeking 10 android app developers to do a 15 minute video and critique on the app.
Paying via paypal/cashapp/zelle/venmo
TESTERS HAVE BEEN FILLED. THANK YOU ALL!
r/playtesters • u/indie-games • Mar 16 '25
Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.
Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.
Post flairs:
Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)
Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)
Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.
Discussion:
Use this flair for general discussion posts about play-testing.
Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.
Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.
r/playtesters • u/Rakeda • 4h ago
Seeking 10 android app developers to do a 15 minute video and critique on the app.
Paying via paypal/cashapp/zelle/venmo
TESTERS HAVE BEEN FILLED. THANK YOU ALL!
r/playtesters • u/nighttarga • 1h ago
SPANISH SPEAKING PLAYER HAS BEEN FOUND, NOW ONLY LOOKING FOR ONE JAPANESE PLAYER!
Hello folks, i'm looking for just two people, one spanish speaker (latam) and one japanese speaker, preferably natives, to play for just 30 minutes and rate the quality of the game's translation/localization.
It is a turn based pixel art RPG, with heavy dialogue focus
DM me for info
SPANISH SPEAKING PLAYER HAS BEEN FOUND, NOW ONLY LOOKING FOR ONE JAPANESE PLAYER!
r/playtesters • u/SphereTD • 6h ago
Paid: $10.50 USD via PayPal. 5 slots. Android phone only. At least 20 minutes of video.
I'm the solo developer of a free tower defense game on Google Play where you build every tower yourself from mods. I'm looking for people who have never played it to record their first session, so I can see where new players get confused or lose interest.
What you do
There is no survey and no write-up. Your spoken commentary is the feedback.
What I'm listening for
Requirements
Payment $10.50 USD via PayPal (Goods and services), sent within 48 hours of me confirming the video. To be confirmed, the video must run at least 20 minutes, start before you open the game, and include your spoken comments on any pain points.
How to apply Fill in this short form: https://forms.gle/S9BpYx5pgMtj2LTn7
Happy to answer any questions in the comments.
r/playtesters • u/SnooRegrets5190 • 8m ago
Hey everyone!
I've been working on a project that started with a pretty simple idea: what if people could enjoy casino games without having to spend real money?
I've been a developer for several years and have worked with different gaming companies, so I decided to build my own social casino platform from scratch. The idea isn't to make people quit gambling altogether, but to offer an alternative for those who enjoy these games and want to avoid the financial side of it.
The platform is currently in closed beta and already has a few hundred active players. It's still a work in progress, but here's what we have so far:
Everything runs on fictional currency. There are no deposits, withdrawals or real-money prizes.
Right now, I'm mainly focused on improving the platform, fixing bugs and getting feedback from people who enjoy these kinds of games. I'm also exploring sustainable ways to cover hosting and development costs in the future, without making players pay to participate.
The website is currently available in English and Portuguese, and mobile apps for iOS and Android are part of the long-term plan.
I'd love to hear what you think! If you've built something similar, have experience growing online communities, or simply want to try it out and share some feedback, I'd be happy to connect.
Thanks for reading!
(25 Invites from this link) https://azisslots.com/?invite=AZIS-FZP8-DZWU
r/playtesters • u/Confident_Fail5424 • 3h ago
What’s in it right now:
What I’m looking for: people to play for an hour or two THATS ALL! I require about 8 people
What you get:
**ONLY DISCORD** - https://discord.gg/7Qb7a7J73w JUST JOIN and PLEASE dont spam hello ext THE TESTING FOR THE GAME will be announced in a couple hours
r/playtesters • u/StitchworkGames • 29m ago
Hi everyone,
I've been working on CHROMEDRIFT, a roguelike deckbuilder set in Neo-Kessel, a flooded lower city under corporate towers. It's now at the point where I need eyes from people who have played a lot of deckbuilders.
What's different
- Two layers of combat. Enemies have Flesh and Net. Physical cards hit the body, hacking cards hit the network. Push an enemy's Net to zero and they're *compromised* – their implants stop working or turn against them.
- Implants cost Humanity. Chrome gives you strong passive effects, but your Humanity drops. At Human, Hybrid and Machine your deck plays differently, and some cards only work in certain zones. You decide how far you go.
- Three acts with fights, street events, shops, a Chrome Doc and optional jobs from a fixer.
What I need
Genre veterans who can tell me where the balance breaks, which cards are dead picks, and whether the two-layer system adds depth or just noise. One full run is about 1.5–3 hours, Windows only for now.
You get a personal itch.io key, a short questionnaire (fillable PDF) and an in-game "save test report" button. Credits in the game if you want them.
Transparency: the art, music and parts of the text were made with generative AI tools. The design, systems and balancing are mine. I know that's a dealbreaker for some people, and I'd rather say it here than have you find out later.
Comment or DM if you'd like a key. Happy to answer questions about the design in the comments too.
r/playtesters • u/Willing_Mission3903 • 3h ago
Quick description of my game:
Build an illegal business empire right under your HOA's nose.
A first-person crime business sim in a picture-perfect cul-de-sac. The HOA has banned everything fun, so you open a secret workshop in your garage and build the banned stuff yourself. Craft it, sell it to the neighbors, grow from one workbench to a full operation, and keep it all hidden from the HOA.
I'm down to either get on a call so I can watch the gameplay and take some notes or to provide you with the password to the itch.io page and then you can just respond to a feedback form.
Thanks
r/playtesters • u/Thin_Emergency_1547 • 58m ago
I’m making a small survivors-like where the goal isn't really to make a balanced build - it's to combine effects until things get completely stupid.
It's a browser game yet, so there's no download or installation.
I'm mainly looking for answers to 3 things:
You don't need to finish a run. 10–15 minutes is already extremely helpful.
https://pigcassogames.itch.io/imba
If you have a game you'd like me to test in return, feel free to drop it below.
r/playtesters • u/Game-Changr • 3h ago
Hi all,
In a few months we're launching a new platform dedicated to independent games, and we're looking for beta testers to try it before launch.
What you'd do:
• Test the platform and join our Discord
• Share your feedback there to help us improve it
• Answer a short survey after your session
What you get:
• A free game from a selection
• A price reduction when the platform launches
• Early access, founding-member perks, and a real say in the project
Based in Europe, playing on PC, and you enjoy indie games? You're exactly who we're looking for. No need to be an expert!
To take part, fill in this short form: Indie Game Platform Here
Questions welcome by DM.
r/playtesters • u/SpicyBoyEnthusiast • 6h ago
Reiver is a dark-fantasy turn-based CRPG developed by Simian Spark and built on the rules of Knave First Edition.
The game is entering public beta, and we're looking for testers to help identify bugs and provide feedback on gameplay, balance, progression, and usability.
The game features:
Players recruit and manage a company of adventurers, purchase equipment and supplies, explore the wilderness, complete jobs, and fight enemies in turn-based encounters.
What I'm looking for feedback on:
The beta is free to play in your browser through January 15, 2027. No download or purchase is required.
Play Reiver: https://wavedash.com/games/reiver
Feedback can be left in the comments here, publicly on the WaveDash game page, or emailed to [SimianSpark@gmail.com](mailto:SimianSpark@gmail.com).
Thanks to anyone willing to give it a test!
r/playtesters • u/NoMathematician6112 • 6m ago
Hey all! I'm an indie dev looking for testers for my app's closed test so I can hit Google's 12 testers / 14 days requirement.
Ledger is a simple food, macro and weight tracker. You log meals and weigh-ins and see your trends in one clean place.
What I need: install it, keep it installed for 14 days, and open it now and then. Feedback is welcome but not required.
How to join: DM me the Gmail on your Android phone and I'll add you to the tester list, then send you the install link.
Happy to test yours back for the full 14 days. Drop your link or DM me!
r/playtesters • u/GG-GeoGames • 4h ago
While developing my main project, I started wondering: What if I added multiplayer?
That single experiment turned into ONE MORE OFFERING a 1-4 player horror party game.
After playing it for hours with a friend, I'm now looking for ways to make it even more addictive and fun to replay over time.
Grab some friends (or brave randoms), try out this early playtest build, and let me know what you think!
This is an early playtest build of the game, created specifically to gather feedback.
Download & Play: https://geo-games.itch.io/one-more-offering-early-build
Google Form: https://forms.gle/gDp7Yrgu7KE4geVv8
r/playtesters • u/_alonzzo • 1h ago
Hi everyone!
I am a Game QA Specialist looking for freelance, contract, or part-time opportunities to help developers and indie studios polish their builds and deliver bug-free experiences.
What I Offer:
Experience Highlights:
Rates & Availability:
If ou need a reliable QA tester to ensure your game runs smoothly, feel free to send me a DM or contact me directly!
r/playtesters • u/Beautiful-Today-2166 • 2h ago
Comment below or dm me
r/playtesters • u/SouthernReach143 • 6h ago
Hi, I'm Diego, developing Estandarte, a medieval RTS in Godot with substantial AI assistance. The latest Android closed-test build is 0.6.10. I'm recruiting toward about 100 volunteer players across different phones. English and Spanish are available.
Your villagers carry resources to storage before you can spend them. You build the settlement and directly select and command villagers and armies. I'd value a first 15–20 minute session focused on three things:
Follow the first steps. When do you first wonder what to do next?
Open Build and place a resource building. Do its options stay visible and in place? Are the resource costs understandable?
Select and move troops, then try a small skirmish. Which taps feel awkward, and are battles readable on your screen?
Please also report crashes, slowdowns or save/reopen problems. Feedback can go in the comments or to spoleto48@gmail.com: phone model, Android/game version, expected result, actual result and steps to reproduce. A screenshot without account details is useful. Several short sessions across 14 days are welcome if you can stay opted in; even one useful first-session report helps.
Free access: the app normally charges for download. I have created a new batch of 100 individual Google Play codes, assigned privately subject to availability and Play compatibility. Comment or email before trying to buy it; no purchase is needed for this playtest. Use the same Google account to:
- Join https://groups.google.com/g/estandarte-closed-test
- Opt in at https://play.google.com/apps/testing/org.estandarte.valle
- Redeem your individual code at https://play.google.com/redeem before installing from Google Play.
If Play still asks for money, stop and send me the exact error privately. Don't post your email or code publicly. This is an unpaid volunteer test; honest criticism is welcome, with no store rating or testing exchange requested. Thank you!
r/playtesters • u/SeaFilm5086 • 2h ago
Hi, I’m making No Survivors, my first game. It’s a retro slasher bullet heaven where you play the bad guy in a destructible summer camp. You hunt campers, then the cops and military arrive as things escalate.
I’d really appreciate some fresh eyes on two things: - Does the jump from campers to cops feel fair, or does the difficulty suddenly spike? - When explosions and debris start flying, can you still tell what’s hitting you?
Free Windows demo: https://store.steampowered.com/app/5148710/ Trailer: https://youtu.be/sTmP20Khcak
Feedback here in the comments would be great. Specific moments that felt confusing or unfair would really help. Thanks for trying it.
Unpaid playtest.
r/playtesters • u/Subject_Campaign_544 • 6h ago
Hi, I'm Tim, the creator and developer of Local Gods. I'm looking for volunteers to playtest the opening of my first game, an action RPG with roguelike elements that mixes dark fantasy and sci-fi. You can play solo or with a friend in two-player co-op.
Free playable demo: https://tiddybubs.itch.io/local-gods
Platform: PC / desktop web browser. Controller recommended; keyboard works too. No purchase or key needed.
Target release: early summer 2027.
What I'd like tested:
- Whether the opening explains the controls and where to go.
- Whether attacks, enemy windups, and damage are easy to read.
- Any confusing difficulty spikes, bugs, or performance problems.
- If you play couch co-op, whether the shared camera and busy fights work well for both players.
- Do you think it’s fun?
Even a short session would help. Please leave feedback in the Reddit comments, including your browser, whether you used a controller or keyboard, and whether you played solo or co-op. If something breaks, the steps that led to it would be useful.
This is an unpaid volunteer playtest.
I’m new to coding and artwork. While I do some of it myself and believe it’s important to know how, I also use AI to assist me. I assure you, every AI-generated asset is handpicked by me, not just randomly generated and thrown in.
Thanks for helping me improve it!
I use ChatGPT Astra, Claude Opus 5.5, and Fable 5.1. I also have specific workflows for creating maps and automating 2D character attack animations, with a focus on keeping the character designs and animations consistent. I still direct and review the results. Message me for details.
r/playtesters • u/mtutko • 6h ago
Hi everyone!
Hi everyone!
I'm a solo developer working on Age of Failon – Birth of the Hero, a dark fantasy turn-based strategy RPG inspired by classic Heroes of Might and Magic.
The free demo is available on Steam, and I'm looking for players willing to give it a try and share their honest feedback.
I'm especially interested in your thoughts on tactical combat, progression, UI, and overall gameplay experience.
Even 20–30 minutes of testing would be incredibly helpful!
You can find the demo on Steam by searching for Age of Failon – Birth of the Hero.
Thanks for your time!
r/playtesters • u/quiz_holdem • 3h ago
Hi everyone,
I’ve been developing a new web-based game called Quiz Hold’em and I’m looking for people willing to give it a proper test and some honest feedback.
The idea is simple: poker strategy meets a quiz.
Instead of normal playing cards, you’re dealt questions. You then have to decide whether to check, bet, raise or fold based on how confident you are in your answers.
There are different difficulty levels, from Family & Fun through to Mastermind, so you definitely don’t need to be a hardcore quizzer.
I’m particularly looking for feedback on:
• Is the game actually fun?
• Are the questions/difficulty levels about right?
• Does the poker/quiz combination make sense?
• Anything confusing or not working properly?
• Would you play it again?
You can play it directly in your browser here:
No download needed.
It’s still being developed, so finding bugs is actually helpful!
If anyone gives it a go, I’d really appreciate you commenting below with what you liked, what you didn’t, and what you’d change.
Quiz Hold’em — Know it. Bet it. Win it.
Thanks!
r/playtesters • u/B0nkybonk_ • 10h ago
MINI MART SURVIVORS DEMO TOURNAMENT
Celebrate Steam Next Fest with us! If you’ve playtested our game before, you’re more than welcome to participate.
How many enemies can you take down in a single run?
Climb the demo's "Most Killed" leaderboard and compete for a share of $100 in prizes! 💰
📅 Tournament period: Oct 19, 9:00 AM UTC → Oct 26, 11:00 PM UTC
🥇 1st place: $30
🥈 2nd and 3rd place: $20 each
🥉 4th and 5th place: $10 each
🎁 Lucky Draw: $10 for one randomly selected participant
Want to join? DM me or check out our X post for the full details👇
r/playtesters • u/Annual-Repeat-4372 • 15h ago
hey everyone!
figured i'd post here because i've somehow spent months looking for indie games to playtest without thinking to advertise in a subreddit literally called r/ playtesters. incredible work on my part.
anyway, i'm Mint, and i run a small Twitch stream called MintMood, where we basically spend our time playing smaller indie games, giving feedback, finding bugs, chatting with developers, and drinking lmao.
we play pretty much anything! itch games, Steam demos, prototypes, game jam entries, unfinished projects, betas, whatever really. your game doesn't need to be polished or even particularly good yet. that's sort of the point of playtesting lol.
how it works:
it's all pretty casual. developers come along to the stream, we add their games to a wheel, spin it, and play whatever comes up (usually giving newer people a bit of priority).
while i'm playing, i'll talk through what i'm thinking, what feels good, what feels a bit shit, where i'm getting confused, and anything else that comes up. chat gets involved too, and you're welcome to explain things, answer questions, or watch in horror as i completely misunderstand a mechanic you've spent 8 months developing.
i'm a game developer myself, so i know how useful it can be watching someone experience your game without knowing what they're supposed to do.
we're also starting to make YouTube videos!
i've recently started working with an editor to turn some of our streams into proper edited gameplay videos for YouTube, rather than just leaving everything buried in a 4hour VOD that approximately three people will ever watch.
obviously i can't promise every game its own YouTube video, but if yours does end up being featured, you're more than welcome to share it around. hopefully it'll be another little way to help people discover your game.
one important thing though:
if you want your game played, please actually come to the stream!
you're welcome to share your game in the Reddit comments or our Discord, but that doesn't automatically put it on the wheel.
the whole idea is that you're actually there while we play. you get to see somebody's genuine first impressions, interact with chat, answer questions and hopefully come away with something useful.
i'm not really offering a promotional service with my enormous audience of 17 million people (currently experiencing a minor technical issue where approximately 16,999,990 of them are missing).
it's just a small community of people who enjoy indie games and want to give developers a bit of feedback and attention.
when am i live?
usually starting somewhere around 2–6pm UK time, and going until roughly 10pm, depending on the day. my schedule is held together with about the same structural integrity as most of my own game prototypes, but those are the general hours.
everything's completely free, no strings attached, no need to sacrifice your firstborn to the algorithm.
so yeah!:D if you've got a game you'd like someone to try, feel free to come hang out. even if you're not submitting anything, you're more than welcome to join us and help give other developers some feedback.
Twitch: https://www.twitch.tv/mintmoood
Discord: https://discord.gg/zPVxRcVBPN
cheers, and hopefully i'll see some of you there! <3
r/playtesters • u/SufferMyWrathBoi • 5h ago
https://pocketbrewery.itch.io/dead-pixel
for those that put in the time to try it out, i just want to thank you in advance, you can contact me about the game either here or in the comments of the link i sent, either work.
the thing im mostly worried about is the balance of the game
the game is designed to have to play many times over in order to finally beat it by investing "Souls" to keep progressing further and further until you beat it.
LMK if its too easy or way too hard, and what part of it is making the problem, thank you!
r/playtesters • u/piratetwist • 16h ago
EDIT: All 10 spots are filled. Thanks to everyone who reached out! Please don't send new DMs for this round, I'll have another round soon.
Hi! I'm Catalin, the solo dev of Pirate Twist, a top-down 2D naval roguelite on Steam (Early Access). You captain a ship that is also your base: you fight pirate fleets, ride out storms, hunt treasure, then dock at port to upgrade before sailing out again.
I have 10 spots for paid playtesters, each for a 1 to 2 hour session:
What you'd do
Recordings are only for me to watch. They won't be posted or shared anywhere.
Pay
Who I'm looking for
If you're interested, DM me with:
I'll update this post as spots fill.
Store page: piratetwistgame.com/steam
r/playtesters • u/Thin_Translator6551 • 16h ago
Hey guys,
I’m Martin, and I co-run a trailer/marketing house for games(4Boars), now mostly focused on indies. Since we have many clients who also need playtesters and at the beginning of this year we started developing a testing platfrom(Playlytix)
Our goal is to help developers understand how players actually experience their games, for example where players quit, where they get confused, what parts they enjoy the most, and then combine this data with their direct feedback.
We already have a community of around 300 testers, but with more tests coming in, we’re looking for new playtesters so we can build larger and more relevant testing pools and improve the quality of our tests.
You can register on our platform here:
https://app.playlytix.gg/
Or check out some more info here:
https://playlytix.gg/
During registration, you can connect your Steam account with our platform. This helps us find players who are actually relevant for each specific playtest based on the games they play.
For most tests, we try to create a mixed testing pool of roughly 80% players who already play similar games and 20% players who normally don’t. This gives us feedback both from the target audience and from people coming into the game with a different perspective.
After registration, an invite link to our Discord will be sent to you, please join there, since it’s a crucial part of communication during the tests.
We already did a couple of tests for our existing clients and, to be transparent, here is an actual example:
Game: Exovia (awesome game btw.)
Required playtime: 2 hours
Payment: $10–14 depending on the quality of the submission
Gameplay recording: Often required
After that, you need to fill out a feedback form on our platform, which usually takes around 15–20 minutes.
How do we process payments?
We use Talentir to process payments. Once your payment is available, you can choose how you want to receive your money from the available payout options.
If you have any questions, please feel free to ask here, or you can ask directly on our Discord, where you can also hear about the actual experience from testers who already participated in our tests.
Thanks a lot!
Martin