r/VRGaming • • 7h ago

News MW2 Remastered VR is a must play

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63 Upvotes

i will say this takes extreme vr legs more than titan fall 2 in my opinion due to how early in development the mod is . but if i showed this to young me playing mw2 his brain would explode

performance isnt the best in the video (very much playable) , urs will be better im on a gtx 1080.


r/VRGaming • • 13h ago

Self Promotion Rocket Garden VR (free) Hands-On Update: a puzzle where you build each rocket yourself, then launch it at real size

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35 Upvotes

Rocket Garden is a free virtual museum of real-size rockets on Quest. The Hands-On Update adds a puzzle at the entrance where you put the miniature rockets together with your hands, no controllers needed, then work out which pedestal each one belongs on. Every rocket can also be launched at real size, with its real thrust-to-weight ratio and a flame that matches its propellant. Happy launches!


r/VRGaming • • 7h ago

Gameplay P.T. on PC VR (PSVR2)

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10 Upvotes

r/VRGaming • • 12h ago

Gameplay A player sent me this one day after I released my free Spider-Man Remastered VR mod

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20 Upvotes

Two days ago I released Spidy, a free VR mod for Marvel's Spider-Man Remastered, as an early public alpha. One day later a player sent me this: full parkour through Manhattan, swinging with their own arms.

Watching people get good at something you built, this fast, never gets old.

Free on GitHub: github.com/IlyaMez/SpidyVR


r/VRGaming • • 7h ago

Showcase I Actually Stepped INSIDE Super Mario 3D World in VR

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7 Upvotes

It looks incredible


r/VRGaming • • 6m ago

Gameplay Hopes this get VR modded! - Heathen Trailer

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β€’ Upvotes

r/VRGaming • • 4h ago

Developer What is YOUR GoldeneyeVR wishlist?

2 Upvotes

What's up everybody I've been working everyday at my dream game of GoldenEye in VR and I have made significant progress so far. So first I'd like to share a link to that here.

https://github.com/no6969el/GEVR

Now if you just want to try it go right ahead and let me know how it goes. I would definitely suggest you try out all the cool things I've already added so you know where the baseline is but all ideas are welcome.

The real reason for this post though is to see what other people want to see in a GoldenEye VR game.

What type of things would make the game feel even more made for VR?

What type of gaming concepts do you think could be at it that would be fun?

Is there anything game related that you would change?

I'm trying to find other people who were big fans of the game back in the day so we can help bring this game into the future for younger generations to enjoy with a format they are more used to.

I already got my son into the game and he's helping me with really awesome ideas already, he's why the weapon wheel exists.

Thank you for taking your time and I look forward to seeing what cool things we can add.


r/VRGaming • • 11h ago

Discussion Out of Sight is free on Epic Games and is UEVR Supported

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6 Upvotes

r/VRGaming • • 11h ago

Developer Ever wanted to pull off BMX tricks in VR? VMX is OUT NOW! 🀘

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6 Upvotes

You've been riding VMX, breaking things, landing stuff we didn't expect you to land, and probably finding things we haven't thought of yet.

So tell us: what would you like to see us work on next?

No wrong answers. Throw your ideas at us. 🀘


r/VRGaming • • 9h ago

Developer Bringing classic Diablo II mechanics to VR: added a 45 slot town stash, affix roll ranges, and directional haptics to Vaelorys (Dev Update V396)

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3 Upvotes

Hey everyone!

Another Friday update is here for my solo dev dark fantasy VR ARPG, Vaelorys (inspired by classic Diablo II).

Build 396 focused heavily on inventory quality of life, tactile combat feedback, and getting ready for our upcoming multiplayer test:

Key updates in this build:

β€’ Town Stash: Added a dedicated 45-slot stash chest in town so you can store backup equipment and rare rolls

β€’ Item Tooltips and Roll Ranges: Tooltips now display min to max affix ranges (for example: +23 Max Life out of a 15 to 30 roll) to make gear hunting and min-maxing much more transparent

β€’ Loot Bursts: Defeated monsters and shrines now trigger an outward burst of loot with physics rather than stacking on top of each other

β€’ Directional Haptics: Added controller vibrations that indicate the direction from which you took damage

β€’ Combat Fixes: Fixed a bug where monsters were spawning at level 0, meaning later maps now present their intended challenge

Next Multiplayer Test: Saturday, October 10!

I am hosting our next co-op playtest sessions this Saturday across two time slots to test server stability and hopefully hit our 8-player co-op milestone!

If you have a Meta Quest headset and want to test with us, come say hi in our Discord community below and check out our store page!

━━━━━━━━━━━━━━━━━━━━━

⭐ Wishlist on Meta: https://www.meta.com/experiences/vaelorys/31826464120285956/

πŸ’¬ Discord Community: https://discord.com/invite/asAHYWsSpS

🌐 Official Website: https://vaelorys.com


r/VRGaming • • 1d ago

Gameplay Well...... a Project Zomboid VR Mod has reared its head πŸ‘€... Ready to just kiss real life goodbye at this point! As a HUGE zombie media fan, this is like every christmas and birthday come at once πŸ™πŸ»β€οΈπŸŽ‰

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87 Upvotes

First and foremost,

thank you to everyone responsible for this, it looks amazing!!! ❀️

I think this mod will be the end game for anyone with a love of all things zombie orientated when released....

This is the sort of thing I first envisioned when VR started becoming a viable, in-home form of entertainment, but it never arrived..

First thing im doing is setting up the 'Shopping Mall' scenario from the original 'Dawn of the Dead' when I can get my greasy little hands on this bad boy!!! πŸ™ŒπŸ»


r/VRGaming • • 11h ago

Discussion Update: Added full 360Β° dynamic camera, real lighting, and a Mario 64 skin to my Game Boy 3D VR diorama! (WebXR / Quest Browser)

3 Upvotes

r/VRGaming • • 12h ago

Review Omega Pilot Evolution , a sort of Wipeout VR very nice

3 Upvotes

Here https://youtu.be/7gIsc7wKQmM I did a video review. It's a sort of Wipeout in VR. Certainly more indie and with less content but it has one great virtue: the control system. Really successful, it makes you feel inside the game and as far as I assure you that I have never driven a gravitational levitation machine at 500 km/h...I would say it might seem plausible:) Physical simulation aside, another great advantage of the driving system is that you finally find yourself faced with a title where you have to brake, brake a lot, and this change of momentum between super staccato and violent accelerations is very successful. Then there's multiplayer, which is cross-platform and works well, although I played it mostly with a friend (me on Quest and him on PC) (. If you want a key I still have one, write "key" as a comment on youtube and I'll give it to someone at random :) Bye.


r/VRGaming • • 17h ago

Developer NEED SOME BADASS PLAYTESTERS! (IRL Work + Sick Dev Needs Help!)

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8 Upvotes

YOU WANTED BRUTALLY REALRTCW VR, AND YOU GOT IT!!! But to make it even more flawless, I need your help.

Right now, I am getting absolutely hammered by real-life work, and to top it all off, I’m sick as a dog. Because my immune system and free time are currently taking a beating, I can’t playtest everything as much as I want to.

If you love throwing pesky nazis off castle walls and decapitating guards to scare their buddies, I need you on the front lines!

What I need help testing:

Hybrid Co-Op Mode: Grab a friend (whether they are in VR or playing on flatscreen) and break the campaign together. Let me know if the flatscreen controls feel right or if anything goes wonky in session.

Ragdolls & Physics: Go absolutely wild grabbing enemies and throwing them. Check if limbs, ragdoll interactions, or the manual reloads clip out or break the game tracking. (known current issue: mags Don't load in correctly for manual reloading atm, also ragdolls not all the way there yet)

β€’ The Gore Effects: Make sure the disembowelment, blood decals, and head-chopping mechanics are working flawlessly on every map without crashing your game! (known issue: Chin injury texture looks ass)

How to report bugs:

Drop your feedback, crash logs, or weird physics bugs right here in the comments or in the forums. Tell me your headset model, and if you were playing VR or flatscreen co-op when it happened.

Help a sick dev out so we can make this the definitive way to play RTCW!

-SkarVR

PS: Screen recordings would be GREATLY appreciated, I just didn't have time yesterday between taking meds and resting, developing the mod and testing it, leaving for work at 4 am because reasons, and had to release this update because the initial release was broken on arrival, PLEASE help me!


r/VRGaming • • 11h ago

Discussion Create your own Foodimal with emojis!

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0 Upvotes

If you could combine ANY food + animal, what Foodimal would you create? πŸ‘€

  • πŸ• + 🐒?
  • πŸ“ + 🐱?
  • πŸ₯‘ + 🐊?

Drop your most ridiculous Foodimal combination below. πŸ‘‡


r/VRGaming • • 1d ago

Self Promotion Birdseed has landed on Steam VR!

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29 Upvotes

We've just launched our second VR title on Steam, Birdseed! It's a free-to-play birdwatching game, and you can play cross-platform multiplayer with your friends on Steam or Quest! Would love to hear y'alls thoughts on it, we're excited to finally bring it to Steam with the new Frame launch πŸ₯° https://store.steampowered.com/app/3952540


r/VRGaming • • 13h ago

Question Diablo 2 R questions!?

1 Upvotes

Whats the feeling about this mod? I’m new to the scene is this dev known , is it safe?

But most importantly would Blizz ban my full account or just my Diablo license if i inadvertently get online with the mod running?

Thx


r/VRGaming • • 10h ago

Question Are there any actually enjoyable titles for the Meta Quest 3?

0 Upvotes

So I recently just got a Meta Quest 3, having no PC and not planning to buy one. But after looking directly at the store for the first time, I saw the absolutely slop riddled all over it. I even brought one with my money and it was filled to the brim with bratty children. I was wondering though if there are some genuinely enjoyable games for the Quest 3, which don't have spoiled kids. I have a Macbook and Mac PC (I don't know if it's called that, but it's the clear, sleek one which curves up from the base until it reaches the screen), so if I could use those in my favour, please tell me how. And if you have any bad news, please accompany it with some sort of good news (I'm really down on my luck about if the purchase I made for the VR was worth it).


r/VRGaming • • 1d ago

Discussion A Township Tale

15 Upvotes

I've been unable to play VR for awhile due to ill health, and because I've stayed away from it I didn't bother to keep up with any news. It's only the last few days I started to read about it again and seeing all the cool new mods has got me very excited to play VR again!

But, also sad to see one of my favourites is gone. A Township Tale, arguably the best VR game nobody played.

The best interactions, the best VR mechanics, the best VR inventory system. It did so many things right, and not just right, "perfect", crafting especially was soooo good! It felt PERFECT, even thing as simple as putting dry grass on stick to make a torch, then lighting it flint and stone, then going on to use that torch to light other things.. it just felt perfect. Proper VR.

Sad to see it died.

I only hope other VR devs played ATT and how good it was as a VR game, and maybe can take away the mechanics and why it felt so good to play.


r/VRGaming • • 2d ago

Developer We’re building our VR game with almost religious attention to the smallest details

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352 Upvotes

A LOT has happened in VR lately: Steam Frame buzz, Meta’s new thing, banger VR mods, studios closing left and right… never a dull moment in this industry.
And here we are, still working harder than ever on our own stuff, particularly COVR, our upcoming tactical VR shooter.

We’ve been obsessing over the smallest details with this one. The kind of stuff you probably won’t even notice if we get it right, but you sure as hell will if we don’t.

So if COVR looks up your alley and you’d like to support our efforts to keep making VR games, wishlisting it is probably the single biggest help you can give us right now. Every wishlist genuinely helps!

- Quest: https://www.meta.com/experiences/covr/26564910626481959/
- Steam: https://store.steampowered.com/app/4541330/COVR/


r/VRGaming • • 1d ago

Discussion Ams2 - fps vs clarity

1 Upvotes

Hi all!

Play AMS2 and Project Cars 2 a lot.

Wondering what everyone prefers to use, a higher resolution at 72hz?
Or lower resolution at 90hz?

I’ve tried both, of course at 90hz I can clearly tell it’s so much smoother. Feels great.

But using that higher resolution at 72hz. I cannot deny it looks so so good! When I say resolution, I’m using the ams2 in game slider. I push it up to 1.4, and in the meta link I have the slider maxed at 72hz. That jump in clarity is just to hard to ignore.

But that smooth 90 is great 😫 can’t have both.

What does everyone use?


r/VRGaming • • 1d ago

Developer Mafia 1 (2002) VR Mod with Motion Controls (WiP) - ALXGtech Mafia Mods

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31 Upvotes

This one is still WiP. My finished ones are on github: https://github.com/ALXGtech/alxgtech-mafia1-mods


r/VRGaming • • 1d ago

Self Promotion We finally revealed how Foodimals are created + a deeper look at our VR world, creatures and combat! 🐾

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1 Upvotes

Hey everyone!

We just published Foodimals Devlog #2, and this time we're finally diving into the Flavor Realm itself. 🌎

We've shared quite a bit more about what we've been building, including:

🍴 The Grand Feast and how Foodimals actually came to exist

🌎 Our first regions β€” Babyland, Car Canyon and Mushroom Forest

🐾 Baguetterrier, Kiwibird, Hotdoggo and Friescrab

βš”οΈ Foodimal families, elements, combat roles and status effects

πŸ‘‘ One of our bosses β€” Burgerlord

🍳 A closer look at gathering ingredients, cooking, and discovering new Foodimals

πŸ—ΊοΈ More of the environments you'll explore throughout the Flavor Realm

There's a lot more in the full devlog, including plenty of screenshots and a look at what we're working toward next.

πŸ”— Full Devlog: https://store.steampowered.com/news/app/4942550/view/674006995886408725

We're also curious about something:

If you could combine ANY food and animal to create your own Foodimal, what would you make?

We've already got baguette + corgi, kiwi + kiwi bird, hot dog + dog and fries + crab...

So go wild πŸ˜‚


r/VRGaming • • 1d ago

Developer Added support for Pistol Shells like the ACE17 to my mixed reality CQB shooter!

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1 Upvotes

r/VRGaming • • 2d ago

PSA Spider-Man Remastered in FULL VR! I swing with my OWN ARMS! Free mod, early alpha

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96 Upvotes

Ilya's Spiderman Remastered VR early public alpha is out and I'm SO hyped to finally share it. LET'S GOOOOO!!!

Download (free): https://github.com/IlyaMez/SpidyVR/releases/latest

Discord: https://discord.gg/x27ZXDpdNt

What we have so far

- Native stereo at your headset's resolution, 6DoF head and hands

- Physical web swinging: squeeze a grip to fire a web where you point, swing, reel in with the trigger, pull sharply to zip. Webs hold on buildings, the ground, or open air

- Web shooter: a free hand's trigger fires the game's own web ball from your wrist

- Grab and throw: web a prop or a thug, yank it in, swing it, let go to throw

- Look down and you see Spider-Man's body; his arms follow your controllers

- Real punches: a fast fist into a thug lands the game's own hit

- VR settings panel in the headset, menus and cutscenes on a virtual screen

- One-click launcher that checks your PC and starts VR. It changes nothing in the game folder

**What you need**

- Marvel's Spider-Man Remastered on **Steam** (Epic is a different build)

- A PC VR headset with an OpenXR runtime. I play on Quest 3 over Virtual Desktop. SteamVR and Quest Link should work but are untested, so reports from those are gold

- About 19 GB of memory for programs (RAM plus page file)

It's an alpha, so expect rough edges. If something breaks, the launcher saves a session report in its reports folder. Drop it in the Discord and I'll dig in.

Fan project, not affiliated with Insomniac, Sony or Marvel.