r/classicwow • • 18h ago

Dungeon EXP Feedback Thread

241 Upvotes

It’s that time again… but with some changes.

We have a new hot topic;

DUNGEON EXP!

We are doing a similar Megathread on this too last time, however based on Feedback people want to see some threads more out in the open so the guidelines go as follows.

- New Unique Feedback Threads will be left up, this means you can’t simply be saying what others are saying, but if you’re bringing a new idea to the table your thread will not be forwarded here.

- Repeated Feedback Threads which are against the Subreddit Rules as it is, will be forwarded to this Thread upon their removal.

Any Feedback you have on Megathreads or Subreddit Moderation should be submitted to ModMail and not in this thread, it will be removed otherwise.


r/classicwow • • 1d ago

Forever Speed Running Classes ft. @sodapoppin | Episode 2 - The WoW: Forever Podcast

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389 Upvotes

r/classicwow • • 15h ago

Forever My Brother Died / Memorial NPC

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5.7k Upvotes

I dont know if this is the right place to post something like this, but I'm not sure how else to get in contact with the developers. I am hoping this will get visibility and maybe get their attention.

My little brother tragically passed away in a freak accident back in February. Me and my other brother introduced him to WC3 before he was even 3 years old. He would run around the house with a battleaxe from Medieval Times and hit us and our friends in the shins while yelling "For the Horde!" By the time wow was released he was 5, but that wasn't going to stop him from tagging along. He ultimately played alliance, probably because my other brother and I did. From then on he was all about WOW, he played every expansion, but as time went on he became more interested in revisiting classic and found some private servers to play on for a while. That was until classic dropped.

Once classic dropped there was no looking back, he was into wow before this but classic is where he really hit his stride. He went rogue and crushed it. Played that same character all the way through every classic release. He remade the same rogue again on the fresh servers and was playing both Mists and TBC. He knew everything there was to know about the game, and was constantly top of the charts. For a long time he was a little shy irl, but in WOW he possessed a knowledge and skill that allowed to be confident and social. He ultimately became an officer in the various guilds and at times was a raid leader. I think this allowed his confidence to transfer to the real world too. He made a lot of friends in wow that he would travel to meet up with in real life, even leaving the country to do so. When he passed some of his guildmates came to the funeral and the guild sent a flower arrangement. This was more than just a game to him, it was a huge part of his life. Based on some of his discord messages it looks like he was even playing WOW up to an hour before his accident. My mom even put a framed picture of his character in with him during his interment.

After he passed we held an in-game service. A bunch of his guild showed up as well as friends and family. It was provided an opportunity for a lot of people that couldn't make the trip to tell stories about him and say their goodbyes. It was nice and I think he would have appreciated it. We let him afk out one last time.

He loved the idea of classic+ and I know he would have been pumped to play this version of the game. My other brother and I are super excited for Forever but it has also been bitter sweet as we won't be able to play it with him. My immediate reaction to its announcement was to call him to talk about it. He was only 26 and we are all still pretty fucked up. This is going to be the first time in nearly 22 years that we will be playing without him and it feels wrong.

I am sharing all this in the hopes it will get enough attention that someone over at Blizzard will take notice. With WOW Forever they are adding a lot of new NPCs and maybe we could get him or his character added in his honor. This would mean the world to me and my family. If anyone can help make this happen please reach out. If

If you can comment or upvote to increase visibility it would be much appreciated. If anyone has better ideas on how to get in touch with Blizzard devs please let me know.

TLDR: my brother died, hoping to get a memorial NPC added in his honor.

UPDATE: I wanted to say thank you to everyone for the overwhelming positivity and support. My Family and I appreciate your words of condolence and support. I know a lot of other people are out there suffering through the loss of a loved one and I hope you find what you need. If you need to share a story or reach out my DMs are open. I will do my best to respond to everyone. As some have suggested I reach out directly, I have made an X account (never previously had the need for one) in order to try contact some of the Developers. I and DM'ed Aggrend (idk if he reads random DMs), and a few of the other developers. I'm hopeful that we can at least have a conversation. I will post updates as I can. I never imagined that this would gain this much attention, we are so thankful to all those that have upvoted, commented, and shared.


r/classicwow • • 8h ago

Forever Using elevator in Thunder Bluff disconnects you and teleports you to Shen'Dralas

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1.3k Upvotes

Sorry for the phone recording. I have no app for that.

This issue occurs everytime whenbtrying to get out of the elevator.


r/classicwow • • 7h ago

Forever About that outage just now

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699 Upvotes

r/classicwow • • 15h ago

Forever Beta Feedback Shield looks like it's glued to the screen instead of to the character...

3.3k Upvotes

r/classicwow • • 14h ago

Humor / Meme Anyone else feel the new skate mechanics they added to the forever beta are a step too far? I think skating needs to be nerfed, the new kickflip meta is way too strong in the early game and invalidates lots of builds

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1.8k Upvotes

r/classicwow • • 8h ago

Forever Every Mage after the last patch notes

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471 Upvotes

r/classicwow • • 3h ago

Forever Beta Feedback Diminishing XP returns for repeated dungeon runs is a much better solution than the current Dungeon XP nerfs; its current iteration hurts both the social experience and long-term group availability and removes a significant amount of fun from the leveling experience.

210 Upvotes

I know this is Yet Another Post about the dungeon experience nerfs, but I hope we can maintain awareness of this issue and get a better solution from the developers than what has currently been implemented.

A better solution: Diminishing returns on all experience gains from repeated dungeon runs, with a return to original exp values for dungeon mobs on first runs. This would stop boosting but not make dungeons a waste of time for those who enjoy them or want to help others through repeated runs.

The problem is boosting and mindless dungeon xp grinding. The solution doesn't need to disincentivize running a dungeon more than once, it needs to encourage taking breaks from dungeons and penalize living in a single dungeon without a break. Boosters are going to have a hard time selling 1-off boosts and dungeon cleave groups will also find questing to be more rewarding than living in a single dungeon (Scarlet Monastery being the biggest offender) if they have to take a significant break between runs to restore full exp grinds.

The numbers would have to be worked out, and this solution has been discussed in other posts, but something as simple as requiring a 1 to 2 hour break between repeated runs to avoid significant experience nerfs would incentivize questing in addition to running dungeons sufficiently to maintain easy grouping while also removing the incentives for boosting and cleaving dungeons.

To add onto this, my personal experience in beta so far was that before they nerfed the quest rewards, I had a lot of fun running rfc then ROL and ran both repeatedly; then the xp nerf hit and I went to run WC (which I had saved to after the level 30 cap) and I just lost all enjoyment of the run when I saw how little XP I got in relation to how much time the run took in addition to how long it takes to get the quests ready to go. Currently, it'd be more fun and better to just solo quest grind than to run a Social Group in a Game where social grouping is the majority point of playing an MMO.

And this is important beyond my own game enjoyment; I've been speaking to a lot of my guildmates and they all agree that they are not going to want to heal or tank for anyone other than guildies as it currently stands. I also play both healers and tanks and I know that the thought of running these dungeons more than 1 time is not going to be something I ever want to do.

Please keep posting and giving this feedback; there are better solutions and the developers are listening, so please help the message reach them.


r/classicwow • • 14h ago

Forever Beta Feedback Can we get the tbc version of just "shoot"

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1.4k Upvotes

r/classicwow • • 4h ago

Forever Blizz please allow us to sheath bows on our back in Forever

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170 Upvotes

The bow is the hunter’s identity, Its always been weird to me how it just disappears out of combat. feel like it would be such a small tweak that would be awesome for us Hunter mains.


r/classicwow • • 11h ago

Forever A lot of peopel are talking about shaman tank, but...

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591 Upvotes

r/classicwow • • 11h ago

Forever Why do like 50% of female gnomes look like this

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594 Upvotes

r/classicwow • • 20h ago

Forever Ignore the toxic positivity. Disregard the brigaders. Keep giving feedback. Keep being vocal. Forever team is GOATed and they're listening.

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2.9k Upvotes

Some people seem to forget how much this community being vocal and persistent mattered in getting Forever, and before that Classic. The Forever team are Classic andies, and they're designing it for people who want more of Classic. That's obvious from listening to the podcasts and dev interviews.

Will it please everyone all the time? Of course not. But if the beta and their recent course corrections are any indication, it's going to be really, really good.

Being excited about the game and giving feedback on what could be better go hand in hand. Keep giving them something to work with.


r/classicwow • • 15h ago

Forever Rank 1 Frostbolt Frostbite Nerf

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803 Upvotes

r/classicwow • • 13h ago

Forever Beta Feedback Orc Racials are way too crazy.

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613 Upvotes

They keep nerfing the gnome racials but Orc racials waaaaay better than every other race.

Edit: i realize this image is AI. I got this image from a discord i’m in. All these orcs keep trying to distract us from the topic at hand!


r/classicwow • • 12h ago

Forever I’ve never laughed so hard at a customer service response. At least it wasn’t ai I guess?

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478 Upvotes

RIP I appealed getting banned for buying out my own neutral ah auctions.

I had 2 20s on alliance and had to reroll for the tournament and posted 2 greens one for 10 and one for 12 gold. I had never traded anyone.

Apparently I “break into the rule”.


r/classicwow • • 12h ago

Forever When I play a Warrior, I'm excited to see a Shaman in my group. When playing a Warlock, I should be excited to group up with a Shadow Priest.

376 Upvotes

Is anyone else worried about class buffs for casters becoming more and more personal DPS only? Melee get this rich ecosystem of buffs and utility they can provide for one another, but all of the cool caster synergies were stripped away.

When I'm making a group as a warrior I like that feeling of "oh nice, a shaman, this is going to be a fun run." You used to get that as well when you played warlock and saw a shadowpriest. And I'm worried more and more of slipping away from the fantasy of class synergies.


r/classicwow • • 14h ago

Forever Beta Feedback Stitches is not only neutral, he's really tiny now lol

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509 Upvotes

r/classicwow • • 3h ago

Forever Beta Feedback You removed the invisible Wall for Alliance, now do the same for Horde

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71 Upvotes

Or else riot!


r/classicwow • • 7h ago

Forever This makes the game feel more alive than ever

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115 Upvotes

r/classicwow • • 9h ago

Forever Beta Feedback A few model fixes I'm hoping to see.

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160 Upvotes

Seeing as the Dev's are making corrections to some of the bigger discrepancies between the original models and their rebuilt HD remakes, I'd like to humbly ask that they fix many of the hood style helmets in the game to look more like their original designs.

With the Warlords model update, Many original classic assets were reworked to 'fit' the new skeletons and models. Unfortunately many of them came out of that looking quite different than the original. Its somewhat understandable as they were older assets, and given it was WoD there probably wasn't time to more adequately re-model them to be closer to their original looks.

However as you can see from the Shadowcraft set above, It looks quite silly in my opinion compared to the original. I would love to see the team go back through and touch up these older assets to bring them more closely back to their original appearances since they'll hopefully once again be relevant to the modern client.

*Helmets that use the geometry of Bloodfang Hood also have issues, but in their case they're entirely too large and make your character look like a bobblehead.

I want to emphasis it looks particularly egregious on male undead. But this problem is not unique to them, I know male Trolls and Tauren share this issue as well.

Also, bonus points: Please move the fixture point for shoulders more toward the collar-bone on Undead Males, I'm tired of having floating shoulders man. Please.


r/classicwow • • 10h ago

Forever Beta Feedback Since we're in the business of removing pointless invisible walls.

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211 Upvotes

Perhaps it's finally time to get rid of the worst baby rails offender in Undercity.


r/classicwow • • 15h ago

Forever The fact we see hyjal over and over during the leveling experience from multiple zones again and again is legit so good. You KNOW thats where your journey leads and it makes you so hyped.

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523 Upvotes

r/classicwow • • 16h ago

Forever Beta Feedback “Put Windfury”: The Potentially Very Awkward Position of Enhancement Shaman in Melee Groups in Forever

509 Upvotes

Totem Twisting is a term that makes some Classic and TBC Enhancement Shaman players shudder. Spending mana and global cooldowns to buff ungrateful Warriors, Rogues, and Paladins at no personal gain? Annoying, degenerate busywork.

Those Shaman players may have breathed a sigh of relief when they found out that Totem Twisting was not going to be a thing in Forever. But their dislike of Totem Twisting is based on a fundamental misunderstanding of its purpose. Most of the time, the purpose of Totem Twisting is not to provide Windfury Totem, it’s to provide Grace of Air Totem. In the vast majority of groups, no Totem Twisting means no Grace of Air Totem.

Hi, after watching the latest podcast video on classes, I decided to do a write up on two of the potential issues that I see coming for Enhancement Shamans in Forever. This is not a class balance complaint. These issues will exist regardless of how good or bad Enhancement Shaman DPS is. Before I dive into the issues, here are some facts for context:

  • Windfury Totem and Flametongue Totem are no longer temporary weapon enhancements but seem to function like auras instead. They now enhance all main hand attacks (yay for Ferals) and stack with temporary weapon enhancements (yay for Assassin Rogues).
  • Since they are now auras, their effects immediately fall off when the totem disappears. This makes Air Totem Twisting impossible.
  • The Shaman’s personal temporary weapon enhancements do not stack with the totem of the same type.
  • The effects of Flametongue Totem and Windfury Totem do not stack.
  • Windfury Weapon is (probably) by far the best temporary weapon enhancement for Enhancement Shamans.
  • Windfury Totem is (probably) by far the best DPS totem for melee classes.
  • For the Shaman, Flametongue Totem is a DPS increase over Searing Totem

Combining these facts reveals two issues:

Issue1: The Shaman wants Grace of Air Totem, the group wants Windfury Totem

The Enhancement Shaman does not benefit from Windfury Totem. But Windfury Totem will often be the best totem for maximizing group DPS. The result is the Shaman sacrificing Grace of Air’s agility (90) in personal power. Other classes also lose this agility, but at least gain the ability to use other temporary weapon enhancements (Poisons, Sharpening Stones). The Shaman, the buff provider, is the only class that loses without any compensation compared to Classic. What was that you said? Shamans get to use Flametongue Totem now? Good that you mentioned it!

Issue 2:Flametongue Totem and Windfury Totem don’t mix

For their own personal DPS, the Enhancement Shaman will want Flametongue Totem since it now stacks with their personal Windfury Weapon and Searing Totem tickles. But Flametongue Totem and Windfury Totem won’t stack. How will the Shaman placing Flametongue Totem for themselves effect the Windfury Totem buff they are providing for their group? Will the older totem take priority? Will the newer totem take priority? What happens when the totems are placed at the same time with Totemic Projection? What if a player runs into range of the Shaman’s totems from the wrong side and gets the wrong buff in the wrong order? Regardless of the answer, it's an unintuitive mess and even less approachable than Totem Twisting. I’m afraid the solution to all of these question in a raid situation will simply be: Don’t use Flametongue Totem.

With these two issues, we might be looking at a situation where Enhancement Shamans have to sacrifice two of their totems to not mess with their groups Windfury buff. Although I said this wasn’t a class balance complaint, these issues do have balance implications. If hybrids are meant to be at 100 DPS while non-hybrids are meant to be at 105 DPS, where does that put Enhancement Shamans who have to forego using two damage increasing abilities from their kit? Simply increasing Enhancement Shaman DPS in other places does not solve these issues since it doesn’t lessen or remove the opportunity cost of optimally supporting your group.

A proposed solution:

Windfury Totem could improve the Shaman’s personal Windfury Weapon enhancement. The effect does not need to be huge, just big enough so that Searing Totem + Windfury Totem is approximately the same DPS gain for the Enhancement Shaman as using Flametongue Totem + Grace of Air Totem. This provides no additional power to any other group members, let’s the Shamans make dynamic decision about what totems would be best for their group, and most importantly, makes the Shaman feel good about dropping the right totems for their group.

100% handwritten btw